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Dungeon Siege II Articles
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Review:
GameSpy
Score: 4 "Dungeon Siege II, the sequel to one of the best action-RPGs to date. The storyline may lack in originality, but the manner in which it's relayed more than makes up for it."
2005-08-25
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Review:
Gamedaily
Score: 4.5 "Dungeon Siege II is probably one of the best action RPG's on the shelves right now."
2005-08-22
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Review:
Worthplaying
Score: 8.2 "Jeremy Soule provides the score for DS II, helping to set the mood with epic orchestral pieces for battles and pieces more on the mysterious and foreboding side when you’re simply pushing on."
2005-08-20
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Review:
IGN
Score: 8.5 "All that said, Dungeon Siege II is not without its flaws. But at its core, it's quite a hoot."
2005-08-16
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Review:
GameSpot
Score: 7.9 "Dungeon Siege II is a solid effort that manages to improve on the first game to deliver a lengthy, combat-heavy dungeon hack that will certainly please fans of the genre."
2005-08-16
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Review:
Action Trip
Score: 8 "It has some clear and often inexplicable drawbacks, and yet it still manages to deliver a deep and immersive single-player gaming experience that had me glued to my monitor screen 'till the wee hours of the morning."
2005-08-15
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Preview:
GameSpot
"Now with the game nearing a major development milestone, lead designer Kevin Lambert fills us in on the latest details."
2005-02-24
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Interview:
GameBanshee
"To find out more about the sequel's enhancements and new features, we fired a batch of questions off to lead designer Kevin Lambert. His answers to follow:"
2004-07-28
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Preview:
Just RPG
"The improved graphics engine will definitely go far in allowing the game's designers to create a compelling story that was absent in the original game. Quests as well as story should be much more exciting this time around with scripted cutscenes that will appear throughout the game."
2004-05-27
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Preview:
GameSpot
"While the original game's basic character classes of fighter, ranger, earth magic user, and combat magic user will be carried over to the sequel, the new system will feature a branching tree for each class that, for instance, lets fighters specialize in a sword-and-shield style, a two-handed-weapon style, or a dual-weapon fighting style."
2004-05-13
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Preview:
GameSpy
"Characters now have deep backgrounds and the world is fully fleshed out, more akin to classic Bioware RPGs. Characters have their own likes and dislikes, and may attack one another if they get on each others' nerves."
2004-05-12
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Preview:
GameSpot
"The movie is of such high quality that it might seem to be made up of prerendered scenes, particularly given that while Dungeon Siege's graphics were notable, they weren't of such cinematic quality."
2003-05-15
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