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Rome: Total War Articles
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Review:
Score: 9 1/2 the game of rome total war is so incredible it makes real wars look like cartoons.Bloody hell dogs and men battling for their lives in epic, destructive, dog fights.You may custom your own battle, play historic battles, or just fight battles that come across you like from Rome,the Norse, Egypt and hundreds more.Be the last men in all of europe and africa to live.fight for your land, fight for your freedom, FIGHT FOR ROME!!!!!!!!!!!
2005-06-19
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Review:
Game Zone
Score: 9.3 "Strategy buffs should most certainly look into grabbing this one off the shelf, and anyone who enjoys Roman or ancient history should definitely go out and grab a copy of this when possible."
2004-09-27
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Review:
Yahoo! Games
Score: 9 "Rome: Total War is the culmination of where the series has been leading. Finally, the campaign elements and the 3D combat have merged into a game that's practically perfect in almost every way."
2004-09-27
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Review:
Action Trip
Score: 89 "Would I recommend this game to everyone? Yes, of course. Any self-respecting strategy gamer should own it."
2004-09-23
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Review:
Firing Squad
Score: 93 "Both the real-time tactical and turn-based strategic aspects of Rome are good enough to stand on their own as decent, if not great, games. Put them together however, and the end sum has to be one of the best strategy games ever."
2004-09-23
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Review:
GameSpy
Score: 4.5 "A Roman riot raging from the Red Sea to the British Isles... and a new PC strategy classic."
2004-09-23
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Review:
IGN
Score: 9.4 "The emperor of strategy games."
2004-09-23
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Review:
GameSpot
Score: 9.1 "Rome: Total War is the very definition of an epic strategy game."
2004-09-23
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Preview:
GameZone.com
"It was said once but bears repeating - Rome: Total War is a terrific game. This title should certainly be in the running for strategy title of the year, if not game of the year. Even those not familiar with the strategic genre should find this a wonderful introduction, and a statement of what is good and intriguing about the genre."
2004-08-27
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Feature:
IGN
"Faction Feature: The Parthians - Everybody likes an underdog."
2004-08-20
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Feature:
GameSpot
"... the game features a new 3D campaign map, as well. And as writer and designer Mike Brunton explains, the new map will change the way you play Total War."
2004-07-27
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Interview:
Strategy Informer
The Creative Assembly?s Mike Simpson has answered the questions that you, the readers, proposed on the forums on this highly anticipated historical strategy game, Rome Total War.
2004-07-01
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Feature:
GameSpot
"Jerome Grasdyke explains in our latest designer diary, Creative Assembly is currently polishing the game and stamping out any last-minute bugs."
2004-06-21
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Preview:
Boomtown
"The new 3D engine developed by Creative Assembly has made the battles take a giant leap forward in terms of graphical splendour. It's almost like you were going from a '60s action movie to 'The Lord of the Rings'."
2004-05-21
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Preview:
Firing Squad
"The maps have also gotten a great deal larger. I don't believe the exhibitors from Creative Assembly explained how much larger, but the difference was quite visible in the multiplayer scenarios we played. In a rough estimate, I'd guess that the total area would be at least four times greater, meaning that a map would be twice as long and twice as wide as it was in Medieval."
2004-05-03
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Preview:
GameSpy
"However, previously in the series the strategic mode and the tactical mode felt like two separate games. The big 2D board-game style map gave way -- through a long loading screen -- to a 3D game that bore only a passing resemblance. Not so in Rome: Total War."
2004-05-03
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Preview:
GameSpot
"In Medieval, all the units would melt together into one gigantic scrum; but in Rome, cavalry can actually slice through infantry units, and you can see individual soldiers battling for their lives. Once again, it's up to you to use basic tactics, such as flanking maneuvers to defeat your enemies."
2004-05-03
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Preview:
IGN
"Rome's first mistake in the match was moving only catapults and archers forward to deal with our numbers. A quick cavalry charge disposed of their units quickly. At the moment, siege engines can't be captured after they've been abandoned, but seeing each of the siege operators scatter in fear was satisfying enough. The archers also tried to flee from the onslaught, but they too fell to the sword. One of the great things about cavalry charges now, and the 3D engine in general, is that each of the units are affected differently."
2004-05-03
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Feature:
IGN
IGN takes a look at those loveable scamps known to history as the Carthaginians.
2004-04-28
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Feature:
GameSpot
Designer Diary from Jerome Grasdyke, Lead Programmer at Creative Assembly.
2004-04-23
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Feature:
GameSpot
Designer Diary By Jerome Grasdyke, Lead Programmer, Creative Assembly.
2004-03-24
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Preview:
Video Games Life
"The biggest departure for the series will be the massive overhaul involving the strategy screen. The Risk style layout is getting the push in favour of a more dynamic system that takes into consideration the size of a settlement. For instance, Rome was the biggest city during those times and so will have a massive influence over the outlaying hinterlands, so increasing the amount of resources the settlement reaps."
2003-12-29
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Interview:
HomeLan Fed
Interview with The Creative Assembly's Ian Roxburgh.
2003-09-25
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Preview:
GameSpot
"According to Creative Assembly's Ian Roxburgh, the developer is attempting to give the game 'a very cinematic quality' - a quality that's obvious in the game's massive 3D battles, in which thousands of fully-polygonal 3D soldiers square off individually and engage in one-on-one combat, or get tossed sky-high by fiery catapult ordnance."
2003-08-26
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Preview:
ActionTrip
"Rome: Total War sets the gameplay bar higher then any of its predecessors, offering a completely authentic representation of Roman units, buildings, and weapons. Of course, that's merely the beginning..."
2003-06-13
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Feature:
IGN
Best of E3: Winner, best strategy game.
2003-05-22
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Preview:
UGO
"It's going to blow the roof off the strategy genre and then send some pachyderms to stomp on the remains."
2003-05-18
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Preview:
GameSpy
"To the hapless Egyptian defenders, it must've seemed like a nightmare. But for us, watching the action happen on the screen realtime in stunning 3D, Rome: Total War is a strategy gamer's dream come true."
2003-05-18
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Preview:
IGN
"Rome: Total War is looking amazing and adding a significant amount of improvements both on the graphical and gameplay sides to satisfy all comers."
2003-05-15
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Interview:
IGN
Interview with Michael de Plater, creative director at Creative Assembly.
2003-05-08
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Preview:
Games Radar
"We're going to go on and make promises about a game that'll change your perception of the form, and you're going to have to deal with it. Because right now, this is one of the top two or three reasons to be excited about PC gaming in 2003..."
2003-01-30
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Feature:
1995-01-01
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Feature:
1995-01-01
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