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CAMELOT ULTIMATE THEMES

 

THE LONGEST CANTER, JUMP, and KNIGHT'S CHARGE 

Below is a non-unique example of a position that allows the longest possible non-trivial Knight's Charge.  It also demonstrates the longest possible non-trivial Cantering sequence (23 Canters) and the longest possible Jumping sequence (14 Jumps) for a total of 37 leaps in one move.

Red

 Blue

Blue to Move and Win in One

1. A13-C11-A9-C7-A5-C5-A7-C9-A11-C13-E15-G13-E11-G9-E7-G5-E3-G3-E5-G7-E9-G11-E13-G15xI15xK13xI13xK11xI11xK9xI9xK7xI7xK5xK7xK9xK11xK13

 

 

THE SHORTEST GAME

Below is the final position of a non-unique example of the shortest possible game not involving resignation.  It lasts only three moves.

          Red

 

          Blue

  Blue     Red                                                  
1.E7-E8    J11-H9
(almost any move can be substituted for Red's first move, but the text allows a pretty symmetry)
2.G7-G5    C11-E9xE7xC7xC5xE7xE5xG7xE7
3.H7-H8    J11-H9xH7xJ7xJ5xH7xH5xF5xH7 Wins

 

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