StarWraith 3D Games has released a new version of their space combat sim, Star Wraith 3. This new demo (v1.08) offers "better performance, better controller support, some bug fixes, and more." Thanks: 3D Gamers.
Star Wraith 3: Shadows of Orion Game Documentation
This document includes instructions for installation and gameplay. It
is recommended that you read this entire document before playing the
game to insure system compatibility and optimal performance. For a
larger keyboard quick reference card, CLICK HERE.
Note: To install the speech pack, unzip the SPEECH.ZIP file into the
game's directory.
Star Wraith 3: Shadows of Orion Minimum System Requirements:
- Windows 9X/Me/XP or better operating system
- DirectX 7 or higher (available free at www.microsoft.com/directx)
- 64 MB RAM or more (128 MB or more recommended)
- 16 MB or higher 3D accelerated video card, including the following
tested cards:
3DFX VooDoo3/4/5
ATI Radeon/8500/9000/9700
Nvidia TNT, GeForce256/2/3/4/Ti
STM Kyro2
(GeForce3/4/Ti or ATI Radeon/8500/9000/9700 recommended for optimal
play)
A card that supports hardware T&L; is highly recommended for added
performance.
Note: May work on some 8 MB 3D video cards, but the game has not been
tested on such systems and will likely suffer poor performance.
- 50 MB Hard Drive Space
- 400 MHz processor minimum (700+ recommended)
- Mouse or compatible pointing device
- Game controller highly recommended
- Internet service required for internet TCP/IP multiplayer gameplay.
While there is no charge for internet gaming in Star Wraith 3, charges
may apply through your internet service provider to pay for their
service and/or long distance charges. LAN (Local Area Network) or
Parallel cable connection required for direct cable network TCP/IP
multiplayer gameplay.
Installation/Setup:
To install Star Wraith 3, run the SW3.EXE program that can be found on
either the CD-ROM (CD edition) or from the website for the download
version. The program will guide the installation and install an icon
to your desktop.
To setup the game for your computer's configuration or to customize
the buttons on your controller, simply click on CONFIG in the main
menu or multiplayer chatroom. You can fine tune the game's settings
for audio, video, detail, and other miscellaneous options. The SW3
graphics engine is designed to work with a variety of screen
resolutions and FSAA settings. See the OPTIONS section below for more
details on configuring the game.
Getting Started
You will be prompted to configure your game controller the first time
you run the game. A menu will appear with each available axis you can
use to control your fighter. Follow the instructions to set a
particular axis to control each flight rotation. You can test your
configuration when finished or change it later from the main menu by
clicking on CONFIGURE CONTROLS instead of selecting single player or
multiplayer gameplay. The configuration you choose is saved. You also
have the option to remap the keyboard to your preference. Some
multiplayer keys and throttle control can't be altered, but any other
game function can be set to keys of your choice.
If you aren't able to get a particular axis to function correctly, you
can click on NONE when prompted for the axis in the configuration menu
and use the keyboard for that control. If a particular control doesn't
respond right away in the game, simply move the control around. If the
control still fails to respond, verify it is configured properly in
Windows.
Once the game has loaded, you will be prompted to enter your pilot's
callsign. Choose a callsign you wish to use for both campaign play and
multiplayer (you can change it later if needed). You will then be
given the option to choose the gameplay mode. Click on Single Player
or Multiplayer to begin. Single Player will give you access to the
campaign and instant action modes, the Multiplayer mode lets you
connect to other players via TCP/IP connection through the internet or
a LAN.
If you select the single player mode, the next screen will be the main
menu. From this screen you can change the game options, view your
squadron's statistics, start the campaign, choose an instant action
mode, or view the technical database. If you've played Star Wraith
before, you may want to skip the training mission. If this is the
first time you've played Star Wraith, it is suggested that you try a
few created/random instant action missions before starting the
campaign.
O P T I O N S
RESOLUTION: Star Wraith 3 supports 5 resolution settings, 640X480,
800X600, 1024X768, 1280X960, and 1600X1200. Select the one that give
you the best combination of appearance and frame rate.
COLOR DEPTH: You can select either 16-bit or 32-bit color. 32-bit
provides the best appearance, but can cause slower performance on some
cards. Some cards may not support 32-bit color. Other cards, such as
the Kyro2 or VooDoo5 can run in 16-bit mode with near 32-bit quality.
You may want to try a few different combinations of color depth and
resolution to find the settings you prefer.
HUD COLOR: HUD color choices are Blue, Cyan, and Green.
MUSIC: You can choose to do without music if you like.
STICK SENSITIVITY: Select the stick sensitivity. Some analog
controllers may cause sudden movements in gameplay, to reduce the
effect of this problem, you can reduce the sensitivity setting.
STICK TYPE: You will notice several modes for controlling the ship
under STICK TYPE. You can set the controller to MOUSE, KEYBOARD, and 5
different joystick settings. You will need to set this mode to your
controller type. Use the chart below to select the correct setting:
2 Axis, Normal = Joystick with control for only up/down/left/right, no
throttle. Use this mode if you would rather use the keyboard for
throttle control.
3 Axis, Normal = Joystick with control for up/down/left/right, plus
throttle.
3 Axis, Rev Roll/Yaw = Same as 3 axis, reverses the roll/yaw axis for
traditional flight simulator control.
4 Axis, Normal = Joystick with control for up/down/left/right, plus
throttle, plus twist control.
4 Axis, Rev Roll/Yaw = Same as 4 axis, reverses the roll/yaw axis for
traditional flight simulator control.
STAR DETAIL: Lets you fine tune the background star appearance. If you
are running in a lower resolution without FSAA (full scene
anti-aliasing), you may want to change this setting to low to reduce
background sparkle.
COCKPIT STRUTS: You have the option of turning on or off the cockpit
struts. Some players prefer to filter out the cockpit, leaving only
the HUD visible. This may also help boost performance slightly on
slower systems as it does reduce the scene's polygon count slightly.
VOICES: In game voices are optional. If you would rather not have
radio chatter, turn this option off.
HAT SUPPORT: You can turn the HAT system on or off. The HAT allows you
to control the pilots view point, if your controller is equipped with
a HAT option.
ADVANCED EFFECTS: For more modern video cards you can enable Advanced
Effects. When enabled, this option will use some graphics technology
that newer cards support with hardware acceleration.
CUSTOMIZE BUTTONS: You can customize the button layout of your
controller to perform various in-game functions. You can locate the
number of a particular button by simply pressing the desired button on
the controller. The number will be displayed at the bottom of the
menu. To assign a button to a function, simply click on the function
you wish to change. The menu will ask you to press the button that you
want to bind to the function. Once you press the appropriate button,
that button will control the selected function. Any adjustments you
make are saved. If there is a conflict caused by one button being
assigned to two functions, the game will solve the conflict for you by
swapping the function's old button number with the conflicting one.
You may want to try out each button to verify what it controls before
exiting the menu.
Keyboard quick reference:
Learning to Fly the F-144E Space Superiority Combat Fighter
The target that you are currently tracking will be shown by the Target
Indicator box as displayed above. To obtain a missile lock, keep the
target inside the outer gunsight circle until the target box secures a
lock. When you are within missile range and have acquired a missile
lock, the indicator will switch to the Target Lock Indicator. The
distance the lock will be obtained will vary depending on which
secondary weapons you are currently carrying. Once locked, the target
can move anywhere in your forward visible range and still remain
locked. If the target leaves your view or reaches a distance beyond
your missile's range, the lock will be lost. When you are in gun
range, the Target Lead Indicator will appear which will help you aim
manually. The Targer Lead Indicator will not appear for static
(non-moving) objects such as capital ship turrets or cargo containers.
For static targets, simply fire when you are within 500M. When the
lead indicator appears and the MDTS (multi-directional targeting
system) is active, the target must be in the outer circle of your
gunsight to automatically fire towards the lead indicator. The MDTS
will fire at static objects in a similar manner, you will just need to
be within 500M of the target.
The shield levels for all enemy craft in the area are displayed in the
bottom right corner of the HUD. The target you are currently tracking
is yellow in color, the rest are red. As your target takes damage, the
yellow will reduce in size and a green bar will begin to appear
behind. The more green that is visible, the more damaged your target
is. Once the target is destroyed, your HUD will automatically track
the next target.
One very important rule to remember about your shielding system.
Shielded craft can generally collide with other shielded craft at
nearly any speed with little risk of damage. The repelling effect of
both shield systems counteracts the inertia of a collision fairly
well. But your shields will not protect you from surface contact with
planetary terrain, asteroid caves, or asteroids in open space. Your
shielding system will repel other energy contact, it will not protect
you from solid material collisions. Depending on the surface, you will
need to keep your speed low if you plan to fly near such obstacles.
Around 40 is safe in an asteroid cave, 50 in a asteroid field, and
around 50-55 over planetary terrain.
The radar screen used on all Alliance fighters displays information in
3D. To face a target, you must align the corresponding radar target
indicator (colored red) with the light blue box in the middle. If the
radar target indicator is large, the target is behind you, if small,
it's in front. Imagine viewing the combat area from above and slightly
behind, that is the perspective of the radar. You may want to try a
few created missions with cargo containers to familiarize yourself
with this concept. Once you've learned how to interpret the radar
screen, you will be able to quickly determine the exact direction an
enemy target is approaching from. Friendly craft are colored green and
incoming missiles are yellow. Larger capital ships that are less of a
threat are colored darker shades of red (enemy ships) or green
(friendly ships).
M E N U S & F L Y I N G
From the main menu, you can configure the game's options, change your
pilot's name and view statistics, start the single player campaign,
choose an instant action mode, view the technical database, or exit
the game. If you're new to the game, you may want to complete a few
created/random missions before starting the campaign. Mission creation
lets you quickly build a mission of your own design and saves the
options for the next time you enter the creation menu.
If you click on Continue Campaign, the next screen will be the mission
briefing menu. From here you can select which mission you want to fly.
In some cases, there may only be one mission available depending on
which way the dynamic campaign is going. Remember, your mission
performance and selection will determine how the campaign develops.
You can highlight the available missions to read the briefing. The
blue table will display an overview of the environment you will be
facing for each particular mission. Enemy targets will be red,
friendly targets will be green, and environmental factors will appear
as yellow. Many yellow dots indicate asteroids and a yellow circle
indicates a nearby planet. Once you have chosen a mission, click on
the mission number and the game will load the mission for you. The
next screen will be the weapon menu.
This menu lets you select the primary and secondary weapons for your
fighter. There are "hard points" on each Alliance fighter that you can
attach various secondary weapons to. Some weapons take up more hard
points then others. Simply click on the weapon you'd like to load and
hold the left mouse button down while you drag the weapon to the hard
point display (the light blue diagram of your fighter with the boxes).
Release the mouse button to apply the weapon. If there are enough
available hard points, you will see the used hard points light up and
the weapon count display will indicate the applied weapon. If there is
not enough room, you will hear a buzz and the weapon will not be
applied. You can start the loading process over if you make a mistake
by clicking on CLEAR. The order that you load the weapons is the order
they will appear in your Heads-Up-Display. If you move the mouse
pointer over a weapon, a description will appear in the upper left
corner of the display. If you'd like to try flying a different
Alliance fighter, clicks on SHIPS. Then you can click on any fighter
in your squadron to toggle through the various fighters. To change the
fighter you are flying, click on the very bottom one (your callsign
will appear once the mouse pointer is over your fighter). Once you
have selected and fully armed your fighter, click on LAUNCH to begin
the mission. If your fighter is not fully armed, you will be prompted
to add more weapons.
After clicking on launch, you will take off from the Lexington and
your combat systems will activate if there are enemy craft in the
area. If you are flying to enter a planet's atmosphere and there are
no enemy craft in the area, your systems will remain passive until
needed.
M U L T I P L A Y E R
IMPORTANT NOTES ON MULTIPLAYER:
- DO NOT RUN ANY INSTANT MESSENGER OR TEXT CHAT SOFTWARE WHILE THE
GAME IS RUNNING.
- USING SOME ROUTERS OR FIREWALLS MAY INTERFERE WITH THE MULTIPLAYER
SYSTEM. REFER TO THE FAQ (FREQUENTLY ASKED QUESTION) SECTION AT THE
WEBSITE FOR MORE INFORMATION.
Using the Star Wraith 3 Realm for internet gameplay:
The SW3 Realm allows you to quickly locate active multiplayer games
over the internet. After you click on MULTIPLAYER, the first menu that
appears will display SET/JOIN IP, SW3 REALM GAMES, and EXIT. Click on
the Realm games if you'd like to join a multiplayer game hosted by
someone else. If there are any active public games, they will be
displayed in the chatbox area. Simply click on a game to join one. If
the game is in combat, you won't be able to join. You can continue to
try and connect, notify the players you wish to join, or return to the
menu to select a different game. The Realm may not always be
available, so you can also connect to multiplayer games by manually
setting IP information.
Hosting a game or connecting with just an IP address:
To host a public multiplayer game, make sure your internet connection
is active, then click on SET/JOIN IP. The current active IP address
will be displayed, use backspace to delete digits if you want to use a
different address. The IP address is like a phone number for other
people to connect with. Verify the IP address is correct (including
dots) and click CONNECT. Once the game has been able to locate the
correct IP address, it will ask if you want to host or join a game.
There can be only one host per game, it is recommended that the host
use the system with the fastest connection. Click on HOST to start the
game and enter the main chatroom. Once in the chat room, click on ADD
TO SW3 REALM to have your game listed so other players can see it over
the internet. If no one joins after a few minutes, you can click on
the [verify] label to make sure the game is correctly listed on the
Realm. Entering the wrong IP address will mean no one will be able to
join your game, so verify the IP address carefully before connecting.
If you want to locate a different IP address, click on the option to
locate an IP address. If you are using Windows 95/98/ME, a graphical
menu will appear with a drop down box, select the network adaptor you
wish to use as host for the game. The IP address will be displayed.
Remember this number if you are hosting a game as you will need to
enter it in when the game asks for it. Players that join the game you
host will need to enter the same IP address if it is not listed on the
SW3 REALM. Since the game automatically displays the current IP
address for you, you can use the backspace key to erase the address
and enter a different one if needed. Some internet service providers
will use a different IP address every time you sign on, in that case,
it is normal if the address is different every time you host a game
after you sign on each time.
Note to WindowsXP users: WindowsXP does not offer a graphical IP
address program. When you click on the option to search for an IP
address, a dialog box will open with the current IP address available.
Type in EXIT and press enter or click on the X to close the Window and
return to the game.
If the game does not automatically restart after you locate the IP
address you wish to use, simply locate it on the taskbar and click.
If you are unfamiliar with setting up a network system, it is
recommended that you read the Windows help category on networking.
There are also resources available on the internet that offer
instructions on installing and configuring a network.
If you'd like to keep a multiplayer game private, only inform those
players you wish to play with of the IP address you're using and do
NOT click on ADD TO SW3 REALM.
SW3 supports up to 8 players per game.
If you are trying to join a game using the IP entry screen, make sure
the desired game is displayed in the HOST/JOIN screen. If not, you may
need to click REFRESH until the game appears. It will appear once the
host has completed the setup process and you have entered the correct
IP address to connect with the host.
The host must start the game before any other players can join. Once
the game has been started (by the host selecting the IP address and
clicking on HOST), other players may join by entering the same IP
address and then clicking on JOIN GAME. As players join, their
callsigns will appear on the left side of the multiplayer chatroom
screen along with each player's kill score. In the chatroom screen,
players can exchange messages in real time and the HOST can configure
the game setup.
The host can select the update speed of the game. This option sets the
rate at which object data is transmitted and received. The faster your
computer is and the faster your internet/network connection is, the
better the game will play at higher settings. The suggested connection
for multiplayer gameplay is a 10/100 MBPS LAN (Local Area Network) or
internet connection using DSL/Cable. A setting of INTERNET is a good
standard to use for most internet connections. It is only recommended
that you use the LAN setting if EVERY player in the game is connected
to your LAN. Forcing the game to run in LAN mode over the internet may
cause long pauses and lag if the signal quality of your connection
becomes poor or is not fast enough to maintain a high exchange rate.
There are two multiplayer gameplay modes, Dogfight and Team vs Team.
In Dogfight, every player is on their own, every fighter is against
every fighter. Your HUD will give you shield information and the
option to lock on to any other player in the game. Team vs Team will
let you assign specific pilots between two teams. The host must select
the Team vs Team mode, but any player can assign themselves to any
team. The team indicator appears at the left of each player's name.
Green is one team, red is the other. The game can't start until there
is at least one player on each team. In Team vs Team mode, the shield
levels for the players on your team will appear on the right side of
your HUD as in the single player mode. Working together and defending
each other is what will win a team vs team match for you.
Once the desired game has been configured, the HOST must click on
LAUNCH to begin. The next screen will be the weapon loadout, other
connected computers will automatically enter this screen once the host
has started the game. Once all players have selected their fighters
and weapons, they must click LAUNCH to begin the game. Once all
players have clicked on LAUNCH, the game will start. If needed, the
host can return all players back to the main chatroom by pressing ESC.
Players can exchange messages in real time during gameplay by pressing
ENTER, typing the message, then pressing ENTER again to send. Any
player can also open the full chat dialog display at any time by
pressing the ~ key. This will open the chat display automatically for
all players. Any player can also click on EXIT CHAT to have all
players return to the game.
You also have the option of using the radio for communication. To send
a radio message, press and hold the * key on the number pad while you
talk into your computer's microphone. Release the key when you are
finished talking. Your message will then be transmitted to the other
players. When you press the radio key, you will see a green box
appear. This box indicates how much time you have left to record a
message. Once the box turns red, your message will be sent
automatically, so if you have more to say, press the * key again once
your first message is broadcasted. Keep in mind that the radio system
will only function when you are in the cockpit and have access to the
radio controls. Also, some players may not receive the message if they
are exploding (quite difficult to hear over the roar of exploding
fuel) or if the signal is jammed from too many people trying to talk
at once. Use the radio only when needed and try not to overload the
game with too much chatter, in internet games it can aggrivate lag.
The speech quality will vary depending on the speed of your
connections. In INTERNET mode, the sample rate is low, so you will
need to talk near your microphone and clearly to make up for the low
quality. In LAN mode, the sample rate is much higher and the speech
will be very clear. If other players have a hard time hearing what you
say, consider boosting the gain level in your Windows configuration or
talk louder and closer to your microphone.
Rules for multiplayer are fairly simple. Cheats do not work in this
mode. Any weapon is available to any player. The host must end the
game before any scores are saved. New final score totals won't appear
until the next multiplayer game session. Players are positioned
randomly in the combat area. Each time a restore is used, shields are
fully charged and weapons reloaded. Once restores are exhausted, the
game automatically informs the host that a player has no more
restores. Out of courtesy, the host should end the game once a player
has no more restores so everyone's scores can be saved. If a player
other then the host exits the game before the host does, that person's
score will not be saved. If a player's system hangs or crashes, the
game will attempt to hang on to the connection to allow the player to
try and rejoin after correcting the problem in the operating system.
When this happens, a "ghost" version of the player remains in the
game. The ghost will not take damage until the player is again back in
the game (in turn, their shields will also not recharge, leaving no
advantages or cheating). Ghosts will often remain still or fly in only
one direction (based on the last direction the player was headed). If
the player is unable to rejoin the game, the ghost will eventually
disappear. Outside players can't join a game that is in combat. They
must wait until the players are in the main chat room before they can
join. There is no time limit for games, the host determines the length
of the game by setting the restore level.
Strategy Tips:
When you fly over a planet's terrain, your fighter depends on the
atmosphere to keep it in the air. You must maintain a minimum speed in
order to stay airborne. If you collide with an object, you risk losing
altitude and crashing into the ground. You do have atmospheric
thrusters that work hard to keep you in the air should your speed drop
dangerously low, but they are only moderately effective. Also, your
shields only offer protection against other shielded craft or energy
weapons, they won't save you from colliding into the ground. Watch
your altittude.
Exodus missiles are very powerful, but are not very useful in a
dogfight. They are too slow to be a completely effective weapon
against enemy fighters. Use them primarily for striking targets such
as capital ship gun turrets or cargo containers. If you are fortunate
enough to fire an Exodus missile at an enemy fighter that is flying
directly at you, there will be little they can do to avoid total
destruction.
Technical Notes/Known Issues:
REFER TO THE FAQ SECTION AT THE WEBSITE FOR FURTHER ASSISTANCE WITH
TECHNICAL PROBLEMS OR QUESTIONS.
- It is strongly recommended that the game be played on a 3D card that
supports texture sizes larger then 256X256. SW3 uses large textures
for many aspects of the game, if the textures are scaled down when
used on an older video card, detail may be lost. It may be difficult
to read the heads-up-display on a 3D card that's restricted to 256X256
texture sizes. Ideally, the game should be played on cards such as the
3DFX VooDoo5 5500, ATI Radeon/8500/9000/9700, Nvidia GeForce2/3/4/Ti,
Kyro2, or better.
- If you are configuring a LAN for the multiplayer mode and your ISP
(Internet Service Provider) program dials through your phone line when
you select the IP address instead of just directly connecting through
the network, you can fix the problem by clicking on START, SETTINGS,
CONTROL PANEL, INTERNET PROPERTIES, then click on the CONNECTION tab.
In the middle of the window you will see the dialing options. Select
"never dial" or "connect to the internet using a modem" (depending on
options available). The exact wording of the option you need to select
may vary, but you will want to disable automatic dialing in some way
to prevent your ISP from dialing when you access a TCP/IP connection.
- Make sure you are running the latest drivers available for your
video card. Doing so will minimize compatibility and/or reliability
problems.
_____________________________________________________________________
Being an independant developer means my resources are limited. This
project only reached completion with the help from a few outside
sources. Additional credits and contact information are available at
the website.
Thanks to those of you who helped beta test this project.
Thanks to the DoGA team for giving me permission to use the model
meshes I made with their program. Check out DoGA for a great way to
build machine based models, link at website.
Thanks to Mika Lindroos for donating the music for the project.
Thanks to Ryan Anderson for donating some of the speech for the game.
Thanks to Aaron Herring for listening to me complain about programming
problems and offering suggestions/advice.
Thanks to DarkBasic Software for creating the programming language
that allowed me to create this game. Their software package also
offered superb media (textures, sounds, etc) that helped add to the
feel of the game.
Finally, thank you to all of you who have supported this project over
the years. Your e-mails and words of encouragement helped keep this
project alive over the years and SW3 became what it is through your
suggestions and requests. I appreciate your patience and understanding
when it took so long for one person to create media and program this
project. I truly hope that all of you enjoy playing SW3!
License Agreement:
By installing and/or using Star Wraith 3: Shadows of Orion (the
"Software"), you agree to be bound by the terms of this license
agreement. If you do not agree to the terms and conditions of this
license agreement, do not install or use the Software. This agreement
is between you ("you") and StarWraith3D Games (the "author").
This license agreement supersedes any previous license agreement for
any previous version of any Software that includes the title Star
Wraith, Star Wraith 2, or Star Wraith 3 (all referred to as the
"Software").
This license agreement may be altered or changed at any time without
prior notice.
You have permission to use this Software for your own personal,
non-commercial, home entertainment use. You do NOT have permission to
modify, distribute, defragment, decompile, reverse engineer, or copy
this Software by any electronic or non-electronic methods except as
permitted by law. The author retains all rights and title in the
Software. The Software, including, without limitation, all code,
media, sound, music, video, animation, models, textures, images, text,
screens, derivative works and all other elements of the Software may
not be copied, resold, rented, leased, distributed, or used for any
commercial purpose. No Software element may be copied, distributed,
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the author.
You agree the author is held harmless and is not liable for any
special, incidental, indirect, punitive, or consequential damages,
injury, lost revenue, lost data, or harm whatsoever arising out of the
use, misuse, inability to use, sale, registration, production,
creation, development, or removal of this Software or any element of
the Software. You use this Software at your own risk. No warranty or
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and any other party involved with the production, creation,
distribution, sale, or development of this Software or any element of
the Software will not be liable for any reason under any circumstance.
Some states do not allow the exclusion or limitation of liability for
certain damages, in such states liability is limited to the maximum
extent permitted by law.
No advice or information, whether oral or written, obtained by you
from the author or any other party involved with the production,
creation, distribution, sale, or development of this Software shall
create any warranty not expressly stated herein.
Any permissions granted herein are provided on a temporary basis and
can be withdrawn by the author at any time without notice. All rights
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If you acquired the Software and do not accept the terms of this
license, you must return the Software along with all packaging,
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downloaded the Software, you must delete it. Returning the Software
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Copyright (c) 1999-2002 StarWraith3D Games. All rights reserved.
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