Summary:


StarWraith 3D Games has released a new version of their space combat sim, Star Wraith 3. This new demo (v1.08) offers "better performance, better controller support, some bug fixes, and more." Thanks: 3D Gamers.

Gamer's Hell Local Download:
  • Star Wraith 3 Demo v1.08 (7.7 MB)



  • Full Story:

    Star Wraith 3: Shadows of Orion Game Documentation

    This document includes instructions for installation and gameplay. It
    is recommended that you read this entire document before playing the
    game to insure system compatibility and optimal performance. For a
    larger keyboard quick reference card, CLICK HERE.
    Note: To install the speech pack, unzip the SPEECH.ZIP file into the
    game's directory.

    Star Wraith 3: Shadows of Orion Minimum System Requirements:

    - Windows 9X/Me/XP or better operating system
    - DirectX 7 or higher (available free at www.microsoft.com/directx)
    - 64 MB RAM or more (128 MB or more recommended)
    - 16 MB or higher 3D accelerated video card, including the following
    tested cards:
    3DFX VooDoo3/4/5
    ATI Radeon/8500/9000/9700
    Nvidia TNT, GeForce256/2/3/4/Ti
    STM Kyro2
    (GeForce3/4/Ti or ATI Radeon/8500/9000/9700 recommended for optimal
    play)
    A card that supports hardware T&L; is highly recommended for added
    performance.
    Note: May work on some 8 MB 3D video cards, but the game has not been
    tested on such systems and will likely suffer poor performance.
    - 50 MB Hard Drive Space
    - 400 MHz processor minimum (700+ recommended)
    - Mouse or compatible pointing device
    - Game controller highly recommended
    - Internet service required for internet TCP/IP multiplayer gameplay.
    While there is no charge for internet gaming in Star Wraith 3, charges
    may apply through your internet service provider to pay for their
    service and/or long distance charges. LAN (Local Area Network) or
    Parallel cable connection required for direct cable network TCP/IP
    multiplayer gameplay.

    Installation/Setup:

    To install Star Wraith 3, run the SW3.EXE program that can be found on
    either the CD-ROM (CD edition) or from the website for the download
    version. The program will guide the installation and install an icon
    to your desktop.
    To setup the game for your computer's configuration or to customize
    the buttons on your controller, simply click on CONFIG in the main
    menu or multiplayer chatroom. You can fine tune the game's settings
    for audio, video, detail, and other miscellaneous options. The SW3
    graphics engine is designed to work with a variety of screen
    resolutions and FSAA settings. See the OPTIONS section below for more
    details on configuring the game.

    Getting Started

    You will be prompted to configure your game controller the first time
    you run the game. A menu will appear with each available axis you can
    use to control your fighter. Follow the instructions to set a
    particular axis to control each flight rotation. You can test your
    configuration when finished or change it later from the main menu by
    clicking on CONFIGURE CONTROLS instead of selecting single player or
    multiplayer gameplay. The configuration you choose is saved. You also
    have the option to remap the keyboard to your preference. Some
    multiplayer keys and throttle control can't be altered, but any other
    game function can be set to keys of your choice.
    If you aren't able to get a particular axis to function correctly, you
    can click on NONE when prompted for the axis in the configuration menu
    and use the keyboard for that control. If a particular control doesn't
    respond right away in the game, simply move the control around. If the
    control still fails to respond, verify it is configured properly in
    Windows.
    Once the game has loaded, you will be prompted to enter your pilot's
    callsign. Choose a callsign you wish to use for both campaign play and
    multiplayer (you can change it later if needed). You will then be
    given the option to choose the gameplay mode. Click on Single Player
    or Multiplayer to begin. Single Player will give you access to the
    campaign and instant action modes, the Multiplayer mode lets you
    connect to other players via TCP/IP connection through the internet or
    a LAN.
    If you select the single player mode, the next screen will be the main
    menu. From this screen you can change the game options, view your
    squadron's statistics, start the campaign, choose an instant action
    mode, or view the technical database. If you've played Star Wraith
    before, you may want to skip the training mission. If this is the
    first time you've played Star Wraith, it is suggested that you try a
    few created/random instant action missions before starting the
    campaign.

    O P T I O N S

    RESOLUTION: Star Wraith 3 supports 5 resolution settings, 640X480,
    800X600, 1024X768, 1280X960, and 1600X1200. Select the one that give
    you the best combination of appearance and frame rate.
    COLOR DEPTH: You can select either 16-bit or 32-bit color. 32-bit
    provides the best appearance, but can cause slower performance on some
    cards. Some cards may not support 32-bit color. Other cards, such as
    the Kyro2 or VooDoo5 can run in 16-bit mode with near 32-bit quality.
    You may want to try a few different combinations of color depth and
    resolution to find the settings you prefer.
    HUD COLOR: HUD color choices are Blue, Cyan, and Green.
    MUSIC: You can choose to do without music if you like.
    STICK SENSITIVITY: Select the stick sensitivity. Some analog
    controllers may cause sudden movements in gameplay, to reduce the
    effect of this problem, you can reduce the sensitivity setting.
    STICK TYPE: You will notice several modes for controlling the ship
    under STICK TYPE. You can set the controller to MOUSE, KEYBOARD, and 5
    different joystick settings. You will need to set this mode to your
    controller type. Use the chart below to select the correct setting:
    2 Axis, Normal = Joystick with control for only up/down/left/right, no
    throttle. Use this mode if you would rather use the keyboard for
    throttle control.
    3 Axis, Normal = Joystick with control for up/down/left/right, plus
    throttle.
    3 Axis, Rev Roll/Yaw = Same as 3 axis, reverses the roll/yaw axis for
    traditional flight simulator control.
    4 Axis, Normal = Joystick with control for up/down/left/right, plus
    throttle, plus twist control.
    4 Axis, Rev Roll/Yaw = Same as 4 axis, reverses the roll/yaw axis for
    traditional flight simulator control.
    STAR DETAIL: Lets you fine tune the background star appearance. If you
    are running in a lower resolution without FSAA (full scene
    anti-aliasing), you may want to change this setting to low to reduce
    background sparkle.
    COCKPIT STRUTS: You have the option of turning on or off the cockpit
    struts. Some players prefer to filter out the cockpit, leaving only
    the HUD visible. This may also help boost performance slightly on
    slower systems as it does reduce the scene's polygon count slightly.
    VOICES: In game voices are optional. If you would rather not have
    radio chatter, turn this option off.
    HAT SUPPORT: You can turn the HAT system on or off. The HAT allows you
    to control the pilots view point, if your controller is equipped with
    a HAT option.
    ADVANCED EFFECTS: For more modern video cards you can enable Advanced
    Effects. When enabled, this option will use some graphics technology
    that newer cards support with hardware acceleration.
    CUSTOMIZE BUTTONS: You can customize the button layout of your
    controller to perform various in-game functions. You can locate the
    number of a particular button by simply pressing the desired button on
    the controller. The number will be displayed at the bottom of the
    menu. To assign a button to a function, simply click on the function
    you wish to change. The menu will ask you to press the button that you
    want to bind to the function. Once you press the appropriate button,
    that button will control the selected function. Any adjustments you
    make are saved. If there is a conflict caused by one button being
    assigned to two functions, the game will solve the conflict for you by
    swapping the function's old button number with the conflicting one.
    You may want to try out each button to verify what it controls before
    exiting the menu.
    Keyboard quick reference:

    Learning to Fly the F-144E Space Superiority Combat Fighter

    The target that you are currently tracking will be shown by the Target
    Indicator box as displayed above. To obtain a missile lock, keep the
    target inside the outer gunsight circle until the target box secures a
    lock. When you are within missile range and have acquired a missile
    lock, the indicator will switch to the Target Lock Indicator. The
    distance the lock will be obtained will vary depending on which
    secondary weapons you are currently carrying. Once locked, the target
    can move anywhere in your forward visible range and still remain
    locked. If the target leaves your view or reaches a distance beyond
    your missile's range, the lock will be lost. When you are in gun
    range, the Target Lead Indicator will appear which will help you aim
    manually. The Targer Lead Indicator will not appear for static
    (non-moving) objects such as capital ship turrets or cargo containers.
    For static targets, simply fire when you are within 500M. When the
    lead indicator appears and the MDTS (multi-directional targeting
    system) is active, the target must be in the outer circle of your
    gunsight to automatically fire towards the lead indicator. The MDTS
    will fire at static objects in a similar manner, you will just need to
    be within 500M of the target.
    The shield levels for all enemy craft in the area are displayed in the
    bottom right corner of the HUD. The target you are currently tracking
    is yellow in color, the rest are red. As your target takes damage, the
    yellow will reduce in size and a green bar will begin to appear
    behind. The more green that is visible, the more damaged your target
    is. Once the target is destroyed, your HUD will automatically track
    the next target.
    One very important rule to remember about your shielding system.
    Shielded craft can generally collide with other shielded craft at
    nearly any speed with little risk of damage. The repelling effect of
    both shield systems counteracts the inertia of a collision fairly
    well. But your shields will not protect you from surface contact with
    planetary terrain, asteroid caves, or asteroids in open space. Your
    shielding system will repel other energy contact, it will not protect
    you from solid material collisions. Depending on the surface, you will
    need to keep your speed low if you plan to fly near such obstacles.
    Around 40 is safe in an asteroid cave, 50 in a asteroid field, and
    around 50-55 over planetary terrain.

    The radar screen used on all Alliance fighters displays information in
    3D. To face a target, you must align the corresponding radar target
    indicator (colored red) with the light blue box in the middle. If the
    radar target indicator is large, the target is behind you, if small,
    it's in front. Imagine viewing the combat area from above and slightly
    behind, that is the perspective of the radar. You may want to try a
    few created missions with cargo containers to familiarize yourself
    with this concept. Once you've learned how to interpret the radar
    screen, you will be able to quickly determine the exact direction an
    enemy target is approaching from. Friendly craft are colored green and
    incoming missiles are yellow. Larger capital ships that are less of a
    threat are colored darker shades of red (enemy ships) or green
    (friendly ships).

    M E N U S & F L Y I N G

    From the main menu, you can configure the game's options, change your
    pilot's name and view statistics, start the single player campaign,
    choose an instant action mode, view the technical database, or exit
    the game. If you're new to the game, you may want to complete a few
    created/random missions before starting the campaign. Mission creation
    lets you quickly build a mission of your own design and saves the
    options for the next time you enter the creation menu.
    If you click on Continue Campaign, the next screen will be the mission
    briefing menu. From here you can select which mission you want to fly.
    In some cases, there may only be one mission available depending on
    which way the dynamic campaign is going. Remember, your mission
    performance and selection will determine how the campaign develops.
    You can highlight the available missions to read the briefing. The
    blue table will display an overview of the environment you will be
    facing for each particular mission. Enemy targets will be red,
    friendly targets will be green, and environmental factors will appear
    as yellow. Many yellow dots indicate asteroids and a yellow circle
    indicates a nearby planet. Once you have chosen a mission, click on
    the mission number and the game will load the mission for you. The
    next screen will be the weapon menu.

    This menu lets you select the primary and secondary weapons for your
    fighter. There are "hard points" on each Alliance fighter that you can
    attach various secondary weapons to. Some weapons take up more hard
    points then others. Simply click on the weapon you'd like to load and
    hold the left mouse button down while you drag the weapon to the hard
    point display (the light blue diagram of your fighter with the boxes).
    Release the mouse button to apply the weapon. If there are enough
    available hard points, you will see the used hard points light up and
    the weapon count display will indicate the applied weapon. If there is
    not enough room, you will hear a buzz and the weapon will not be
    applied. You can start the loading process over if you make a mistake
    by clicking on CLEAR. The order that you load the weapons is the order
    they will appear in your Heads-Up-Display. If you move the mouse
    pointer over a weapon, a description will appear in the upper left
    corner of the display. If you'd like to try flying a different
    Alliance fighter, clicks on SHIPS. Then you can click on any fighter
    in your squadron to toggle through the various fighters. To change the
    fighter you are flying, click on the very bottom one (your callsign
    will appear once the mouse pointer is over your fighter). Once you
    have selected and fully armed your fighter, click on LAUNCH to begin
    the mission. If your fighter is not fully armed, you will be prompted
    to add more weapons.
    After clicking on launch, you will take off from the Lexington and
    your combat systems will activate if there are enemy craft in the
    area. If you are flying to enter a planet's atmosphere and there are
    no enemy craft in the area, your systems will remain passive until
    needed.

    M U L T I P L A Y E R

    IMPORTANT NOTES ON MULTIPLAYER:

    - DO NOT RUN ANY INSTANT MESSENGER OR TEXT CHAT SOFTWARE WHILE THE
    GAME IS RUNNING.
    - USING SOME ROUTERS OR FIREWALLS MAY INTERFERE WITH THE MULTIPLAYER
    SYSTEM. REFER TO THE FAQ (FREQUENTLY ASKED QUESTION) SECTION AT THE
    WEBSITE FOR MORE INFORMATION.

    Using the Star Wraith 3 Realm for internet gameplay:

    The SW3 Realm allows you to quickly locate active multiplayer games
    over the internet. After you click on MULTIPLAYER, the first menu that
    appears will display SET/JOIN IP, SW3 REALM GAMES, and EXIT. Click on
    the Realm games if you'd like to join a multiplayer game hosted by
    someone else. If there are any active public games, they will be
    displayed in the chatbox area. Simply click on a game to join one. If
    the game is in combat, you won't be able to join. You can continue to
    try and connect, notify the players you wish to join, or return to the
    menu to select a different game. The Realm may not always be
    available, so you can also connect to multiplayer games by manually
    setting IP information.

    Hosting a game or connecting with just an IP address:

    To host a public multiplayer game, make sure your internet connection
    is active, then click on SET/JOIN IP. The current active IP address
    will be displayed, use backspace to delete digits if you want to use a
    different address. The IP address is like a phone number for other
    people to connect with. Verify the IP address is correct (including
    dots) and click CONNECT. Once the game has been able to locate the
    correct IP address, it will ask if you want to host or join a game.
    There can be only one host per game, it is recommended that the host
    use the system with the fastest connection. Click on HOST to start the
    game and enter the main chatroom. Once in the chat room, click on ADD
    TO SW3 REALM to have your game listed so other players can see it over
    the internet. If no one joins after a few minutes, you can click on
    the [verify] label to make sure the game is correctly listed on the
    Realm. Entering the wrong IP address will mean no one will be able to
    join your game, so verify the IP address carefully before connecting.
    If you want to locate a different IP address, click on the option to
    locate an IP address. If you are using Windows 95/98/ME, a graphical
    menu will appear with a drop down box, select the network adaptor you
    wish to use as host for the game. The IP address will be displayed.
    Remember this number if you are hosting a game as you will need to
    enter it in when the game asks for it. Players that join the game you
    host will need to enter the same IP address if it is not listed on the
    SW3 REALM. Since the game automatically displays the current IP
    address for you, you can use the backspace key to erase the address
    and enter a different one if needed. Some internet service providers
    will use a different IP address every time you sign on, in that case,
    it is normal if the address is different every time you host a game
    after you sign on each time.
    Note to WindowsXP users: WindowsXP does not offer a graphical IP
    address program. When you click on the option to search for an IP
    address, a dialog box will open with the current IP address available.
    Type in EXIT and press enter or click on the X to close the Window and
    return to the game.
    If the game does not automatically restart after you locate the IP
    address you wish to use, simply locate it on the taskbar and click.
    If you are unfamiliar with setting up a network system, it is
    recommended that you read the Windows help category on networking.
    There are also resources available on the internet that offer
    instructions on installing and configuring a network.
    If you'd like to keep a multiplayer game private, only inform those
    players you wish to play with of the IP address you're using and do
    NOT click on ADD TO SW3 REALM.
    SW3 supports up to 8 players per game.
    If you are trying to join a game using the IP entry screen, make sure
    the desired game is displayed in the HOST/JOIN screen. If not, you may
    need to click REFRESH until the game appears. It will appear once the
    host has completed the setup process and you have entered the correct
    IP address to connect with the host.
    The host must start the game before any other players can join. Once
    the game has been started (by the host selecting the IP address and
    clicking on HOST), other players may join by entering the same IP
    address and then clicking on JOIN GAME. As players join, their
    callsigns will appear on the left side of the multiplayer chatroom
    screen along with each player's kill score. In the chatroom screen,
    players can exchange messages in real time and the HOST can configure
    the game setup.
    The host can select the update speed of the game. This option sets the
    rate at which object data is transmitted and received. The faster your
    computer is and the faster your internet/network connection is, the
    better the game will play at higher settings. The suggested connection
    for multiplayer gameplay is a 10/100 MBPS LAN (Local Area Network) or
    internet connection using DSL/Cable. A setting of INTERNET is a good
    standard to use for most internet connections. It is only recommended
    that you use the LAN setting if EVERY player in the game is connected
    to your LAN. Forcing the game to run in LAN mode over the internet may
    cause long pauses and lag if the signal quality of your connection
    becomes poor or is not fast enough to maintain a high exchange rate.
    There are two multiplayer gameplay modes, Dogfight and Team vs Team.
    In Dogfight, every player is on their own, every fighter is against
    every fighter. Your HUD will give you shield information and the
    option to lock on to any other player in the game. Team vs Team will
    let you assign specific pilots between two teams. The host must select
    the Team vs Team mode, but any player can assign themselves to any
    team. The team indicator appears at the left of each player's name.
    Green is one team, red is the other. The game can't start until there
    is at least one player on each team. In Team vs Team mode, the shield
    levels for the players on your team will appear on the right side of
    your HUD as in the single player mode. Working together and defending
    each other is what will win a team vs team match for you.
    Once the desired game has been configured, the HOST must click on
    LAUNCH to begin. The next screen will be the weapon loadout, other
    connected computers will automatically enter this screen once the host
    has started the game. Once all players have selected their fighters
    and weapons, they must click LAUNCH to begin the game. Once all
    players have clicked on LAUNCH, the game will start. If needed, the
    host can return all players back to the main chatroom by pressing ESC.
    Players can exchange messages in real time during gameplay by pressing
    ENTER, typing the message, then pressing ENTER again to send. Any
    player can also open the full chat dialog display at any time by
    pressing the ~ key. This will open the chat display automatically for
    all players. Any player can also click on EXIT CHAT to have all
    players return to the game.
    You also have the option of using the radio for communication. To send
    a radio message, press and hold the * key on the number pad while you
    talk into your computer's microphone. Release the key when you are
    finished talking. Your message will then be transmitted to the other
    players. When you press the radio key, you will see a green box
    appear. This box indicates how much time you have left to record a
    message. Once the box turns red, your message will be sent
    automatically, so if you have more to say, press the * key again once
    your first message is broadcasted. Keep in mind that the radio system
    will only function when you are in the cockpit and have access to the
    radio controls. Also, some players may not receive the message if they
    are exploding (quite difficult to hear over the roar of exploding
    fuel) or if the signal is jammed from too many people trying to talk
    at once. Use the radio only when needed and try not to overload the
    game with too much chatter, in internet games it can aggrivate lag.
    The speech quality will vary depending on the speed of your
    connections. In INTERNET mode, the sample rate is low, so you will
    need to talk near your microphone and clearly to make up for the low
    quality. In LAN mode, the sample rate is much higher and the speech
    will be very clear. If other players have a hard time hearing what you
    say, consider boosting the gain level in your Windows configuration or
    talk louder and closer to your microphone.
    Rules for multiplayer are fairly simple. Cheats do not work in this
    mode. Any weapon is available to any player. The host must end the
    game before any scores are saved. New final score totals won't appear
    until the next multiplayer game session. Players are positioned
    randomly in the combat area. Each time a restore is used, shields are
    fully charged and weapons reloaded. Once restores are exhausted, the
    game automatically informs the host that a player has no more
    restores. Out of courtesy, the host should end the game once a player
    has no more restores so everyone's scores can be saved. If a player
    other then the host exits the game before the host does, that person's
    score will not be saved. If a player's system hangs or crashes, the
    game will attempt to hang on to the connection to allow the player to
    try and rejoin after correcting the problem in the operating system.
    When this happens, a "ghost" version of the player remains in the
    game. The ghost will not take damage until the player is again back in
    the game (in turn, their shields will also not recharge, leaving no
    advantages or cheating). Ghosts will often remain still or fly in only
    one direction (based on the last direction the player was headed). If
    the player is unable to rejoin the game, the ghost will eventually
    disappear. Outside players can't join a game that is in combat. They
    must wait until the players are in the main chat room before they can
    join. There is no time limit for games, the host determines the length
    of the game by setting the restore level.

    Strategy Tips:

    When you fly over a planet's terrain, your fighter depends on the
    atmosphere to keep it in the air. You must maintain a minimum speed in
    order to stay airborne. If you collide with an object, you risk losing
    altitude and crashing into the ground. You do have atmospheric
    thrusters that work hard to keep you in the air should your speed drop
    dangerously low, but they are only moderately effective. Also, your
    shields only offer protection against other shielded craft or energy
    weapons, they won't save you from colliding into the ground. Watch
    your altittude.
    Exodus missiles are very powerful, but are not very useful in a
    dogfight. They are too slow to be a completely effective weapon
    against enemy fighters. Use them primarily for striking targets such
    as capital ship gun turrets or cargo containers. If you are fortunate
    enough to fire an Exodus missile at an enemy fighter that is flying
    directly at you, there will be little they can do to avoid total
    destruction.

    Technical Notes/Known Issues:

    REFER TO THE FAQ SECTION AT THE WEBSITE FOR FURTHER ASSISTANCE WITH
    TECHNICAL PROBLEMS OR QUESTIONS.
    - It is strongly recommended that the game be played on a 3D card that
    supports texture sizes larger then 256X256. SW3 uses large textures
    for many aspects of the game, if the textures are scaled down when
    used on an older video card, detail may be lost. It may be difficult
    to read the heads-up-display on a 3D card that's restricted to 256X256
    texture sizes. Ideally, the game should be played on cards such as the
    3DFX VooDoo5 5500, ATI Radeon/8500/9000/9700, Nvidia GeForce2/3/4/Ti,
    Kyro2, or better.
    - If you are configuring a LAN for the multiplayer mode and your ISP
    (Internet Service Provider) program dials through your phone line when
    you select the IP address instead of just directly connecting through
    the network, you can fix the problem by clicking on START, SETTINGS,
    CONTROL PANEL, INTERNET PROPERTIES, then click on the CONNECTION tab.
    In the middle of the window you will see the dialing options. Select
    "never dial" or "connect to the internet using a modem" (depending on
    options available). The exact wording of the option you need to select
    may vary, but you will want to disable automatic dialing in some way
    to prevent your ISP from dialing when you access a TCP/IP connection.
    - Make sure you are running the latest drivers available for your
    video card. Doing so will minimize compatibility and/or reliability
    problems.
    _____________________________________________________________________
    Being an independant developer means my resources are limited. This
    project only reached completion with the help from a few outside
    sources. Additional credits and contact information are available at
    the website.
    Thanks to those of you who helped beta test this project.
    Thanks to the DoGA team for giving me permission to use the model
    meshes I made with their program. Check out DoGA for a great way to
    build machine based models, link at website.
    Thanks to Mika Lindroos for donating the music for the project.
    Thanks to Ryan Anderson for donating some of the speech for the game.
    Thanks to Aaron Herring for listening to me complain about programming
    problems and offering suggestions/advice.
    Thanks to DarkBasic Software for creating the programming language
    that allowed me to create this game. Their software package also
    offered superb media (textures, sounds, etc) that helped add to the
    feel of the game.
    Finally, thank you to all of you who have supported this project over
    the years. Your e-mails and words of encouragement helped keep this
    project alive over the years and SW3 became what it is through your
    suggestions and requests. I appreciate your patience and understanding
    when it took so long for one person to create media and program this
    project. I truly hope that all of you enjoy playing SW3!

    License Agreement:

    By installing and/or using Star Wraith 3: Shadows of Orion (the
    "Software"), you agree to be bound by the terms of this license
    agreement. If you do not agree to the terms and conditions of this
    license agreement, do not install or use the Software. This agreement
    is between you ("you") and StarWraith3D Games (the "author").
    This license agreement supersedes any previous license agreement for
    any previous version of any Software that includes the title Star
    Wraith, Star Wraith 2, or Star Wraith 3 (all referred to as the
    "Software").
    This license agreement may be altered or changed at any time without
    prior notice.
    You have permission to use this Software for your own personal,
    non-commercial, home entertainment use. You do NOT have permission to
    modify, distribute, defragment, decompile, reverse engineer, or copy
    this Software by any electronic or non-electronic methods except as
    permitted by law. The author retains all rights and title in the
    Software. The Software, including, without limitation, all code,
    media, sound, music, video, animation, models, textures, images, text,
    screens, derivative works and all other elements of the Software may
    not be copied, resold, rented, leased, distributed, or used for any
    commercial purpose. No Software element may be copied, distributed,
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    You agree the author is held harmless and is not liable for any
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    injury, lost revenue, lost data, or harm whatsoever arising out of the
    use, misuse, inability to use, sale, registration, production,
    creation, development, or removal of this Software or any element of
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    the Software will not be liable for any reason under any circumstance.
    Some states do not allow the exclusion or limitation of liability for
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    extent permitted by law.
    No advice or information, whether oral or written, obtained by you
    from the author or any other party involved with the production,
    creation, distribution, sale, or development of this Software shall
    create any warranty not expressly stated herein.
    Any permissions granted herein are provided on a temporary basis and
    can be withdrawn by the author at any time without notice. All rights
    not expressly granted are reserved.
    If you acquired the Software and do not accept the terms of this
    license, you must return the Software along with all packaging,
    manuals and other material contained with the Software to the store
    where you acquired the Software for a full refund and if you
    downloaded the Software, you must delete it. Returning the Software
    must be done prior to installing or using the Software.
    Copyright (c) 1999-2002 StarWraith3D Games. All rights reserved.


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