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Hello, man. We're continuing our on-going quest to prove, once and for all, that all games based on films are unquestionably awful. Yes, it's a terrible generalisation to make, but we're so young and wild and reckless that we just don't care! This week, Louis Castle of Westwood games - the developer responsible for the reasonably decent Blade Runner - continues to talk the big talk.
MOVIE LICENSED GAMES ARE GENERALLY TERRIBLE - DISCUSS I feel you should always seek to expand the licence when you plan a product for it. Even in toys, books and other derivative works it is crucial that the experience is built on. Any parasitic attempt to cling to a popular licence will degrade the licence, and may eventually destroy its appeal and value.
WILL YOU DO ANOTHER MOVIE LICENSED GAME? HOW MUCH INPUT DID THE MOVIE STUDIO HAVE INTO THE GAME? They were involved with us the entire time. Interestingly enough, they had few edits. In fact, I think we have an equally deep understanding of the film, and its message as many of the people who worked on it. That helped us to understand what was right and wrong for the property without having to run to them with each question. In the end it was a wonderful, creative partnership with each group contributing ideas.
WHAT ARE THE ADVANTAGES AND DISADVANTAGES OF DOING MOVIE LICENSED GAMES? The licence can be frustrating since you have to make sure your story, ideas and expansions fit within the world envisioned by the original creative team. Once you understand the property knowing that it does not fit is not the problem, finding something that does is always a challenge. The better the original work, the harder it is to fit within it. Blade Runner was a masterpiece, and consequently, it was very difficult to get right, but easy to see when it was wrong.
WHICH IS EASIER - A MOVIE GAME, OR AN ENTIRELY ORIGINAL ONE? It is very much like making a sequel to a hit you have created in the past. It is both easier and more difficult. It depends on what part of the production you are examining.
ARE THERE ANY PLANS FOR A FOLLOW-UP TO BLADE RUNNER?
ARE THERE ANY PLANS FOR ANY FUTURE MOVIE GAMES FROM WESTWOOD? All I can say is that if we do, when we do, it will be because we had a game which just had to be made based on a film property. We don't have enough time to do all our own ideas for products so we would only do a film licence if it was just too great a creative opportunity to pass up.
THANKYOU, CASTLE!
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