Major Cities |
Public Transportation |
Exploring the Map |
Region Levels |
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n addition to small towns, forts, and outposts there are six major cities in the world of Azeroth. Each of the major cities represents the capital and a major hub for the races that inhabit them. The cities are all radically different from each other in themes and appearances. More than just a collection of buildings with NPCs standing around, the cities will serve as a place for adventuring, shopping, training, socializing, and much more.
City Highlights
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Many quests to be found - Some quests can be completed in the city, while others will send you outside into the world. Minor quests can involve assisting local shop owners or working to stabilize the lands around the city, and grander quests can involve political treachery or even helping to quell an uprising. Much of your time could be spent unfolding the twisted tales that run through each race's capital city.
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Transportation hubs - Thanks to their easy accessibility, cities also serve as central transportation hubs. Once you have located the appropriate merchant in each city and at various outposts in the region, you will be able to travel to and from cities on the backs of winged beasts such as Gryphons and Windriders, for a small fee of course. Intercontinental travel, such as aboard a Zeppelin, is also available in and around some of the major cities.
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Banking - Banks provide places to store the hard-earned relics and treasures that you gain throughout your adventures in World of Warcraft. Each city features a banking center that links to many of the other banks located around the world, so you'll never be too far from your valuables.
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Taverns - Discuss and celebrate your conquests with your tavernmates! Or, relax with friends over a mug of ale and some good gossip. Taverns are great places to find folks looking for work, as well. Sometimes bounties are posted outside of taverns for those brave enough to undertake such deeds.
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Adventure areas - Despite all the utilitarian purposes of cities, there are still many treacherous places within their darker, more-confined districts. While exploring these areas, you could very likely come across long-lost family catacombs, ancient sewers, or perhaps a secret society bent on rekindling arcane, malevolent powers.
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Lots of shopping - Cities abound with merchants and shops that will cater to your every need. Weaponsmiths, armorers, alchemists, and master trainers are just a few of the many tradesmen you'll encounter within each city's fortified walls.
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Player-vs.-player combat areas - Players thirsty for a bit of friendly competition can try out their swords and spells on each other in the combat arenas located in the cities. What better way to hone one's skills than against a fellow player?
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Class headquarters - Many of the character classes make their bases of operations in cities. These central locations are good places to go to train your character and to occasionally pick up new quests or missions.
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Meet famous and powerful people - Cities are also home to some of the more famous characters in the world of Azeroth. For instance, players familiar with the Warcraft series will immediately recognize Tauren chieftain Cairne Bloodhoof, who can be found presiding over the Tauren city of Thunder Bluff.
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Themed districts - Cities are divided into sections that are based on the NPCs, buildings, and shops found in those sections. For example, in Stormwind players can find the Mage's District, Trade District, Warrior District, Religious District, and many more. Each district is distinct from the others, so after some exploration, you will begin to know which district you're in just by your immediate surroundings.
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city residents: night elves |
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| [Found in: Teldrassil] | igh atop the boughs of the great tree Teldrassil lies the wondrous city of Darnassus, the new refuge of the reclusive Night Elves. Druids, Hunters, and Warriors alike make their homes among the rows of woodcrafted lodges and delicately tended groves. The Temple of the Moon rises like a shining beacon above the trees, flanked by the colonnaded Hall of Justice, where the vigilant Sentinels gather to safeguard the land. Ruled by the high Priestess, Tyrande Whisperwind, Darnassus stands as a tranquil testament to all that the Night Elves hold sacred. A city in tune with the rush and flow of nature, Darnassus was built along the shores of a large lake, with elegant bridges spanning its crystalline waters. Elsewhere, the falling leaves of the forest carpet the soft pathways of the city.
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