Board   E4EC
 
Here you can find some things about the history of the club
  E4EC History


The idea of creating an email chess server began early in 2001. A few lines of codes were written to see if it is possible to make email chess easier. Could we establish a club where people can play chess simply by email? I know what huge efforts are needed to maintain an email chess club, but what are the computers for if not to take the hard and regular work from humans?

The club was founded in the middle of 2001, when a few obsessed and curious players were trying to use the system's first facilities. It had no name, and a lot of very useful things were still unsupported. But at least we could make moves. :-)

At the beginning of 2002 the club was deemed ready for the Internet public, most of the basic facilities needed to start and play games were working.

By the end of 2002 much work had been done and the following facilities were supported: the pairing system, PGN and FEN support, time controls, vacation policy, the reminder system, and a lot of other stuff were ready, such as starting games with standard openings, assigning colour during a challenge, friendly games, and the chess problem system, to mention only the major things.

On November 20, 2002 the club got it's final name, E4EC, which stands for E4 Emailchess Club, and e4ec.org became the club's Internet domain.

A few things remain to be completed in 2004. The biggest challenge is to support more types of tournaments.


A few milestones:

Jan 07, 2003 The daily number of moves first raised over 100.
Jan 10, 2003 The number of players reached 50.
May 09, 2003 The Hungarian Chess Federation put a link to the club onto its homepage.
Jul 22, 2003 The daily number of moves first raised over 250.
Sep 19, 2003 The number of players reached 100, while inactive players are removed.
Nov 10, 2003 Someone from the Hungarian Chess Federation called me to organize the I. Hungarian E-mail Final in the club. Of course, the request was accepted.
Feb 02, 2004 The number of moves a day first raised over 500.
Aug 27, 2004 The number of moves a day first raised over 1000.



King Shehran and Sessa ebn Daher

As the tail says there was a king in India, called Shehran, dominating on everything, but his tedium. He was bored in the morning, noon and at night, all every day, until he fell ill because of it.

Sessa ebn Daher, his court wise man, to heal the king, invented a new game, called it chess. The game was brilliant, the king has recovered from the illnes after the first game.

- What do you want as a reward? - asked Shehran.

- A few grains of wheat only: put one grain on the first square of the chessboard, then double it on the next squares - said Sessa ebn Daher.

- Humble request! - smiled the king, but finally couldn't perform it.

The number of the wheat grains was 18 trillion, 446 billiard, 744 billion, 73 milliard 709 million, 551 thousand 615, which is approximately 700 thousand million tonnes.


Claiming Result

It is possible here that the innocent player claims any result in a game which has been terminated by his/her opponent's fault.
It's not clearly the best if the innocent player wins, especially not if the game just started or he/she has a loosing position.
Sometimes it's definitely wrong if our rating is over our real playing strength, therefore players can claim draw and losing beside winning, and can delete the broken game without any result.
This can happen if our opponent runs out of time and has no more vacation for the current year or his/her vacation has also elapsed, or when he/she simply changes their mind and leaves the club.
In these situation it's up to the innocent player, what result he claims for that game. His/her results change according to the choice, the guilty player loses independently.
So, we can claim the best result for us in broken games, which is not necesarrily the winning.
Tournament games differ, those are won by the innocent player, there is no result claim there.


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