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Priest

Druid | Hunter | Mage | Paladin | Priest | Rogue | Shaman | Warlock | Warrior
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Priest Basics

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he Priest class is the master of healing and hate control. Other classes such as the Shaman, Druid, and Paladin can heal, but not as well as the Priest. The Priest can also resurrect dead players along with the Shaman and Paladin. The Warlock also has the ability to resurrect, through the use of soul stones. The Priest has some buffs that can help party members. The Priest can even take control of humanoid monsters at higher character levels.

Strengths:

Most powerful Healing class

Can resurrect other players

Has powerful buffs

Can Charm humanoid monsters

Other players love playing with Priests

Weaknesses:

Can only wear cloth armor

Very fragile and easily killed in certain situations

Information

Class Role
With their dedication to their faith, the Priests of Azeroth mend and defend their fellow man. Healing and support is most assuredly the Priest's main draw. Additionally, they have crowd control abilities against the Undead that can save lives. Their Shadow powers are not to be ignored, though; a Shadow-specialized Priest can cause considerable damage if played well. We're not telling you how to play the game - one of the fascinating practices of this genre is the ingenuity exercised by the players every day!

Challenges

Allowable Races: Human, Night Elf, Dwarf, Undead, Troll

Standard Bars: Health/Mana

Allowable Equipment: Cloth
Allowable Weapons: One-Handed Maces, Daggers, Staves, Wands

Other Information

This page does not have a complete listing of all abilities that are available. Look for more once our database section is active.

Resurrection
Resurrect spells use the same timer as when reclaiming your corpse. When a player is resurrected, they will have to wait for a set amount before they can click the accept button. Resurrect teleports you to the location at which the spell was cast, not to the caster's present location. Resurrection is not useable in combat.

Race Specific Spells
There are some spells available only to certain races by completing quests:

  • Desperate Prayer (Level 10). (Dwarf/Human only.)
  • Starshards (Level 10). (Night Elf only.)
  • Touch of Weakness (Level 10). (Undead only.)
  • Hex of Weakness (Level 10). (Troll only.)
  • Fear Ward (Level 20). (Dwarf only.)
  • Feedback (Level 20). (Human only.)
  • Elune's Grace (Level 20). (Night Elf only.)
  • Devouring Plague (Level 20). (Undead only.)
  • Shadowguard (Level 20). (Troll only.)
Healing Spells (Holy Magic)
[Learn about Healers]
Lesser Heal - Heals your target for X.
Heal - Heals your target for X.
Greater Heal - Heals a single target for X. This is a slow-casting spell.
Flash Heal - Heals a friendly target for X to Y. This is a faster casting heal which requires more mana. If someone is about to die you may wish to use this to save their life because another heal wouldn't save them in time.
Prayer of Healing (Group Heal) - Heals nearby party members for X. This is a powerful spell.
Renew - Heals X damage over Y seconds. Since Renew heals over time, it's best to use after a battle or when a tank comes back from pulling.
Holy Magic Spells
Prayer of Fortitude (drop only) - Power infuses the party, increasing their Stamina by X for 1 hour. Requires reagent.

Smite (Direct Damage) - Smite an enemy for X holy damage. This ability is useful against monsters that are weak to holy damage.

Dispel Magic - Dispels magic on the target, removing X harmful spells from a friend or X beneficial spells from an enemy. This can be used to debuff monsters or to remove negative spells cast by monsters on you or other party members.

Shadow Magic Spells
Mind Blast (Direct Damage) - Blasts the target for X shadow damage, but causes an amount of threat. Threat means the monster is going to be very angry and will likely come after you in a party. That makes this a good spell to finish off a nearly dead monster or a good spell to taunt monsters away from other party members.

Shadow Word: Pain (Damage over Time) - A word of darkness that causes X damage over Y seconds. Use DOTs such as this when you are going to be fighting a monster for a while. If the monster will be killed quickly, then this spell is wasted because it doesn't have time to complete before the monster's death. This will stack with the Warlock spell Corruption.

Mana Burn - Drains X mana from a target. For each point of mana drained in this way, the target takes Y damage. This is a useful ability against enemies with mana. Select the monster and look for a mana bar.

Mind Vision - Allows the caster to see through the target's eyes for X minutes. This ability is useful for scouting, pulling, fun or curiosity.

Fade - Fade out, reducing the caster's threat level on all enemies by a small amount for X sec. If the monsters are angry at you because you've been healing, use this ability to reduce the amount of threat/hate from the monsters. Then, if you're lucky, the monsters will attack someone more capable of fighting them in melee combat such as a Warrior.

Mind Control - Controls a humanoid mind up to level X, but slows its attack speed Y%. Lasts up to Z min. Cannot be cast on tapped targets.

Disciplines
Levitate - Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Any damage will cancel the effect.

Power Word: Shield - Instantly shields the target, absorbing X damage. While the shield holds, spells will not be interrupted by physical attacks. Cast Power Word: Shield on weak targets (like casters) or on tanks before healing them. Good Priests are experts with their Power Word: Shield usage. They don't have to be asked to use it. Shield can only be used once per 30 seconds per target. Usable on party members only.

Inner Fire (Self-Buff) - Increases damage by X and armor by Y for Z minutes. Because this is a self-buff, you cannot cast it on other people.

Buffs
Power Word: Fortitude - Holy power infuses the target, increasing the target's Stamina by X for Y minutes. Cast this on party members and yourself because it raises your hit points. Ask party members to inform you when it has worn off, or check them yourself by running your mouse pointer over their buffs on the left side of the screen.

Shadow Protection - Increases the target's resistance to shadow spells by X for Y minutes.

Threat/Crowd Control/Pulling Abilities
Mind Soothe - Calms the humanoid target, reducing the range at which it will attack you by X yards. This ability is useful for pulling. The Priest calms one target, then pulls another nearby monster without setting off (waking up) the calmed monster.

Psychic Scream - The caster lets out a psychic scream that causes X nearby enemies to run away. This is a good crowd control spell when pulls go bad. Psychic Scream has a chance to break when the feared target is damaged.

Shackle Undead - Shackles the target undead enemy for up to X sec. Any damage caused will release the target. Only one target can be shackled at a time. Increased the chance of breaking early.

Other Information
  • There is a Priest epic quest series in the game.
Profession Options
You can pick whatever you want. You might find these more tailored to the Priest:

Tailoring - Priests can create Cloth armor for themselves or sell it to others.
Enchanting - Priests can enchant their equipment to make themselves more powerful.
Herbalism and Alchemy - Priests can create buff potions or mana potions.
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