SSSSSS U U PPPP EEEEE RRRR MM MM A RRR IIIII OOOOO S U U P P E R R M M M A A R R I O O SSSSSS U U PPPP EEEEE RRRR M M AAAAA RRR I O O S U U P E R R M M A A R R I O O SSSSSS UUUU P EEEEE R R M M A A R R IIIII OOOOO 6 44 DDDDDDD SSSSSSS 6 4 4 D D S 6 4 4 D D S 6 66 4 4 D D SSSSSSS 6 6 6 44444 D D S 6 6 6 4 DDDDDDD S 66 6 4 SSSSSSS 66666666 4 ----------------------------------------------------------------------------- ~Test~ ----------------------------------------------------------------------------- As a note to myself, this is 79 characters. If you can read this, your fine: ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA ----------------------------------------------------------------------------- ~WARNING!!!~ ----------------------------------------------------------------------------- In an attempt to avoid mass plagerism and selling ad profit of my FAQ's, I add in pointless (not really in the long run) spaces during normal skipped lines. For proof, highlight this following line: See that? Yep. Now, try and copy and paste this into an E-Mail. It got quite ****ed up didn't it? Don't bother coping and pasting my FAQ's. It just won't work. Note:These spaces will have NO effect when viewed from GameFAQ's, or any other site directly linking to this FAQ. ----------------------------------------------------------------------------- ~Introduction~ ----------------------------------------------------------------------------- Hello! You might know me as Deathborn 668 on the message boards and I decided to write this FAQ for Super Mario 64 DS because....well....I enjoy writing FAQ's. What more must I say? I absolutely loved the orginal, and upon hearing of the arrival of this game, I nearly 'sploded from excitement. After getting it the controls took some time to getting used to, but this game delivers so much the orginal had and more. Anyways.... If you see any information that's wrong, or that I haven't put in here yet, please E-Mail me at deathborn668@yahoo.com About the FAQ....I repeat the description for Stars. Why do I do this? It helps both people using this FAQ. During the normal Walkthrough I will list most Secret Stars as we pass them, useful for people following step by step, reading this FAQ as they play the game in order. I also cover some things in a seperate section, so those people who just want to look at a particular thing not in a jumbled mess of other Stars can look their easily. Thanks for understanding. ----------------------------------------------------------------------------- ~Version History~ ----------------------------------------------------------------------------- Version 1.85-Partway through World 12, done with some Castle Secret Stars, started Castle Secret Areas section Version 1.8-Finsihed with World 11, 4 to go! Version 1.7-Finished World 10 Version 1.6-Finished with World 9, and all 100 Coins Stars Version 1.5-Finsihed with World 8 Version 1.25-Halfway through World 7 Version 1.2-Nearly finished with World 6 Version 1.1-Finished midway through World 5. Added every Star name, and secret Star name...just yet to add their proper information. Version 1.0-Finished Worlds 3 and 4 Version .8-Finished worlds 1 and 2 Version .6-Got the first....3 Stars done lol. I just want this put on GameFAQ's now for easy and quick updates. Version .5-Started another FAQ. Gotta make FAQ's for the games you love I always say....got through the basics, few levels... ----------------------------------------------------------------------------- ~Table of Contents~ ----------------------------------------------------------------------------- ============================================= I.Disclaimer ============================================= II.Story ============================================= III.The Cast of Characters III A.Mario III B.Luigi III C.Yoshi III D.Wario III E.Princess Peach III F.Toads III G.Bowser ============================================= IV.Controls IV A.Standard Mode, Touch Mode, Dual-Hand Mode IV B.Basic button controls IV C.Moves for every character IV D.Character specific moves IV E.Items in the Game ============================================= V.Adventure Mode V A.Course 1:Bob-omb Battlefield -Getting access to the Castle -Big Bob-omb on the Summit -Footrace with Koopa the Quick -5 Silver Stars! -Big Bob-omb's Revenge -Mario Wings to the Sky -Find the 8 Red Coins -Behind Chain-Chomp's Gate -100 Coins Star -Back to the Castle..... V B.Course 2:Whomp's Fortress -Chip off Whomp's Block -To the Top of the Fortress -Shoot into the Wild Blue -Red Coins on the Floating Isle -Fall onto the Caged Island -Blast Away the Wall -Switch Star of the Fortress -100 Coins Star -Back to the Castle..... V C.Course 3:Jolly Rodger Bay -Plunder in the Sunken Ship -Can the Eel Come Out to Play? -Treasure in the Ocean Cave -Blast to the Stone Pillar -Red Coins on the Ship Afloat -Switch Star of the Bay -Through the Jet Stream -100 Coins Star -The Secret Aquarium -Back to the Castle..... V D.Course 4:Cool, Cool Mountain -Slip Slidin' Away -Li'l Penguin Lost -Big Penguin Race -Frosty Slide for 8 Red Coins -Snowman Lost His Head -Mario's Super Wall Kick -Switch Star of Cool, Cool Mountain -100 Coins Star V E.Goomboss's Chamber -Princess's Secret Slide -Looking at the Character Doors -Sunshine Isles -Red Coins in Goomboss's Area -Wall Kick Switch Star in Goomboss's Area -Goomboss Battle V F.Bowser in the Dark World -Red Coins -Switch Star -Facing Bowser -? Switch Level -Back in the Castle V G.Course 5:Big Boo's Haunt -Red Coins in the Courtyard -Go on a Ghost Hunt -Ride Big Boo's Merry-Go-Round -Secret of the Haunted Books -Seek the 8 Red Coins -Big Boo's Balcony -Eye to Eye in the Secret Room -Switch Star in the Basement -100 Coins Star -Getting Luigi A.Red Coins B.Quick Dash Whilst Invisible C.Facing King Boo -Back in the Castle.... V H.Course 6:Hazy Maze Cave -Swimming Beast in the Cavern -Elevate for 8 Red Coins -Metal-head Wario Can Move -Navigating the Toxic Maze -A-Maze-Ing Emergency Exit -Watch for Falling Rocks -Underground Switch Star -100 Coins Star -Back in the Castle..... V I.Course 7:Lethal Lava Land -Boil the Big Bully -Bully the Bullies -8-Coin Puzzle with 15 Pieces -Red-Hot Log Rolling -Hot-Foot-It Into the Volcano -Inside the Volcano -Flaming Silver Stars -100 Coins Star -Back in the Castle..... V J.Course 8:Shifting Sands Land -In the Talons of the Big Bird -Shining Atop the Pyramid -Inside the Ancient Pyramid -Stand Tall on the Four Pillars -Tox Box Switch Star -Pyramid Puzzle -Free Flying for 8 Red Coins -100 Coins Star -Back in the Castle..... V K.Course 9:Dire Dire Docks -Board Bowser's Sub -Chests in the Current -Pole-Jumping for Red Coins -Through the Jet Stream -Koopa Surfin' Switch Star -Inside the Cage -The Manta Ray's Reward -100 Coins Star -Back in the Castle.... V L.Bowser in the Fire Sea -Red Coins -Switch Star -Facing Bowser V M.Course 10:Snowman's Land -Snowman's Big Head -Chill with the Bully -Yoshi's Ice Sculpture -Whirl from the Freezing Pond -Snowman's Silver Star -Into the Igloo -Red Coins in the House -100 Coins Star -Back to the Castle.... A.Getting inside the Wario Painting B.Red Coins C.Blown Away Star D.Cheif Chilly Battle V N.Course 11:Wet-Dry Land -Shocking Arrow Lifts! -Top O' The Town -5 Secrets in the Shallows & Sky -Express Elevator--Hurry Up! -Go to Town for Red Coins -Quick Race Through Downtown! -Soaked Silver Stars -100 Coins Star -Back to the Castle.... V O.Course 12:Tall, Tall Mountain -Scale the Mountain -Mystery of the Monkey Cage -Scary 'Shrooms, Red Coins -Mysterious Mountainside -Blast to the Lonely Mushroom -5 Secrets of the Mountain -Breathtaking View from the Bridge -100 Coins Star -Back to the Castle...... V P.Course 13:Tiny-Huge Island -Pluck the Pirhana Flower -The Tip Top of the Huge Island -Rematch with Koopa the Quick -Klepto the Condor -Wiggler's Red Coins -Make Wiggler Squirm -Switch Star on the Island -100 Coins Star -Back to the Castle.... V Q.Course 14:Tick-Tock Clock -Luigi in the Cage -The Pendulum Switch Star -Get a Hand -Stomp on the Thwomp -Timed Jumps on Moving Bars -Stop Time for Red Coins -Tick Tock Silver Stars -100 Coins Star -Back to the Castle.... V R.Course 15:Rainbow Ride -Cruiser Crossing the Rainbow -The Big House in the Sky -Coins Amassed in a Maze -Swingin' in the Breeze -Tricky Triangles! -Somewhere Over the Rainbow -Switch Star of the Manor -100 Coins Star -Back to the Castle.... V S.Bowser in the Sky -Red Coins -Switch Star -Facing the Final Bowser V T.All of the Castle's Secret Stars V U.Unlocking Characters V V.Bowser Battles V W.Special Secrets of the Castle ============================================= VI.Mini-Games VI A.Yoshi's Minigames VI B.Mario's Minigames VI C.Luigi's Minigames VI D.Wario's Minigames VI E.Rabbits locations for Minigames ============================================= VII.FAQ (Frequently Asked Questions) ============================================= VIII.Enemy List ============================================= IX.Signs and Plaques List ============================================= X.Fun Things To Do In the Game ============================================= XI.Closing Comments ============================================= XII.Credits ============================================= ----------------------------------------------------------------------------- ~I.Disclaimer~ ----------------------------------------------------------------------------- This FAQ IS NOT to be used in any way other than for refrence. The only sites allowed to host this FAQ is GameFAQ's, Gamespot, IGN, and GameInformer. That is it. Feel free to print this out and use it as a quick and handy guide for yourself. I don't really care if you do so. DO'S -Print his guide for your own useage -Host this guide on another site (If you want to please E-Mail me for permission) -Give this guide to other people PROVIDED you don't use it for profit DONT'S -Sell this guide on EBay/Any other site for profit -Take this guide and call it your own -Plagerize and not give me credit Thank you for following these guidelines. It's appreciated. ----------------------------------------------------------------------------- ~II.Story~ ----------------------------------------------------------------------------- It was a quiet and boring day as usual for Princess Peach. Bowser was quite being expected to kidnap her for like the bazillinth time, so Peach decided to invite Mario over for cake....again. Mario arives along with Luigi and Wario, ready to crash the party (Having cake is classified as a party?). The three enter he castle....but they never come back out. Yoshi is seen sleeping on the roof and Lakitu notices as well that the three never came out. Lakitu tries to wake Yoshi up (Stupidly, the cutscene shows him on the ground now sleeping. WTF?) and Lakitu tells Yoshi what happened. Yoshi soon finds out that Mario, Luigi, and Wario have been trapped inside the castle walls, along with Princess Peach (Again) and 150 Power Stars. It's up to Yoshi to rescue his friends and save Peach from the evil badness, AKA Bowser. ----------------------------------------------------------------------------- ~III.The Cast of Characters~ ----------------------------------------------------------------------------- Mario-Mario is the main character of the game. I still don't know why though . Mario is, of course, worldly famous for his classic Jump, his personality, and above all, saving Princess Peach hundreds upon hundreds of times. Of course, Mario didn't start out with Peach. He started way back over 20 years ago in Donkey Kong trying to sav his girlfriend Pauline from the nastiness of Donkey Kong. Nobody knows whether they broke up, or Pauline is the new Princess Peach. It'll never be said. Mario is quite a well balanced character in this game, and his speed and jumps will serve you well. Luigi-The brother of the world famous Mario is finally playable again! Ever since his experence at Luigi's Mansion, Luigi hasn't done a lot...for quite a while. He's back with his trademark high jump and kick in the air to keep him suspended up their longer. Luigi is sadly quite weak...but that doesn't make any difference for te brother that has laid in the shadows of his brother for like....a really long time. Everyone comes to love Luigi at some point in playing Mario games, and the fact he can walk on water is no exception. Yoshi-How does anyone NOT know cute Yoshi? You start out as Yoshi, and I do believe this is his first 3-D platformer that he can play in. Yoshi has had a REALLY long history, dating back nearly 15 years ago when he first popped out of an egg and greeted Mario. Ever since then they have been best friends ....yeah. I can't think of any other useless information on Yoshi now...but his flutter kick jump makes him easily the best jumper in the game. Not to mention, he can swallow many enemies and turn them into eggs to throw at other enemies. Yoshi rocks. You need a jumper, Yoshi's your man! Wario-Wario is brute strength and all stupid. I'd enjoy to see at least ONE smart decision he had. Don't give me Wario Ware Inc., it said that business failed to get him money (Although he game PWNed). Wario is power bulk, greedy and...greedy. All adjectives that are in the dictionary under "Wario". I'm not quite sure where Wario first came from.....I believe it was way back 20 years ago in Wario's Woods where Toad was trying to steal Wario's gold (That was a great game). Wario=Power. Wario can't jump for crap though, so don't go jumping over huge chasms with him hoping to survive. Princess Peach-Also famous for being the damsel in distress, Peach has been trapped inside the castle walls by her mortal enemy-Bowser. Peach has had a really long relationship with Peach for.....a long time. Isn't that nice? Not much is known about Peach's life, but perhaps it will be soon thanks to the upcoming release of Super Princess Peach. Maybe secrets will finally be revealed about this princess' life.... Toads-Toads have always been friendly and helpful to Mario and his friends and love to have fun......and they are also easily frightened. However, the hostile takeover of this castle doesn't stop many Toads (Or supposedly just 1 warping all over the place) from helping Mario on his quest to kill Bowser. 3 Toads will kindly hand over Power Stars when talked to. Bowser-How does ANYONE not know Bowser? He's been Mario's rival for like 25 freakin years! Bowser is stupidly doing what he did...8 years ago. Steal all the Power Stars of the castle, hide them, get some baddies, trap Mario, Luigi, Wario, and hope to god Yoshi doesn't find out. That's what Bowser did. Yay. Bowser has been a good guy like...once in Super Mario RPG...but that's like it. ----------------------------------------------------------------------------- ~IV.Controls~ ----------------------------------------------------------------------------- Every game hasta have controls! There are 3 different control types in this game so you can go ahead and choose which one fits you best. Standard Mode-In Standard Mode you use the D-Pad to Move around, holding Y to run, B to jump, A to Grab objects (Or do other moves seen a few sections below) and X to change the camera angles. Touch Mode-In Touch Mode you use the Thumbstrap that should have come in your DS's box to touch the screen and move around. The strap goes on your left thumb, the X, B, A, and Y buttons are the same as in Standard Mode. Dual Hand Mode-In Dual Hand Mode you can use the Thunbstrap or pen in either hand. X, B, A, and Y buttons have the same actions if you use the left hand for the Thumbstrap or stylus pen, but if you use the right, the D-Pad works like the X B A Y buttons. Up=X, Down=B, Left=Y, Right=A. IV B.Basic Button Controls: Here are the buttons you need to push to do some things.... Y (Hold)-Run D-Pad-Move around L-Center camera aroud players' shoulder (Camera will buzz if an object is blocking the rotation of the camera) R-Hold to crouch down, while in air push to make a Ground Pound B-Jump A-Grab an object X-Change camera view to far away, your characters head (Player can move, but can manuver the camera to get better views), or back to normal view Select-Choose which mode you want (Dual Hand, Standard, Touch) Start-Pause the game Power-Turn your DS on and off IV C.Moves for Every Character Each character has these following moves: Walking-Use the D-Pad without holding Y to walk. If you walk for a few seconds without stoping you will start to fast walk. Dashing-While walking hold the Y button to make your character dash around. You can hold Y without moving until your character is jogging in place. When you move when they are doing this you will have a quick dash for a few seconds. Jump-Simply push B to jump into the air. If you land on enemies with a jump, they will be killed (Unless they are an unkillable enemy, or something that can't be jumped on). If you jump near a ledge, you will grab onto it. Double Jump-Like the normal jump, push the B button after you land from your first jump to jump again, but higher. You can grab onto ledges and kill enemies, etc. just like the first jump. Triple Jump-After landing from a double jump, push B one more time to jump really high into the air and spin a lot (It doesn't effect the jump at all). What you can do with the Triple Jump has the same effects as normal jumps, but you can rach higher ledges. You MUST be moving to do a Triple Jump. Ground Pound-Push the "R" Button while jumping to fall "ass first" onto the ground and pound it. This is useful for killing those annoying enemies you can never seem to get jumped on. This technique is also useful for pounding many switches that can only be activated by using a Ground Pound. You can also use it before hitting the ground from a high fall to not take any damage. Side Somersault-This is one of the most useful moves to reach high places in an incredibly fast amount of time, and if you have little room. First, you need to be running (By holding Y) and then quickly tilt the D-Pad, Thumb Strap, etc. in the opposite direction you are currently running and while your character is mid-way through changing directions, Jump. You will flip sideways in the air, and get a LOT of height. As I already said, this move is VERY useful later in the game. All four characters are able to utilize this excellant move. Use it well (You need some room to pull this move off however....) Long Jump-This is, by far, the numbuh one most USEFUL move in the entire game. You will be using it...a lot. To cover long distance quickly, get your ass across large gaps, and so much more. Simple. Start running with Y of course, the Crouch with R, then quickly push B. Your character will jump low, bu very far. Like I already said, you will be using this move everywhere before you know it. The best place to practice this awesome move is outside of the castle. Punch-The punch is a useful move when you are right next to an enemy that you are trying to kill. Simple push the A button to lunge a fist at the enemy, killing it (If the enemy can be killed >_>). As a little note, Yoshi CAN NOT Punch. Instead of Punching, he gobbles enemies into his mouth (This information is covered later). You can also puch away other objects, walls, boxes, etc. Pick Up an Object-If you are standing right next to a box, or some other Pick-up-able object then simple push the A button to grab the object in your arms and carry it around. As with Punching, Yoshi can't grab boxes and stuff like that. He can however, devour small boxes into square eggs (lol). Throw Object-While you are holding an object in your arms simply push the A button again to throw the object. Depending on the object, Coin(s) may come out of it. Isn't that just wonderful? Crouch-Push the R button while not walking at all to Crouch down, with your head between your knees. It's pretty much ducking really from objects that are passing above you. While Crouching, you can use the D-Pad, etc. to move around slowly, so you can pass through small tunnels. All of the characters can pull off this stunt. Swim-You'll be swimming very often in this game. When you jump into a body of deep water, your character will stay in the water and the Power Meter will appear. Push Y or B at an even rate to gain speed in swimming. Use the D-Pad to steer, pushing Up to dive under and Down to swim up (It's impossible to Dive/Surface with the Thumbstrap/Touch Screen). Your Power Meter is like your Air Meter underwater. Every 6 or so seconds you will lose 1 bar of health from Air. When you surface you will gain back all of your Air, then you can keep going. At the surface of water, hold down and push B to jump out of the water. That's all there really is to swimming..... Kick-Yoshi cannot perform this move because he can't Punch. Simply Punch three times. On your thrid Punch you will Kick instead. I don't see much of a big deal out of Kicking, so you don't need to worry about this move. Jump Kick-You will rarely find the use for this move....only when you need to knock something down or kill an airborne enemy. Anyways, while Jumping, push A to make a Kick while in the air for a Jump Kick. Because Yoshi can't Kick, he can't perform this move. Slide Kick-This is a pretty cool attack, but one that can easily get out of control. While you are dashing, push R to Crouch (So you're Crouching, and moving on the ground a little (sliding)), then push the A button. You will put your foot out and slide across the ground, destroying all in your path....assuming you don't die from a fall into a pit before then >_> Slide Attack-While your dashing, push the A button to leap far ahead face first. You can bump into enemies and kill them, as well as grab objects that you ram into while in the air, or sliding on the ground. Side Step-If and when you stand next to a wall, your character will start to do a pose like their hugging the wall. You can move left and right slowly while hugging the wall to cross narrow pathways without the threat of falling off. Crawl-While you are Crouching (with the R button), you can move around to easily crawl underneath things. Other than that there isn't much point to this move. Climb Poles-When you are near a pole, jump onto it to grab onto it. This doesn't work just for poles though. You can grab onto trees too. You can press B to jump off in the direction the back of your character is facing. Hold Up to climb up the pole, and hold down slide down it. Hold Left or Right to rotate your body around the pole. Handstand-Climb to the top of the pole. Stop, then hold up again, and your character will be doing a handstand at the top of the pole/tree. You can Jump really high and far when you jump from a Handstand position, but your character will jump in the direction they are facing, however. Climb-When you get close to a ledge, your character will grab onto it instead of falling. While they are hanging on you can push Down to make them let go and fall (Possibly to their death). Press Up to have them Climb Up onto the ledge they were dangling from. If you hold B or Y while climbing Up, they will climb faster. Climb Poles Quickly-Whenever you are hanging on a pole, simply hold the Y button to quickly pull your little ass up that pole/tree. This is useful if you are...impetiant...lol. Wire Nets Hanging-If you see a mesh net above you, jump and HOLD the B button to grab onto the net. While on the net use the D-Pad, Thumbstrap, etc. to move around on the net. Release the B Button when you want to drop from the mesh net. IV D.Character Specific Moves ----------------------------------------------------------------------------- ~Mario~ ----------------------------------------------------------------------------- Power:** Speed:** Jump:** Mario is an extremly balanced character. All of his stats are great, perfect for beginners....if he was availble at the start anyways......He has some intresting moves so he's useful in many situations. Normal Moves: Wall Kick:When Mario gets on a wall he will slowly slide down it. You can push B to kick off of that wall and gain a lot of height. You know Mario is sliding down the wall when dust is coming from his feet on the wall. The Wall Kick is useful when needing to reach high places with 2 walls between you. Power Flower Boxes: Wing Cap:Certain Power Flower Boxes will contain a wing when Mario hits them. Mario will then grow wings on his cap after gaining them. He needs to Triple Jump to start Flying through the air (Or basically, jump 3 times in succession, you don't need to be running). While flying, push Up to fly down, and then push Down to gain more alitude from that quick speed. It's best to shoot Mario out of a cannon with the Wing Cap, that will give you plenty of speed, and enough altitude. Floating Power:When you get a Power Flower Mario will bloat up like a balloon for about 15-20 seconds. In this time you can keep pushing B to make Mario float higher and higher in the air. When you want to quickly end your floating Power, simply push the R button and Mario will revert to normal. ----------------------------------------------------------------------------- ~Luigi~ ----------------------------------------------------------------------------- Power:* Speed:** Jump:*** The man in green is finally playable again since.....well for quite a while. Luigi is quite basically the best character in the game because of his insanely awesome abilities that are as follows... Normal Moves: Walk On Water:Hold the Y button then walk onto water (Jumping onto it will NOT work) and Luigi will run on it for a few seconds, then he will start to swim like the other characters. Scuttle Walk:If you hold the B button you will slowly walk. This can also be done in the air too. Not much purpose actually. Copter Somersault-If you do a backwards somersault with Luigi, after reaching the apex of his jump he will go into a helicopter motion (spinning around) and he will fall slowly, so controlling his fall is much easier. Power Flower Ability: Invisibility:When Luigi gets a Power Flower, he becomes invisible for around 20 or so seconds. In this time, the can walk through walls and he can easily bypass all enemies and not get hurt (or noticed for that matter). He still has all of his normal moves while invisible like jumping and stuff, and he can still kill enemies while invisible too. ----------------------------------------------------------------------------- ~Yoshi~ ----------------------------------------------------------------------------- Power: Speed:** Jump:*** Mario's best and most loyal companion. Yoshi is the most adorable EVAR! You HAVE to agree with me right? I know you do....Yoshi is really good....he may be lacking in the Power department but that makes no difference. He can easily eat enemies and make them eggs as weapons :) Normal Moves: Swallow:Push A to stick out Yoshi's tounge and grab enemies (And even some boxes!) into his mouth. If he eats enemies they will be swallowed a few seconds after being inside his mouth. Lay Egg:While you have an enemy, or a box inside Yoshi's mouth, you can push the R button to lay an egg. You can then push the A button to throw the egg at nearby enemies. The egg will continue to combo hit enemies as well, and after being killed you get Coins that he been earned from the killings you have done. Flutter Kick:While you are jumping hold B to have Yoshi do his classic Flutter Kick, which will keep him in the air longer and have him gain a little more height. This can only be done on the Normal Jumps and Double Jump's only however. Power Flower Ability: Inferno Yoshi-After getting a Power Flower, Yoshi will be able to spit out fire by pushing A button for the next 25 seconds or so. This can instantly kill most enemies and melt ice. Very cool (lol....hot really) power and has awesome music to it. ----------------------------------------------------------------------------- ~Wario~ ----------------------------------------------------------------------------- Power:*** Speed:* Jump:* Hey Hey Hey! It's....Wario! Your greedy little pig is back for action in a real platformer.....(Has Wario ever actually BEEN in one before???). Ah well. The guy packs a punch, if only he had the smarts..... Normal Moves: Wario Super Punch:Push the A button to punch. Super ain't it? But, Wario is SO strong he is able to break the super solid Black Bricks you may have been seeing from time to time. Swing n' Fling:This can only be done in VS Mode. Get near an enemy and push the A button to grab them. Now, you can spin them like Bowser, faster and faster and faster, then fling them away. lol, this attack is so cool to pull off. Power Flower Ability: Metal Head Wario:After getting a Power Flower, Wario has the effects of the old Metal Cap. He will turn insanely heavy. He will be able to walk and not get effected by high winds. He can instantly kill enemies by walking into them also. He can walk underwater too! Just don't attempt any high jumps while metal...lol IV E.Items in the Game Coin-A yellow Coin. It is worth 1 Coin Blue Coin-These coins are rare, but can easily be found in groups for a short time after activating a Blue Coin Switch. Worth 5 Coins Red Coin-These Coins come in groups of eight, scattered throughout the level. Collecting them all earns you a Star. They are worth 2 Coins. 1-Up Mushroom-Collect these green mystical Mushrooms for an extra life. Mushroom-If you find one of these rare Mushrooms, your character will grow SUPER big, and will be able to bulldoze their way through literally anything! Signs, bowling balls, posts, if you hit it when super sized, it will be knocked off and a number appears 1-7 just adds, but after your 8th kill you will get an extra life for everything killed after 8. I love killing stuff.....its fun :) Spinning Heart-On some world's you may find a slowly spinning heart. If you walk through it, some of your health will be recovered. The faster you run through it, the more health that will be recovered. ? Switch-If you hit this large, bulbous red switch, all red blocks that have been in levels will become solid, and can finally be opened. They will reveal Power Flowers when hit. ? Block-Once you hit this block after the ? Switch has been activated, a Power Flower will float down and you can pick it up. If you are Mario, some ? Blocks will reveal Wings for you to get. Block-Just a normal red brick. Nothing to much to get excited about. A simple punch destroys the crate. Black Brick-A very hard and solid brick. Only the power of Wario's punch is able to break this heavy brick. Mario's Cap-If you grab a character's Cap inside a level, you will transform into that character. You still have the voice of your orginal character, but you gain all of their abilities for the level (You look like them...). However, if you are hurt by an enemy, you will lose the Cap. It will run on the ground for a few seconds, then dissappear if you don't get it again. The hat will reappear somewhere else inside the level. Luigi's Cap-Transform your character into Luigi. Wario's Cap-Transform your character into Yoshi.....ok Wario.... "!" Block-These orange blocks usually contain Coins, but sometimes other various items. Koopa Shell-If you are able to find one of these rare shells, hop on it and cruise around the level. You will instantly kill any kill-able enemies you shred over. However, if you run into a brick, wall, unkillable enemy, etc. your shell will break and your back to running around again. What could be more fun than Koopa Surfin'? Cannon-Not really an item...but a helpful device. By talking to a certain Bob-omb Buddy in the world, it will unlock the Cannon in the level. You can hop in the cannon and move the crosshair around to where you want to go. Push B to shoot out of the cannon. ----------------------------------------------------------------------------- ~V.Adventure Mode~ ----------------------------------------------------------------------------- This is finally it. The main mode of the game. Your mission is to retrieve all 150 Power Stars. Let's get on with the Walkthrough! ----------------------------------------------------------------------------- ~V A.Course 1:Bob-omb Battlefield~ ----------------------------------------------------------------------------- Mission:Getting access to the Castle Well, you've finally started the game! You'll be shown the picture of Peach to the side with her reciting the shown letter on the screen for her inviting Mario for cake.....again. Anyways, Lakitu is shown with his camera on his fishing pole as he zooms around the castle a few times (Notice Yoshi sleeping like a baby on the top of the castle). The camera zooms far away from the castle like in the original and a Warp Pipe appears. Mario jumps out but suddenly, 2 more Warp Pipes appear and Wario and Luigi come out! All three of them have a fight and then enter the castle, the camera high above the castle looking at them, with Yoshi in view again. After a while Lakitu notices the three of them haven't come back yet. Lakitu attempts at waking Yoshi up (Who is sleeping on the ground now....who knows how?) and Yoshi wakes up, looking tired. You now have control over Yoshi, so head over to the Castle and try to go through the doors. Bowser's voice appears, and you are greeted with the message "You need a key to open this door!" Turn back across the drawbridge and Lakitu will tell you he saw a rabbit with a Key in his mouth. So now, head over to the headge maze which was right near where you first started and find the rabbit. Chase him around and when you get close to him push A to stick out Yoshi's tounge and gobble him. The rabbit will plea for mercy, and you will let him go, and he will hand over the Castle Key! Go inside the Castle now. Bowser's voice appears again with "Go Away! Nobody's home!" Head to the left and go through the door without a number on the Star on it, and then jump through the Painting of Bob-ombs, and get ready for your first world! Star 1:Big Bob-omb On the Summit Difficulty:*/***** Recomended Character:Anybody Welcome to Bob-omb Battlefield! Currently as you enter, the Pink Bob-ombs are at war with the Black Bob-ombs! Anyways, proceed straight up the hill and across the bridge, following the dirt path to the right, and up ahead you will see a huge Chain Chomp! He'll be playing in his little pen, safely connected to his post, just don't go too close to him or you will risk getting bitten by him and losing 3 bars of health. Anyways, continue along the path until you reach a tilting bridge. Jump to keep it from tilting too much and proceed up the stairs to an open field. Manuver your way through the Bob-ombs and exploding bubbles to a large gate with an opening in it, which leads to the Mountain. Go right making sure to avoid those bowling balls rolling back in forth in that small pit. Across that you'll see a white slide, but DON'T go down it. Continue staying on the dirt path. As you go higher and higher up onto the mountain the path will get thinner and you'll see more bowling balls, at faster speeds. Eventually you will see a little hole in the side of the mountain. Jump into it and you will be warped to a spot that is higher on the mountain, effectively saving time. Continue your last few steps to the top where you will see a big Bob-omb. Get near King Bob-omb to engage a conversation, which will begin the fight! King Bob-omb will throw Bob-ombs at you, and your job is to pick them up in Yoshi's mouth, get close to King Bob-omb and spit them back out at him (With the A button again). King Bob-omb will begin bouncing around the arena for a few seconds. You don't need to worry. Simply avoid him. He'll throw Bob-ombs again at you so just repeat this simple drill and he'll bounce some more again. Hit him in this same process one more time and he will concede. He'll break open, and the first Power Star is yours for the taking! Star 2-Footrace With Koopa the Quick Difficulty:*/***** Recommended Character:Mario, if not get the Mario Cap Start off the course by looking for the giant Koopa, also known as, Koopa the Quick. He really wants to challenge Mario badly, and refuses to race anybody else. If your not Mario, we need to take a little detour. Head straight up the path and over the bridge, then before meeting Chain Chomp go right into the large field with a Bob-omb, and a lot of Goombas. A Goomba near the top right area of this field is wearing the Mario Cap. Kill the Goomba and quickly grab the hat before it dissappears. Now, head back to Koopa the Quick and talk to him and agree to his proposal to race to where King Bob-omb was before-At the top of the mountain. As soon as Koopa the Quick starts running you gotta get your ass to the top of the mountain. Like we have already done before simply go straight up the path and over the bridge and to the left, past Chain Chomp. To save time and cover distance faster keep Long Jumping. Head over the tilting bridge and over the stairs and then go through the field, dodging and falling crap and stupid Bombs in this area. After passing "Mountain Toll Booth" (That big gate) run up the hill to the left of the bowling ball pit. This little shortcut saves some time. Anyway, once your back on flat land continue your ascent around the mountain, jumping over any bowling balls that decide to get in your way. Once you reach that hole in the wall take the warp up the mountain. After getting out of the hole do a Backflip up to the top of the mountain and touch the flagpole to stop the timer. If you beat Koopa the Quick (And my god I'm sure you did) it's just a matter of waiting until he arrives at the finsih line to congradulate you, and then he will hand over his Star to you. Star 3-5 Silver Stars! Difficulty:**/***** Recommended Character:Anybody This is your first searching Star! Here, the object is to find 5 Silver Stars that are hidden through the level! That's pretty simple right? Actually..... that IS very simple. The locations of all the Stars appear on the Touch Screen map below, so you have an easy refrence if you need it. But if your looking here, your at the right place. From your starting position go forward until you see a tree that lies the infront of the bridge. Climb to the top of it and do a Handstand Jump to collect the first Silver Star that was waiting at the top of that tree. That's Silver Star Number 1! Now, as you have done in the previous two Stars continue straight along the path and over the bridge. Go into the large field you will be surprised to see that Chain Chomp has escaped and is running freely IN THIS FIELD. He won't be chasing you, however. He is programmed to continue circling the exact same path around the field over and over and over again. The second Silver Star is bouncing on the end of his chain. Chase that bad Chain Chomp around, or if you just can not get it very easily, memorize the path Chain Chomp takes around the field. Then, get in his path and intercept him (Not literally like take him down, but to the side so you can get to his Chain) and then you will have finally grabbed Silver Star Number 2! With two Silver Stars in our possesion, keep going along the dirt path as if this was one of the Stars we already have gotten. Go past the pen where Chain Chomp used to be, and across that annoying tilting bridge. When you reach the stairs that we normally take up to the large, giant field, take a left turn to reach a small area with some trees, 5 or so posts stuck into the ground, and a few Goombas wondering around aimlessly. One of those Goombas is the holder of a Silver Star, so jump (Or if Yoshi, swallow) all of them until one of the Goombas releases a Silver Star when it has been killed. The Silver Star will start to bounce around the field, and if your unlucky will start to make a path going to start, so to avoid the trouble of going up the bridge and all that stuff again I suggest that you quickly retrieve that Silver Star before any such foolishness happens to it. That is Silver Star Number 3! Now, after retrieving Silver Star Number Three, make your way across that giant field by going up those stairs as usual, and go near the giant gate like we have done every time so far. Make your way across the field, avoiding all of the falling junk and evil Bob-ombs that litter the field until you come across a few flower patches. One of these flower patches has the Silver Star lying right in the middle of it! The catch? There is none! Go up to it and easily claim Silver Star Number 4! Great, we already have four Silver Stars in our possesion! Now it is just a simple matter of finding the last and final Silver Star! As usual, like in the previous few Stars, head up through the giant gate and take the path to the left of the bowling ball pit. Quickly run up it, or if you feel like you can do it much faster, run around the base of the mountain until you reach a little streach of land with a tree and two Goombas. One of those two Goombas holds the final and last Silver Star, so kill it and collect the fleeing Silver Star before it jumps away to annoying places. Now that you have all 5 Silver Stars, do you remember that Glass Dome near the beginning of the course? The Power Star will appear in that dome. Run over to it (It IS just a short hop, skip, and jump away) and bash into the glass dome to break it, and retrieve your next Power Star. Star 4-Big Bob-ombs Revenge Difficulty:***/***** Recommended Character:Mario, get Mario Cap if anyone else It seems that King Bob-omb is quite.......pissed over his previous defeat, so he now calls out Mario to the ring and he wishes to destroy him! Whether you are Mario or not start heading up the path like we have done every single time so far in this course. Butm before you do talk to the Bob-omb Buddies (The Pink Bob-ombs) and one of them will open all of the cannons on the course. Isn't that nice? Anyways, continue straight through the path and over the bridge. If you aren't Mario, take a right (Like we have done before) before the Chain Chomp and head into the open field. In the small array of Goombas the are wondering around looking like total idiots, one Goomba, like before, has a Mario Cap on him. Kill/Swallow that damn Goomba to make him drop hit Mario Cap, and grab it if you haven't already done so. (Note:The Mario Cap here WON'T appear until you have unlocked Mario!) Anyways, head straight along the dirt path as usual, being sure to dodge the rampaging and angry Chain Chomp trying to bite your head off like he has done almost every time so far in this course....lol. Continue your trek by heading across the tilting bridge and going up the stairs to the large battlefield. Manuver your way through the Bob-ombs and falling water cannonballs. If a Bob-omb sees you, RUN AWAY. Of course, if you are caught in its explosion, I highly doubt one bar of health is gonna make you lose.... lol. Continue through the field until you pass through the opening in the gate, and head across the pit of bowling balls. Continue walking around the mountain, making sure not to fall off of its narrow paths, or worse, get hurt by a raging bowling ball. If you do, you will lose your Cap (If you weren't Mario to begin with) and you will need to quickly retrieve it before it gets teleported automatically back to the field near the Chain Chomp. That is a long way back my friend. Anyways, continue heading up the mountain until you reach the commonly- sighted hole in the wall, so jump in like we have done before and prepare to get warped to the top of the mountain. Continue along the now larger path to reach the top of the mountain as Mario, where King Bob-omb will greet you, only this time he wants his revenge on Mario. As you may remember before, Yoshi had to spit Bob-ombs at King Bob-omb to make him lose three times to earn victory. This time around, you will need to avoid him walking......... slowly at you, then run behind him and pick him up with the A button. Then release him to throw him on the ground with the A button again. He will get up, and start to walk a little faster. Continue doing this until you have thrown him three times, in which case he will concede defeat. (Note:If you throw King Bob-omb off of the mountain arena, he will lecture you on NOT being allowed to throw the King out of teh Ring. You will start the battle anew if you do this). After his three hits, King Bob-omb finally decides to not mess with you anymore, and leaves behind another Power Star for you. Star 5-Mario Wings to the Sky Difficulty:***/***** Recommmended Character:Mario, possible with others but takes MUCH longer NOTE:This Star is VERY frustrating to complete without Mario! If you wanna be Mario for this Level, you will need to Wings to collect all of the secrets. In order to get the Wings, you will need to have gone to the Wing Cap ? Towers and have pounded the ? Red Switch, which will make every Red Floating Ghost Block solid, so you will be able to hit them. Mario can hit the Red Block on the Floating Island for the Wings, which will make this Star much easier. Mario won't really be flying to the sky, he'll be flying around in it! The object of this mission is introducing you to "Secrets". They are special coins that when gotten, give you a number and the secret sound. After finding all five secrets, a Star will appear. There are several "Collect the Secrets" levels, and not all of the secrets are coins! Anyways, if you haven't talked to the Bob-omb Buddy that is standing next to the Cannon Cover, you must do so now. That way, you will have access to all of the cannons inside Bob-omb Battlefield, and we will be able to goto our destination. Go into close up camera view and look around until you see a floating island in the sky. That's where we are going. Head straight through the dirt path as usual and go over the bridge, as usual. When you reach Chain Chomp, take a right to the open field with the Goombas wondering around with nothing in their minds (If they have any.....). Head up a small grey hill in this field and you will enter the cannon that lies on top of it. Look around until you spot the Floating Island, then move the crosshair to the point of the Island that is closest to you, then aim the cannon as far high as you can possibly go. Now, push B to fire the Cannon! After a few seconds of flying through the air you will finally have landed on, face first, on the Floating Island! As Mario, grab the Wings inside the Red ? Box and hop inside the Cannon on the Island that is located just near the tree (You can't possibly miss the hole in the ground). Now that you are inside the cannon, you have the right of knowing this:When you launch yourself out a cannon with the Wing Cap, you will gain a lot of altitude after being shot out, very useful for high areas. Anyways, look around with the crosshair of the cannon until you see a circle of coins. You can't miss it. Aim for the center of that circle of coins and push B to shoot yourself outta that cannon. After flying through the coin in the center of the circle, you get the first secret! Now, Mario will start to fly upwards for a few seconds. He may get a few more secrets in this flight too. (There are five circles of Coins, and each one has a center, which is the secret.). Now, if you missed any secrets, and odds are you probably did, fly back to the island while still in the air, grab the Wing Cap again, and hop inside the Island's Cannon. Aim the cannon higher this time. If you see the secret, but you miss it, then fly back to the Island, adjust the crosshairs, and fire again. Continue to fire until you have collected all five secrets. The Star will appear in the small field to the left of the stairs which are past that darn tilting bridge. Fly down and land on the ground, and then you should....I dunno.....collect your Star and get out of the course. Star 6-Find the 8 Red Coins! Difficulty:**/***** Recommended Character:Anybody This should be your first red coin challenge! The object is simple. Locate and collect all eight red Coins scattered throughout teh level. After you have found all eight shining beauties, a Power Star will appear. It's location is always the same-Above a blue star on the ground. Simple enough. Let's get started. Head straight as usual when you start, up the dirt path. But, before crossing the bridge go to the left and you should see 2 platforms going up and down in a continuous circuit. When one of the platforms reach near the ground, jump on it and ride it to the top. Before the platform rotates and you (likely) fall off, a Red Coin should be seen above it. Jump and grab it, and still in the air while jumping, move to the ground infront of you. Now, continue along the dirt path until you reach Chain Chomp (Not too far away) and head into the commonly-gone-into field to the right of his pen. To the left of the hill the cannon is located on is another hill, which looks quite uneven and isn't very tall. Your next red Coin is on the top of this hill, so run up it and grab the coin, the slide back down that short hill. All right! Two Red Coins down! Six more to find! Great, we have two red Coins in our possesion. No cheering yet though. There is a lot more left to find. Get out of the field you are in and continue going along the dirt path until you enter Chain Chomp's pen again. If you haven't noticed, Chain Chomp is connected blatantly to the small post that is lodged in the ground. Floating above that post happens to be........ another Red Coin. Get near Chain Chomp, but not too close so he hits you. Get close enough to be out of reach, and then when he lunges at you but fails, use the time he plays around for a few seconds to get atop the post and jump for your third Red Coin. Now, continue along the dirt path and past the tilting bridge to those common stairs. Remember the field to the left of the stairs as we will be coming back to it. Head through the large battlefeild until you reach the giant gate....again. Don't go through the door, but face it and move left until you reach a little portion of land that is underground and hidden from view. Inside is a Bob-omb, a switch that opens a giant gate infront of you, and extra life, and your fourth Red Coin. Halfway there! That's four Red Coins in our possesion! Just another four left to get. Now, head through the giant gate (Not the one opened by the switch, but the one that we always use to head towards the mountain). Instead of going through the bowling ball pit, run up the large hill to the left of it. Convienently placed on the hill about halfway up or so happens to be....another Red Coin! Continue making your way around the mountain until you reach a cannon. (There are two cannons on the mountain however. Use the one that is closest to the top of the mountain). Once you have gotten inside of the cannon, aim for the floating Island as we did before, but aim for the tree that is sticking out of it. Aim above it (Not too above it, but somewhat above it) and fire away. Your character will start to lose altitude of course, but you should grab onto the tree, or even land on the island. Anyways, climb to the top of the tree and do a Handstand so your feet collect the sixth Red Coin! Just 2 left! Now we have six Red Coins! Where on earth could the last two possible be? Well, they are stuck in the easiest to find spot evar. All you need to do is jump off of the Island and ground pound before you hit the ground (I don't want you taking a suicide fall). Then, make your way back to the dirt path again and pass Chain Chomp's pen again, and you will reach the tilting bridge and the stairs, again. I said before, remember the area to the left. Simply, head to the left where you should see a few posts in the ground and a few Goombas. Oh, and your shiny last two Red Coins are also nicely there. Nintendo probably couldn't think of any better locations. Oh well.... It is best to save these last two Red Coins for last because the Star will appear...........just a few feet away from the last Red Coin in this small field. Isn't that very conveinent? You gotta agree with me................. Anyways, grab the Power Star, and get ready for the next Star of this course! Star 7-Behind Chain Chomp's Gate Difficulty:**/***** Recommended Character:Luigi for easiest way, but anybody else works too I'm sure we have seen a Chain Chomp in the course somewhere.....does anybody here remember where exactly? lol...Anyways, head straight along the dirt path and go over the bridge, having no intention of stopping at all until you reach that dreaded Chain Chomp....again *sigh*. It's about time we helped the poor beast right? Get just outside of his lungeing range and wait for him too .....lunge at you. When he does and fails, quickly run to the post he is connected to and Ground Pound it. Quickly get off and to safety before Chain Chomp decides to lunge at you again. When he does lunge again, repeat that exact same process, jump off. Now, just like before, wait for the lunge, then make the final Ground Pound on the post to make if pounded all the way into the ground. Chain Chomp will bounce around for a few seconds in joy. He will then ram into a gate near his pen and break it, which gives you easy access to the Star that was once hiding behind it. Not too hard was that? However, if you want an easy way out of doing this Star, enter as Luigi. Now, head straight along the path until you reach the bridge and go to the right of it. A Red Bloxk is there, so hit it for the Power Flower inside. Luigi will now become invisible! At this time, mad dash your way to Chain Chomp and simply WALK through the gate and collect your golden prize. Either way you choose to tackle this Star makes no difference, use whichever you prefer.... Star 8-Collect 100 Coins! Difficulty:***/***** Recommended Character:Mario This is your first 100 Coins collecting challenge! This isn't exactly a selected Star from the menu.....you just choose whatever Star you want, don't even bother doing it but actually go for collecting 100 Coins. The Star will appear right above the 100th coin you recieve. So, let's get cracking! As we all know, go straight from where you start up the path and when you reach the bridge for like the umpteenth time, go around and under it. You will find five Yellow Coins to your pleasure. Now, head left from under the bridge to a whole area of Bob-ombs in this dirt area. Pick up and throw all of them to have them explode and give up a Coin. They will quickly regenrate (Meaning they will reappear in the same place again) but won't give up another Coin. Bu now, we should have around 12-15 Coins or so. Oh yeah....I almost forgot. Back near where we started was a brick. Punch it to reveal a few Coins. Um, head over the bridge now, killing the few Goombas that are on it for a few extra Coins. Keep going until you reach Chain Chomp. Before Chain Chomp and to the left was that rotating platforms right? Grab the Red Coin at the top for two more Coins to your total. At this time we should have around 20 Coins, that is very good. Head to Chain Chomp but this time head towards the field to the right of him. In this field that we have commonly gone to in our travels lies a lot of Goombas, so kill them all and collect the Coins that they spit out. Also, if you choose Stars 3-7, a Koopa Troopa will be wondering around in this field too. Jump on him to kick him out of his shell, then stomp on the actual Koopa that's running around in embarassment to kill him, and he will give up a Blue Coin! It is worth five Yellow Coins, so you BETTER get it! After killing all of the Goombas and Koopa in this area, your Coin total should be around 30-35 ish. Now, it is time to REALLY start getting a ton of Coins, and being Mario is absolutely neccassary for this mission. But before we should go to "Coin Heaven" as I like to call it, head over to kind little Chain Chomp, but grab a Bob-omb that is pretty close to him. Pick it up and run over to Chain Chomp and throw the bomb into his face. Chain Chomp will fly high for a few seconds, so get to the post he is attached to and run around it 3 times. After you have run around it a few times, five Yellow Coins will pop out. Don't forget to jump up and grab the Red Coin for another two Coins to your total! Great! We have 40-45 Coins by this point! Let's get a ton more. Head back to the field that was to the right of Chain Chomp. Head up that ol' small hill into the Cannon, then launch yourself to the Floating Island. This is where being Mario comes in BIG handy! Grab the Wings from the Red Block and the head into the cannon on the Island, but before that get the Red Coin at the top of the tree. Head inside the cannon and launch yourself into the first Coin in the middle of the circle of coins. Secrets Coins also count as 1 Coin too! You should grab all five secrets, but don't grab the Star that'll appear of course! Continue to shot yourself out of the cannon to fly into the Coin Circles and collect their Coins! After around 10 loops you will have probably collected most of the Coin Circles' Coins. At this time right now, you should have around 70 or so Coins! Wow....just around thrity or so by now left! You can continue to shoot yourself out of the cannon, but there are 5 Coin Circles, 9 Coins per circle so there is only 45 Coins to be collected there. 30 is enough. Anyways, jump off of the island, making sure to ground pound before landing on the ground to not lose any health. The last few Coins are easily, easily gotten. Head onto the dirt path and follow it past Chain Chomp and over the tilting bridge of doomyness, and continue along up the stairs. In the large battlefield, you can easily kill 5 or so Bob-ombs walking around in the field for one Yellow Coin each. Continue along, not going through the giant gate until you reach some flower patches. One of the flower patches has a string of eight coins going around it. Collect them all (No big fat duh is needed for you to do that right?). Head back to the tilting bridge, but take a right (If your facing away from it, it's a right) until you reach the small area with two Red Coins. Collect them. There are also four or five posts stuck in the ground too. Run around each post several times to have five Yellow Coins pop out of each one. Pretty damn awesome right? That is another 20 to 25 more coins for your total! By now, if you have followed everything, you should have at least 100 Coins by now. If you don't, circle around the mountain where you will find a few Goombas and a few strings of 5 Coins. If you STILL don't have enough, there are the leftover Red Coins and Coins in the sky. ~Back to the Castle.....~ After getting your first Star from Bob-omb Battlefield you will get a message saying you can open any door on the first floor with a "1" on it. If you did many Stars in Bob-omb Battlefield, you will also get a message saying you canopen the doors with a "3" on them too. The hunt for Mario and his pals continues! Head towards the right side of the lobby and enter the room with a 1 on it. Head into the painting..... ----------------------------------------------------------------------------- ~V B.Course 2:Whomp's Fortress~ ----------------------------------------------------------------------------- Inside of the Lobby, head to the right and inside the Star with a "1" marked on it. Inside the room you will find another painting. It shows of a large tower, like a fortress. Whatever YOU make out of it, it is the second world, so get the B button ready and jump into Whomp's Fortress! Star 1-Chip Off Whomp's Block Difficulty:**/***** Recommended Character:Anybody As like in Bob-omb Battlefield, you start off this world with another Boss Battle...this one just requires you to push teh R button. Isn't that hard? I thought so. Start off by jumping onto the ledge that is right next to where you start, and make your way up the small dirt path like hill until you see three....things that are jutting out from the wall, then retracting back in, then jutting out again, etc. If one of them pushes you off of the edge of the pathway you are on, you will fall onto a small piece of land, where you will need to work your way around back to this point again. CAREFULLY get your ass past these things, where their only intention is to push you off. After you get past the three of them you will find a series of 4 platforms. 2 of them are retracing into the wall and coming out again. You can wait until they are fully out and use that as the path, or you can simply jump across the small gap easily. If you fall into the hole, you will be near the same place as if you had fallen off from those wall things you just passed, so simply make your way back to this point. Make your way forward until you come across a series of stairs with Thwomps on some of them. Now...there are two large Thwomps moving up and then smashing down, both at even intervals. When the massive pieces of stone are moving up, quickly move up the stairs before the first can come crashing on top of you. You need to also repeat this same (but easy) feat for the second Thwomp. Now, take the path to your right and you will reach a Pirhana Plant sleeping and blowing a nose bubble. Walk slowly (The touch screen is the best way to tip- toe silently) and Punch it when you are close (If you are Yoshi you can easily run past it, or jump over it, or you can do that anyways to save time) .....and now that you have gotten past that, you will see a grey bridge in front of you. Quickly dash across it because it is divided into segements (They are easy to see) and once stepped upon, fall down to the earth. After that quick mad dash you will see another Pirhana Plant, so kill it or ignore it, makes no difference. Infront of you is a rotating platform. When the platform stops at your side where you are, walk across it to the middle, and wait for it to stop at the other side of the fortress, then walk off of it. You will come around a bend, and should see a slow moving Whomp, with that stupid look in his eyes. Pass him, and continue on the path, where you will find another Whomp so pass him too. Behind the second Whomp is a platform that goes up and down (Like in Bob-omb Battlefield) so ride the platform to the top, and talk to the Whomp King to engage in battle! The Whomp King will complain and complain how that they are used merely as stepping stones and pavement and all that crap (o_O That is what a Whomp is? I had the wrong idea....) and will get really pissed off and you two will begin fighting! Like I said at the beginning of the level, if you can push the R button, this fight is very easy. Simply, get near him and when he stops moving for about half a second, GET THE CRAP OUT OF HIS WAY! He will fall down with a slam, and if you weren't in his path, he will be lying on the ground for a few seconds. At this time, jump onto his back and then you need to execute a Ground Pound. That will damage him. The Whomp King won't be pleased by this, and he will quickly get up and chase you around again, and when he gets the chance he will try to smash you. As long as you avoid him and do another Ground Pound, he doesn't get much harder. After that, he will get right back up and try to smash you AGAIN. Make him miss and do one last Ground Pound to beat him. He will make a stupid pun (All puns are stupid aren't they?) and he will explode and a Star will pop out. Nice reward...... Star 2-To the Top of the Fortress Difficulty:**/***** Recommended Character:Anybody The very top of Whomp's Fortress has been replaced from a fighting arena to a large lookout tower (For what? There's nothing there really....). Whatever the reason, start off again by making your way up the first hill until you reach those stupid wall blockers. Jump over them and jump over the gaps between you and the moving platforms if they are in the wall. Continue around and up the stairs again, making sure to NOT get smashed by the Thwomp, because that is three bars of health right down the drain. Continue up those stairs, and up another series of tiny stairs with the sleeping Pirhana Plant. As before, you can easily jump over it or run past it and not get hurt. Next, you got the collapsing bridge, so quickly dash across the bridge to avoid falling into a little pond below (where you will need to get ALL the way back here again...). As before, make your way across the smaller bridge, and next to another sleeping Pirhana Plant. Wait for the rotating platform to get to you then run over to its center, and wait for it to rotate around back to the other side. Now that we are on the other side, continue along the path. If you need coins badly (I doubt you will now but whatever) you can kill the Whomp's that are on this path. Continue to circle around this small area until you reach the rotating platform elevator. Wait for it to come down, then hop on and get onto the top of the fortress. You will see the new additions to the top right away (I hope). Nearby is a Bullet Bill Blaster, which will launch unkillable Bullet Bills at you. They are VERY easy to avoid however, no worries. Go around the tower until you see a platform near the floor. Hop on it, and the next platform on the tower is moving into the wall, and back out. Hop onto it, then hop onto the next platform, and every other platform, for your information, is retreating into the wall and then back out. The last platform that is revolving around the tower (You are tecnically....) will be an elevator when stepped on and will take you to the top of the fortress, where another Star lies for the taking! Star 3-Shoot into the Wild Blue Difficulty:*/***** Recommended Character:Anybody, Luigi can make this easy Another Star that utilizes the importance of cannons! YAY! When you first start off, face away from the grey wall and do a backflip up there. You should now be standing inside a pool (Or should I say, a pond) of shallow water. Head to the right where you should find a string of five Coins, a Cannon Cover, a nice Bob-omb Buddy that is standing right next to it (Now that is convienent....like it always should be). After you have talked to the Bob-omb Buddy, hop inside the Cannon for a short ride to the Star. Look around with the crosshairs once you are inside the cannon for a pole. Don't look for a pole that is tall and pretty high-that is the WRONG pole you are aiming for. Instead, bring down the crosshairs until you can see a pole with a platform below it and above it. Move the crosshairs just barely above this pole and FIRE away! If you aimed the crosshairs perfectly, your character should grab onto the pole, and at that point, climb up onto the platform above you and grab that Star. That wasn't too hard....however............... There is a secondary way you can grab this Star if you are absolutely HORRID at controlling the Cannon. Go past the Bob-omb Buddy and you will be at a slanting down pathway. You can go into Close-Up Camera Mode to view the platform the Star is on. Not very far up hih is that? Go near the cannon and start a running dash towards that platform. Get the Jump ready, then do a Double Jump, and after that, a Triple Jump. If you did everything just so perfectly, your Triple Jump will have gone high enough for your character to grab onto the platform above which contains the Star! However..... There is a THIRD way of conquering this Star also. Personally, I find it (Actually, it is) the easiest way and the quickest and the most effeicient way of getting the Star. The only thing is you need to be Luigi. Get pretty close to being to the side of the high platform that contains the Star to Shoot into the Wild Blue. Simply do a Backflip, and Luigi's Copter Move after the backflip and you should be on the platform with the Star on it. Of course, there are NO Luigi Caps in the level until you have rescued Luigi which I will cover later in this FAQ. Use whichever of these three methods to claim your shiny prize. Star 4-Red Coins on the Floating Island Difficulty:***/***** Recommended Character:Anybody All right. We are about to start our second Red Coin collecting challenge! Sounds fun doesn't it??? I know it sounds fun. That's because it ISN'T fun. Nobody should like collecting crap.....but oh well. It is a challenge none the less. As always, start off the level by going up the first hill until you reach the things that are moving in and out of the stupid wall......... again. Above the thing in the middle is a pretty Red Coin. Wait until the thing is retracted out, and then you should jump on top of it and collect your first Red Coin. That is only number one however.....we have seven more left to go, but the rest aren't that hard. After collecting your first red Coin, continue on your merry way and keep jumping across the gaps made by the platforms that keep going in and out of the wall. Continue and make the turn as you head up the large stairs with the even larger Thwomp smashing up and down. Avoid him, and his brother that is a few stairs away from him. However, after you pass the second Thwomp, don't keep going. Instead, wait for that same second Thwomp to come down, and then you need to jump on top of him. Don't worry-the spikes on him won't affect you at all. At the apex of the Thwomp's rise, a Red Coin is visble. Jump up to reach it before the Thwomp comes down with a mighty fall again. That is two Red Coins down....not too hard is it? Now, we are in a convienent position. Fall down off the wall and you will land in that large section below Whomp's Fortress. Follow the path around, dodging Goombas, Pirhana Plants, boxes, and other junk until you reach a small section with three Pirhana Plants and two flower patches. Lying above one of these flower patches lies the third Red Coin. To avoid getting killed before we reach that Coin, it is best to tip toe and kill (or really Punch) the Pirhana Plant heads to kill them. Once all three of the Pirhana Plants are killed, nothing should stop you from getting the third Red Coin. The only thing you need to worry about before you were to actually get this Red Coin is how you fall from your previous position. If you fall to fast or high, then odds are you are gonna go crashing out of the level. You can also take the safe, long path around if you aren't feeling very great about jumping a long jump to an easy position. Now that we finally have three Red Coins in our possesion, make your way back very carefully to the Thwomp we passed a Red Coin or two ago. After passing both Thwomp Bros., continue along the path until you reach some brownish black stairs and another sleeping Pirhana Plant. Kill him, or tip toe past behind him, because the Red Coin he guards is behind him. Use either strategy then quickly run away from him, but stop before passing the collapsing bridge. Now we have four Red Coins in our possesion, let's head to number five. Actually, we barely have to head anywhere to actually recieve it. Before the collapsing bridge is a very narrow ledge. On that ledge lies your fifth Red Coin. Go up and collect it. After collecting it slowly make your way to the Pirhana Plant and Punch him in the mouth, which makes easy access to the rotating platform ahead of you. Past the Pirhana Plant that is not there any more...we should see the rotating platform...again. Wait for the platform to reach your side then get onto it and head for the center. When it reaches the other side get onto the stick that is attacked to the middle of the rotating platform and stand on the middle of it. Now, when the platform rotates it's way around back to where we started again, you will pass through a string of Coins, with a Red Coin being one of them. Now, get back to the center of the rotating platform and wait for it to swing around to the other side again. Now it is just a matter of finding those last two naughty Red Coins! ...however. There are two optional ways of getting up to those last few Red Coins.....if you are Yoshi you must take one of the options, the other is impossible for him. Anyways, here are the following options you have to take: You can always continue up the fortress after getting off the rotating platform again. Avoid the Whomp's and avoid the other Whomp as you board the orange elevator up to the top arena. Near the actual tower, is a large wooden plank. All you need to do is punch and Jump Kick the board to make it fall over. After it has fallen over, simply walk across it to the other side where you will find a series of Islands for you to cross. The first island is only an arrow, so jump to the next Island which contains your Seventh Red Coin. Then, jump onto the next smaller Island carefully for your eigth and final Red Coin. This will make the Power Star appear at the very bottom of the level. Great. However, if you are Yoshi you should know that it is impossible for the little dino to punch so we must use the alternative plan to reach the Floating Islands. Simply, go back all the way to where you started the level. Wayyyyyyyyyy back there. Now, go onto the tree and climb to the top and jump off. An owl should pop out. The owl will say he will take you anyplace you wanna be taken by grabbing onto him and holding the B button. Do so. He'll soar high into the sky, and then you will have control of him. Manuver the owl until you can see your shadow over the Floating Islands, then release B. Hop over the two Islands to collect your last and final Red Coins to make the Star appear way back at the very bottom of the level. Now, head down off the Floating Islands CAREFULLY, making sure you don't fall into an empty abiss and die..that would be very very very very very bad I do believe. Continue making your way down the tower and fortress, skipping the rotating platform and simply sliding down the hill to the spot near the cannon. Then, head through the water back to where you started. Head to the left like we did earlier to collect your third Red Coin, and above the Blue spinning star will be your next Power Star! Awesome job....that wasn't too hard was it? Get ready to exit the level and prepare to enter for more Stars! Oh boy! Star 5-Fall Onto the Caged Island Difficulty:***/***** Recommended Character:Anybody You may have noticed while flying around in the previous challenge that there was another Floating Island with a cage on it. In that cage is another Star. Oh boy! Start off by climbing your way to the tippy top of the tree right near where you start. An owl will pop out and excaim that he has been sleeping, but he is happy to take you whereever you want to go right now. Simply jump up to him and hold the B button. The owl will fly sky high into the air. Your objective now is to manuver the owl and drop down onto the Caged Island. However, the owl at first is fly much higher than the Caged Island, so it is nearly impossible to find your shadow on the Caged Island... and remember, your shadow is your friend when knowing where to drop down onto that darned island. However....... There is actually a simple way of landing on the Island safely and there aren't very many risks (ok none) involved. Simply circle around the island over and over again with the owl. The owl starts to fly lower and lower as time goes on....so eventually you will be so low that you are only a few feet off of the ground on the Caged Island. At this point, it is pretty simple to let go of the B button to drop down. Then, enter the cage and retrieve your prize. Another Power Star. Star 6-Blast Away the Wall Difficulty:*/***** Recommended Character:Anybody This is, in my opinion, a really clever Star to get, not to mention it is pretty cool what you have to do to get the Star. After you start take the usual path up the hill and carefully past those stupid wall-pushers (Hey.... that is a pretty good name for them :) ) and cross over the gaps between you and those moving platforms. Make your way up the stairs of doomyness by being careful to avoid those irritating Thwomps that possible cause you so much trouble. Once you reach the top of the stairs, go down the white ramp and jump into the shallow water and make your way forth to the cannon located on the other side of the pool (You know by now where it is genius). Now, the fun begins. Once you are in the cannon move he crosshair around and you can view two corners of a wall. One corner is close to the cannon and the other is....... not that close to the cannon. Look for the pointed wall that is further away from the cannon and aim just barely above it. Fire the cannon and when your character plows into the wall head first, it will shatter and another Power Star will be revealed. Now, make your way up the white ramp again and jump past the sleeping stupid Pirhana Plant. Now, quickly get across the collapsing bridge where you will find the corner of the wall, the Power Star is just lying there on top of that wall that was broken away, so grab that Power Star and get out of the course. Star 7-Switch Star of the Fortress Difficulty:**/***** Recommended Character:Anybody except Yoshi I love mad dashes! Anyways, this is your first Switch Star. A Switch Star is where you must locate a yellow Star shaped switch, and then step on it. A Star will appear inside a glass dome somewhere else inside the level, and you must get the Star before time runs out. Otherwise, the Star will dissappear and you must hit the switch again to make the Star appear to restart the chase for the Gold. Anyways, As long as your not Yoshi, head to the right of where you start and make your way across the meadow, avoiding stupid Goombas in your way, then jump over the fence connecting the two areas together. Now, there should be a box nearby, so punch it and it will reveal a Star Switch. Hit it to make the Star appear inside the glass dome in the level. Let's run! Start running forward, past the group of three Pirhana Plants and a few Goombas and plenty of posts. Now, jump over the fence and over the crates that are blocking you. Jump over the small gap and use the crates that lie infront of you as stairs to reach the next section of land. Make a turn, and the Glass Dome that contains the Star should be in perfect view. Hurry up and get it before time runs out. This Star wasn't too hard really. But Switch Stars in the end later require more creative thinking and harder mad dashes to reach the Glass Dome before the Power Star dissappears. Star 8-Collect 100 Coins! Difficulty:*/***** Recommended Character:Mario, Luigi, Wario Whomp's Fortress is literally LOADED with Coins! EVERYWHERE! However, you are gonna need to Punch and Kick and Ground Pound your way to most of them, so Yoshi won't be much help here. Start off by turning around when you start and kill the Pirhana Plant in the flower patch for a Blue Coin, worth five big Yellow Coins! Next, don't go up the hills just yet. Keep heading along at the bottom section of Whomp's Fortress where you will see some Goombas and a circle of coins that are....circling a flower patch. Killing everything here will net you another ten coins. By now we should have around 15. Not bad for a start. Head to the fence and jump over it making sure to land on....the land. Break the nearby four brick boxes to collect three coins out of most of them. Head up the ledge to a few more flower patches. Two Pirhana Plants will spring up, so keep your distance until they fall asleep. Then, tiptoe and kill both of them for another two Blue Coins, which is the same as ten more Yellow Coins. Run around the post that is nearby a few times until five more Yellow Coins pop out of it. So far, we have only explored one area of the fortress and we should have 30-40 Coins by now. Awesome start. Now, head back to where you started the course and head up the hill to those things that pop out of the wall at random times....again. You'll find a red Coin that we collected before, worth two Yellow Coins so of course, collect it. Now, head across the moving platforms again and up the stairs where the Thwomps are located and avoid them. When you get past the second one, wait for it to stomp the ground, then jump on top of him. At the apex of the Thwomp's rise there will be another red Coin, worth two more Yellow Coins so of course, grab it. Now, head off and continue to the top of the stairs. Instead of going right to the Pirhana Plant, go straight and follow the ramp down. On the ramp are five more Yellow Coins. After those coins jump into the shallow pool of water and collect the circle of eight Yellow Coins perched near a wall. Go over near the cannon where another string of five more Yellow Coins waits for you to collect. Hop into the cannon and blast to the pole like we did a few Stars ago and go up to the next platform for another circle of eight Yellow Coins. Jump off onto the ground and find a Blue Coins Switch. These switches, once Ground Pounded, make a few Blue Coins appear nearby for a limited time. Activate the switch and collect the four Blue Coins nearby for another twenty Yellow Coins. At this point, we should have around 60 Coins. Time to find the rest of them easily. Now, head back to the grey ramp that we came down forth earlier and climb back up it. Head to the left to where the Pirhana Plant is sleeping like a baby, tip toe up to him and kill him wit' a Punch for another 5 Coins. Also, you should collect the Red Coin that is lying nearby. Now, don't go through the collapsing bridge. Instead, cross the narrom ledge that contains another Red Coin nearby. Right after you collect that Red Coin you will be near another Pirhana Plant. Kill him with a Punch and collect his Blue Coin. Now, wait until the rotating platform comes to you then run to the middle. When the platform stops at the other side, get onto the middle of the walkway of the platform, and wait for it to take you around and collect four Yellow Coins and a Red Coins. By this point, you should have around 80 Coins. Now, actually cross the platform to the other side and wait for the Whomp to fall down on you (But make sure you get away just in time). Then, jump on him five times. Each time you jump on him you get one Yellow Coin. After five jumps, do a Ground Pound to actually kill him, for another five Coins. You should also do this same technique for the Whomp around the corner. By now, you should have 100 Coins and the Star should appear. If you don't have 100 Coins yet, go up the elevator and punch down the board and collect about 20 or 25 Coins that are on the Floating Islands. That should get you your missing Coins. ~-Back to the Castle.....~ Back inside Peach's Castle, if you already have gotten 3 Stars and opened up all the doors nothing new has happened. If you already have eight or more Power Stars you can now go and rescue Mario...which is covered later. For now though, head to the right of Whomp's Fortress and enter the 3 Star door there and enter the painting for our next world.... ----------------------------------------------------------------------------- ~V C.Course 3:Jolly Roger Bay~ ----------------------------------------------------------------------------- At the far left side of the main lobby of the Castle is a door with a 3 on it. This door leads to Jolly Roger Bay, your first water based level. Many new things are going to happen within this very level, so sit tight and keep reading for the strategies on the next 8 Stars and a Castle Secret Star. Star 1-Plunder in the Sunken Ship Difficulty:**/***** Recommended Character:Anybody Welcome to Jolly Roger Bay! The whole land is 5% Land and 94% Water. The 1% is the amount of spacce your character is taking up (lol). Anyways, in this Star the object is to raise the sunken ship far below the surface of the water, by entering it and opening a special treasure chest. Sounds fun doesn't it? Anyways, you will start on a tiny beach of land, so start off by walking into the water infront of you. Incase you have forgotten how to swim, keep pushing Y at even intervals to keep swimming. You can push B and hold Down on the surface to jump from the water. Anyways....swim on the surface of the water until you come up to some large sticks popping up out of the ground really high. After this you should be in a large area of water. Now, start swimming down into the depths of the ocean here. Keep swimming down (Holding Up on the D-Pad) until the sunken ship comes into view. Now, keep going until you are swimming on the deck of the ship. Try to swim around and find a giant eel that is lodged inside the window on the deck of the ship. He will pop his head out once of twice. Now, head back up to the surface for air to restore your Power Meter. Now, head back down to the ship and to the same window the eel just was. He is out of the window now, so swim inside it to appear in the ship. You are now inside of the sunken ship. Swim around until you see a treasure chest. Swim up to it, and when it opens, start swimming like a mad man towards to bow of the ship. Why? The ship is rising, and the water is flowing out of the ship. Keep swimming higher until you can't swim higher anymore. If you are close to the top (And you should be) just carefully make a few jumps to the very top platform where the Star lies inside a ! Box. However, if you are stuck down pretty far down the ship, you are gonna have to make a lot of careful jumps to reach the top of the ship. Alternatively, you can crouch down and climb the wall THAT way, but it is faster if you can jump good. If not, start climbing the wall because you don't have any other options if you choose not to. Like I said, hit the ! Box at the top to recieve your shiny reward. Star 2-Can the Eel Come Out to Play? Difficulty:**/***** Recommended Character:Anybody lol...what a funny title. Yep....do you really want a giant eel to come out and play with you? Not to mention he might just eat you (He doesn't in the game but...). Of course, he has a Star attached to the end of his tail, so that peaks out intrest into getting him into coming out to play with us. So, start off as usual by swimming into the waters. Keep going straight and straight, past the two large poles from the water until you reach the wall on the far end side. Now, start to swim down and down and down....but DON'T swim right up at the wall. Keep a little distance between you and the wall. Eventually you will come across a hole in the wall, which is the eel's home. He is still there, so stay beneith him as he pops his head out in rage. After a few seconds of roaring, he will slowly come out of his home in the seaweed and he will start to swim around in the ocean of about thrity seconds before he goes back to his home in the seaweed. The Star is attached to the very end of his tail. While he is coming out of his home you can easily touch the Star there, otherwise you gonna half to swim around for him to get it. Once you touch the Star on his tail it will float over to a location that is right near his home, so go get your reward for playing with that *****. Star 3-Treasure in the Ocean Cave Difficulty:*/***** Recommended Character:Anybody Just as the title of the Star suggests, you will be out hunting treasure that is located somewhere in an ocean cave. Start out, as usual, by jumping into the water ahead of you and swimming past those same two pillars, every time, and heading for the now risen ship. When you reach that floating ship, start to dive under the water and keep moving to the left. Eventually, you will come across a cirlce of coins under the water, with a cave opening right behind it. How convienent can you possibly get....If you are having any trouble finding the exact location of the entrance to the ocean cave, remember that the overhead map on the Touch Screen shows to location of the Star so you should find the entrance near that too. Once you have swum into the entrance you will finally be on dry land again. However, in this ol' pirates cave, some old Cap'n has set off plenty of booby traps, along with a few Goombas, to protect his treasure. Now that you are finally in the Ocean Cave, start to walk forward. You will hear a strange sound, and may see a giant pillar falling towards you! This was the booby trap I was telling you about earlier. Somebody set up a lot of pillars around the Ocean Cave and made them set off when any unwelcomed visitor walked in. Oh boy...some people these days. Walk around the Ocean Cave being sure to not get smashed by those falling pillars. If you do, it's your health on the line after all XP. When you reach the end of the Ocean Cave you will see a group of four treasure chests. This is the treasure. However, there is a riddle....you have to open all four chests in a certain order to collect your Star. I am going to give you the correct combonation for opening the Treasure Chests. I am going to assume you are standing in front of the first one, facing their keyholes. Anyways, open the chest to the very far back most. After touching it's lock, it will open up, and the number one will be revealed. Next, touch the treasure chest in the far left and touch its lock to open it up, revealing the number two. Now, open the chest in the far right and touch its lock again to have it open. The number three will appear. Now, open the final chest in the front. It will open when you touch its lock and a Star will appear, yours for the taking. Star 4-Blast to the Stone Pillar Difficulty:***/***** Recommended Character:Mario There are two different ways you can use to tackle this Star. It is your option which path you want to take. It makes no difference which. The goal is the same-to reach a small piece of land jutting from the wall of the world and break the ! Box to reveal a Star. Simple. Ok, here's the longer but more loyal path. See infront of where you start in the water is a small grey hill with a cannon cover? Remember that....we will be coming back to that shortly. Start swimming towards the right side of the level until you reach a platform and some land. Jump onto the platform on the water and use that as a booster to get to the land on the right side of it. Right there is the Bob-omb Buddy that we are looking for. Talk to him and he will open up the Cannon Cover. Now, easily swim all the way back to the cannon near the start. Hop inside the cannon at the top of that tiny grey hill. Once inside manuver the crosshairs until you find those pillars sticking up from the water that we have passed like on every previous Star. Aim a little above the very top of the pillar and fire away! You should grab onto the pillar (Your character CANNOT grab onto the fat part of the pillar!). Now, have your back facing the little platform near the pillar and jump. Break open the box there and claim the Star. If that is too hard for your liking....try this.......... You need to be Mario to do this technique. At start head to the right near those dumb wondering Goombas. They are standing near a Red ! Box. Break open the box with Mario for a Power Flower to make him inflated like a balloon. Keep pushing B to make Mario gain height, and manuver his way over to that piece of land that has the Star in the box on it. You have to be quick though, you won't have much time to get over to that island. However, this way is much faster and easier than taking the cannon....however it is faster to take the cannon if already unlocked. Mistakes are easy to make in each option, and it is a LONG swim back to try again! Star 5-Red Coins on the Ship Afloat Difficulty:**/***** Recommended Character:Anybody Oh boy! You know what time it is! That's right! Tool T- I mean Red Coin Collecting Time! *Confetti and balloons fall in joy*.....ok let us all not get that excited for another lame collecting challenge. You will have to look high and low for all eight Red Coins. Half of them are actually hidden from view, and if you can't find them, you have come to the right place to look where their locations just might be. Let's get started! First start off by jumping into the water like we have done in.............. every single Star so far. Repetitive isn't it? Swim down, but not too far where you will see two clams right near each other. One of the clams, when you get close to them, contains a Koopa Shell. It is VERY pointless to ride underwater as it just makes you swim a little faster for about 10 seconds. Go near the clam that is close to that one and he will open up to reveal our first Red Coin. Awesome....one red Coin down and just seven more to go! Now, you should surface for more air unless that previous Red Coin gave you your Air back, in which case we should keep on swimming under water. Swim down into the next section whihc is deeper than the clam we just found. Keep going until you see two clams on the left and one on the right. Go to the one on the right and get close to him. He will open up and he will reveal Red Coin number two, simply sitting there just waiting to be taken. Grab it duh! Now, it is off to finding Red Coin numbuh three! Actually.....it is right next to Red Coin Number Two. I said before to choose the clam on the left didn't I? Now, go back a few feet and choose the clam on the right and wait for him to open up, and he will reveal another Red Coin, just lying there BEGGING to be taken by you. That's three down! Now, keep swimming forward, going way way way way way way WAY to the very bottom of the level, where another clam is perched.....I do believe that we from sheer common sense can deduce what lies inside. Yep! Pizza! Ok....... seriously, your fourth Red Coin lies inside that stupiud clam. But don't worry, there aren't anymore Red Coins that can be found inside clams (Not like that is hard or anything, just repetitve). Now, swim back to the surface quickly so we avoid the risk of running out or air and suffering a horrible death....yeah. Do any of you remember where that Bob-omb Buddy was that we (Should have) talked to a few Stars ago? Swim to the surface and swim to the right side of the level and then jump onto the platform floating in the water. Then, jump onto the platform the Bob-omb Buddy is happily trotting on. Right next to the platform you are currently standing on is another large, tall pillar sticking up from the water. Climb this pillar all the way to the top. Do a Handstand (There is no neccessity to jump) and you will have collected your fifth Red Coin. Now we are about to enter the home streach for wrapping up this Star! Let's keep going and stay focused! Go back to the platform that is on the water then go to the other side and jump on that large platform there. There is no need to hit the ? Red Block there unless.....wait there is NO reason to do so. Activate the ! Switch by stepping over it, then carefully going over the next few platforms that lead to the risen ship. They are very thin, so don't do any dashing unless falling off doesn't bother you whatsoever. (....you could use Mario's floating powers to reach the ship also...lol). Once you reach the end of the path, wait for the ship to tilt close to you, then jump aboard. Stay near the bow of the ship (Sailor's talk for the front, genius) and wait for the front of the ship to tilt upwards. It will reach high enough for your next Red Coin to come into view, so quickly jump and reach it for Red Coin Number Six! However, likewise I already said, it is easier to use Mario's Balloon Power from a Power Flower to quickly and easily reach the ship, and even better, reach the Red Coin that is on the bow even if the ship is tilting away from it! Now, head for the stern of the ship, or for you moron's, the back of the ship. You will need to use a Triple Jump to get over the wall and onto the back of the ship. Fortunately, there is plenty of deck space to pull a quick and easy Triple Jump together to reach the back of the ship. Once you are on the back of the ship you should easily see the blue star marker, signifying that is where the Power Star will appear after getting these last two Red Coins. Wait for the back of the ship to tilt upwards, and those last two final Red Coins will finally come into view. Quickly catch both of them before the ship tilts away from them and you have to wait for the back-tilt again just to reach them. The Power Star will, like I already said, appear just a few inches away from you, so easily grab it to clear this Star! Star 6-Switch Star of the Bay Difficulty:***/***** Recommended Character:Luigi needed Oh boy! This is your second Switch Star. If you read what I said at the end of the Switch Star star in Whomp's Fortress I clearly said "You won't always be just running to the Star...". That is true now. As Luigi, start swimming and keep going past those pillars for the umpteenth time, and as you reach the middle of the rather large lagoon, start swimming into the depths of this ocean. Like we did before, locate the entrance to the Ocean Cave. It is easily marked by those circlce of coins, so you can't miss it. Once you have surfaced inside the cave, you should find a Goomba wearing a Luigi Cap nearby if you aren't Luigi already. Anyways, I hope you get ready for some fun! We are, of course, inside the wonderous Ocean Cave. As Luigi (or at least wearing his Cap) Hit the Red ? Block nearby, and grab the Power Flower. Luigi will turn invisible. This is his Flower Power (lol). he can walk through walls and enemies and not get detected....at least for a short time. Try the cap out on those falling pillars. They go right though you don't they. Go near Goombas and they won't notice you (You can easily see yourself, but they can't). After you have finished looking at the cool stuff with this power, hit the Red ? Block again to get another Power Flower to turn invisible. Hurry along and stay near the right side of the Ocean Cave's wall until you find the Star Switch. Hit it! To your surprise, the Star will appear in a Glass Dome behind a gate wall. Oh boy. The timer is ticking down for the Switch Star, and your Flower Power is going to wear off soon. There isn't much time. Quickly start long jumping your way to the gate, then run through it while invisible. Just one of the powers of being invisible-walking through walls. Break the Glass Dome for your Power Star reward! Star 7-Through the Jet Stream Difficulty:*/***** Recommended Character:Wario needed I'm sure that this whole time in the lagoon we have surely seen a Power Star just sitting in a pile of bubbles. If you tried to get it you would have found it to be imposssible because the rapid air is pushing you in an upward motion. Ok....enough science lessons...lol. You need to be Wario, the fat lard ass in this game (I hate Wario...oh well) so start your swimming trek over to the floating platform in the water on the far right side of the level that we have been to a few times previously. Once you have jumped on just cross over to the platform that is to the left of it (With the switch that leads to the floating ship. That platform :)) Once you are finally on that stupid platform as Wario, and not anybody else, hit the Red ? Block for a Power Flower. It will turn Wario all metallic. He has awesome powers because he is metallic! For one thing, you don't have to breathe. Period. Oh boy....Next, you can simply bulldoze your way through crap just by touching it. Enemies instantly die and give up their coins once touched in your metallic form. Also, you can't swim. You walk underwater. That final trait is what is gonna help us retrieve this Power Star in the Jet Stream. Once ou are Metal Wario, quickly jump off of the platform into the deep deep lagoon. Wario will be falling to the very bottom and once you are at the bottom you can control his walking again. Walk over to the Jet Stream, which can't push you anywhere because you are so heavy. Just simply jump to claim your shiny Star as a prize. Star 8-100 Coins Star Difficulty:***/***** Recommended Character:Mario, Luigi, Wario There aren't too many Coins stuck inside Jolly Roger Bay. Infact, I estimate about 110 Coins. You better be quick at collecting coins from enemies because they can mean everything. However, there are a ton of Blue Coins in the beginning to make up for the lack of Yellow Coins. Start off by turning to your right and killing the few Goombas that are wondering nearby. Now, go over to the 2 brick blocks. Destroy the one that was closest to you when you started the world. It will spit out 3 Yellow Coins. Now, Ground Pound the nearby Blue Coin Switch to make a massive amount of Blue Coins appear on the surface of the water. Quickly break the other block to reveal a Koopa shell. Ride it quickly over the water to collect all of the Blue Coins before they all disappear. There are eight freakin Blue Coins. A hefty sum indeed. We have just started the level, and by now, you should have at least Fourty Coins. That didn't take to long to collect..... To save time, ride the Koopa Shell all the way back to the beginning of the level and crash into the wall. It will break and you won't be riding it anymore. Anyways, jump into the water and start swimming down. There will be a tiny thingy...I don't really know what it is but anyways there are eight Yellow Coins circling around the little pointy thingy. After collecting all eight keep goin until you see a clam. One clam has a Koopa Shell that you can ride for a few seconds underwater, but it is really pointless. The other clam shell nearby has a Red Coin inside of it, so grab that. By this point in time you should have at least Fifty Coins. Were doing damn good! Come back to the surface for air if you need it, and prepare to dive right back down again. Keep swimming on the surface now until you reach those tall pillars sticking out from the water that we have passed on practically.....every Star we have done already and around one of those pillars is another circle of eight Yellow Coins. Awesome.....by now you should have at least Sixty Coins or more if you have done some exploring on your own. Head back to the surface if you haven't already and swim to the far right side of the level now and hop on top of the platform in the water and head to the right, then jump on top of the pole there and climb to the top to find a Red Coin. You just can not argue with an easy two Coins. Now, head back to the left across the platform in the water and head up onto the adjacent platform with a ! Switch and a ? Red Block on it. Activate the ! Switch to create a temporary pathway between the platforms infront of you. There are a total of five Coins on each of the platforms that lie infront of you, so collect all fifteen Yellow Coins. At this point in time you should have at least Seventy Five or even more Coins. Not too bad..... Continue along the platforms however and board the risen ship again......... Grab the three Red Coins that are hanging above the ship. If you can't reach them easily, wait for the tilt of the ship to rock the ship high so you can easily jump into the three suspended Red Coins. Now, jump into the water and start swimming torwards the very bottom of the lagoon here. You should find another clam which contains another Red Coin, perfect for the taking. Also, you can find some of the character Caps neat many strings of Coins. I can't say for sure how many strings of Coins there are exactly, but there are a few. Also, head for the Ocean Cave entrance and collect the circle of coins underwater near it. By now, if you have followed everything, you should have at least One Hundered Yellow Coins. Your shiny Star should appear. If you don't have 100 Coins just yet, go into the ocean cave and kill all the enemies there and collect the coins near the walls of the cave. If you STILL don't have enough then there are still a few Red Coins that I didn't cover yet. If you don't have 100 Coins at that point, I don't think it is very possible to get the Star. Exit the level and come back to retry this annoying challenge for the rare Coins! Remember, there may be a few Goombas somewhere in the level you may not have killed yet....they just might have you missing Coin(s)! ~The Secret Aquarium~ Near the door that leads back to the lobby from Jolly Roger Bay is a little hole in the wall. Jump inside it for a seret Star challenge. You are inside a giant aquarium! There is NO way of getting any air. The object is to collect all eight Red Coins. Pretty simple really. No detailed explainations are needed. Simply, there are four circles or coins in the upper half of the aquarium. In the center of all four of these coin circles lies a Red Coin. After you have easily collected four Red Coins, swim down to the bottom of the aquarium. There are another four Red Coins down here. There is one Red Coin in each corner of the room. After you have collected all eight of the Red Coins, your Star will appear in the bottom, center of the room. This is a very difficult, nearly impossible challenge. Good freakin luck. (Ok..... just kidding. This challenge is wayyyyy to easy. If you lose you must suck.) ~Back to the Castle.....~ By now you should have access to every door in the lobby except the Big Star Door. Let's continue to the left side of the lobby and enter the 3 Star Door there too, and get ready to enter the next painting of Snowballs............ ----------------------------------------------------------------------------- ~V D.Course 4:Cool, Cool Mountain~ ----------------------------------------------------------------------------- You have finally made it to your first snow-themed world! Cool, Cool Mountain! The paths are all slippery I warn you, and evil snowmen are you to whack you with their mighty snowballs of doom! Ok......death IS all around you everywhere. The danger of falling off the mountain is always there, so take it easy unless in a race. You can enter this course by entering the door on the bottom left side of the lobby with a "3" marked on its Star. Have fun....snow levels are funner (Is that a word?) then you think. Star 1-Slip Slidin' Away Difficulty:*/***** Recommended Character:Anybody Ever felt the need for speed while sliding on your ass on a giant slide made of ice? Well....I'm sure you haven't but that is exactly your mission today! As soon as you enter Cool, Cool Mountain, you will get a message saying to enter the cabin that lies only a few feet in front of you. Heh...lol there ISN'T a door. However, a nearby sign kindly tells you yo act like Santa. So, how onto the roof of the cabin and jump into the chimney. Oh boy, what fun! You will appear at the top of a huge slide, as you can easily tell by your trusty map on the Touch Screen. Get ready to race down this here slide kiddies! Ahem. Start off by running for the slide, and you will instantly be sitting on your butt sliding down it. The controls for sliding are pretty simple. Hold Up to slide faster, hold Down to slow down, and move left and right (You don't move very quickly though). Keep on sliding down at whatever pace is safest for you and carefully turn right around the first turn. In a few seconds you will pass over a small gap, but at whatever speed the hill of the slide makes you cross over. Now, you will take a quick right turn, followed by a very sharp left turn. Now, you have two choices on the path you want to take. You can now take the shortcut path, or the real path. You can take the shortcut if you don't wanna easily die. However, you are gonna be doing this course again, in a race, with no shortcuts allowed! It's your choice. Anyways for the shortcut, right after that sharp left turn you will find a string of five Yellow Coins leading into a wall. lol....pretty obvious. Follow the coins into the wall and you will pass through the wall into a super secret shortcut. Your in a big tunnel, no way to possible die. Isn't that great? Just hold up to quickly pass through the tunnel easily and you will be spit out inside the ending cabin, the finish line. (I'll discuss what happens next soon.) However, if you want practice (And I HIGHLY suggest you do!) then instead of following the coin path, follow the slide to another right turn. The path will slowly curve to the left, only to bring you to TWO Ninety Degree turns! This is the hardest part of the trac. The slide is tilting toward the edge, so I suggest staying near the inside of the track, close to the edge. Why? The track doesn't tilt THERE. You WILL need speed to pass through these tight curves without falling off. After passing through Dead Man's Curves you will go into a small hill, then the path will tilt in a circle inside a tunnel to the right. Then for the finale, you will go over a thin ice bridge (Non collapsing) and pass the finish line. Which ever path you took makes no difference. Either way, head out of the cabin door to the left and out comes your Star....so go ahead and claim yur bounty. Star 2-Li'l Penguin Lost Difficulty:**/***** Recommended Character:Mario, Luigi, Wario Ah yes. I hope you aren't a mugger or something because in this mission you are required to act like the good guy and help return a lost baby penguiun to its mother. Doesn't that just sound marvoleous? Start off the course again by jumping up to the chimney, but don't go into it. Instead, jump up to the next ledge above you. You should be able to easily see a baby penguin waddling around up here and crying...a lot. If you are Yoshi, you can't grab and the penguin will freak out if put into your mouth. Then you will spit him out no matter what. Grab him with Mario, Luigi, Wario and prepare for a frosty slide! Go back to where you pretty much started and turn around and walk on the short path until you reach a bridge that is broken. Look downwards. You should see a giant side of the mountain with a giant ice block on land far below. Walk off the edge of the bridge and slide down the side of the mountain but make sure you jump before you reach the land at the end of it! Otherwise, with your speed you will keep going, and off the side you will plummet to your doom! Now you should see that giant ice block. It can't be missed...unless your blind (Why would you be playing or reading this?). Continue to the left and when you reach the edge of this little platform you should go into close-up Camera View and look down to make sure you see a ledge. Now, continue forward and if you look to your left, you should see a giant bridge....with the middle collapsed. Save that memory for later however. Contine following the dirt path until you reach a hill going down shortly afterwards. A Mr. Blizzard (The evil snowmen I was talking about) will pop up in the middle of this hill. Avoid him, and reach the resting point with another enemy. Avoid all enemies because if hit, you drop the dumb penguin. Now, follow the wooden ramp down to the very bottom of the mountain where the giant Mother Penguin lies. Bring the penguin up to her and she will talk to you and you will be awarded with a Star. However, if you wanna play a funny joke on the Mother Penguin, goto the tree that lies right near Mother Penguin. Get on a Handstand at the very top of it and jump to the top of the cabin (The one you exit from in Star 1). There will be another penguin crying on this roof. Go ahead and bring it to the Mother Penguin. Mother Penguin will cry that it isn't her baby and then she will throw you off the mountain...ok seriously, you just automatically let go of the penguin and nothing else happens but that funny conversation. Star 3-Big Penguin Race Difficulty:**/***** Recommended Character:Anybody Like you did in Star 1, head into the chimney of the nearby cabin. Instead of absolutely nothing blocking your way to the frosty slide, a big penguin (Father Penguin?) is standing there. Get near him and he will challenge you to a race to the bottom of the slide. First one there wins (duh). Start off quickly, holding Up the whole time. Get past the calm first right turn and don't lose focus when you jump over the following gap. Keep your speed steady as you make your way through the tight right turn, folowed by an even tighter left turn. Now, DON'T take the shortcut! If you do, once you and the penguin reach the finish he will accuse you of a cheater (the *****!) Now, you are gonna quickly approach the two big hairpin turns. Stay at the inside of the track, keep your speed pretty high, and just....turn! You will then find yourself heading into the final phase of the slide (again) by going down a short but pretty big hill, then circle around in a tunnel all the while gaining speed, make sure to keep yourself in the MIDDLE of the track! Now, you will go across a thin ice bridge in the middle of the track, and then cross the finish line. If you beat the big penguin (And you should have done so with ease) then just wait in the cabin for the big penguin to cross the finish line. He will waddle around for a few seconds and then give you the Star for crushing his record (There is no timer....how did he have a record at all?). Star 4-Frosty Slide for 8 Red Coins Difficulty:**/***** Recommended Character:Yoshi needed Whoopee! Another frantic chase for another eight shiny Red Coins. This time around we have to search everywhere on the mountain just to find all of them. This sounds fun doesn't it? Just so you know you will be finding a few Red Coins inside large blocks of ice, which can only be melted and accessed by Yoshi. So, here we go! Start off as usual by jumping on top of the chimney but not falling down. Jump up to the ledge above you and walk to the right, down a little slope until you reach a campfire....which should be extingished by now but whatever. Have Yoshi eat the campfire (That's gonna hurt tomorrow) and walk back up that same slope until you reach an ice block near that penguin that somehow got lost again. Have Yoshi spit out the fire (With the A button again) which will melt that dumb ice block which will reveal....a Red Coin. Now we have one Red Coin in our posssion...that's good..very good....now, from where you are standing now go back to where you started and go to the broken bridge that is behind where you first started. Run off the bridge and start quickly sliding down the mountain for a few seconds. When the land gets flat again at that little section, jump and make a Ground Poind so you don't go sliding off the edge. Death=BAD. Once you are on this little section of land you should see another ice block. Walk around the ice block and you should see another campfire. Awesome. Like we just did a few seconds ago, gobble up the campfire and unleash the breath on the ice block, which will promptly melt away into nothing. The ice block will leave a Red Coin behind, Number Two it is! Now after collecting your Second Red Coin, turn around, and continue to walk until you walk off the edge onto the ground of the mountain again. You will know if you are in the right place if you see a giant snowball's head infront of you. If that Snowball is there, head to the right and stay along the mountainside. Eventually you will come upto a Bob-omb Buddy, who when talked to will show you the locations of all the Red Coins on your Touch Map (But only for as long as you talk to it). Anyways, after finishing that conversation, you will easily find your third Red Coin lying....right next to where the Bob-omb Buddy is. Pretty convienent eh? The fourth Red Coin, fortunately, isn't far away at all. Simply turn around from where you were from getting the previous Red Coin, and head back towards the bodyless Snowman. Head to the right and you should fall down a short ledge, and be near the edge of the world. Head to the left, following the path until you fall into ANOTHER little ledge, which is the top stop for the gondola ride. Here, is where you Fourth Red Coin awaits. Not too bad, halfway there! Jump back up two levels so you are even on the path with the giant snowball head and the long bridge, which should be at this point right next to you. Head across that long bridge. However, there are two Mr. Blizzards that are kindly hopping back and forth on it. If you get hurt you will be bumped back, and possibly off the edge of the world. That's not good. When the Mr. Blizzard in front of you is in the air, quickly run under him and repeat that same process for the next one that guards your path. Afer that bridge you will find a wooden pathway leading downwards, and another ledge to the left of you. Jump up onto that ledge. The only thing here is another bridge, but the middle of it is broken and missing. On the remaining side closest to you, however, lies another thing. Your Fifth Red Coin. Grab the Coin, and prepare to move on. Awesome, now were almost there. The remaining few Coins are easily gotten. Head back off the ledge again, and onto the wooden pathway. Follow it down and you will start to slide down on the snowy path ahead of you for a second or two, and then be back on another wooden pathway. Follow the next pathway down to the every bottom of Cool, Cool Mountain. Once you are off the wooden path and on snow, head to the right near the cannon, but don't go inside it. You should see a tree that is right next to the cannon. I wonder what could be at the top of this tree.....so quickly jump onto it and climb to the top, and push Up until you do a Handstand. The Handstand is high enough for you to grab the Sixth Red Coin. Now, cimb back down the tree. From where you are now (at the bottom of that tree), head over to the right, stopping (or not) to visit Mother Penguin. Soon enough you will reach another wooden bridge that is extending out way over an empty abiss, and connects to a small island....where ANOTHER wooden bridge is connected to that, but ends so you would just (lol) walk right off if you did. If you were to stand on the end of that second bridge you would be warped back to start. Anyways, you will easily find your Seventh Red Coin on that small island that both bridges are connected to. Now it is time to find the last and final Red Coin. The position of the last Coin usually stumps about 73% of the players that first did this level. Isn't that funny? And come to think of it, the Red Coin lies a few feet from where Coin Seven was. Simply head back away from the previous bridges and farther to the right. You will eventually reach the end of the mountain. Heh, and wouldn't you know? There is your last Red Coin, tucked away at the very corner of the wall, right next to doom ness. Walk very carefully to make sure you don't fall off the edge. That is bad........very bad like it is. This makes the Power Star appear (yay). Remember that broken bridge near Red Coin Five? The Power Star happens to appear on the other end of that same bridge. However, it is pretty simple to make your way back up there again. Head all the way back to the left, left and left some more, past Mother Penguin until you reach the Gondala Ride. Get your ass on it, and the gondala will automatically start moving and it will make its way up the mountain to the very spot where we saw our fourth Red Coin, right near the long bridge. Head across the long bridge, making sure to avoid those nasty Mr. Blizzards and head up the ledge to the broken bridge. You have two options of making it across with Yoshi. You can either take a step back and quickly run forward and before you reach the end of your section of bridge, make a long jump and you hopefully aimed corectly at the other side. Or, you can double jump with Yoshi, and use his Flutter Kick to make it over to the other side. Either way, whichever path you choose, collect your Power Star. Star 5-Snowman's Lost His Head Difficulty:***/***** Recommended Character:Anybody I'm sure that by now we have all encountered the large bodyless Snowman that lies near the bridge with the hopping Mr. Blizzards right? I'm sure we all (almost) felt sorry for him, but now is the time to finally help him turn that frown upside down with his new body! From where you start head up over the chimmney and onto the ledge above it where that stupid baby penguin is still crying. Head down the little hill to the left and you will see a tiny snowball on a tiny platform. Walk up to the snowball and it will explain its situation. You see, the snowball is without a body (Gee....how cliche....... its a snowball. Does it go ontop of cheesecake?) and he wishes to find a head to connect to. Gee..isn't this ironic. Don't we know someone who could use a good body? Yep....that snow-head near the midpoint of the mountain. After you finish talking to the snowball, agree into leading him towards his new home. He will stand still on the platform for a few seconds, use this time to jump off of the wooden area you are currently on, and start sliding down the mountain as fast as you possibly can. The snowball will follow your path. It will grow bigger and bigger, rolling faster and faster too. Hurry along through the mountain, past that really hard 180-Degree turn. By now the giant snowball is possibly in view! Oh my! There isn't too much time too lose! Keep sliding unsil the land comes flat again. Then jump to be back on your feet again, and now it is time to run like hell to our final destination before the snowball comes 'round the bend! Our final destination is, of course, the snowman's head himself. Run over to it as quickly as you can and get near him to talk to him. The sad snowball head will look gloomly at you and ask you to find a body for him. Heh....it should be coming right on cue. Stay there to the side of the snowman and quickly manuver the camera until you can see the giant snowball rolling quickly at you. You MUST be facing it to roll towards you, otherwise it will just roll of the mountainside...right before it hits you, dodge out of its way, and it will hopefully crash into the snow-heads head. The fully completed snowman will be very delighted with his new body, and he will hand over a Star. Star 6-Mario's Super Wall Kick Difficulty:**/***** Recommended Character:Mario (Go figure) Yep...enter the world as Wario! Hahaha...lol go as Mario. The freakin Star is NAMED after him! If your not Mario, you can easily find his Cap elsewhere in the level. Mario does have a special Wall Kick doesn't he? Well, it now is time to put that famous Wall Kick of his to the test. Start off by turning around from where you start and head onto the broken bridge. Wait at the end of it for a few seconds to get warped down to the very bottom of the mountain. Awesome....we are at the very bottom of the mountain. The position that we need to be in. Great...head across the bridges that you are standing on, and go back to solid ground...err snow. Head all the way to the left, and even past Mother Penguin until you see a cannon cover on the ground, with that old tree right next to it. Right near the cannon cover is the easiest way too suicide-fall off the level. However, near the cannon too is a small gondala. Oh boy! Simply jump onto the gondala, and within a few seconds of you doing so it will start moving slowly up the side of the mountain on its chains. There is no need to worry about cliche stuff, the rope won't break or anything. In the middle of your ride you will see a floating island with a Switch Star Button, a tree, and the most important factor for this Star, the Bob-omb Buddy. Jump off of the gondala ride and carefully get onto the island and then talk to the Bob-omb Buddy. She will kindly and promptly open the cannon for you to use to reach our next destination. Now...more of the waiting game (Oh the humanity...) Wait for the stupid gondala to slowly make its way back to your position. When it finally gets to you, jumpback onto it and ride it all the way back to the bottom of the mountain. Now, with your newly opened Cannon, simply jump into it and prepare to fire away at out destination. Look around for a tree that is across a LARGE gap and is pretty even in elevation to where you are looking. Obviously, if you were to aim right at the tree, the laws of physics would say "Gravity pulls Mario downwards". Same here...he would be fired and start falling. You are going to need to shoot pretty high. Shoot up at the mountainside's roof (As I call it) but not too high....then fire away! If you were lucky enough and choose the right position for the cannon you will hopefully grab onto the tree in the distance. However, a shot aimed too high will cause Mario to hit his head on the wall and fall to his death. Too low, you won't even make it close to that tree. DEATH. Not low, but not that high, Mario will overshoot the tree (That's fun to do actually...) Now, slide down off the tree, and you will be greeted with a thin, not to mention long ledge with a few enemies wondering aimlessly on it. Oh what fun this is going to give us. Walk along the path, that simply continues to get narrower and narrower, punching the Flower-like enemies that are currently occupiing the ledge at that same time too. Clear the way, and cross the bend to another portion of the mountain. Here, you will be greeted with a large gap. But I'm sure that by now we know just how to handle things like this. In case you've forgotten (shame if you did), it is the Long Jump technique. Get across the long gap. Pass through the heart there if you lost any health so far. You should be on a slanted hill right now, with another hill right near you. Get on that hill, which will continue to slowly rise and then you will come to a wall. Don't we all just love walls? Stand back, and get a good running start. Before hitting the wall, perform a Double Jump, and then when you hit the wall, Mario will start sliding down it. You can push B again to make him do hi famous Wall Jump during this time, which will propel you higher from the boost from the wall. Now we are on a higher piece of land, here comes the final streach! Now that we are on this higher piece of land, start dashing, and keep the camera behind Mario for the best view as to know when to execute your jumps. Eventually, you will see a large gap. Stop there and look at the wall. Pretty un-even wall isn't it right there? There isn't much choice right now. Head back a little ways, then start running. Perform a Triple Jump into the wall, with your final Jump at the very edge of the platform you are on right now. If you did it successfully, you will start sliding down the wall, so Wall Kick onto the final platform. If you missed, you'll be back at the Spinning Heart to recover any damage taken, so you need to do your Wall Kicks all over again. The final platform is simple. Carefully cross the bridge of ice and on the platform that comes afterword, your shining Power Star is waiting. Star 7-Switch Star of Cool, Cool Mountain Difficulty:***/***** Recommended Character:Wario needed We have had some experience with Switch Stars before, and like I said again and again, its never just running towards that Star in a Dome. Anyways, whoever you are, start off again like before be turning around and following the path to that broken bridge again. Wait on the end of it for a few seconds to get transported to the very bottom of Cool, Cool Mountain. Here, I hope you are prepared, because the actual switching, and the actual Starring are coming up! If you aren't Wario yet, grab the Wario Cap a stupid Goomba is wearing right near where you are on the bridges. Finally, when you are Wario, head over to Mother Penguin and go to her frozen waddling pool. Go into close up Shoulder Camera view, and look down. You can see the glass dome under the ice! We shall worry about this later. For now, head over to the cannon, past it really and head over and hop onto the gondala for a short ride to our good ol pal-The Switch. About halfway through the Gondala Ride you will see that floating island with the lonely tree and the Bob-omb Buddy on it...doing nothing to pass the time away. However, there also happens to be a Switch on this island too (I'm sure by now from previous Stars that you must have noticed it too). So go ahead and walk on the Switch to activate it. You will find out the Star is in that glass dome under Mother Penguin's frozen pool. Lucky us? There isn't any time to wait for the gondala to come back and take us to solid land again however. Our solution is quick, easy, and seemingly suicidal. Long Jump off of the island towards land where Mother Penguin is. You won't make it. However, wind will gut out from under you, and you still have complete control of yourself in the air, so float on over to solid land again. Hurry up and run to Mother Penguin's little pond and stand on it. Make a Ground Pound and the ice will shatter (Was it thin ice or has Wario gained weight?) and you will drop down to the Glass Dome, should break it open, and claim the Star. Star 8-Collect 100 Coins! Difficulty:**/***** Recommended Character:Yoshi Ah yes....the dreaded Collect 100 freaking Coins challenge that perils everyone in every course. Fortunately, Cool, Cool Mountain has plenty of Coins, and then some. In fact there are around 150 Coins or so, that is if you do everything perfectly and don't miss anything. There isn't anything Yoshi can't do on this level, so he's your man. (You need his fire breath to destroy some blocks!!!) First off, anyone who has played this level before should know that there are tons, and I mean TONS of freakin Coins on the Frosty Slide itself alone. Yep. .....that is a ton of coins indeed if you have ever been down there. Start off as usual, jump onto the chimney and grab all five Yellow Coins that lead inside it. Ninety five more to go! (lol). Are you ready to round up a ton of Coins? Good. Head down the slide. A Blue Coin is quickly running down the slide too, so as you are quickly making it down, you should grab it. A few Yellow Coins come before that Blue Coin too. By now we should have at least ten Coins. Head around the next turn and there are five more Coins before that little "Jump" you always make. There are five more Coins above the jump, so jump before the Jump (o_O too many jumps....) to collect those too. Now as you enter the winding right turn follwed by the sharper left turn there are a few more coins placed on the slide. Get them. Now, there are five Coins leading into the wall "Shortcut". Try to get them, but avoid the shortcut. Keep going as the slide goes striaght into those big bad turns. The giant hairpin turn has a few Coins on it, risk it if you want too, but a few Coins won't make much of a difference. Keep going along the track, but stay in the middle. You will go down the gap, with a HUGE string of about 20-30 Coins in it. Easy cash. As you head through the final tunnel stay in the middle again as you go along the thin ice bridge. Another 20-30 or so Coins lie on this bridge as well! Now you have crossed the finish line, but who cares? Exit the cabin, but don't get the Blue Star that appears from the door opening. By now you should have at least 50 to 70 Coins. If you don't have that much I suggest you head to the top and do the slide over again. Head to the right of where you exited and where you will find two Goombas. Kill them both for the Coins they give out. Head along and over the nearby bridge and collect the coin on the island. Head back, and farther to the right and collect the other Red Coin there at the very corner of the mountain. Head all the way back, past Mother Penguin and to the tree that is right next to the cannon. Do a Handstand at the top of the tree to collec another Red Coin. (sorry if I sound like me in the find the Red Coins Star....every Red Coin is another 2 Coins after all!). After this head all the way back again to those two bidges that are connected to the small island. Stay at the end of the second bridge to get warped all the way back to the beginning of the course. Now, instead of ging into the chimmney, head down the path until you start sliding down the mountain. There are a string of five Coins coming up. Around the next corner of this mountain is another five coins. Soon enough you will see the path your sliding on take a 180-Degree turn. To the right of this turn is a ledge, so while sliding Jump up to this ledge, where a Blue Coin Switch awaits its duties. Pound it for a measly two Blue Coins that appear nearby. If you don't have 100 Coins by now.....head down the next ledge and long jump across the broken bridge, and kill the enemies nearby, as well as the coins just lying on the ground. If not STILL by now, head back for the Frosty Slide. You are obviously missing a lot of coins on that, because I've covered the whole mountain. However, there is still the matter of a few Red Coins... so get those too. ~Back in the Castle.....~ Well, that is it for the first four worlds...and currently the ONLY ones you can access. Well...since we have nothing else better to do right now, I do believe it is high time that we saved Mario right about now...don't you? Of course, there are a few Secret Stars I'm gonna tell you how to get on the way their of course...so that's pretty useful. Mario is close...don't lose focus! ----------------------------------------------------------------------------- ~V E.Goomboss's Chamber~ ----------------------------------------------------------------------------- Like I just stated above, we have done almost everything we can in the Castle so far. The exception is a few Castle Secret Stars that we can obtain, and a look at the future. Buckle up, because it is finally time that we rescued glorious Mario. ~Princess's Secret Slide~ This Star is pretty easy to obtain. Go forward in the lobby to the second floor of the lobby, and head to the rightr and enter the 1 Star Door. Upon entering this door, head to the right and you will see a picture of Princess Peach looking sideways holding flowers. Jump into that stained glass painting for a secret level. In this secret level, you will find yourself sitting at the top of a rather large slide. Damn that sounds cool doesn't it? Remind you of something? *coughcoolcoolmountaincough* so I think we have had enough practice on these stunts. Head down the first ramp, and you should notice the timer in the top right corner of the screen. Don't worry about that until later.....go around the first left sharp turn, about 270-Degrees or so until the wall dissappears and there...aren't any walls. You will slide down a rather large hill, followed by a 180-Degree right turn, where you will pass through a lot of coin strings and a series of mini-hills. Then, you will pass through a quick left turn, then a right turn, then another left turn, and then it is a quick straight slide to the finish line. After crossing the finish line, jump up onto the platform and break the ! Box to open the Star, claim it. ~Looking at the Character Doors~ After clearing the Secret Slide you will appear back in the Castle Lobby again, so make it back to the second floor and enter the 1 Star door again. This time, we are going to look at those Character Doors. There are four doors. One of them has a red M over it, one has a green L over it, another has a yellow W over it, and the fourth door has...nothing over it. Walk over to the three doors with letters on them. You will get the message that someone is calling for help on the other side of the door. The fourth door you will find out has only silence on the other side....did someone die? Heh, that would be funny...but no. Obviously, Mario, Luigi, and Wario are stuck trapped behind those doors with their corrosponding letters. We need to find their keys keys so that we can unlock them to play as them! Head into the middle door now... ~Sunshine Isles~ You should be inside the middle door now. You will see that your in some sort of playroom....lol. Talk to the Toad inside and he will explain his situation. This room is actually the Princess' Playroom. She has had these games ever since she was a little kid (....my the years pass...) and that he has lost all of the keys that open the drawers to access those games. He will ask you to find them....but we will worry about finding those stupid keys later. Anyways, it is time to actually go to Sunshine Isles. Isle Delfino, anyone? Inside of the Princess's Game Room, to the left of the Toad is a painting of what seems like a resort island....hmmm.....well, anyways jump into it for a Mini-World. There is only one Power Star to be found in this region though...but no matter. You will start off on a small island, with the Star Sphere right near you. Let's get those Silver Stars! Start off by heading to the left onto the nearby small island. Then, head straight until you are upon a tiny sand bar. It is upon this sand bar you will find your first Silver Star. Now, from your location on the sand bar another island, that is short though, should be pretty close to you. It also has a palm tree on it. Walk in the water over to that palm tree island. Once you are on that island, climb up the palm tree until you are at the very top. It is here, you shall find your second Silver Star. Our next Silver Star from your location is currently NEVER in an exact location. Klepto the Vulture is flying around with the Silver Star clawed firmly. It is best advisible to just stay in one place and wait for him to fly over to where you are. When he comes near jump up and him Klepto. He will get like all freaked out and drop the Silver Star, which will start to bounce around Sunshine Isles. Grab it before....it gets annoying to catch, and that will be Silver Star number three. Now, the last two Silver Stars are pretty close nearby, fortunately. Head to the center and tall island, and jump up the the very top of it. It is here, bouncing hapily up and down, where your fourth Silver Star lies. Now, jump off of the island into the water, and start circling around the center islands base until you find a tiny alcove in the bottom of it. This is where your fifth and final Star lies. Now, the Power Star appears in the Star Sphere near where we began. From this point, head....just back a few feet and you should be there. Claim the Star. ~Red Coins in Goomboss's Area~ This secret Star lies only in.....Goomboss's Area. Wow...what a surprise THAT was to find out eh? Start off in the lobby, and head to the second floor of it and enter the One Star Door on the far right side. Once inside, head straight through the middle door into the Princess's Play room. Head to the right of the bouncing Toad, and through the 8 Star Door. In this next tiny room we gonna see some tables and chairs, not to mention a nearby Mario painting. WHAT? Um....yeah. I think you know the drill with paintings. Jump inside it, genius. Awesome....we now, once again, have the glorious not to mention, daunting task of searching frantically for another set of eight Red Coins. Many of them are hidden well, and you are gonna need to use every character for the job. Wario to break some bricks, Mario to float up high, Luigi to mad dash while invisible, and Yoshi for.....nothing really. Just useful when traversing the many gaps inside Goomboss's Area. Start off as usual by sliding down to log and moving around to the left. Kill that Goomba if he is in your way. After you pass the above part, keep heading straight until you find the giant log stump platforms moving up and down. They subcede into the water, then come back up onto dry land. Jump onto the first moving platform as it is going up. Then, jump onto the second platform as it is receding down, now quickly jump onto the third platform. If you can't, keep yourself in the air to avoid falling onto the stump which is in the poisonous water. After getting past the third log, jump onto solid land for our next task, and Red Coin! All right. We are away from the daunting water of doom. What now? Look to your left and you should see a small platform going back and forth to where near you are standing now, and into the empty abiss. When that small platform comes back to you, jump onto it and wait until it takes you over the abiss. Now, another platform is coming your way too. When it is right next to your platform jump onto it carefully, and ride it over to a small tree stump with a lone Goomba and a black brick. The Goomba standing around there will be wearing a Wario Cap, if you aren't Wario right now. Grab the Cap and destroy the black brick for our first Red Coin. Seeming daunty task now right? Carefully head back over the platforms, making sure not to fall off into El Doomo. When you get back to solid land, head straight until you see a sleeping Pirhana Plant to your right, and a wire mesh net right behind it. Grab onto the wire net and hand over hand, move all the way over to the other side.....however, along the way in the middle of the net you will find your second Red Coin. Collect it, and go back to where we came. (The spot before you jumped for the wire net.) That's two Red Coins already! Now, head straight along the path, killing the Pirhana Plant along the way if you feel like it if you need health. Climb up the very tall pole. There will be a Lakitu circling around you now.......... but you can simply ignore him because he can't do anything while you are climbing the tall pole. Climb quickly (By holding Y and climbing the pole) until you reach the very top. Pretty damn great view isn't it? On this circular log is a small branch extending out (Not the wooden bridge you may see!). At the tip of this branch lies your third Red Coin. After you retrieve this Red Coin, go back to the pole and slide all the way back down the pole back to the log where the Pirhana Plant used to be. More Red Coins coming up! Now that we are on this log, jump back to the checkered-colored pathways and head towards the left, and the pathway will quickly become narrow. Destroy any annoying boxes that may get in your way, and keep following the path until there are two directions to go-Left or Right. Choose to go left and continue following the path, still getting rid of useless boxes that may block your path. Follow the path some more and it will appear as to come to a dead end. However, the seemingly "wall" that signifies the dead end is actually a big tree stump moving up and down. When it stops at the bottom for a second or two, jump onto it and ride it to the top. At the apex of the stump's travels, you will find the fourth Red Coin in mid air. You can jump to get it, but a Backflip is the best way to ensure you grab it. That's four down! After retrieving your fourth Red Coin, head back onto the tree stump and wait for it to reach ground level again, then hop off of it. Now, it is a bit of a long path to out fifth Red Coin. Follow the pathway, to the right instead of left when you get to the fork again. Keep following the winding pathway, with moving platforms to add to the annoyence until you come across a wide section of platform. Head to the left, where you will see a sleeping Pirhana Plant. Kill it if you feel like it, then head behind it and you will see te Blue Star Marker, and that's where the Star will appear after the eight Red Coins are found. Head behind it to find five logs that are moving up and down, and go way out over the pit of emptiness. Carefully navigate over all five logs and you will be on the last platform, with another sleeping Pirhana Plant (...is this their home or something?). Kill it to easily clear the path for the prize that is behind it-your fifth Red Coin. Be careful! That's another Red Coin down! The remaining three are all in the same area, but require Mario and Luigi to get. Oh boy....Anyways, after collecting your fifth Red Coin, head across the logs again (You should notice they are actually in-sinc with eachother to create the path back easier). Once you are on the other side, take a left until you reach a pretty big gap over the poisonous water. Long Jump over it, until you are on a realitvely large platform, with a small, tilting diamond shaped platform in the middle of it. Jump onto the small diamond-shaped and tilting platform. You can see the sixth Red Coin lying just within a Jump's reach hovering above the diamond platform. Nearby is a Goomba wearing a Mario Cap if you aren't already him yet. You need Mario for the following Red Coin. The stupid Goomba should be within a few feet or so of your current location on the platform. If there is no Mario Cap lying nearby, either you are too blind to realize your Mario, or you need to look at the Touch Screen Map. Easily locate the Mario Cap, and rush over to it and grab it. If you are sure there is NO Mario Cap within the level, go ahead and beat Goomboss (path is a few sections below), that way you can be sure a Mario Cap will appear somewhere within Goomboss's Area. Anyways, from where you SHOULD be near the diamond shaped platform, look around and nearby you should see some more diamond-shaped tilting platforms all lined up, and they connect to a log far away in the distance. Hmmm..... so...hop aboard the tilting platform (Heh...the tilt is pointless if you are worried about falling off into the abiss, you can't fall off these platforms unless you walk off stupidly). Then jump to the next platform, and then to the final one, and then hop to the small log. All there is here is a lonely signpost and a ? Red Block. Hit the block and recive the Power Flower that pops out of it. Now, quickly push B to keep floating upwards. Aim for the very top of the gigantic tree stump that isn't moving. Once you reach the very tip top of the tree stump, you can't posssibly miss the Red Coin lying in the middle. Now we are only one Red Coin away from another Star! Jump off of the giant tree towards land, and make sure to Ground Pound before slamming onto the ground to not lose four Bars of Health (It is a HUGE fall...). Anyways, turn right near that lonely diamond shaped platform and kill the nearby Goomba for a Luigi Cap, which we need to earn the last Red Coin. If that Goomba isn't there, look at the Touch Screen Map until you find the Luigi Hat. It's always there even if you haven't unlocked him. Head back across those three diamond shaped tilting platforms. Well what do you know? You happen to be right back on the small log containing the Red ? Block we hit eariler. Get ready for a quick race! Hit the ? Red Block and get the Power Flower that falls from it to recieve the power of being invisible. You don't have very much time, only 15 or so seconds. You need to hurry! Head quickly across those three tilting diamond shaped platforms again. After you do that, head to the left and keep going until you are at the base of the giant tree stump. Stand in the middle of it, then do a high Backflip. You will see a wire gate on this small ledge you are currently standing on. Because of the fact you are invisible, you can, with ease, go right through the gate and collect the last and final and eigth Red Coin that simply lies there. If you are trapped inside the gate right now (lol...that's funny) then grab the Power Flower in the red ? block to get out. Now, it is a matter of actually getting the Power Star that appeared. It is actually close by. We even SAW that Blue Star Marker before right? After jumping off of the not high up ledge, make your way to the left and cross the gap with a Long Jumpo when it appears. Cross along the narrow and winding platforms until you reach those moving up and down tree stumps again. Your Power Star is waiting there! ~Wall Kick Switch Star in Goomboss's Area~ This secret Star lies only in.....Goomboss's Area. Wow...what a surprise THAT was to find out eh? Start off in the lobby, and head to the second floor of it and enter the One Star Door on the far right side. Once inside, head straight through the middle door into the Princess's Play room. Head to the right of the bouncing Toad, and through the 8 Star Door. In this next tiny room we gonna see some tables and chairs, not to mention a nearby Mario painting. WHAT? Um....yeah. I think you know the drill with paintings. Jump inside it, genius. You have to use Mario for this Star, obviously as the title states, only he can do the stupendous Wall Kick. So it is best that you enter Goomboss's Area as Mario to make this Star short and easy to get. Anyways.....start out as usual at the top of the log, so slide down it to the first platform. Instead of taking the path to the left as usual, go straight across the short gap and follow the mild path to the right. Keep going and going. By the time you meet back up with the main path you should see a very narrow path that is a hill going upwards. That hill leads to our destination, so....wonder what happens now? Walk up the freakin path you moron. By the time you reach the top, the platform will flatten and get a little wider. There will be a Pirhana Plant sleeping soundly up here. Kill it. No risk of falling off this high platform thanks to no more Pirhana Plants. Cross the diamond shaped platforms very carefully to reach another platform, quite high up above land.... actually, technically it is floating because of the pit right past the edge of the platform...Anyways, head to the right when you are on this platoform making sure to not stupidly fall off (It is wide so that isn't a problem.... or are you stupid?) until you reach a little bit of pathway sticking out. It is here, where the Star Switch of Goomboss's Area is located. Ready for a little fun? As Mario (I hope to god your Mario at this point), activate the switch. You will see the Star appear in what seems to be a cage....but that isn't Luigi's problem. After hitting the switch, run all the way to the end of the platform, making sure you don't bump into those Goombas to stall up time (How bad.....). Then, the bottom of the "cage" should be infront of you. Jump onto the wall infront of you, and do a wall kick to the other side of the cage. Keep doing this quickly, tilting in the direction you wanna go after each Wall Kick until you finally reach the very top of the cage. Quickly now, jump into the Star Sphere to break it, and claim yet another Power Star. ~Goomboss Battle~ Alright! I think it is about high time to find the Key for Mario's Room and unlock him. If you are in the lobby for any reason, head up as usual to the 2nd Floor of the lobby, and enter the 1 Star door again. Head through the middle door in the room with the Character Doors, and enter the Princess's Playroom. To the right of the Toad in this room is a door with an "8" on it. I'm sure that by now at this point in the game we have at least eight Stars so use the Power of teh Stars to open that door to enter a pretty small room. There is nothing of intrest except a Mario painting....so, jump inside it. Now we are inside Goomboss's Area. Our objective is to navigate this large complexion of platforms to find the secret hole, which warps us to where Goomboss is waiting. Let's roll! Begin the area by sliding down the log that rests infront of you at start. Kill the Goomba (or swallow him) if he gets in your way, and then continue onto the left to the next area, where another Goomba might get in your way. If he, and his contant running around in stupidity world annoys you just eat him and poo him out as an egg. We'll be needing some. Now, infront of you are three giant logs that are moving up and down. Jump onto the first one as it is moving up, then jump onto the second log as it is moving up from the poisionous water. Just a good mention to let you know, the water is poison. Every few seconds that you are in it you will lose one Bar of Health. Anyways, continue onto the third platform as it rises from the poisonous water (or jump quickly to the other side, it itsn't far away) onto solid land. Now, follow the platform forward then jump up to another platform where a Pirhana Plant is sleeping. I hope you made an egg earlier....if you did chuck it at the Pirhana Plant to kill him if its sleeping. If you don't have an egg, jump over him as he wakes up and onto the next platform. On this platform, you will find a rather tall pole, and a stupid Lakitu flying around and around. Climb the pole quickly to save time....then once you reach the top I must inform you that we are pretty damn close to Goomboss. Head across the very large bridge that lies infront of you, with three Goombas wondering on it. A thin bridge. Swallow the Goombas, and be sure to make one of them an egg. After passing this bridge you will see three platforms. The first one has a Pirhana Plant on it, so kill him with your egg. The second has a spinning heart on it, so use that to recover any damage you have recieved on your way up here. The last has a hole in it. Jump into it to be warped to Goomboss. Goomboss is a bit....wacked. His eyes just explain it. You see, Goomboss is quite pissed at the fact Mario continues to just stomp all over Goombas, and his interference has annoyed him to no end. So, he decided to lock up Mario in a room and take the key. Well that wasn't very nice was it? And so, we begin the battle! Goomboss will throw out three Goombas behind him, and will start slowly marching his way around the giant tree stump your on. The middle is all poisonous water, so be careful. Dash around the inside of the tree stump to catch up to Goomboss quickly. Be prepared to stop, because as you approach behind Goomboss, he, and his small army of Goombas, will stop. His Goombas will now attack you. Swallow one and transform it into an egg. Throw the egg. It will kill the other two Goombas, and hit the back (Er..really his ass) of Goomboss. Goomboss will turn around and look at you angrily, and then grow larger in rage. Now we've pissed off Goomboss once. He will throw out six Goombas behind him now, two rows of three. They will march FASTER around the tree stump. You better get your ass moving, or Goomboss will plow right into you. When you finally get to the back of Goomboss again, he will stop as usual and his army of six Goombas will attack you. Like before, swallow one and make it into an egg, then throw it. It will kill the other five Goombas, and hit Goomboss right in the rear again. Now, Goomboss will turn around to look at you again, and now, he will grow even bigger, and redder in terrific rage. He will spit out nine Goombas, three rows of three. He is now literally stomping his way around the tree stump. Dashing isn't nearly enough. You will barely be faster than Goomboss when running, so that may take a while. Instead, get near to front of him, then jump into the poisonous pool, then jump out when he and his Goombas have passed you. Sure, you take some damage but it speeds up the battle. Catch up to his army of Goombas and simply repeat the process. Swallow a Goomba and make it into an egg, then throw it to kill the other eight Goombas and hit Goomboss the final time. Goomboss will admit defeat in other ways a Goomba can be destroyed, and then he will grow bigger until he 'splodes into hundreds of Goombas that fall off the field. Then, the Mario Key is left behind. Grab it to clear the level. Now, go to the Mario door and open it to greet our old superhero! However, you can also clear the Goomboss battle as Wario, Luigi, and even Mario. If you enter the battle as the famous Mario, Goomboss will be upset and surprised. He'll say "I thought I had you locked up in a room! I will now stomp all over YOU!" The way to beat him with the 'Stached Three is to go around the stump as usual, and when caught up to Goomboss, punch a Goomba into the back of him. Do that three times to win. Also, you get a different ending for winning as Mario. ----------------------------------------------------------------------------- ~V F.Bowser in the Dark World~ ----------------------------------------------------------------------------- After collecting Twelve Stars, and thusly freeling Mario from Goomboss, you will have access to the large Star Door at the top, left hand corner inside the Lobby of Peach's Castle. With Mario, head over to the door to unlock the seel Bowser put on it. Now, any character can access that door now. Enter as anybody (Even as Yoshi...however he will be grabbing a Cap later if you enter as him) and continue down the long hallway. You will see a picture of Peach in the distance. So close! As you get closer the painting turns from a picture of Peach, to a picture of Bowser. When you are a few feet away from the painting, a trapdoor will open underneath you (What a cliche surprise) and you will fall into Bowser in the Dark World (Its not really dark) for the first time. Now we are inside the Dark World. You'll be greeted by a message from Bowser saying "Bwahhhahahahaha! You fell right into my trap! I warn you my friend!" or something to that extent. Obviously, as any idiot can see, the object of the Dark World is to make it all the way to Bowser and fight him. Start off by running across the wide platform you start off on. You will go a few platforms down, then go across a very thin wooden bridge. After that, and up the next hill you will come to a Fire Breathing Statue. Wait until after it shoots its flames, then run past it. After the fire shooter, you will see two large diamond shaped floating platforms moving in a counterclockwise direction. Jump on one of them, and ride it over to the other side of the platform then jump off. On solid ground again, start running up the hill. You will come to a sudden U-Turn though. In that U-Turn happens to be another Fire Breathing Statue. How fun. Wait for it to stop shooting, then make the U-Turn. Then, aftr the U-Turn, run up the following hill. It will come to an end, and a few feet infront of you is a bunch of platforms moving in a circular motion. Jump on one of them and ride it higher to the top. When you reach a large, circular platform, jump off the ride. Now that we are on the circular platform, kill the Goombas if you feel like it (or are running out of health). Anyways, you will see a wooden bridge to the north. Head on it, and then the platform will quickly take a sudden left turn (a guardrail here protects the stupidity of still running forward). Now, on this thin green pathway, there are no guardrails. There is no need to run like its the Olympics. Take your time. Pass the crystals in the ground as they do nothing. You will see a few Amps circling some crystals. Avoid getting shocked by them. Continue along the pathway until you reach the end of it. Then, you will see a platform floating in midair, with an orange platform going out and receding into it over and over again. While the platform is out, jump onto it and quickly jump onto the middle platform. Now, on the other side of it is the same orange platform moving in and out. Jump onto it then quickly get off when the next platform is visible. Now, infront of you is another set of two moving platforms moving in a counterclockwise direction. Jump on one when it passes you, then face to the right. You will see another pair of moving platforms, perfectly insync with the platform you are on. When one of them passes you, that is your time to jump onto it. Now, just sit tight until it passes the solid platform. When the moving platform passes it, jump onto it. Now we are bck on solid land. This next part of the Dark World is a bit tricky...so kill the nearby Goomba that may hinder us. Turn to your letf to view the large tilting platforms. Remember that tilting bridge in Bob-omb Battlefield? This one (and the following one) is just like that...just much bigger and more...tiltier. (lol) Jump onto the first tilting platform and keep running. Your weight will shift the platform up, so you will start running slow for a second as it begin evening out again. As the next platform is in view, get near it and jump. It is quite an easy jump if the first tilting platform is tilted up while you jump. At the end of this platform is the final platform. Jump onto it, then fall down a short way to another platform with some Goombas on it. Kill them so they won't bother us. Climb up the few platforms to the right and you will find a ! Red Switch. Activate it to make the large ramp infront of you form into stairs. Climb up the stairs before time runs out. Then, a pipe will be infront of you. Jump in to fight Bowser. You'll fall onto a large, blue, octogon-ial platform, then the camera will shift towards Bowser. He'll say he trapped you friends behind the castle walls, took the Power Stars, all that lovely garbage. I think it is time we kicked his freakin ass. Bowser will slowly stomp towards you during the whole match. He will stop around every 10 or so seconds to breath fire at a low range. Most of the flames leave Coins behind, pick them up for health. Now, to the real fighting. You see the 8 Big Black Bombs lined up around the corners of the stage? Your object is to throw Bowser into one of them to win. To do so, you need to run around Bowser, and grab his tail. If you are Yoshi, wait until Bowser breathes fire breath, and a random Cap will be left behind so you can kill Bowser. Anyways, once you have grabbed onto his tail, you need to triwl him around. Rotate the D-Pad in which ever direction you want. Or, you can use the Touch Screen to swing him around too. The faster you spin the faster you spin in-game. Press A again to throw Bowser when you have lined up his flight with a Bomb. If you miss, he will be thrown over the edge into the bottomless pit...which Bowser just flies up from somehow (WTF?). Keep battling until you have thrown Bowser into a Bomb once. He will concede defeat, but get no Stars from him (bastard). He will evaporate into the sky, and leave a Key behind. Grab the Key to clear the level, and head back to the Castle. ----------------------------------------------------------------------------- ~V G.Course 5:Big Boo's Haunt~ ----------------------------------------------------------------------------- Ah yes....Big Boo's Haunt. What a creepy course with scary memories many years ago. this course prevented me from earning 120 Stars in SM64 (Had 118, I was too scared to budge in there for the EASY 100 Coin Star). So....I hope you won't experience what I had. I am not scared anymore....well at night time (in real life) it gets creepy. The music is cool though. There is a very intresting way of entering this course. In the Lobby, head through the wooden doors on both sides of the first floor. Instead of going down the staris past the door, head down the long hallway where a Boo will be waiting, then run off in fear of seeing you. It is a tiny Boo you should see, the normal sized ones. After getting 15 or so Stars, (and hitting the ? Switch I think), a Big Boo will be there, and then run off in fear. At the end of the long hallway is a door entering to the Courtyard. In here, many, many Boos float along the ground. Big Boo is waiting in a corner. Kill him with a Ground Pound to kill him. He will leave a birdcage type thing, with a small house inside. Get near the cage to be transported inside, where Big Boo's Haunt lies. However, Yoshi, sadly, cannot enter this level. I dunno why the game desginers didn't allow him. Ground Pound from him only phase the Boo's. And you can't eat ghosts.... ~Red Coins in the Courtyard~ Before we begin our official business entering Big Boo's Haunt, there is an easy Castle Secret Star we can get before entering. All around the Courtyard is a TON of Boo's. I mean a lot (And the Big Boo in the corner of course). Most of the Boo's have Yellow Coins inside them, which can only be gotten after Punching/Ground Pounding them to death, which they willl then drop. However, eight Boo's contain Red Coins instead of Yellow Coins inside them. This, fortunately, is such an easy Red Coin mission I don't think I need to explain to you how to do it. Boo's will float towards you while your back is turned away from them, however, you still may run into a bit of trouble with finding all of them. If you face a Boo, it will become transparent in fright. Oh boy. If you get hurt by a Boo in its normal state, that's 2 Health Bars ticked off. However, there's infinite life here. Simply, jump into the water around the Eternal Star statue, float at the surface, and wait for your health to be replenished back to full. Pretty darned simple isn't it? Anyways, right past the door when you enter the Courtyard a Boo will begin coming towards you right then. He contains Red Coin #1. There are a few Boo's in the water, none have Red Coins however. To the right end of the Courtyard are around 5-7 Boo's just wondering around with no intention. Three of them have Red Coins inside of them, so I think you know the drill. A hop, spin, Pound. Then, head behind the Star Statue for another Boo with another Red Coin. Now we have three left to find. Head to the left side of the Courtyard for where the Big Boo is located, and there are another bunch of Boo's. The final three Red Coins are inside some of them. After collecting all 8 Red Coins, head over and grab the Power Star that appears behind the Star Statue (Woulda made sense ABOVE the statue....). Just as a note, it has been rumored that this Star is IMPOSSIBLE after a period of time. The Red Coins in the Boo's are said to dissappear making the Star ungettable. However, I have proven this rumor false. Go ahead and get this Star whenever you feel like in the game-even if Star 150 if you want to! Star 1-Go on a Ghost Hunt Difficulty:**/***** Recommended Character:Mario, Luigi, Wario All right! We have finally entered Big Boo's Haunt for the first time. Are you ready? Good. Just don't ask hwo we got transported into the birdcage on the ground, or why the time of day is nighttime all of a sudden (Creepy....) Um, anyways, as the title of this Star suggests, you are going to go on a hunt for ghosts and kill them like you have never killed a ghost before (Even though in the previous Star we kiled ghosts....so enjoy that oxymoron..... ugh). Aside from that stupidity, you will start off infront of Big Boo's Mansion at nighttime like I said. The object is to kill the five Boo's that are roaming around somewhere inside that Mansion. Instead of going into the main doors right now, we are going to save some time. Head around the Mansion to the very back of it. There will be a door in the back. Head inside it. There will be two Boo's floating around (At least they were. Now they will start floating towards you!), and if you have unlocked Luigi already, one of them will be wearing a Luigi Cap (WTF? IT'S A GHOST!). Kill the nearest Boo to you. You will get the message "Ghosts....don't...DIE! Can you make it out of here alive?". Creepy right? Kill the next Boo in this room to get that same message again (Kill the Boo? Ironic are my words?). Head back outside of the Mansion. Anyways, you have already killed 2 of the 5 Boo's inside Big Boo's Haunt. Now we need to find the other three. Head around the Mansion like we did before, heading for the front. Head inside the front doors and you will be inside Big Boo's Mansion. You will see there are many doors on the first floor and the second floor. The second floor is in-accessable right now because the stairs are retracted into the ground now. We don't need the stairs though...yet. Head into the door at the top left corner of the first floor (On the northern wall, not the leftern wall). Inside of this room you will find a Mr. I staring at you, and another Boo. Kill the Boo there and recieve that dumb message again. Now, head of the room you are in now, and move over one door to the right. In here you will be in a pretty large room. There is a seemingly bottomless pit in this, and the following room. However, falling down takes you to the basement of Big Boo's Mansion. Just follow the path around, through a few doors, and then take the elevator back up and get back here if neccassary. Anyways, you just entered the door to this room. Stay along the path railing until you come to a collapsing bridge yet again. Quickly run across this bridge before falling. On the other side is your 4th Boo. Kill him, and let's find the last one. After killing that Boo, another door should be right in front of you. Head into it, and you will be in a smaller room with few (Ok, NO) railings at all and narrow pathways. Head along the pathway, hugging the wall until you get to a little piece of walkway that is jutted out with a Red Coin on it. A Boo will come towards you when your back is turned from him, so do that. Then do a Double Jump to get height, then Ground Pound to kill the 5th and final Boo. Then, a message will come up saying the Master of Terror and Mischief has arrived. The Big Boo! Heeheeeheeeheee....So....let's get ready to fight the boss! Head into the door right past the final Boo that leads right back to the Lobby of the Mansion. You may not see him at first, but Big Boo is in the room with you. Run around him and Punch him (or Ground Pound, either one works fune) to make him get pushed around, and get a little smaller. After three hits Big Boo will dissappear. If you leave the fight at any time and leave the Mansion, Big Boo will be back at full health again. Anyways, he will put the Star on the Second Floor (figures) after his defeat. However, the Stairs will come out of the ground too so you can easily reach the Star at the top of the stairs. Star 2-Ride Big Boo's Merry-Go-Round Difficulty:**/***** Recommended Character:Mario, Luigi, Wario ...the price? Your doom! Just kidding.....kind of like the previous Star, you will need to find (bum bum BUM) Big Boo's Merry Go Round, kill the five Boo's on it, then kill Big Boo himself once again. Not a very hard mission...but you'll see! As you start off, don't head inside the Mansion as it is just a waste of time. Head to the left from where you start and you should see the Mansion Shed next to the edge of the world. Enter that shed by its only door. You will find a Mr. I in there, ignore him, and hop on the red-grated elevator and ride it to the basement of the mansion. Head along the narrow path, knee deep in water. You will eventually come to a door. Can you hear it now? Head through the door to find another long hallway infront of you. At the end of this hallway you should start to here creepy and...odd Merry-Go- Round music that they play at carnivals. Erm. Head through the door and in this room, head to the left, and get back on solid ground on your near right. There is a door leading inside the large building thing right next to you, where the source of the music is. Head inside the door to be in the next area for the Star. Now, you will be inside a small room, with a Merry-Go-Round circling around and around, with many large pictures of Boo's on the sides, some spitting out flames. Watch out. Head to the other side of the ride (No rhyme intended) and turn your back away from the painting. A Boo will come out. Kill him as usual with a Ground Pound. Now, another two Boo's will appear. Kill them both before you get hurt by them. Then, another Boo, shortly followed by another Boo. Kill them both. Out of the painting the Boo's have been spawning out of comes Big Boo once again to steal the show. The constant rotation of the Merry-Go-Round and the fire spitting paintings. The Ground Pound method is best for defeating Big Boo. Keep trying to kill him and don't get hurt at all because 3 hits from either Big Boo or the fire is death for you. If you need health, head outside and jump into the deep water. However, you will start the battle with Big Boo at full health again. Keep cool, and Pound your way to another Star. Star 3-Secret of the Haunted Books Difficulty:*/***** Recommended Character:Mario, Luigi, Wario Ah yes, the long forgotted haunted library in Big Boo's Mansion. How fun it seems.....librarian must have freaked then left. Anyways, the haunted library in the Mansion has a few "dishelved" books, and being the nice people that we are, we need to put them back in their proper order. Head into the Mansion as usual. There isn't anything of intrest on the first floor, so head up the stairs to the second floor. Go into the door on the left wall, farthest away from the window at the far end of the hallway. That door over there is useless. Now, you are in the haunted library. Two tall shelves of books line up the long hallway, but make a narrow path. No...nothing cliche. They won't be falling ontop of you when you pass them. However, when you get near some parts of the bookcase, flying books will fly out to the other side. This makes this area another Mad-Dash scene. Quickly run through the hall of books and even if a few hit you, its just 1 Health Bar. Keep going until you reach a dead end. Here at this dead end wall, three books are sticking out of the wall. Oh great. First, hit the highest book. Then, hit the lowest book to punch it into the wall. Then finally, hit the final book in the middle into the bookshelf. You will hear the "You solved the puzzle!" sound effect and then the bookshelf infront of you will slide out of the way revealing another passageway. Follow the short path to a door infront of it. This door will lead you to a tiny balcony above the Music Room, with your Star within easy reach. Star 4-Seek the 8 Red Coins Difficulty:**/***** Recommended Character:Mario, Woohoo! It's THAT time again! *in announcer voice* YOUR favorite game show... COLL3CT TEH COINS THAT R SHINY RED! YAY! Er,....yeah. Another set of 8 Red Coins are stuck in Big Boo's Mansion and it is up to us to retrieve them. It is always up to us to save them. Anyways, no Red Coins are in the Basement of the Mansion (Big Boo's Merry Go Round area is the basement genius) so if you fall down there, head right back up to the top of the Mansion. Anyways, when you start, head into the Mansion. Head inside the first door on the far left right near where you came in. You will see a nice Piano sitting in the corner and a chair. Behind the Piano is your first Red Coin. Get close to that Piano though, and he will start to CHOMP CHOMP CHOMP (Gotta love the sound effects for it though). If he touches you that's 2 Health Bars gone. Gotta Mad-Dash to the Red Coin, swing around the Mad Piano (The name it has gotten for 8 years) and quickly get the hell outta the room. The Mad Piano will start chomping the crap out a few seconds after the chair attacks you. That's enough time. After getting out of THAT room...well actually, don't go back the way you came. There should be another door (Far from the Piano) on the wall, so head into it. There are a few bookshelves, a few chairs, a large picture of a Boo in fright, and some Red Coins. Near another door on the wall (That leads back to the Main Lobby) is a bookshelf. Double Jump up to the top and claim you second Red Coin. Get down, and near the door leading to the Piano is another bookshelf. Double Jump up there to collect your third Red Coin. Not too hard is this? Now that we are in the main Lobby, head straight across to the other side of the wall, and enter the door nearest to the door leading back outside of the Mansion. This room, again, his a Pit leading back to the Mansion Basement so avoid that. There is a Boo in this room. Don't take chances wasting time by killing him as Boo's aren't ever much of a threat. Head along the narrow pathway, hugging the wall until you reach a small jutted out platform, basking near a window under the moonlight. Your fourth Red Coin is here. Head back the way you came now. Now we have four Red Coins. Halfway there....lucky you. There aren't anymore Red Coins on the 1st Floor, so don't bother looking. Head up to the second floor instead now. There are two doors infront of the stairs on the Second Floor. Head inside the door to the left. You will be walking on wire mesh now. The whole floor isn't covered however, only some parts of it. Sad isn't it. Carefully make your way around the mesh, and to the other side where a Red Coin can be found nearly camoflauged into the grating. Collect it. Carefully head back around the wire mesh again and back out to the exit of the room. If you fall down at all, your in a room on th first floor. No big deal really. Out side back on the second floor, head into the other door on the exact same wall as the door you just exited. You will find a Mr. I in this room. Kill him if you wish, and head into the open room near him. There are 6 coffins on the floor (Nothing comes out of them...). Get near the one at the bottom right corner of the room. The coffin will left up. Get the Red Coin before it slams down again. You can see what lies under other coffins too....anyways leave the room. Head to the far right wall, and enter either door their. If you entered the farthest one, longer path. Anyways, your seventh Red Coin is in this bookshelf room, near a piece of tilting floor. The floor is under a Yellow ! Box. Stand on it too long, you'll tilt down all the way into the basement. The seventh Red Coin is here, so grab it. Exit to the farthest door away from this Red Coin. You need to be Mario for this part. The final Red Coin is now in the top- middle area of the lobby. The only way to reach it is using the Power Flower inside the ? Red Box on the platform you should be on right now. Grab it and float up to reach the eigth and final Red Coin. If you aren't Mario, a Cap for him is waiting underwater near the Merry Go Round. You can also Triple Jump into the Coin, however, it is very difficult to pull off. Do so if needed and not wanting to waste time. After uniting all 8 Red Coins, the Power Star will appear on the top floor, in the shine of the moonlight. Run up the stairs to the top floor, run to the left until you reach another shining prize. Star 5-Big Boo's Balcony Difficulty:**/***** Recommended Character:Mario Big Boo ACTUALLY wants to fight us again? After 2 straight thrashings he simply wants MORE!!!??? Wow....what a trooper. Fortunately, this is your last encounter with Big Boo (Unless you count unlocking Luigi's Big Boo, but that MUST be King Boo!). Anyways, enter the Mansion as usual and head up the stairs to the second floor. Head to the door on the far right wall. Oh the joy. Run straight past the bookcase (Make sure not to get hurt by giant books that may pop out) and get onto a small platform with a ? Red Block on it. Hit the block and take the Power Flower that lies inside. Float up high until you can see a ledge with a door on it. Get onto the ledge, and inside the door. If you are a character other than Mario, jump onto the Red ? Block and do a Backflip. You will be able to go high enough and far back enough to land on the ledge there. Go through the door. On the wall you will see a painting of Luigi. We will worry about that picture in a later section. For now, keep going forward until you see double-doors on a small platform in the attic area of the Mansion. Go through the doors. You will be, literally, on Big Boo's Balcony. Great view from up here if it weren't for the fact Big Boo is trying to ruin the fun. He is exactly the same as all the other times we have fought him. Simply Ground Pound him or Punch him while he is visible. Keep doing this, smaller and smaller he gets after each hit (3 times) until he dies. (Note:Big Boo will be at full health again if you fall off the balcony and re-enter the Mansion.) The Power Star will appear at the very top of the Mansion. This is where being Mario comes in handy. Its quite a long way around, if it weren't for the convienent Power Flower in a ? Red Block on the balcony. Double Jump to hit the block. Get the Power Flower and float up to the top of the Mansion and claim your prize. If you aren't Mario, then things are trickier. You need to Long Jump to one side of the Mansion (The left or right) and land on the small flat section near the roof. Now, run or Jump up to the very top of the roof. The very top is pretty flat, and not tilted like one would expect. Now, run over to the middle of the roof until you are pretty much even for the area the Power Star is floating on. SLide down the side of the roof and get the Star. Star 6-Eye to Eye in the Secret Room Difficulty:**/***** Recommended Character:Luigi needed Gotta love Luigi's Invisible Power! In fact, it is neccessary to complete this Star! If you aren't Luigi, head to the back of the Mansion, and through the back door there. A Boo will be wearing a Luigi Cap (I still question HOW? ??) so kill the Boo and put on the Cap if you need to. Anyways, head into the Mansion like we have for almost every Star. Head up the stairs to the second floor, and enter the door on the right side, like we did in our previous Star. Run past the bookcase again, avoid the giant chomping books that MAY appear. When you are on the small platform with the ? Red Block, hit it and collect the Power Flower to be invisble. Turn and face the wall, now do a backflip. Maunver Luigi's "Copter" move so you land on the small alcove above. Enter the door there. You shall now be in the attic of the Mansion, like we were before. Now that you are in the attic, head straight away from the Luigi painting, past the double doors leading to the balcony, and make a left turn. You will see a Boo picture who is cowering in fear from being looked at I suppose. As Luigi, and being Invisible, you can easily walk right through this painting. On the other side is a small room with a single Boo in there. Also, there is a giant Mr. I. Run around him in circles until he spins and dies, where he releases the Star. Star 7-Switch Star in the Basment Difficulty:****/***** Recommended Character:Wario needed, then Luigi needed Like Mad-Dashes? Damn good. You shall be doing one in this mission. It is quite a hectic Switch Star. The timer for the Star is plenty, it is just a matter of DOING SO before you run out of invisibility power. Ahem. We will need to start out as Wario. Head into the Mansion and take the door on the right closest to the entrance doors. Remember this room? It leads down to Big Boo's Merry Go Round if you fell down. Heh. Fall down. Now we are in the basement of the Mansion (Obviously from the Star title, the Switch MUST be here...). If you aren't Wario, there will be a Wario Cap somewhere underwater near where you are now. Head into the Big Boo's Merry Go Round, but head to the other side simply and out that other door. As Wario, go to the left and you should see a black brick just sitting there. Use Wario's power muscles to break it. It will reveal the Star Switch. Activate it and you will see the Star appear behind a mesh wall. The timer is about 8 seconds. Wario can't reach the Star. We are gonna need some help for this one. Head towards the mesh wall, and a door is near it. Follow the one way path from the door until you reach an elevator, taking you back to the haunted shed. Head out to the Mansion. Instead of going inside, head to the back of the Mansion, and inside the back door there. A Boo will be wearing a Luigi Cap. Kill him and grab the Cap. Head back outside now and goto the front of the Mansion. Once inside, head to the second floor, and the door on the right side of the wall. Get the ? Red Block Power Flower. Here comes the Mad Dash! Head to the left of the room. Under a ! Yellow Block is fake floor. It tilts. Stay on the left side and wait for you to fall over from the floor. You will fall to the first floor and miss land, cause you will fall into the pit and land in the basement waters. Head to land, and to the left. Jump past the Star Sphere and through the gate while invisible and quickly activate the Star Switch. There is PLENTY of time to reach the Star. However, it is a matter of "Will the invisiblity wear off?". Quickly head for the gate and jump through it and break the glass dome to claim another Power Star. I don't think there is any other path to take for this Star. Star 8-Collect 100 Coins! Difficulty:**/***** Recommended Character:Mario, Luigi, Wario This place is chuck FULL of freakin Coins! There are eleven Boo's, each one contains a Blue Coin. Not to mention, many Mr. I's, Blue Coin Switch, and normal enemies, this Star is rather simple. Just irritating if you fall down to the basement all that often. As you start, there should be a spider or 2 nearby. Kill him for three Coins. To the left of where you started, there should be a small box hoppning up and down a few inches off the ground. Grab the box, and it will spring into the air three times, going higher and higher each time. After the thrid time, when it hits the ground it will break open. Out will pop out five Yellow Coins. Meh....that's chip change but it'll do for now. Now that there aren't anymore Coins infront of the Mansion, head over to the left and look at the haunted shed. Wait...don't look-go inside! We have been here many times before. I'm sure we have seen the Mr. I staring at you plenty of times. Run around him three times. Make sure his eyeball (Wait... he IS an eyeball) is actually staring at you as you run around. After you succesfully run around him a few times, he will spin in defeat, and hand over a Blue Coin. We will get to Big Boo's Merry Go ROund later (Where it is convienent) so for now, head out of the shed. We aren't going to go inside the Mansion just yet. Head to the back of the Mansion like we have done a few times before. You will see two Spiders crawling around on the ground. Kill both, for three Yellow Coins from each one, for a total of 6. Then, there are a few more Coins stored inside the nearby ! Yellow Block, so break it for some more. Now, head inside the back door of the Mansion nearby. You are in a small room and there are two Boo's floating around inside, most likely floating towards YOU now. Run around them and Punch them from behind, or if you want to, Ground Pound both of them. They will each give up a Blue Coin. By now, we should have at least 25 Coins. Now there aren't anymore Coins around the perimeter of the Mansion. No real choice but to go inside. Inside the main room of the Mansion, head towards the room at the far wall, leftern door. Inside of this room is another Boo. To make it less annoying, use a Ground Pound on him quickly to kill it and claim his Blue Coin because another Mr. I is in this room too. You know the drill. Run around him like a little pansy, making sure his pupil is watching your every move until he spins around and around and dies, where he gives you another Blue Coin. Leave this room now and head back to the main lobby. Go into the room on the rightern side of the back wall this time around, pretty close to your current location. Walk around the short pathway until you reach the collapsing bridge again. Quickly (But of course to make things less annoying, carefully) run across the bridge to the other side. The camera controls are HORRID in this room. It is pretty hard to coordnate yourself to kill the Boo that rests on the other side of the bridge. Killing him with a Ground Pound is your best option. Now that you should have at least 40 Coins, head through the door to the next room. In this next, but familar room, there are thin pathways along the wall, with no railings at all. Slowly cross the dreaded pathway, hugging the wall the whole time until you reach a jutted out piece of platform. There is a Red Coin here, so grab it for 2 more Coins. Also, a Boo should be floating towards you as well. Kill the Boo when he is entirely over the platform you are on. You don't want the precious Blue Coin to fall down into the basement where it is impossible to retrieve. That's around 45-50 Coins so far. Not bad at all. Much more left. Keep hugging the wall until you reach a door leading to the main lobby. Head straight across the room to the door on the other side. Enter it and you will be in the dreaded Mad Piano Room. Ohes noes!!! Quickly swing around the Mad Piano and grab the Red Coin resting behind it. Exit from the door on the wall, not the one however leading to the main lobby. In this next room is another 2 bookshelves and a table, Boo painting in fright, and a few chairs. Get on top of both bookshelves with a Double Jump. On top of each bookshelf is another Red Coin. We should have at least 50 Coins by this point in time. That is all the Coins on the first floor of the Mansion. Head up to the second floor, where even more Coins await. Head into the door on the right of the backern wall. Inside lies another Mr. I. Run around him a few times, as long as he is watching you, until he spins in defeat. Collect the Blue Coin then leave the room. Head into the door on the right wall. Inside, avoid the giant books and goto the other side of the room onto the tilting floor. Hit the ! Yellow Block over the floor for a few more Coins. Now, head for the Red Coin and get it, then get onto the platform with the Red ? Block. As Mario, you can grab it and then float to the door on the hidden ledge. As Luigi, you can easily backflip up there. As Wario, get ontop of the ? Red Block, then make a backflip to reach the attic door. Head inside the door. You should be inside the attic. Near the stairs in the attic leading towards the doors for Big Boo's Balcony lies a Blue Coin Switch. Ground Pound it (What else???). 4 Blue Coins will appear, 2 to the left of the stairs, and 2 to the right of the stairs. Collect them all for 20 more Coins. Now, head over to the Boo-in-fight painting. Keep your back to the painting and wait a few seconds for a Boo to pop out of the painting. Kill him with a Ground Pound as he approaches you for another Blue Coin. By now, we should have at least 70 Coins, even 90 if you can. Head up the short stairs to Big Boo's Balcony. We have no business with Big Boo (depending on the Star you choose to enter the level, he may be there or not). If you are Mario, head behind him and hit the ? Red Block for a Power Flower, then float to the roof of the Mansion. If you are Luigi or Wario, head to a Long Jump to the sides of the roof, then climb the wall of the roof to the very flat section at he very top. Walk carefully along it-there are 6 more Yellow Coins up here for the taking. Afterwards, jump off the roof, Ground Pound before landing. Now, if you haven't recieved the Power Star for 100 Coins yet, there is one last place to check. On the ground, head for the haunted shed. Inside, take the elevator downwards until you reach the bottom, then run through the winding path, knee deep in water until you reach a door. Go into the door and cross the long hallway until you reach another door. In this next room, head up onto the platform and enter the door (Lots'a doors ins't it?) for Big Boo's Merry Go Round. Head around it until you find the painting that is spitting out Boo's. There are a total of 5 Boo's that come out of the painting before the actual Big Boo arrives. Kill all the Boo's. Each one contains a Blue Coin. By this point, you should have at least 100 Coins, so collect your Power Star. If you don't have 100 Coins....you must have missed a few enemies.......go back into the Mansion and find them (Or Red Coins I missed). ~Getting Luigi~ Its about time we finally unlocked poor scared Luigi. His painting, we have found out to be in Big Boo's Haunt. Head inside the Mansion at start as usual and make your way up to the second floor. Head into the door at the the far right wall. Grab the Power Flower inside the Red ? Block in the platform if Mario, otherwise Backflip up to the serect attic. Inside the Attic is the Luigi painting. Jump inside. Note:It is quite advantageous to enter as Mario, as he is faster and can jump better. Wario cannot do much stuff in the secret world that Mario can do easily. However, both heroes are neccessary for all 8 Red Coins, covered later! Welcome to King Boo's area! Seems simple when you first get dropped into a room similar to Big Boo's Merry Go Round. there are 4 doors. Does it matter which one you choose? Actually...yes! It does. 3 doors are fakes. Enter them and you will reappear where you are now. 1 door leads to the next room, so keep doing that until you are in King Boo's layer. From where you start, head inside the door to the right and enter inside it. You will be taken to the next room. Just a note:If you lose all of your health, or fall in a pit, you will be back at start. Anyways, run across the platform to the center platform, avoiding the collapsing bridges tumbling. At the Mr. I platform, take the collapsing bridge to the left. Hurry and get across there for a door to the next room. In this next room, there is a square platform in the middle with a ? Red Block on it. Under the block is another tilting floor. Long Jump to this middle platform. Then, Long Jump to the ledge on the right and enter the door there to be transported to the next room. There are another 4 ledges with doors, but no center platform. Instead, there are sevral moving platforms. Look to the left, and get a running start. Long Jump over to the platform on the left. Now you will enter a rather thin but large room. There is a HUGE chasm infront of you, with a very long collapsing bridge across it. Get a running start, and start rushing across the bridge. Ignore the pesting Boo's near the bridge, walk into the 1-Up on the bridge and quickly cross to the other side. You will se a platform nearby. Jump onto it and ride it upwards. When you see another platform, jump onto it. It will work its way to the right, stopping near another platform. Jump onto it. This platform will ride to the very top. Now, jump off and hop into the nearby hole to be teleported.... again. Now, you will fall down into a rather large rectanglulat room, with a large mirror infront of you. Walk up to the mirror and get into the camera mode behind your shoulders. Keep the camera thee for a few seconds, then you will see your reflection turn into Luigi! Next to you appears King Boo who will introduce himself. (Note:I relize he introduces himself as BIG Boo, but that crown on him, not to mention that laughter in the entire level, clearly signifies he's King Boo). He will teleport himself to the other side of the mirror. At this point, pretend you are Luigi in that mirror. Simply Punch King Boo from behind. He will then get angry and teleport to your side of the mirror. Now, act like the character you really are now. Ground Pound or Punch King Boo from behind again while he is visible. Sometimes on your side, he will breathe a few blue flames. Avoid them. After a 2nd hit he will teleport back to the other side of the mirror again. As Luigi, hit him once more. He will give up and tell you to visit him anytime you want. King Boo will dissappear into the sky, and the Luigi Key will fall from the sky. Pick it up to clear the level. ~Back in the Castle...~ Head back to the character room and insert the Key into Luigi's Door. You will have successfully unlocked Luigi! Awesome. Head back to the long hallway where Big Boo's Haunt is, but head down the long stairs nearby. Put the Key we got from Bowser into the door, and head into the basement. Head along the path, ignoring the big Star door until you reach another door. Head inside, take the path to the right. Then right again, then left. Jump onto the platform and go into the door with a Star on it. Inside the plumbing room is a small tub of a silvery liquid. Jump inside to be teleported to Hazy Maze Cave. ----------------------------------------------------------------------------- ~V H.Course 6:Hazy Maze Cave~ ----------------------------------------------------------------------------- Hazy Maze Cave....many paths..one goal. Get all 8 Stars in the world. The actual highlight of the cave is..literally the Hazy Maze. It is a complex maze of toxic fumes. Every few seconds you are in the gas, you lose 1 Health Bar. However, a few Power Flowers can fix that problem eliminating damage or even the need to breathe. Sea beasts, manual elevators, large gaps, black hole, and the actualy Hazy Maze, all combine into one gigantic level. Star 1-Swimming Beast in the Cavern Difficulty:*/***** Recommended Character:Wario needed The Star title may make you have second thoughts about this Star. But don't worry, the swimming beasy is actually very friendly. Even though signs around the level MAY say otherwise. WELCOME to the Hazy Maze Cave! Many paths, many routes, and many Stars lie within this complex cave. At the start there is always 2 ways to go-Left or Right. There are elevators around the level so you can reach other areas if you take the wrong path. Anyways, for this Star you want to take the left path first. Keep running until you see a large gap in the ground. Long Jump your way across it and then open the door to the next room. You are now in the Black Hole Room. This room got its name for...the gigantic Black Hole in the middle of the room. At the other end of the room are giant boulders falling from the sky rolling towards the hole, then fall into it. Head to the right on the red grating path. There are some Swoopers and a Spider on the grating, so avoid them from getting pushed off of the path into the hole. Keep going, passing the wooden door on the right, and over another grating. Now you are on the path the big boulders are on. Stay close to the wall to avoid chances of being hit by one of these giant painkillers. Keep going until the path goes to the right. Follow it, then open the door to the next room. In this next small room there is a wire wall seperating you and a Star..but that Star is for later. In this room also is an elevator. Ride it down quite a long ways to the bottom. Then, follow the short path with Goombas to the water. NOW we are actually in the cavern of the swimming beast. Her name is Dorrie. (Looks like the Pokemon Lapras lol...). She is calmly swimming around piecefully around a small island in the middle of the giant pool. Hop into the water if you haven't yet already and swim around the cavern to get a look at things. There is a ! Switch and a nearby gate, also a high platform with double doors WAY out of reach above the water. That is for later as well. For now, however, swim around the cavern until you reach Dorrie who is swimming slowly. You may notice something she is wearing on her head. Get onto Dorrie's back and do a Ground Pound. She will screech and then lower her neck. Walk on her neck and get onto her head. You will pick up the Wario Cap she is wearing if you aren't already Wario. Now, on her head she will rise back up. On Dorrie's head, you are pretty much in control of her. Face the direction on her head to make her swim in that direction. Look around for the small island in the lagoon. Wait until Dorrie swims close to the island and then jump off of the kind sea creatures' back onto the island. Grab coins if you want to. There is a gigantic boulder in this island. Break it with Wario to reveal the Star. Star 2-Elevate for 8 Red Coins Difficulty:**/***** Recommended Character:Mario, Luigi, Wario Oh how the gods love us!!! ANOTHER Red Coin hunt! What better challenge can they possibly think of??? Ok, enough of the stupid act. Some Red Coins are lying in boxes in this mission. Because of the fact Yoshi can't punch even with fists, he is useless for the challenge. As the title says, you will be using elevators to collect your Red Coins. Anyways, start off this Star by heading down the right path this time. Stay to the left side as you see a Spider jump from a bottomless pit. fter that pit, avoid a small one on the left, then take the wide left path around another pit. Then, you should see a door over a small but wide pit. 2 flame towers emerge from it every few seconds, so avoid that, then jump across. On the other side, go inside the door there. In this next but large room you will find yourself on a high platform with a cage to the right. To the left of you is a pole. Use that pole to slide down and touch the ground. Head to the right now and keep on running. In the near distance are a series of very large stairs that take a few jumps to get up. Jump on the first one, then the next and then the last one. Jump onto the platform next to them. Now, turn around and face to the right. You should see the metal Work Elevator infront of you, awaiting you commands. Jump onto the middle of it. The Work Elevator is 100% Manual. It operates this way. You can clearly see the 4 directional arrows on the elevator can't you? If you step on an arrow, the Work Elevator will move at an even pace in that direction. The Work Elevator stops motion if you get off of it. If your off for too long, it will dissappear in reappear in its orginal position. So as a recap:Directional arrows you step on to make motion. You don't to stand on it for the button to stay pressed. Only 1 button at a time can be pressed. If you hit a button while another is already pushed, the elevator starts moving in the new direction. Now, the directions I am gonna give you are assumed you are facing to the right of the Star Sphere on a platform infront of you. Anyways, hit the forward button to start the elevator moving forwards slowly. Now, before the elevator crashes into the platform, hit the left button (Note:If the elevator crashes into something, the button the oppsoite will be automatically active) ...Now, when you see a nearby platform with the Star Sphere I was talking about eariler, crash into it. Its no big deal. The elevator will shake a little. While it is shaking, hit the forward button one more. When the elevator is clear of the platform, hit the left button to get the elevator to move left now. Soon enough, a small brick block will come into view. When the elevator is lined up with the block (And is still moving left), hit the forward button. Now, just wait until the block is close enough, then punch it to reveal the Red Coin. Now, after plowing into your first Red Coin, keep on going until you see a large middle platform with a Mr. I on it. Once you crash into it, activate the right elevator button to start that motion. Soon enough another brick block will come into view. When the Work Elevator is lined up with it, activate the forward button to do that motion. When the block is within range Punch it. There is no Red Coin in here however. That was just to get that useless brick out of your way. Keep on going forward until you see a long but thin line of...something. It is pretty low. The elevator will slip right under it, but you need to jump over it. Now, keep on going forward until another red brick comes into view. When the elevator is lined up with this brick, activate the Right arrow to move the elevator in that direction. Now, when the brick is within range Punch it to reveal your second Red Coin. Don't get off the elevator just yet. Ride it over to the top right corner of the room (If the elevator is still moving right you are fine). On a small platform in this corner is another Red Coin. Grab your thrid, then jump off the platform to ground. There is no need to worry about the Work Elevator anymore. We collected all of the Red Coins we can from the Work Elevator alone. Now, head back straight from where you are off the platform until you reach the wall. Then, head along across the long hall towards to the right until you reach the stairs all the way at the other side again. Now, head up the stairs again by jumping as usual and get onto the upper platform. Facing the Star Sphere, get onto the Work Elevator and Long Jump over to it. Using the Work Elevator works as well. Now, you should see a purple pole near the Star Sphere. Climb the pole quickly then once you reach the top jump off onto the top platform. Now that you are here, look to your left. You should see another tiny platform across a brick block. This is the Automatic Elevator. This type of elevator is.... duh automatic! You have no control over it. It follows a preset path until the user jumps off of it for a few seconds, where it returns to its original position. Walk onto the Automatic Elevator and face the direction it starts to move in. The elevator will start to move pretty quickly. Its path will put you directly in line for your fourth Red Coin. It is inside a crate though, so you need to punch it open to reveal it. Next, the elevator will continue to chug along its path and you will find your fifth Red Coin just...there in mid air. No need to move, the elevator will pass right under it and you are tall enough to just stand and reciver this glorious beauty. That's 5 Red Coins down! Continue to stay seated/standing on the elevator. You will see a little platform looking like this: RC ---------- |Elevator| The Elevator travels under the small platform, the Red Coin simply lies on it. You need to jump over the platform, grab the Red Coin, and get back onto the platform rather quickly. Now, its a pretty simple ride from here. Eventually you will come to a large floating platform on the elevator's right hand side. Here, you need to jump off of the Automatic Elevator. Hurry along (Or take your time...no difference) and grab the nearby seventh Red Coin. And quite convienently nearby where the seventh Red Coin lies is your eigth and final Red Coin. Hurry along and grab this last Red Coin, then jump onto the elevator. The Power Star will appear in the middle of the large room you are currently in right now. Wait until the elevator passes where it started, then walk off onto the brick block. Walk to the right and slide down the purple pole. Now, jump off of the platform you are on right now that has the Star Sphere. Keep on walking now that you aren't on your platform and keep heading towards the middle of the room according to the map. The Power Star is waiting for you there. Star 3-Metal Head Wario Can Move Difficulty:**/***** Recommended Character:Wario (...DUH) We are going to be needing Wario's Power Flower ability of turning Metal for this particular Star. If you don't start off as Wario, head to the right of where you begin and keep going until you see a Goomba that is acting stupid with Wario's Cap. After getting the Wario Cap if neccassary, head back to the start of the world. From where we start at the beginning of the world, we as usual have 2 paths to choose from. This time around for this Star choose the left path. When you get to the large gap in the ground Long Jump just as you are at the edge. The reason is because Wario can't jump for crap, and his Long Jump isn't very long. After clearing the gap, head inside the wooden door infront of you to enter the Black Hole Room. Stay on the main path, heading towards the right. Avoid the enemies to avoid getting pushed off, especially if you are wearing a Wario Cap because you don't want to waste time going back to get a new one. Head poast the Spider and the Swooper until you are on solid platform. Ignore the wooden door there and keep going heading onto the wire grating path. When you get onto the area where the giant boulders are, they WILL knock the Cap off of you if you are wearing Wario's, so hug the wall carefully to avoid them. After getting past them, head to the right and enter the metal door that is there. We have been in this room plenty of times. That Star on the other side of the mesh wall is probably irritating you to get. Get onto the elevator waiting in the floor. Once you are on it ride it all the way to the bottom as usual. However, don't follow the path to the lagoon just yet. As Wario, we have stuff to do. Before heading for the path with Goombas, you should see a ? Red Block right near where the elevator lands at the bottom. Inside is as usual a Power Flower. Hit the block and grab the Power Flower to turn Wario into a metal machine. Head down the light brown path of Goombas, knocking them out of the way if you want. There isn't much time because Metal power is short lived. Head into the water. By now you should now you just fall and sink to the bottom underwater, but don't need to breathe. Underwater there is an easily seen light brown path compared to the rest of the ground. Follow this path until you come to a short wall. Jump up to the top to find a ! Switch. Activate it. Nearby, 2 large mesh wire doors will swing open, allowing you access to the wooden door that laid behind it. Enter the wooden door there. You will now be in the abanded mine shaft (Gee...I can understand why). There is a large gap infront of you now. Getting a running start, head for the gap and Long Jump to the very thin platform in the middle. There isn't much landing room here, so you need to have a perfect Long Jump. Now, there is another large gap infront of you. You can't get a running start, so you will have to make due without it. Start running (Hardly able to though) and then Long Jump before the gap. You should be able to make it. Near the wall on the other side of this rather large gap lies another Power Star ready for the taking. Grab it to clear the level. Star 4-Navigating the Toxic Maze Difficulty:***/***** Recommended Character:Luigi for the non-honest shortcut path we wanna take Its just the plain and simple fact that there is almost always more than 1 way to get a Star. Not to mention one of those ways can be a bit...sneaky, cheap, unfair, and downright ****ingly easy. As Luigi, we are gonna abuse his Power of being invisible. So obviously, it is most advantageous to start as Luigi. As you star the level as Luigi, head and take the left path like we did in the previous Star. As you approach the gap, perform a Long Jump right before you get to the edge of the gap. Once you are on the other side, enter through the door. Now you will be in the Black Hole Room. Make your way over the red grating avoiding the enemies to make sure that you don't get pushed into the Black Hole of doomyness. Once you make your way around the enemies, follow the path ignoring the wooden door as usual. Make your way across the other red grating bridge and to the path of the falling boulders. Avoid them by hugging the wall and slowly making your way northwards to avoid the giant boulders as the path turns to the right. As the path goes right, head into the door that follows it. The next room contains the Star we want. Behind the mesh gate lies that annoying Star we so much hate. Get onto the elevator that waits patiently in the middle of the room. Get onto it and just sit there as it slowly mkaes its way all the way to the bottom near the lagoon. Make sure the elevator is at the bottom for this part. If you jumped off of the elevator before it reached the ground, that's ok. There isn't much of a big deal there. As you or the elevator and you reach the bottom of the lagoon area, hit the ? Red Block narby for a Power Flower to come out. If the elevator hasn't reached the bottom yet, let the Power Flower wait on the floor until the elevator is completly at the bottom. Once the elevator has finally made it to the bottom and has stopped, pick up the Power Flower. Quickly hop onto the elevator. There isn't much time. It's pretty much wait wait....wait....wait...wait some more....did I mention WAIT? Once the stupidly slow elevator makes its way to the top, quickly run off of the elevator and, as you are still (Hopefully) invisible, run right through the gate. Now that you are through that annoying mesh gate, nothing stops you from the Star. Star 5-A-Maze-Ing Emergency Exit Difficulty:***/***** Recommended Character:Wario, Luigi Ah yes...now we actually HAVE to go into the Hazy Maze to access this Star! Note:I have found reports of loads of BS saying its possible to get this using backflips and crap. LOL. Grabage really. H4Xing to do that maybe.... but the Star is WAYYY too high for a simple backflip to get even close to. Anyways, surviving the actual Hazy Maze Cave can be quite an ordeal for.... your lungs. The noxious gas that lies inside is...toxic persae. One whiff and you lose 1 Health Bar. Only Luigi's and Wario's Power Flower abilities allow them to easily not breathe the gas, and quickly head for the A-Maze- Ing Exit. Start off as either one of the characters. Instead of going left like we have for the past while...head to the right this time. You will see a Spider pop out of the darkness pit unexpectdly, so be prepared and not get hurt. Continue along the path, avoiding the bottomless pits on both sides. Right here are 2 Goombas doing nothing really. If you aren't Wario, grab the Cap on one of their heads. If you aren't Wario or Luigi and want to be Luigi, don't bother with his Cap as we can get Luigi's also. Continue along this path until you reach a small gap, with 2 towers of flames emitting from the pit every few seconds. While the flames are down, jump across to the other side. On the other side of this gap is a door. Enter the door to be on a platform high above this large room. Near where you are currently standing is a red and rusted pole. Get on the pole and slide down to the bottom of the room. If you want to be Luigi for this mission, head straight over to the top right corner of the room. You will find a few Goombas. One is wearing a Mario Cap and the other is wearing a Luigi Cap. Duh. Kill the Goomba with the Luigi Cap and collect it to be Luigi. Now, head back over to where we were, under the tall pole. To the left of where you are standing is a pathway. Don't go through that pathway. Keep heading straight until there is another pathway to the left. Head into the pathway, which is short and comes to a door. Enter that door. Head along the short and winding pathway until you see a large map on the wall, a hole in the ground, and a few coins. Jump into the hole. You are now in the actual Hazy Maze. There is limited time to survive in here if you aren't Luigi or Wario. See the purple gas? That's the toxic haze. In that for every few second syou can kiss 1 Heath Bar goodbye. From where you land from falling from the hole into the maze, you will immediately lose 1 Health Bar. Quickly run up to safe land. A Sniffit flies nearby. Straight ahead is a ? Red Block. Hit that block to become either Invisible or Metal. Reguardless of which form you are, you won't need to brethe the toxic fumes for the time the Power lasts. Quickly run to the right. When you come to a ledge, go to the left of it. Keep going over land until you pass a small piece of raised land with a Monty Mole. There is a high ledge just past this area. Double Jump or backflip up to it. Go throught the metal door there. Go along the winding path until you reach an elevator. Get onto the elevator and ride it to the top. Exit out through the door when you get to it. Now, you are high above the black hole room. Double Jump up to the Wire Mesh Over Hang and hang onto it. There are 2 paths to take while holding onto the mesh. Take the right path. Keep moving forward on the mesh path and then the path takes a right. Then, the path stops over a platform high high above the Black Hole. This platform happens to contain the Power Star, so grab it to clear the level. Star 6-Watch For Falling Rocks Difficulty:*/***** Recommended Character:Wario needed Remember those giant boulders that were consistantly falling and rolling into the Black Hole? Those boulders hold a secret....that is needed to get this Star. If you aren't Wario right now, take the right path from the start, and avoid the bottomless pits until you find the typical Goomba wearing that darned Wario Cap. Kill the Goomba and put it on. Head back to where you first started. At the beginning of the cave, take the path to the left this time around. Once you reach the same old gap like we have countless times before, get a running start if you haven't already, then Long Jump to the other side before running into the pit. On the other side, head into the door lying just infront of you. Now, follow the red grating path as usual, dodging the enemies to avoid the risk of falling into the Black Hole of doom. Ignore the wooden door nearby as usual. Follow the path around and go across another red grating bridge over a side of the Black Hole. Now, instead of going straight into Boulder Territory, head left until you reach a black brick. Punch it and a Mushroom will pop out of the block. Grab the Mushroom to become Supuh-Sized Wario! Time to smash! Head back over to the oncoming barrage of boulders. As Super Wario, you can simply walk into the boulders, and they will explode upon contact. A number will appear after the destruction of each boulder. Once you destroy 3 boulders, you Star will appear at the top of the pathway the boulders roll over. Also as a note, you don't need to use the Mushroom to destroy the boulders. A simple Punch destroys them too. But the timing for the Punch on the boulders is a bit harder, so I reccomend using the Mushroom. Grab the Star afterwards. Star 7-Switch Star Underground Difficulty:**/***** Recommended Character:Wario to get Switch, then anybody Another Star Swithc lies under another Black Brick, so we need Wario again for another mission. Obviously, Wario is needed to reach the switch, but I advise Mario or Yoshi for their high jumps after the Switch is revealed. Anyways, head to the path towards the right once you begin. Keep avoiding the spiders and the bottomless pits nearby until you reach a pair of Goombas just walking around aimlessly. If you aren't Wario, one of these Goombas is wearing a Wario Cap. Grab the Cap after killing the Goomba if you need it. After that, keep running past the next pit on the right, and then you will come to the pit with 2 flame towers coming out of nowhere. Because Wario can't jump even if he was paid to do good, a Long Jump is your safest action. Crashing into the wall on the other side won't knock you into the pit. Enter the door there. As we have been here before, you should be familar with you being at a high platform high above this large room. Jump onto the nearby pole and slide down to the bottom and touch the ground. Head along the wall straight ahead. Keep on going, passing the nearby enemies that won't hinder you at all. Keep going until you reach the the wall at the other side. Turn to the left once you reach this corner. You should see 2 Goombas close by this corner. One has a Mario Cap, and the other a Luigi Cap. Kill them both, but don't collect the caps. Continue moving forward until you finally reach a black brick near another corner of this large room. Using Wario's immense strength, Punch the block to destroy it. Once the block is clear away from you, a Star Switch will be revealed....intresting. Before you in a motion activate the Star Switch, your gonna be doing a usual mad dash. Nearby the Star Switch should be the Luigi and Mario Caps. Collect either one as their speed is needed to grab the Star quickly. Once you have either Mario or Luigi (Or lose the Wario Cap and become Yoshi again if you are), head over to the Star Switch. But first, manuver the camera to face the giant stairs aways infront of you as best as you can. Now, activate the Star Switch. The Star will appear in the Star Sphere near a purple pole. There isn't a lot of time so quickly start running. Keep going until you are remotely close to the giant stairs. First Jump. Then do a Double Jump, and when you are right near the stairs, pull of the Triple Jump. If you aimed and timed your jumps correctly, you will have quickly already be at the top of the stairs, which saves time. Now, head over onto the Work Elevator. There isn't any time to waste operating it, so Long Jump onto the next platform. Near this platform you jumped to is a purple pole, and the Star Sphere. Grab the Star. Star 8-Collect 100 Coins! Difficulty:****/***** Recommended Character:Luigi Its that time again! Find the....100 Coins lurking in this god forsaken world wOOt! The Hazy maze Cave is VERY complex, and there are mutiple ways of accoplishing this Star. The difference is.....dun dun dun:The order you collect the Coins in. Hazy Maze Cave ISN'T a gold mine or anything....your gonna have to kill everything to reach 100 Coins...but barely. Its very hard cause death is everywhere. I'll cover the cave in my personal order, not hard to understand. But why 4/5 difficulty? I already said. Its a race. Killing almost every enemy findable and getting their coin(s)...not easy at all. You, most likely, will be taking several trips into the actual Hazy Maze to hoard all of the Coins that are in there. Anyways, Luigi has the speed, the jump, and the Power Flower Abilitiy to survive everything in the level, so no need to worry with the man in green around. Ahem. Start off by taking the path to the right. We'll get to the leftern path later. Near a pit coming up a spider will jump out. Kill him for an easy 3 Coins. Next, is the lovely pair of 2 Goombas. Kill them both for another Coin each. Near where the Goombas were is a thin ledge, with 5 Coins on it. Carefully get on the ledge and grab the Coins and walk back onto wide ground, away from death. Now, after the fire shooters stop coming from the pit infront of you, jump across the gap and enter the door. You'll be in the common large room again, on a high platform. Yay. Head down the nearby pole and land on the bottom. Head straight along the wall, not turning onto any of the paths. There are a few Spiders in this room, along with a few Goombas. That's about 10 more Coins to your total. Chip change really....how sad. Now, head over to the bottom left corner of this room, where the large stairs are. Jump up to the top and get onboard the Work Elevator. I'll give you directions based on the fact your back should be facing the wall behind you. Get the elevator in motion, heading forwards. Then, make it go left until you either hit a platform, in which case go up, then left once you clear it. After that, head forwards once you are lined up with a brick box. Heading forward, break it once your able to. It'll have a Red Coin inside. Keep heading forward, then taking a right once you meet the platform with the Mr. I on it. Head to the right, then back up. A box is near you to break, but nothing is in it. Keep heading forwards until another brick box is lined up with you on the left, then head left and break the box for another Red Coin. Keep going until you reach the corner platform, where another Red Coin lies. Get it, and hop back on the elevator. Head backwards, moving to the right as well until your on the Mr. I platform. Run around Mr. I not falling off until he spins in defeat. He will give up a Red Coin once you kill him. Now, jump off and go back to the stairs. Climb back up to the top again. Once at the top, get on the Work Elevator and Long Jump to the nearby platform with a Star Sphere. Once there, climb up the purple pole to the top, then walk across the brick to the Automatic Elevator. As it moves by itself, punch the brick when it comes nearby, and grab the Red Coin it was hiding. Then, the Elevator will pass you through another Red Coin. Then, it will go under a platform, and over that same platform is a Red Coin. Just ride the elevator to the final platform with 2 more Red Coins. The Star will appear, but that's not the one we want. Hop off, and pound the ground before you hit it. Walk over to the middle of the room and turn left through the walkway, then enter the door there. Walk along the pathway and collect the nearby 5 Coins. Prepare yourself as Luigi. Mad-dashes all about! Enter the hole nearby to appear in the Hazy Maze. You'll fall into the toxic gas, so quickly get to dry land. Kill the nearby Sniffits for 2 Coins each. Now, grab the Power Flower inside the nearby ? Red Block. After getting it, quickly run right and onto the ledge. A Blue Coin Switch is there. Activate it, then run behind you and follow the trail of telltale Blue Coins. Quickly run through the maze and collect them. Double Jump to reach the set of 3 Blue Coins in the air. That's about an additional 40 or so Coins. Your Invisiblilty Power by now is probably running out. Don't fret though. Suck it up like a man. Keep heading deeper into the maze. Many Swoopers and Sniffits will find you before reaching dry land again. kill them all for Coins. Now, at this section of land you should take a left, and follow the path for some more giant stairs. Climb them then go down the slide to be back in the giant room again. By now you should have 70+ Coins. If you don't, head back into the Hazy Maze and kill more enemies. Now, head right from where you exited. Go one hallway past where the Hazy Maze entrance door is, then take a right and go down the long hallway. You'll come to an elevator. Ride it up all the way to the top, then exit out through the door there. Your in the Black Hole Room now. Take a left and kill the Spiders there for more Coins. Head back to the right and follow the boulder path upwards. You'll find an additional 5 Coins to the side as well. Go through the door to the right when you get to it. When you enter the next room, get the circle of 8 Coins around a block, then head down the elevator. At the bottom, kill the nearby Goombas for a few Coins. Then, swim out into the lagoon and to the center island and collect the Coins that rest there. By now you should have atleast 100 Coins. If not, check back for enemies you might have missed. ~Back in the Castle...~ Hazy Maze Cave has been fully completed! Head out of the room, and back into the main basement. Nearby should be a large picture of a fireball. Enter that painting. ----------------------------------------------------------------------------- ~V I.Course 7:Lethal Lava Land~ ----------------------------------------------------------------------------- Ah yes. Lethal Lava Land. One of my favorite courses. Let's just say its 85% Lava, 10% Land, and 5% Volcano. Isn't that great? Lava lava everywhere! However, this is one of the greatest Koopa Surfin' spots, so hop on and take 'er for a ride! Lethal Lava Land is pretty much a large series of platforms. Most of them moving, or sinking back into lava and coming out. Watch your every move because the lava ISN'T a place you want to commonly land in..or is suicide your option? Star 1-Boil the Big Bully Difficulty:**/***** Recommended Character:Mario It's always best to get a Star the easiest way possible right? I'm sure most of you agree with me. Lethal Lava Land isn't a place to play around in. Touching thst hot stuff will damper your parade....so Mario and his Wing Cap are highly advised. When you start you will be advised to fight back against Bullies. A Bully is a small black ball with horns and just eyes. If they see you they will ram into you, trying to push you into the lava. Ground Pound them or Punch them into the lava first to kill them. Anyways, when you start, turn around. You should see an island in the distance. Long Jump to this island. Now that you are on this island, jump up into the Red ? Block and grab the Wings that float out of it. Triple Jump to soar up and start flying. From where you are flying, keep going straight. To your left, you should soon see a spinning platform with 2 fire emitters on it, circling around. Make sure that's on your left so your going to the right destination. In the distance you will see a large brown platform infront of a very tall black tower. Soon the Big Bully will come into view. He is your target. Land on the platform to start the battle. Beating the Big Bully is a rather easy and simple feat. There are MANY ways to defeat him. Choose one of the available options (As they are the only ways to beat him). You can keep Punching him over and over again until he falls into the lava. You can also do the same thing, only with Ground Pounds. Or, if you are still flying with Mario, simply keep pushing him while in the air. Hey...it works! Another technique that makes this feat rather simple also it to get near the edge of the platform, and have the camera face you, so you can see the Big Bully. Crouch down, then when the Big Bully comes near you, perform a Backflip. Once behind him, quickly Punch Big Bully into the lava. Another alternative instead of a backflip is to simply move out of Big Bully's way when he comes towards you at the edge. Then a simple Punch/Ground Pound will push the bastard into the lava. Whatever way you choose, the Power Star will appear ontop of the nearby black tower. Its near imposssible to reach up there alone however, so a stairway bridge appears. However, there is a catch. It is a collapsing bridge. Quickly jump up to the top and claim the Star. Star 2-Bully the Bullies Difficulty:**/***** Recommended Character:Mario Hmmm...another Star involving teh uber Bullies? Don't you think there JUST might be a shortcut for this? Heh. There is. There almost always it. Start off as Mario to have the easiest time while trying to accomplish this Star. Turn around from where you start off and face the island not too far away from you. Get a running start then Long Jump over the lava to clear it and land on the island. Now, hit the Red ? Block that is on the island, and watch the Wings float down piecefully. Pick them up and do a Triple Jump to start flying over Lethal Lava Land. You want to be aiming a little bit farther right this time around while flying. Once the platform with the Big Bully from the previous Star comes into view, head right of him and keep going until another platform with the exact same shape is visible. 3 normal Bullies are on it. Land on the platform. Beating normal Bullies is rather simple of course. A simple Ground Pound or a Punch will knock them back a few steps. Keep on repeating the process until they all fall into the scorching lava. The onyl hard part about this feat is that 2 or all 3 at a time might be attacking you, so aiming for one, while another is ramming you isn't very easy. Try to lure away one of the Bullies at a time away from the group, that way you can easily kill them. Afterwards, Big Bully will fall down. Beating the Big Bully is a rather easy and simple feat. There are MANY ways to defeat him. Choose one of the available options (As they are the only ways to beat him). You can keep Punching him over and over again until he falls into the lava. You can also do the same thing, only with Ground Pounds. Or, if you are still flying with Mario, simply keep pushing him while in the air. Hey...it works! Another technique that makes this feat rather simple also it to get near the edge of the platform, and have the camera face you, so you can see the Big Bully. Crouch down, then when the Big Bully comes near you, perform a Backflip. Once behind him, quickly Punch Big Bully into the lava. Another alternative instead of a backflip is to simply move out of Big Bully's way when he comes towards you at the edge. Then a simple Punch/Ground Pound will push the bastard into the lava. Once you push him into the lava, the Power Star will appear nearby your position on the same platform, so run and get it. Star 3-8 Red Coin Puzzle With 15 Pieces Difficulty:Is this a joke?/***** Recommended Character:(Insert bad pun here) .......once again we are on a stupid quest to collect all 8 Red Coins. Dandy isn't it? Nintendo probably thought the Coins would blend with teh lava so.. they created a puzzle. A moving puzzle. Red Coins lie on top of them. Dandy. Anyways, start off by running forward, jumping the small gap when you come to it. Take a left under the archway and continue up the stairs and to the left. Go across the raising and falling bridge to a small caged area with a Mr. I. Get past the Mr. I. And continue along the pathway and jump onto a triangle shaped platform. It is sinking into the lava partially, and coming back up, where the other half of the platform is then dipped into the molten hot lava. Doesn't touching that hot stuff sound fun? Good....wait that's bad..or so we think >:) Turn to the right and you shall see the puzzle I have been talking about for a while. It is a large puzzle of Bowser...one of those really annoying puzzles where you move a piece into an empty space, and try to complete the picture. That's what's going on here. However, floating above 8 of the puzzle pieces are 8 Red Coins. Kill me now people. This couldn't be any easier. (Then again, Nintendo could have just GIVEN them to you....). Maybe it could be easier. Hop onto the 15-piece Puzzle of Bowser. Quickly run around, avoiding the "Empty Spot" revealing lava. If a piece shakes for a second, it is about to move into the "Empty Spot" so if your standing on the shaking piece, jump, then wait for another piece to fill the gap. When the picture of Bowser is completed (Which is done roughly every 30 seconds) no pieces will move for about 3 seconds. Simply keep your kool, don't panic, and quickly retrieve all of the 8 Red Coins. The Power Star will appear nearby, so grab it to clear the level. Star 4-Red-Hot Log Rolling Difficulty:**/***** Recommended Character:Mario *sigh* The one thing about Lethal Lava Land is how there is ALWAYS an easy way to reach every single Star. It takes the difficulty out of things...by a lot. It annoys me....oh well. From where you start turn around and face the island situated in lava that we have been to before. Long Jump over to it. Once you are on Lava Lava Island (Had to say that), hit the ? Red Block from below with Mario to have another set of Wings to fall from the box....I think by now you should know the drill. Grab the freakin wings. Wow. What a surprise that statement was. Triple Jump as usual into the air and start flying towards a giant and tall black gate past where you started. Its impossible, however, to fly directly at the gate and hope to god you don't fall into the lava, so we are gonna have to make a breif jumping stop firstly. Keep flying striaght until you see a small black arch, the same one we passed under in the previous Star. Land on the flat surface on the top of it. Now, face the giant gate infront of you and make a big, tall Triple Jump. Your jump should be high enough even if it isn't that tall. Start flying towards the gate, and try most improtantly now to lose too much altitude. You need to fly towards safe ground, which is near the left corner of the gated cage, where the 2 walls of cage connect. Once you have safely flown over the tall gate, and are sure you are above this spot in the cage, do a Ground Pound to fall down. If you were too high you may lose some Health Bars, but that isn't a big deal with what's about to happen. Near where you are standing now, head down a thin pathway with arrows down to where the next Power Star resides... all in easy reach. Star 5-Hot-Foot-It Into the Volcano Difficulty:**/***** Recommended Character:Anybody During this whole time in Lethal Lava Land you may have noticed a small volcano in the world's center area. That is our next destination. The island behind us this time around is utterly pointless, so continue to move forward when you start and Long Jump across the small gap when you come to it. Just to make getting to the Star much easier, don't bother going under the archway this time, but continue heading straight. You will end on a small platform with a brick block and a ! Block. Hit the ! Block and the jump onto the Koopa Shell that falls. Hop on the Koopa Shell for Ode to Invincibility....or at least until you hit a solid object like a wall...anyways, the Koopa Shell is a 1-Way ticket to your final destination very quickly. Enemies? Shred through them. Walls? Avoid them like your mother. The shell breaks after colliding with a solid object, so watch out! Anyways, once you hop onto the Shell, start riding towards the giant gate that blocked easy passage from the previous Star. Right before you reach the wall, take a left. Jump over any platforms that may be in your way because..don't wanna lose that shell. Now, eventually to your left you will see a large spinning platform, with a volcano in the middle of it. Isn't that lucky? Hop onto the spinning platform, but avoid getting disoriented, then try to slide up the volcano. Jump, then aim to fall into the middle of it. Now, you will fall right into the bottom of the volcano. Don't worry, even though there is a HUGE waterfall of lava (Lavafall?) doesn't mean you have to quickly escape the deadly volcano as the lava levels never actually rise. Take a look of your surroundings. You have 2 paths to go-The one infront of you and the path behind you. For this Star, we need to take the path that lies infront of us. Jump over to the next platform. A few Coins are on it, and some fireballs are constantly jumping over the platform. Cross it then jump to the next smaller platform. Careful of the lava, then jump to the platform sticking out of the wall. Now you are on the outer edge of the volcano, and will be here for some time. Keep moving forward on this relatively thin ledge. You will see a small hole in the wall, but don't go near it. It's actually another fire emitter...which may make you screaming off the edge if touched. After it blows the flames, run past it and jump up to the next ledge. There is a sweet...er mean ass Bully on this here ledge, so its best to avoid him so not to fall. Jump to the next ledge. Now, you may have noticed there are plenty of booby traps inside the volcano (Who the hell would EXPECT someone JUMPING into a Volcano???). The ledge you are standing on now has another booby trap waiting for you. Walk forward and part of the wall will crash to the floor. Stay still, and wait for this section of wall to slowly makes its way up. After it is up, jump up to the next ledge. Keep running across this next ledge until it ends. However and lucky for you, there a a chain of several floating islands serving as stairs reaching up to the next level. They are all very small, so that poses a problem. Jump on the first large one. Then, jump a little higher to the next one right near you, which is smaller. Near you is another smaller island, then once you are on it you need to jump to the tinyest island. Once there you can simply jump to the next ledge. Now on this next ledge, you will find a cute cuddly Bully who wants to push you over and make you fall down half a mile head first into boiling lava. What a vigorating thought right? Stay near the wall and kill the Bully so he doesn't interfere with this next section of the volcano. After his fiery death which can't be heard, head along the thin path that branched away from the outer wall. However, take time to see the lavafall right next to you. Pretty nice sight to see. Keep running across the thin bridge until you come to the end of it. This is the hardest part of the Star because of the crap they give you for camera angles. Ugh. Jump onto the nearby pole. Quickly now, climb up all the way to the top of the pole. You should see another pole nearby. Make sure your back is facing that pole, then jump off the pole towards it. Hopefully you grabbed onto it. Now, quickly climb pretty close to the top of it again. Another pole should be floating on an island nearby. The camera won't cooperate with you on this, so try to position your back as best as you can to the pole. When you think its perfect, jump. Now, climb to the top of the final pole and do a Handstand. Have your face aimed towards the Star not too far away from you. Once you are in the right position, jump away, land on the platform, and grab the Star. Star 6-Inside the Volcano Difficulty:***/***** Recommended Character:Anybody Another Star inside the volcano? Figures.....main part of the level you could assume. Well....no matter. This Star isn't that hard anyways. The island behind us this time around is utterly pointless, so continue to move forward when you start and Long Jump across the small gap when you come to it. Just to make getting to the Star much easier, don't bother going under the archway this time, but continue heading straight. You will end on a small platform with a brick block and a ! Block. Hit the ! Block and the jump onto the Koopa Shell that falls. Hop on the Koopa Shell for Ode to Invincibility....or at least until you hit a solid object like a wall...anyways, the Koopa Shell is a 1-Way ticket to your final destination very quickly. Enemies? Shred through them. Walls? Avoid them like your mother. The shell breaks after colliding with a solid object, so watch out! Anyways, once you hop onto the Shell, start riding towards the giant gate that blocked easy passage from the previous Star. Right before you reach the wall, take a left. Jump over any platforms that may be in your way because..don't wanna lose that shell. Now, eventually to your left you will see a large spinning platform, with a volcano in the middle of it. Isn't that lucky? Hop onto the spinning platform, but avoid getting disoriented, then try to slide up the volcano. Jump, then aim to fall into the middle of it. Once again you fall down to the very bottom of the volcano. No worries about lava rising again. Last Star we went forward from where you start in the volcano, however, this time you need to turn around. You should see a few small platforms leading around behind you. Jump on each platform taking the Coins if you want to until you meet the dreaded Automatic Elevator. Jump on it to make it start. Ladadadadada...ride the boring Automatic Elevator for about 20 or so seconds, as it climbs higher around the volcano's interior. Eventually ANOTHER Automatic Elevator will come into view. The Elevator your standing on will stop for a brief second before falling when right next to the next Elevator. Ride this next Auto Elevator around the volcano, but you won't be gaining as much height as you may think. You'll eventually come to a pole in the distance, and the Elevator travels around it only once. In that time, you need to jump onto the pole and grab it. Miss, and kiss the luke warm and hot lava. Once you are on this pole placed high above lava, quickly climb to the very top of it. Manuver yourself until your back is facing another pole that is a bit higher (most likely) than you current position. When you have your back aimed correctly, jump to the next pole. Climb quickly to the top of this pole as well. At the top you should see a medium sized floating island. At the top of the pole, jump to it. You, most likely, will overshoot the pole, so when you are sure (I don't see how you couldn't be) you are over the island, do a Ground Pound to make sure you make a safe landing on it. Now, nearby this island are 2 more smaller islands serving as footsteps to the Power Star. Grab teh uber Star. Star 7-Flaming Silver Stars Difficulty:***/***** Recommended Character:Anybody You HAVE to LOVE catching the Silver Stars! This is probably the most fun new types of challenges put into this game. Anyways, this mission is mainly going to test your Koopa Surfin' abilities, so I hope you've polished up on them, because it makes this Star grabbing task really....simple actually. Start off, again, by not taking the path behind you, but rather heading straight along until you reach the small gap where a simple jump will do for getting across. Head forward still, and ignore going under the archway like before. Just past the archway is the common platform I'm sure that you have been to before. Nothing new here really. Just the ! Block which happens to contain a freshly packed sealed Koopa Shell. Hmm...why don't we hit that block....yes. Hit the block and of course grab the Koopa Shell that falls out of it. Hope your surfin is good! Face the direction you just came from, and take the off to the right. As soon as you are off the right side of the platform, start going back straight back the way you came, heck, even farther than where we started. But stay clear to the right side, yet at the same time avoiding the walls that will destroy the shell in an instant. Once the walls on the right side finally end, head over past them. An oddly shaped....moon-like shaped platform just barely above the lava is sitting there with out first Silver Star bouncing happily on top of it. Ram your shell right into the Silver Star to collect it. After collecting your first Silver Star, you are pretty much on a direct path for the edge of the level which will break your shell. Quickly make a nice and smooth U-Turn and head back the same way we just came. Take it easy, and watch the walls now to the left of you. Soon enough you'll see a drawbridge. Go under it. As you are heading towards the left....make sure the drawbridge is UP before attempting to rush under it...otherwise you'll enter a low overhang zone.... and your a bit too tall. Push L to have the camera swing around to behind you to make the rest of this description easier. As soon as you pass under the drawbridge, you should see a large tall...half-circle shaped structure to your left. Head up to the top of this strucuture. You will need to jump though so you need to do so. Head down the other side of the mountain, but jump to maintain good speed. Nearby is another crecent shaped platform, with your second Silver Star. Ram your shell, as usual into the Silver Star. That's 2 down and 3 to go. From where you are on the crecent platform, head straight to the right. If there are any platforms in your way, head more to the left because you have probably aimed a bit wrongly. Eventually you will see four platforms shaped like diamonds, all in the lava. Every few seconds nearly the entire platform is covered by lava, then the lava recedes out. Because the platforms are connected to the lava, you can easily surf right over them and not lose your shell. A little ways in the distance of these four sinking and rising platforms is a small island in the lava. There is no receding tide to it, but a lone Mr. I resides there. A circle of Coins entangles around the Mr. I as well... however. Another prize lies up on this island. The third Silver Star. Go ram into it. Now, you should be on a crash course for the edge of the level. That's not a good thing. Quickly steer to the left, and you should see in the distance another half-circle shaped platforms that we saw like before. Head over to it and keep jumping until you reach the top section of the half-circle shaped platform. Along with a few Coins up here, your fourth Silver Star is here too. Ram your shell into the fourth Silver Star. Head down the steep slope, and then quickly steer to the left. Another tall platform looms in the distance, so get near the edge of the level for safety. Keep your shell speed steady as you make your way across to the other side of the world. Eventually you will finally see another crecent shaped platform. Your final Silver Star is here. The Power Star will appear on a platform we have been to many times before. From your current location, start heading to the left to avoid hitting some invisible walls. Keep going until you go past the old crecent shaped island. Eventually you will come to the island with the Red ? Block and the Star Sphere for your taking. Star 8-Collect 100 Coins! Difficulty:**/***** Recommended Character:Wario Y halo thar folks! It's-a me! The 100 Coin [stupid] Star! Whoopee! *Lays Coin minions all over the world*.....ok....You can easily get 100 Coins before even setting 1 foot inside the volcano, so I won't bother covering the volcano section. However, 50 free and easy Coins can only be accessed by Wario so starting out as him is highly reccommended (And needed for the job...). As soon as you start, begin running forward as usual. Your gonna have to Long Jump across the small gap between platforms unless you want Wario's ass to be extra crispy. lol. Continue heading forwards, going past the small archway, onto the platform with the ol' ! Block, and a Brick Black Block. Firstly, we want to break open the Black Brick. 3 Coins will pop out so grab them unless they are in the lava. The Block proved to be hiding something... a Blue Coin Switch. Don't be crazy and activate it now though....so Jump up and hit the ! Block for the famous Koopa Shell to fall down. Now, go crazy and Ground Pound the Blue Coin Switch. Hop on the Shell quickly as there isn't much time. Ride the shell away from the nearby sign, into the lava. You should see a Blue Coin as soon as you enter the lava. Hurry along now at full speed. The Blue Coins keep going and going and going....they will take a tight turn through the little gap near where you started. The Blue Coin trail keeps going still! Time of course is running out. The Blue Coins head under the drawbridge, so take you chances and rush it. Then, after that the final Blue Coin is midway up the large half-circle nearby. That's already 50 freakin Coin in only a minute practically! Head back to where you got the Koopa Shell and press R. Now we are back quite roughly where we started. Time for an easy 50 Coin hunt don't you think? Head back near the starting position from where you are right now, then take a right and go under the archway. There are 3 Coin just lying on the ground. Head up the stairs, and a Bully will be waiting for you. Head to the left from where he used to be, and cross the drawbridge quickly while its down. After that a Mr. I will be on the grating area. Run around him a few times to make him die, then grab the Blue Coin that appears nearby. Keep heading towards the left. The platform gets a bit wider, then you can see a tilting platform in the lava, with a few Coins in it. Grab the Coins once you jump on it. Continue forwards along the path until you reach the 15-Piece Puzzle. There are 8 Red Coins lying in plain view on top of the puzzle. Carefully grab them without falling into the lava thanks to moving pieces. Also, many more Coins are here too. You may find that after collecting a Red Coin or 2 many Yellow Coins will appear on top of the puzzle top. Quickly grab all of them before they dissappear, which happens in only a few seconds. After you have collected all of the 8 Red Coins on the puzzle, the Star will appear for it, but since we already have that Star don't bother retrieveing it. Keep going forward along the path and up the next ramp where you will find 2 Bullies and a few Coins on the ground. Kill the Bullies before getting pushed into the lava too much, then collect the Coins they give. Then, grab all of the Coins on the ground, then walk forward and jump onto the next platform. On this next platform there are a few Coins lying on it...however. There are 2 flame lines on both sides of the spinning platform, and they move pretty fast. Quickly run around the platform and collect the 4 Coins. Then jump to the right onto a few wooden blocks. Jump onto the next platform that is nearby. There are a few Coins that are lying on this platform. Grab them all of course you idiot. Follow the tilting platform, constantly dipping in lava until you see another platform. Jump up ontop of it. Big Bully is on this platform from wayyyyy before, but we aren't here to kill him or anything. A few Coins lie on this platform, so quickly grab all of them before it is too late. Nearby this platform is a small mesh platform in the lava. Jump onto it, and it will take you to another platform lying not that far away. A circle of 8 Coins are on this platform as well, so grab them. 3 Bullies reside here too, kill them for their Coins. Big Bully will appear again, but don't bother fighting. Nearby this platform are a series of 4 platforms in the lava, all in sync with eachother sinking and...not sinking. You can easily jump to them from where you are. Only do so though when they are nearly fully out of the lava. That way you have a better chance of landing on them. At the peak of each platform is another Coin. Grab all 4 of them. Another long, twisty platform should be nearby also. There are a few Coins on this path as well. Grab them all. Nearby, is where the Koopa Shell ! Block is. Head over following the easy to see path and grab the Shell. Head along forward, going to the right when the gate wall ends, then reach the edge of the level, then make a left. A Mr. I on a small island should easily be spotted. There are a few Coins around him, grab them. Then on your shell, spin around him a few times until he spins around in defeat as usual. Grab the Blue Coin that follow Mr. I's death. By now, if you don't have over 120 Coins you must really suck. Heck, I got 180 Coins from all of the abover descriptions....so if you haven't even crossed the 100 Coin barrier yet, exit the level and try again, unless you skipped the Blue Coin Switch part in which case a lot of money can easily be made there. Also, if you are short a few Coins, head into the volcano in the middle of the level. There is around 15-20 Coins lying around the Volcano so I suppose its up to you to find them....of course they are easily on a direct path from the start of the volcano so you can't possible miss them. This was one of the easier Collect 100 Coins challenges...but there are much harder ones. ~Back in the Castle...~ Nothing else new has happened unless you've already got 30 Stars in which case you can head for the Large Star Door in the basement. In any case, we should head to World 8, Shifting Sands Land. From Lethal Lava Land painting, take a left and follow the path to a dead end. Jump into the dead end to enter the world. ----------------------------------------------------------------------------- ~V J.Course 8:Shifting Sands Land~ ----------------------------------------------------------------------------- We take a break from all of the hot lava to find..a hot desert. Great. Not just a desert, a desert that wants to kill you...fast. Quicksand is everywhere, death is everywhere, sand tornadoes are everywhere, and the pinnacle of your time will involve the great Pyramid in the middle, or traversing the maze of Tox Box's, who are contantly smashing around their territory. Star 1-In the Talons of the Big Bird Difficulty:*/***** Recommended Character:Anybody Oh boy. Klepto the Vulture has stolen a Power Star. Whatever will we do to the bastard. Let's hit him. That'll work......Anyways, Klepto has stolen a Star and we need to retrieve it. You will start off on a small raised platform, so just walk off into the sand. Its not quicksand, which is a different color so don't worry. Keep running forward until you see what appears to be a whirlpool of...sand. This is a sand pit. You can enter it, but it sucks you towards the middle so you need to keep running out. If you get too close to the center, your pulled under the sand and you die. How lucky. From the sand pit, head left, and under the little cabana. Soon up ahead you will come to what appears to be a large maze with large boxes on it. This here is the Tox Box Maze. Tox Box's are big boxes you see with different expressions on them. They have a hollow interior though. They move around in the maze. Anyways, up ahead should be the first Tox Box. Wait on the second closest square to the sand. The hollow inside will protect you. After the Tox Box moves back, keep running forward until the path splits. Take the left path, and follow it around. Jump to another portion of the maze if a Tox Box is coming after you, then jump back when safe. Keep avoiding the only 3 Tox Box's in the maze until you reach the end of the maze. However, you need to be careful of something. There is a special type of sand below the Tox Box Maze. It is "Insta-Kill Quicksand". If you go in it, you instantly die. Heh.. be careful! Soon enough you will be out of the Tox Box Maze, and in a small oasis. Head to your left. There should be a relatively tall red pillar near you. Walk up the side of it (Yes...you can do that...) to the very top and just wait there until you see Klepto teh Vulture starting to fly towards you. Klepto enjoys only circling around the 4 pillars that are around the pyramid, and this is the easiest one to be at. Wait there until Klepto starts to fly around this pillar. While he is flying around you should notice a Power Star in his clutches. When he is over your head, or at the least prettty close to you, jump up and into him. He will be shocked, and drops the Star nearby. Grab the Star to clear the level. Star 2-Shining Atop the Pyramid Difficulty:**/***** Recommended Character:Mario There are 2 different paths for completing this challenge. The shortcut way with Mario, or the normal way that's still not that difficult. Your choice as to which one you want to do. The Star is, like the title says, shining atop the giant Pyramid. Time to grab teh Star! Anyways, start out as usual from start and keep heading forward until you reach the large sand pit. Don't go into it you idiot. Turn to the left towards the little roofed area. Stay barely to the left of the roof and do a running Triple Jumpm with Mario. In the middle of your Triple Jump, hold right so you land on the roof. It may take a few tries but you should be able to do it. On top of this roof is the Blue Star Marker, a ! Block with a Koopa Shell inside, and a Red ? Block. I think its obvious now. Walk over to the ? Red Block and hit it to make the Wings fall down. Grab them, then aim for the Pyramid. Do a high flying Triple Jump to start soaring into the skies. Start flying for the top fo the pyramid...but not the very top. Just abover the middle on the pyramid's left side lies the Star at the very top or it. It isn't hard to get so fly right into it to win and earn the Star. However, some of us fancy a challenge. Head forward normally to the Tox Box Maze of Doom. Anyways, up ahead should be the first Tox Box. Wait on the second closest square to the sand. The hollow inside will protect you. After the Tox Box moves back, keep running forward until the path splits. Take the left path, and follow it around. Jump to another portion of the maze if a Tox Box is coming after you, then jump back when safe. Keep avoiding the only 3 Tox Box's in the maze until you reach the end of the maze. However, you need to be careful of something. There is a special type of sand below the Tox Box Maze. It is "Insta-Kill Quicksand". If you go in it, you instantly die. Heh.. be careful! After getting out of the maze like before, your in the oasis area of the level. Head past the 2 pillars on the ground to the left. We have no business with them. Keep heading forward now until you reach a sand pit. Get close to it and a tornado will form. Cool. Jump into the tornado to lift off the ground for a second, and start twirling down. Land on the base of the pyramid. Head past the entrance of the pyramid and to the edge where you should see a bit higher ledge. Jump up to it. Keep following the series of ledges, going progressively higher around the pyramid. Eventually you will start to see some enemies. Avoid them. It'll get thinner towards the top, but that's just a bit closer to the Star. Once at the top the Star awaits so grab it. Star 3-Inside the Ancient Pyramid Difficulty:***/***** Recommended Character:Anybody It's about high time we entered the forbidden pyramid right? Head straight until you reach the long seen sand pit, and head over to the left towards what we have been to every single Star-The Tox Box Maze of doom. Wait on the second closest square to the sand. The hollow inside will protect you. After the Tox Box moves back, keep running forward until the path splits. Take the left path, and follow it around. Jump to another portion of the maze if a Tox Box is coming after you, then jump back when safe. Keep avoiding the only 3 Tox Box's in the maze until you reach the end of the maze. However, you need to be careful of something. There is a special type of sand below the Tox Box Maze. It is "Insta-Kill Quicksand". If you go in it, you instantly die. Heh.. be careful! On the other side of the maze now, the commonly found oasis. Head left until you see another sand pit. Get near it and a tornado will form. Jump into it and while spinning in the air, move over to the base of the pyramid. Once there, look for the entrance that's easily found, then slide down inside to enter it. Ah...take a good look at your new surroundings....pretty odd. Very big and spacious pyramid compared to being outside. Start heading forwards, then when the wall ends take a right. Keep following the path until you reach a group of 3 Goombas. They pose no threat to you unless you suck at this game so just ignore them. Head to the left now and keep going...you'll be hearing the sounds of a pounding Thwomp. Stop once you see an opening on the floor above you. A Mummified Thwomp is pounding up and down over and over again. While he is pounding the ground, jump up on top of him, then ride him to the second floor. Before the Thwomp crashes you into the wall, jump off to the right. You will come upon another group of three Goombas. If you need the health, go ahead and murder them. If not, go ahead and quickly climb the pole that rests near them. Head to the right after jumping off the pole on the third floor. Keep heading towards the right until you see a mesh net attached to some nearby poles. Below the mesh net is a slope that dumps you out nearby onto a trail of quicksand...or so it appears to be. It's (what I call) the Sand River. Just a long river of sand that'll pull you down to waist level (You won't go further than that) and the sand move towards...and Sandfall at the end. It dumps out at the very bottom of the pyramid. Don't enter the Sand River unless you can quickly jump out. Jump up to the mesh overhand and climb to the other side. There are some stairs infront of you now in a zigzag formation, and with a few Coins on them too. Climb them to the top onto the fourth floor. Head to the left (Your only possible direction) and turn the camera behind you. You will see a Thwomp Roller. This special 1 of a kind Thwomp (The mummified ones though) will roll back and forth on your pathway. Keep running on the pathway until you see a little hole in the wall. Hide there until the Thwomp Roller passes you, then run out of the hole and continue on your normal path past him. As you pass the next corner, heading to the right in the pyramid, you will see a couple of platforms that are rising up and down in a continuous motion. Jump onto the first one, then at the peak of the raise jump onto the middle platform (There's no holes, but there are 2 platforms, and if you didn't make it your just wasting some time). Then when the next platform is low enough, jump on it and ride it to the top of the peak. At the top, jump off to the fifth floor. Now we are on the fifth floor. Very close now. Head along the pathway to the right until you see 2 Amps come out of nowhere. They will start to spin around as usual, so dodge of jump over their paths to avoid being shocked. Keep going forward to the next corner, where the pathway then becomes very narrow. If you don't wanna fall a long way, sidestep while hugging the wall. If your feeling confident and are a steady walker, walk there. Climb up the nearby pole after that. Now we are on the sixth and final floor. Just one more enemy keeps us from getting the Star. Keep heading along until the pathway ends, then look to the right to find another walkway continuing. There are no walls on this walkway because....a Mummified Thwomp is jumping up and down over it. If the Thwomp is traveling towards you, wait for it and when he stops, jump ontop of his head and ride him to the other side. If he is going away from you, head towards the middle of the walkway and wait for the Thwomp to turn around, and then run under him while he is jumping. Jump up the small ledge on the other side. Head up the nearby hill, collecting the Coins to replenish you unneccassary health at this point. Double Jump to the next ledge and grab the Star on it. Star 4-Standing Tall on the Four Pillars Difficulty:***/***** Recommended Character:Mario Mario is gonna have a fun job in this level....oh boy! He's the best and makes this Star the easiest. This Star is impossible with Yoshi so don't bother trying. Anyways, as Mario, head forwards as usual until you reach the sand pit. Take the left like before, and Triple Jump onto the top of the pavillion. Now that you are ontop of the pavillion, head over to the Red ? Block. Break it to reveal the Wings. Grab them genius. Face a tall Red Pillar in the distance all surrounded by quicksand (The one closest to you). Triple Jump and start flying towards it. Nearby is a sand pit that will spring a tornado when you get near it. Ignore that. Ground Pound when your shadow from flying is on the Pillar. Turn to the right, and face another nearby pillar. Do a Triple Jump and start flying torwards it. Be careful with this one. You need to Ground Pound it exactly. Insta-Kill Quicksand is all around the pillar so DON'T MISS. Pound it, then face towards the left. Another Pillar is quite a distance away. Do a high Triple Jump and start flying towards it. Be careful of Klepto the Vulture after landing on this pillar. He will lunge for you and try to steal your hat, which is bad. From this Pillar, face to the left and Triple Jump to start flying towards the last Pillar. Once you land on it, you should hear the familar sound signaling something is happening. Face the top of the pyramid. As you can see, the top part is rising off the ground, spinning, then explodes. Fly to the top of the pyramid, then fall into the revealed hole. You will be at the top of the pyramid...inside the pyramid that is. You should see the old previous Star there (A shortcut eh? You could have used this method before, but the other is funner). You will be in a large, caged elevator that will slowly make its way down. Once it reaches the bottom of its path is will stop, and a hole in the wall is seen. This is extremly hard, nearly impossible to reach without the elevator. Anyways, a brick block is blocking your way so easily punch it to bits. A thin passageway (Wall are on both sides...don't worry) is revealed. Walk down it and reach the bottom of it. You will fall into a small...well...rather large room. The problem is that most of the room is just...emptiness. Bottomless pit. Your on a small platform connected to the wall. Exciting. Infront of you appears to be some vases, some Egyption couch (lol), and a coffin. The Pharoh (SP!!??) I suppose. Jump ontop of what appears to be "The Couch" and it will spring up (Even though I was expecting this I was still startled) and will form 2 Hands that were evidently fists before. The Hands are..named Eyerok. They are 2 hands with eyes in the palms of them...ancient spirits they are. They are angered at you for disturbing them, and they are gonna crush you! Prepare to fight! At the start of the battle both hands will be rised fists form and starts to pound the ground....Really hard and shaking it. Focus on the left hand first. After its fist shake, the left hand will open for a brief moment, revealing its eye. Quickly run to it and Punch it. The Hand will fall down, but quickly get back up. The right Hand now will have opened its eye up to you, so quickly run over to him and Punch him in the eye. After this he will repeat the process of falling down then getting right back up. Not close to being over yet. After that Punch, the left hand, again, will have its eye revealed once more. Quickly run over again and Punch it to have him fall down then get back up... See where this is going? The right hand again by now has opened up once more so run over and punch it. Now that you have 2 Punches on each of them, both hands start to go crazy. They will wildly Pound the ground with their fists and go into fist mode and slide across the platform randomly. Its gets pretty crazy. Eventually one of the hands will open up, so Punch it one more time and he will explode. Then simply wait for the other hand to open up, then Punch it to make him die too. They will give up the Star, which will lie on top of the coffin. Star 5-Tox Box Switch Star Difficulty:***/***** Recommended Character:Wario needed, then Mario/Luigi/Yoshi To have access to this Switch Star, Wario will be needed first off. Mario/ Luigi/Yoshi are reccommended for their speed and Jumping powers to reach the actual Star quickly. If you don't enter as Wario, or Yoshi in a Wario Cap, then a Wario Cap is in the level somewhere (Tox Box Switch Star is available no matter which Star you choose) and varies from Star to Star selection. From where you start head forward, passing the Fly Guy and the Bob-omb until you reach the Sand Pit. As usual, head left. Keep going until you reach the Tox Box Maze. Wait for the first Tox Box to make its way right near where you are standing (Next to the first tile of the Tox Box Maze). When it comes, follow the Tox Box until you reach the split in the road. The Tox Box will go right, then stop. That's the way we need to go as well. Wait for the Tox Box to head to the left, then as Wario head to the right. You will soon reach a dead end. From here you only go 2 options. Them are 1:Either Jump and hopefully grab onto the platform in the middle of the quicksand or 2:Long Jump to the platform in the quicksand, but risk getting undershooted or overshooting and dying. Either way you choose death is an easy to take option so do whichever you are most comforatble with. Once you have grabbed onto/Long Jumped to the platform in the quicksand, make a Long Jump to the nearby, larger platform, and don't miss! Once on the large platform, head to the left. Don't worry, this is a subcluded island in the quicksand, and no Tox Boxes invade it. You will soon come up to a Black Brick Block in the middle of the pathway. As Wario, you easily have enough power in your guns to blast away the block. The now not there anymore Black Brick has revealed a Star Switch right there! If you want to beat this Star as Wario, you can, if not follow this step in the next paragraph. Simply head back the way you came from the Tox Box maze, and make your way back to the pavillion. Here, 2 Goombas have a Mario and Luigi Caps. You can lose your to turn back into Yoshi if ou were Yoshi to begin with. Grab/lose whatever Cap you want, then head back to the Switch on the island in the Tox Box Maze. Back on the Switch Island, with your character you want to be as, activate the Star Switch! You'll find out the Star Sphere in near the little pond in the oasis...on the other side of the Tox Box Maze. This is trouble. There is some time, only a portion can be used for sitting around, so get moving! Long Jump to the platform infront of you as long as no Tox Boxes are near that spot. The spot ahead is wayyyy to long for a simple Long Jump to reach, so you need to take the normal path. When it splits, keep heading forwards and not to the left. Tox Boxes are nearby, so stop for safety if you need to. Keep going until you reach a series of mini gaps. Depending on if you are Wario or not, Long Jump across each one, otherwise a simple Jump will do. Get across the final platform and your outta the Tox Box Maze. Head forward and swing around the pond in the oasis. The Star Sphere is behind the pond, so break the dome for it. BranBranMB@aol.com writes:Its easy to grab the Star with plenty of time. Simply walk to the opposite end of the platform the Switch Star is on, and you will get warped to the oasis with the Star Sphere. Star 6-Pyramid Puzzle Difficulty:***/***** Recommended Character:Anybody We need to head inside the pyramid ONCE again for another Star! Dandy right? Heh. I ain't not gonna repeat the very long explaination on how to reach the pyramid, and I sure won't repeat how to actually get to the top. The actual way to get the Star is 10 paragraphs below this one. The following 9 are just how to get to the top of el pyramid. It's about high time we entered the forbidden pyramid right? Head straight until you reach the long seen sand pit, and head over to the left towards what we have been to every single Star-The Tox Box Maze of doom. Wait on the second closest square to the sand. The hollow inside will protect you. After the Tox Box moves back, keep running forward until the path splits. Take the left path, and follow it around. Jump to another portion of the maze if a Tox Box is coming after you, then jump back when safe. Keep avoiding the only 3 Tox Box's in the maze until you reach the end of the maze. However, you need to be careful of something. There is a special type of sand below the Tox Box Maze. It is "Insta-Kill Quicksand". If you go in it, you instantly die. Heh.. be careful! On the other side of the maze now, the commonly found oasis. Head left until you see another sand pit. Get near it and a tornado will form. Jump into it and while spinning in the air, move over to the base of the pyramid. Once there, look for the entrance that's easily found, then slide down inside to enter it. Ah...take a good look at your new surroundings....pretty odd. Very big and spacious pyramid compared to being outside. Start heading forwards, then when the wall ends take a right. Keep following the path until you reach a group of 3 Goombas. They pose no threat to you unless you suck at this game so just ignore them. Head to the left now and keep going...you'll be hearing the sounds of a pounding Thwomp. Stop once you see an opening on the floor above you. A Mummified Thwomp is pounding up and down over and over again. While he is pounding the ground, jump up on top of him, then ride him to the second floor. Before the Thwomp crashes you into the wall, jump off to the right. You will come upon another group of three Goombas. If you need the health, go ahead and murder them. If not, go ahead and quickly climb the pole that rests near them. Head to the right after jumping off the pole on the third floor. Keep heading towards the right until you see a mesh net attached to some nearby poles. Below the mesh net is a slope that dumps you out nearby onto a trail of quicksand...or so it appears to be. It's (what I call) the Sand River. Just a long river of sand that'll pull you down to waist level (You won't go further than that) and the sand move towards...and Sandfall at the end. It dumps out at the very bottom of the pyramid. Don't enter the Sand River unless you can quickly jump out. Jump up to the mesh overhand and climb to the other side. There are some stairs infront of you now in a zigzag formation, and with a few Coins on them too. Climb them to the top onto the fourth floor. Head to the left (Your only possible direction) and turn the camera behind you. You will see a Thwomp Roller. This special 1 of a kind Thwomp (The mummified ones though) will roll back and forth on your pathway. Keep running on the pathway until you see a little hole in the wall. Hide there until the Thwomp Roller passes you, then run out of the hole and continue on your normal path past him. As you pass the next corner, heading to the right in the pyramid, you will see a couple of platforms that are rising up and down in a continuous motion. Jump onto the first one, then at the peak of the raise jump onto the middle platform (There's no holes, but there are 2 platforms, and if you didn't make it your just wasting some time). Then when the next platform is low enough, jump on it and ride it to the top of the peak. At the top, jump off to the fifth floor. Now we are on the fifth floor. Very close now. Head along the pathway to the right until you see 2 Amps come out of nowhere. They will start to spin around as usual, so dodge of jump over their paths to avoid being shocked. Keep going forward to the next corner, where the pathway then becomes very narrow. If you don't wanna fall a long way, sidestep while hugging the wall. If your feeling confident and are a steady walker, walk there. Climb up the nearby pole after that. Now we are on the sixth and final floor. Just one more enemy keeps us from getting the Star. Keep heading along until the pathway ends, then look to the right to find another walkway continuing. There are no walls on this walkway because....a Mummified Thwomp is jumping up and down over it. If the Thwomp is traveling towards you, wait for it and when he stops, jump ontop of his head and ride him to the other side. If he is going away from you, head towards the middle of the walkway and wait for the Thwomp to turn around, and then run under him while he is jumping. Jump up the small ledge on the other side. Head up the nearby hill, collecting the Coins to replenish your unneccassary health at this point. Right near the very top is your first bouncing Silver Star. Grab it duh! The rest of the Silver Stars aren't too hard to reach from here. Keep walking forward until you see a slight hole in the wall. Face the camera as far away from it. Near the beginning Sandfall. The Silver Star was here, not anymore, fall down the gap. You want to actually stay against the wall though. Once you fall you should have fallen onto a platform with another Silver Star. If you are having trouble actually reaching this Star, stand above the gap aforementioned, and slowly walk towards it, then grab the ledge. Lightly tilt away from it, and you'll fall to this platform. The third Silver Star is just as close as the second one was. Go into shoulder camera view and look left of the Sandfall. There is another platform across it with a hopping merrily Silver Star. Turn the camera as far away as possible from the Sandfall and jump across it. When your character is across the Sandfall, do a Ground Pound to hopefull land on the platform, to claim the third Silver Star. If you missed...I'll just say its a LONG way back up again... Now you are on a platform near the Sandfall, after getting your third Silver Star. Fall down behind the Sandfall to be on the large red platform, that was the hole to the home of Eyerok. Nearby is where the Sandfall is dumping into- the Sand River. Incase you've skipped everything, its a long river of quick sand (Not fully sinking into though) ending at another Sandfall to fall to the bottom of the level. Get onto the ledge of the Sand River, then jump into it. Now your on the Sand River. Just sit back and enjoy the ride. You will start to sink into the quicksand, but you'll stop at waist level because the River isn't that deep. Eventually the river will cut a corner, and you will plow into your fourth Silver Star. The River has widened at this point, so just wait as it keeps on going. You will eventually come into contact with your fifth and final Silver Star. Awesome...the Star is at...the end of the Sand River? Right behind the waterfall! Now as you cut this final turn the sand starts to pick up speed. Your going to plow over the Sandfall.....if only the Star Sphere wasn't in the way of that. No worries at all. You can easily grab the Star. Star 7-Free Flying for Red Coins Difficulty:***/***** Recommended Character:Mario needed Isn't this excitering? ANOTHER Red Coin hunt. Nintendo really knows how to stuff 8 little Coins into a really large level....However, fortnately, there is no need to go inside the pyramid. No Red Coins lie inside of it. Don't bother. From where you start, head backwards along the path. The left of you is insta-kill quicksand on the edge of the level so don't go near it. Keep going as the path becomes narrower. You will eventually come to the first Red Coin at the very edge of the level thinly. Grab the Coin, head back to where you started. Keep going, past the enemies until you reach the common sand pit. No worries, head left, and do a Triple Jump to get ontop of the pavillion. Before you do however, go under the pavillion roof and punch open a brick for the second Red Coin. From the roof, Triple Jump to get into the skies, and aim for the closest red pillar. As you are flying, you may be able to see some Red Coins in the disatance. There are a total of 4 Red Coin that are positioned around the great pyramid. Ground Pound to land on the red pillar once you reach it. Aim to the left a little and do a very high Triple Jump. You will start flying pretty darn highly. The Red Coin should be right near where you took off, but if you are a little too high, start aiming lower to grab the Red Coin. After you fly into the third Red Coin, aim for another pillar that's a bit of a ways away from where you are now, but your on a direct route to it. Right near this next red pillar is another Red Coin. If you are too low, Ground Pound to land ontop of the nearby red pillar, face the Red Coin, then do a high Triple Jump to reach it. You should be able to do it perfectly. After earning that Red Coin, head right (Or left if you had to stop on the pillar) to start flying towards another nearby pillar. When close, land on it, then face the Red Coin lying nearby above it. Do a high tall Triple Jump to get enough height to earn the fifth Red Coin. Head towards the final pillar. Hurry up as the Wing Cap power probably is running out, and you don't want to die now. Grab the Red Coin if you are high enough, or land on the pillar to get enough height. Turn back and head for the oasis (The area with the small pond). If you are running out of Wing Cap power (Wings are flashing), you have 2 seconds or so to get to land safely, so quickly dive towards the Tox Box Maze and land anywhere. From there, make your way past the Tox Boxes towards the oasis. Now we have 6 Red Coins, and should be in the oasis in the desert. Hop inside the small pond. Not for a relaxing dip though-the seventh Red Coin resides in that pool of water. Now, head back to the Tox Box Maze. Search around until you come to the entrance area again. Don't head down the path to where the maze starts, but continue forwards, and jump the nearby gaps like you did when doing the Switch Star in the Maze. Nearby the Black Brick Block is your final Red Coin. If you have any trouble getting to this point, there is a ? Red Block at the pyramids base, so use it to find the Red Coin from high above, then swoop down and Ground Pound to earn the final Coin safely. Now we have gathered up all 8 Red Coins, all that is left to do is to rightfully claim our Star. The Star appears way back on...the pavillion rooftop. Nice. Head back through the entrance way of the Tox Box Maze to go back to near where you started. Triple Jump onto the rooftop (Or fly there) to claim the Star. Star 8-Collect 100 Coins! Difficulty:***/***** Recommended Character:Mario Great. We have the annoying and daunting task of once again collecting all 100 Coins, any we can find to retrieve this Power Star. Sadly, Shifting Sands Land doesn't contain a bazillion Coins like some levels do. Around 120- 130 is about how many Coins this place has, assuming you grab everything. Start off by running behind you, and keep going as the path gets much thinner and you will soon and eventually come to a Red Coin. 98 Coins down! Head back to Start. Infront of you should be the bouncning "Crazy" Box. Grab it, and hold the opposite direction your bouncing in. This will prevent you from bouncing straight into quicksand, death, sand pit, something bad. Collect the 5 Coins that pop out after the third bounce. Nearby (Hopefully if you are still alive) are 2 Bob-ombs, and a Fly Guy. Kill everything for a total of 5 more Coins. Head to the pavillion, but we have no business on the roof so don't bother. Nearby is a Pokey. Eat his body (Or his head to make things easier) (Punching is fine too) until his head is dead/swallowed. You will recieve a Blue Coin after doing so. Head to the pavillion and kill the 2 Goombas that are acting stupid in it. 2 more Coins. Nearby are some bricks and boxes. Destroy bricks with Punches for a few Coins from each one, and throw the boxes at a wall to break them for some more Coins. Head forward, out of the pavillion. Another Pokey will slowly be making his way around in the hot sand. Gobble up/Punch his head off to recieve another Blue Coin. By now you should have at least 20 Coins. Head into the Tox Box Maze. Avoid the giant Tox Boxes and look everywhere in the Maze. There is a Red Coin near where the entrance is, you can break the Black Brick if you want to for a few Coins. Some Coins are also just placed on the path in the Tox Box Maze. After draining out all of the cash flow inside the Maze (Wonder if their happy about that...)exit the maze to the oasis. Jump into the small pool to the right of the exit from the Tox Box Maze. Get the Red Coin there. Head to the left now and go past the pillar to find 5 Coin lying on the ground. Nearby is a Pokey, so kill off his head to make him give up another Blue Coin. Nearby is another Crazy Box, but be careful of where it goes! Head to the base of the pyramid. As Mario, you can grab the Wings from the ? Red Block, and collect the floating Red Coins around the pyramid. That isn't neccessary, but makes the job easier. Or, you can go right into the pyramid now. Before heading to the pyramid, have at least 35 Coins, so its easily possible to reach 100 Coins. Head along the pathway until the left wall ends, then follow the left wall around the corner to find a Blue Coin Switch. Head up ontop of the Blue Coin Switch and Ground Pound it to have it activated. 4 Blue Coins will appear...but they aren't easily found. They are behind you leading down into the quicksand. They stack ontop of each other, so you collect all 4 in like a second. Now that we got all the possible Blue Coins, head to the route to the right. You will eventually come to a trio of Goombas. Kill them all to hoard their Coins. Continue along the path to the left. Don't take the shortcut up the Mummified Thwomp, instead pass under him and continue along the path killing any Goombas you find. You will eventually come around a corner. Turn to the left and their are some gaps with quicksand between them in the pathway. On each of the non-pit segments is 1 Yellow Coin. Jump across them because jumping out of the quicksand is annoying. Continue to the other side where you will find some stairs. Go up them. Once you are safely on the second floor, make your way to the right until you find an Amp circling around under wire mesh area. On the net (Or should I say below it) are a circle of 8 Coins. Grab them all. Once you have them all climb back onto solid land. Continue along the pathway to the right, jump over the gap when the Thwomp is down, and kill the Goombas for Coins. Head up the pole. Now we are on the third floor. Nearby the pole is another wire net we have to cross to the other side. There are 5 Coins you can easily collect when climbing the net, so do get them. There are a few stairs after the net, 4 to be exact. On each one is another Yellow Coin. Grab them all, and jump to the fourth floor. Now that we are on the fourth floor, jump over, or hide in the wall until the Mummified Rolling Thwomp has passes you. Continue along, passing the corner until you reach a series of small platforms rising up and down. There are a few Coins above each platform. Collect them all, then jump to the sixth floor. Now that we are on the sixth and final floor, make your way forward until the pathway ends, but a small bridge lies to the left. Another Mummified Thwomp is jumping up and down back and forth on this bridge. When you get the chance run under him and jump up the small ledge. To the right is a small hill with about 10 Coins on it, then another 5 Coins in the air nearby. That's it. No more Coins can be found in the pyramid. If you haven't gotten the 100 Coin Star yet...start the level over and try to get some more Coins from outside first. ~Back in the Castle...~ We have enough Stars to enter the Big Star Door in the basement now, so we can enter Bowser in the Fire Sea. To actually get to that, we must complete the first Star in World 9. Head to the big star door (Can't miss it really) and enter it. A blue bubbly wall with ripples in it will be there. Jump in for Dire Dire Docks. ----------------------------------------------------------------------------- ~V K.Course 9:Dire Dire Docks~ ----------------------------------------------------------------------------- Ah...Dire Dire Docks....a great course indeed. Why so? Its a complete water level. 95% water really and little land you go on. Because your spending so much time underwater it is critical you keep getting Coins to replenish your air meter. Star 1-Board Bowser's Sub Difficulty:**/***** Recommended Character:Anybody I need help on this one....how did Bowser fit a large submarine in a tiny world? My god its weird. This is an easy Power Star if you know how to swim fast and avoid underwater hazards. nce you start you will be dropped into the water. Start swimming downwards quickly. Eventually you will see some enemies swimming around and a whirlpool at the bottom center of this area. Don't. Go. Near. It. Insta-death if you get too close because you'll be sucked under. Look around on the ocean floor for a hole in the wall (Look at the Touch Screen map if you need to). Start swimming inside it. Resurface at a little hole area for air. Once your air is back head back underwater and keep following the arrows on the walls. Eventually the hole ends and you will be in the second area of Dire Dire Docks. Here is where Bowser's Submarine lies. Keep swimming forward until you reach land then jump out of the water. Depending on where you are, look around for a ! Switch. Activate it when you do. Nearby will be a block staircase leading up towards the submarine. Go up them, board the submarine and claim the nearby Star. Star 2-Chests in the Current Difficulty:**/***** Recommended Character:Anybody At the bottom floor from the previous Star you may have noticed some chests just...sitting there. In this Star we will reveal the secret of those chests. As you start off as usual, start swimming downwards until you reach the whirlpool. Head either direction from it and keep swimming downwards to the sea floor. There are 3 chests in this local area. 1 infront of the whirlpool with another tangled around some seaweed, with the last near a clam. On the ocean floor, swim around the base of the raised area near the whirlpool until you find a clam. Near it is a chest. Get close to if so it opens. An air bubble will pop out. Once the first chest has been opened, get the air bubble to completly replenish your air supply. Keep swimming around the edge of the whirlpool's base area until you reach a small section with some seaweed. It is here a second chest lies. Get close to it for it to open, then grab the air bubble that comes out. After getting your health back you may notice that without swimming your getting sucked from the whirlpool. The suction is bad. Swim to the left now letting the suction do the work so you don't risk getting sucked into the whirlpool and dying. Dying=BAD. Nearby the whirlpool is the final chest. You may have to search around the whirlpool to actually find the chest, but it isn't hard to find. Get close to it and open it, then time will freeze and the Power Star will come out. Quickly swim away from the whirlpool and claim the Star. Star 3-Pole-Jumping for Red Coins Difficulty:**/***** Recommended Character:Mario Welcome to the world famous Red Coin Show! Today, jOO get to be collecting another set of 8 Red Coins? Think your good at jumping from poles? Think again! They are now moving! But no floating! *cough*. Start off as usual in the water, then start swimming down towards the hole in the wall. Collect the Coins inside to keep replenishing your health. No need to surface really unless you suck at swimming... Keep heading along the arrowed path until you come out of the tunnel in the larger area. Swim up towards land then jump up on it. Once on land search around for the ! Switch. Can't miss it. Activate it then run away from switch, past the stairs that once led to the submarine. You will see a second set of brick blocks. Climb up them to the top to another platform not very high above the surface of the water. The first Red Coin is found here. From the Red Coin, turn left and to the edge of the platform. In the distance a pole is moving back and forth towards you then to the distance. Once the pole is close to you Jump to it. When it takes you back there are 3 Red Coins you will get only from this pole. You need to be high on the pole for the first Red Coin, pretty low for the second, then medium for the third. Once you have aquired the fourth Red Coin, jump off to the starting platform once you reach it. Once you are back on the starting platform again, turn towards the left again and walk towards the edge of the platform. Another pole is heading back and forth in this area. When it comes near you jump on it. Wait for a few seconds until it starts moving again, then when you are over the next platform slide off it. Head towards the left edge on this platform. Wait for the nearby pole to reach where you are then jump onto it. Once you reach the next platform, slide off of the pole onto the next platform. We have no use for the Blue Coin Switch so ignore it. Head to the right and wait for the next pole to come. Jump on it when that happens then ride it over to a seemingly caged area. Jump off of the pole and grab the nearby Red Coin. Quickly jump back on the pole. Ride this pole again back over to the platform the Blue Coin Switch is on. Slide off the pole once you are there, then head to the left and jump onto the pole there when it comes back to you. Jump onto it when its above the platform. Ride it back to the central platform, then head left and wait for the next pole there. This part is pretty hard from crap camera angles so be careful. Jump onto this pole then ride it over to the corner. Another pole will meet up with you to the left at this corner. Move around you your character's back is facing this next pole the quickly jump to it. If you can never make it, as Mario, jump down into the water and swim to a platform with a ? Red Block and grab the Power Flower inside, then float up to the required pole I previously mentioned. Now, as you are riding this pole you will encounter a platform, and a Red Coin in the air. Stay on the pole and collect the Red Coin once you reach it. Then, once you head back to the large platform, slide down onto it. Head behind the caged area to find another pole heading back and forth between a long distance. Hop on it, and grab the last 2 Red Coins suspended in the air here. Now that you have reunited all 8 Red Coins the Power Star will appear on one of the platforms. Jump off the pole into the water then head onto dry land and activate the ! Switch. Head up the stairs again to the beginning platform and here, is the Star. Star 4-Through the Jet Stream Difficulty:*/***** Recommended Character:Wario needed Hmmm...another Star with the EXACT same name eh? lol. Yep..same name is in the Star from Jolly Rodger Bay. Same kinda concept...but as usual, from where you start keep swimming down down down. Avoid the suctiony whirlpool and make your way to the tunnel in the wall. Swim along the path of arrows until you reach the raised section, so take a breather there. Continue swimming along the marked path until you reach the large submarine port...which is currently unused. If you aren't Wario right now, his Cap will be on the ocean floor of the submarine port. Easily found. Swim up to the surface of the water and take a left (While still underwater). Nearby will be the Jet Stream we are looking for. But...no Star? You may notice, however, a trail of rings continuously being created from the current of the Jet Stream. Head over to the rings it is producing. Get as close to the Jet Stream as you can (Which probably isn't THAT close). Just stay in the position. Not much left to do at this point but wait for 5 rings in a row to pass through you. After the 5th one goes through you, the Star will appear in the middle of the Jet Stream. Head to the surface now and head towards solid land. Get on it and walk over to where the ? Red Block is. Grab the Metal Flower, and run into the ocean into the Jet Stream. Claim the Star there. Star 5-Koopa-Surfin' Switch Star Difficulty:***/***** Recommended Character:Wario needed I wub Switch Stars. Who doesn't??? Wario is required to access the Switch... then you can use anyone else but it makes no difference. Swimming isn't one of the things on your list. As you start as usual you'll be dropped out of nowhere into the ocean. Stay on the surface this time around and search around for a sand bar with some black bricks and an ! Block on it. Swim over to the sand bar and break some bricks until you find the one that reveals the actual Star Switch. (The other blocks hold a few Coins inside). Don't activate the switch yet. Nearby the Star Switch is a ! Block. Break and a Koopa Shell will fall down to the ground. Hop on the Koopa Shell and ride over the Star Switch. The Star Sphere appears on another island some distance away. Quickly ride the Koopa Shell across the water aiming in the direction of the Star (Look at the Touch Screen map to find the correct direction). Quickly Koopa Surf over there and ram into the Star Sphere to claim the prize. If you fail....you must ride over and try again. Star 6-Inside the Cage Difficulty:**/***** Recommended Character:Luigi needed Another Star that requires and involves a cage. How invigorating. Yep. Start off as usual by being dumped into the water, then start diving downwards until you reach the hole in the wall. Follow the arrows in the tunnel until you reach the air resting point to surface and refresh your Power Meter. Afterwards, keep diving down until you reach the submarine port. Nearby on the ocean floor is a Luigi Cap, grab it if you need it. Swim to the surface and jump to solid ground. Now that you are on solid land once again, head over to the left and follow the wooden path until you reach a mesh wall. Double Jump over this wall then Double Jump once more over the next wall. Grab the Power Flower inside the Red ? Block. Now that youor invisible, head into the ocean and quickly dive down to the bottom. Straight ahead, or maybe a little left or right depending on where you jumped, is a mesh cage. Inside is the Star we want. While invisible, swim through the cage for the Star. Star 7-The Manta Ray's Reward Difficulty:**/***** Recommended Character:Anybody I'm sure by now that while swimming underwater in Dire Dire Docks, you must have noticed a large manta ray swimming around. He's the main target of this Star. No...not killing him or anything. That's wrong. Start off as usual by dropping into the water then swimming downwards a little until you see the manta ray. Behind the manta ray, its tail is creating rings similar to the ones in the previous Star. Get behind him and start tailing him, going though 5 consectuive rings without missing one (Otherwise you must start at ring 1 again). After going through 5 rings the Star will appear. It is none other than placed....right above the whirlpool. Oh my god. Carefully swim to it and collect your prize. Star 8-Collect 100 Coins! Difficulty:*****/***** Recommended Character:Start as Wario, Switch to Mario later Dire Dire Docks has an EXTREMLY low shortage of Coins. That...poses a problem. That's about....115 Coins in all. However, 15 Coins need to be gotten quickly or they dissappear, and 30 of your Coinage comes from a kind Blue Coin Switch. Like I said, start off as Wario. If not, you can always return to this step later. As Wario (If not skip the next few sentences), head to the right and head until you go upon shore, with the Black Brick Blocks we used in the previous Star a few Stars ago. Break all of the Black Bricks for 3 Coins out of each one. Go onto the Star Switch if a Coin or 2 is on it, because the Star Switch is of no value right now. After collecting the few Coins there, head onto the surface of the water, but no need for swimming down yet. You should see some Skeeters (Blue spiders incase you don't understand) skating on the waters surface every few seconds, stopping and skating etc. Get next to one then jump out of the water onto it. It will die, and 3 Coin will pop out...but start sinking underwater. They will dissappear very quickly however. Swim down quickly and get as many as you can get. Do this for every Skeeter. Don't worry-If you have at least 20 Coins after killing all of the Skeeters you are in good shape for the Collect 100 Coins Star. Now, pretty much the next 35 or so Coins are located underwater, so don't worry. Swim towards the right or left, and start simming downwards until you reach a string of 5 Coins coming up from the ground. As any "DUH" would say, collect them, then follow the trail of Coins on the ground around the base of the whirlpool. The suction is strong, so you want to be swimming as fast as you can at all times. Once there are no more Coins at the base of the whirlpool, start heading for the opening in the wall the leads to the Submarine Port. Before heading in there exactly, you should easily notice the circle of Coins leading inside the hole in the wall. There are 2 strings very close to the whirlpool, and 3 more inside the hole. Without getting sucked into the whirlpool (That'd suck..no pun intended) head in a circle of swimming to collect those circle of Coins. You may not get them all in 1 go, so keep trying until you get them all. Then head inside the hole in the wall and simply repeat the process. Once you have hoarded all 40 Coins, your Coin totals should represent at least 60. If you haven't broken 60 yet, there's still plenty of Coins left to make up for that. Head through the tunnel, making sure to surface for more air when you need it. Keep going until you are close to the Submarine Port. Before getting out of the hole in the wall, get another 2 Coin Rings for 16 more Coins. Easy stuff really...get the Mario Cap nearby. The Mario Cap, if you can't find it, its at the bottom of the area in the Submarine Port. Nearby is a circle of 8 Coins....on the bottom and not floating vertically. Grab them easily...no problem there. Surface on top of the water from where you are and head left. Another 5 Coins are just lying on the ground so collect them. Head to the left some more now, and go past the ! Switch. Go straight, then jump over the mesh walls with Mario. Jump past both mesh walls to be on a platform near walls with a ? Red Block on the platform. You need Mario for this part...can't stress this enough. Grab the Power Flower after hitting the block. Start floating quickly as Mario, there isn't much time. During the Red Coin Challenge you must have seen a platform with a Blue Coin Switch on it. Head for it. Its dead behind you from the ? Red Block (If you were facing the wall that is). Head for it, quickly tapping B to gain height, then using it to float quickly forwards. Ground Pound to land on the small platform. Pound the Blue Coin Switch once you are in position. 6 Blue Coins will appear, but you need to jump to reach all of them. They are all on the edges of the platform. You have about....8 seconds. If you fall off the platform, but have more than 84 Coins at that point don't worry. If you don't have 84 Coins if you fell off....reset the level. Heck...after collecting all of the Blue Coins you shold easily have gotten 100 Coins by now. If you haven't...don't worry. There are still the matter of the 8 Red Coins in this room still. Float/Poley your way to all of them, then claim your Star. ~Back in the Castle...~ Now we have covered all of the Stars we can get to at this point of the game. After beating Board Bowser's Sub, the painting will shift back revealing the entrance to Bowser in the Fire Sea. ----------------------------------------------------------------------------- ~V L.Bowser in the Fire Sea~ ----------------------------------------------------------------------------- In order to actually access Bowser in the Fire Sea, you may notice the little hump in the ground behind the Dire Dire Docks painting. You need to collect the Star "Board Bowser's Sub" in order to make the painting move back. Jump into the revealed hole. Whoa. Deja Vu much? You will be dropped onto a platform at the very beginning of the level. Not just ANY platform....but ontop of an ocean of lava! Lethal Lava Land X3 man! Start off by heading right (Your ONLY way to actually go) and hop onto the nearby blue mesh platform. It will start moving so be ready. Eventually the platform will go underneath a long platform, so hop on the platform then onto the blue mesh elevator when it rises from the lava again. You can easily see the blue railway under the lava right? You may notice it dip down in a few seconds. Jump to the left towards some tilting diamond shaped platforms in the lava. When the mesh elevator comes from the lava, jump back to it and jump at the final platform it stops at. Continue along this path until you reach several blue platforms sinking and rising in the lava. When they aren't submerged quickly run across them to the adjacent platform. Here will be several Goombas, a Bully, and a spinning heart. Run through the heart while still running right until you reach a sinking and rising pole in the lava, with an Amp circling it continuously. Jump onto the pole and position your back to the raised platform behind you. Climb to the top of the pole and wait for the pole to reach the top of its movement, then jump to the raised platform. This platform is tilty, so quickly jump to the next tilty platform and then climb the pole there. At the top you will be in an enclosed mesh cage. There is a nearby elevator that will take you to the second floor of the Fire Sea. Here, head to the left, then jump across the small gap. Next, jump over the triangle shaped platform then hold onto the wire mesh net on the other side. Collect the Coins there then fall off on the other side. 2 square shaped platforms are moving back and forth across the lava. Walk across them quickly to reach the next platform with a few Bullies on it. Walk past them quickly then walk up the wire yellow pathway to a higher platform. Then follow the pathway to another yellow walkway, then avoid a hole to another yellow walkway. At the top seems to be a dead end. You may not notice, but these platforms are rising and sinking. Wait for another pathway to come into view then jump onto it. Follow the winding pathway around to a Bob-omb, and you are on the third floor. Now infront of you are 5 blue platforms rising and sinking in the lava, an mp circling around one of them, and a fire breather on the thrid one. Ouch. Once they are all un-submerged quickly run across all of them to the other side. Avoid everything they throw. Jump over the fire breather, avoid the Amp and don't touch the lava. On the next platform is a spinning Heart, use it to recover if you need to. Jump onto the nearby pole, then face your back towards the next platform, with a now pole sinking and rising into teh lava. Swing down the pole then jump to the lower platform. Climb one more pole and you willl appear infront of a falling bridgeway. Quickly run across the yellow collapsing bridge. On the other side jump into the blue tube to be transported to Bowser. Bowser will greet you once again. He will then roar at you after you finish the conversation then jump high into the air, and slam onto the battlefield. It will tilt...majorly towards him and to the lava. Quickly run in the opposing direction, but its never enough. When the platform straightens out focus on Bowser. If your close to him for a few seconds he will teleport himself somewhere else on the field (O_o). Once you have him grabbed by the tail, swing him around towards one of the now 6 Bombs edging the battlefield and throw him away. Hopefully you hit him into one...otherwise keep trying. If you entered the battle as Yoshi, don't worry. Wait for Bowser to breathe fire and one of the flames will leave behind a random Cap. No big deal. Good luck! ----------------------------------------------------------------------------- ~V M.Course 10:Snowman's Land~ ----------------------------------------------------------------------------- After defeating Bowser in the Fire Sea, he will leave behind another key. Take it and head all the way back to the lobby, then use the key to enter the door on the 2nd Floor of the lobby. Head around the spiral staircase and enter the door at the top to be on the 2nd Floor of the actual Castle. Take a right from the big spider painting and enter a door inside a little enclosed space on the wall. This is the mirror room. Head to the left and when you get to the wall, jump inside for your next world, the ever so fun Snowman's Land! Star 1-Snowman's Big Head Difficulty:**/***** Recommended Character:Anybody Welcome to Snowman's Land! One of my favorite levels. The 2nd and last of the snow related levels though sadly....but still the Stars are fun. They aren't very difficult however...not much challenge. The main attraction of Snowman's Land is...the giant Snowman in the middle of the course. Miss it and you are literally blind...really. Start off by heading to the right, and past a Mr. Blizzard when it pops from the ground. Keep going and when the path splits head towards the right. You will pass a campsite of Goombas with Caps. Ignore them, and keep going. Don't head up the ramp nearby. Keep going into an open area, then head left. You will soon come to the Freezing Pond. This pond is.. pretty bad. Jump across the pond's waters to a nearby island sorta thing. The water is very bad. It will slowly kill you because it is so cold, so avoid dipping into it. If you accidentally fall in, quickly Jump out. Head along the island path to the left where a hole in the wall is making large ice sheets. Jump over the ice sheets, then once you reach the wall, Double Jump then climb up the ledge. Now on this ledge, carefully make your way across a small wooden plank hanging onto the large snowman's side area. At the end of this small and thin pathway is a little ramp and a tree. Pass the tree and go ahead along the following path until you come up to a large ice bridge. Step onto it and the giant Snowman will talk and think you are nothing but a flea and start to breathe along the bridge. Go any further and you will be blown off and have to climb back from the start. How to get across? Simple. You see the large penguin constantly waddling across the bridge? Wait for him to reach your side of the bridge then Double Jump over onto his head and climb to it. Ride him across to the other side, and you won't get blown off. When he finally reaches the other side Jump off of him. Once across the ice bridge follow the wooden path until you reach a small wall. Double Jump or Backflip up to the higher ledge above you. The Star is here so grab it. Star 2-Chill With the Bully Difficulty:**/***** Recommended Character:Anybody This level isn't very hard. Head along to the left from where you start. If you are Wario or Yoshi when starting this level, head to the left up the hill. Even if you aren't, it is still a shorter path. At the top of this small hill is a Red ? Block. Hit it to become Fire Yoshi/Metal which will make this Star a tad easier. Once you have the Power Flower, look around and aim yourself towards a large sheet of blue ice raised above some ice water. If you miss, no big deal. Head to the right and follow the lake around until you reach a hill, leading to the ice sheet platform. Here is where the Ice Bully resides. He is just like the Big Bully from Lethal Lava Land. If you are Wario, simply walk into him while metal for him to be knocked back. If Yoshi, breathing fire makes him knocked back really far. If your Mario or Luigi, you will need to Punch him or Jump into him to knock him back. Once he hits the Freezing Water, you will win. However, that water is EXACTLY like lava! So don't touch it! Grab the Star that appears when you win. Star 3-Yoshi's Ice Sculpture Difficulty:**/***** Recommended Character:Yoshi (big fat DUH) This Star kinda got my hopes up...I was hoping for a large block of ice carved like a Yoshi. NOPE. All we get are a few ice blocks with a Star in one of them. Dissapointing. Oh well....as the name implies, only Yoshi can tackle this Star. Head right from where you start then head left up the large hill. Once you get to the top hit the ? Red Block and take the Power Flower to have the ability to breathe fire for a limited time. Quickly run back, past where you started. Evevntually you will see a wooden platform with many ice blocks ontop of it. Double Jump to the one with only 2 blocks (Bottom right corner). Get towards the left edge on this block and breathe fire at the stack of 3 blocks. The top one will melt. Jump to where it was, then face forwards and melt that block once your at the edge. The jump to where it was and face towards the right, where the Star is. Melt the block, and the Star will be revealed. Grab it. This may take a few times because you just might run out of time with the Power Flower though. Star 4-Whirl From the Freezing Pond Difficulty:**/***** Recommended Character:Anybody Hmmm? There appears to be a mystery with the freezing pond eh? Whirl? We will find out soon. When you start head towards the right, past the Mr. Blizzard. Head up the leftern hill, then continue Jumping to the left. Walk along the snowland, past a large field of enemies until you finally reach the freezing pond once again. Head onto the middle island of the pond, and go past where the ice sheets dump out. Right now, take the time to look at a large and high ledge not to far from where you are. That's our destination. Stay near the edge of the freezing pond and wait for one of the Flowergirl's swimming in the lake to make their asses come near you. When they are pretty close, jump onto their heads to get a large height and start spinning slowly back to the ground. Quickly start making your way towards the high ledge. If you don't think you will make it, try to bounce on another Flowergirl in the water for some more height. Once you reach the other side of the ledge, break the ! Block to reveal your Star. Star 5-Snowman's Silver Stars Difficulty:**/***** Recommended Character:Anybody 5 Silver Stars are bouncing in place in many sections of Snowman's Land. However...though we need the use of the lone Koopa Shell in this level to get the Stars. When you start head towards the right, past the Mr. Blizzard. Head up the leftern hill, then continue Jumping to the left. Walk along the snowland, past a large field of enemies until you finally reach the freezing pond once again. Head onto the middle island of the pond, and go past where the ice sheets dump out. Right now, take the time to look at a large and high ledge not to far from where you are. That's our destination. Stay near the edge of the freezing pond and wait for one of the Flowergirl's swimming in the lake to make their asses come near you. When they are pretty close, jump onto their heads to get a large height and start spinning slowly back to the ground. Quickly start making your way towards the high ledge. If you don't think you will make it, try to bounce on another Flowergirl in the water for some more height. Once you reach the other side of the ledge, you will notice 2 ! Block's. One contains the Star from the previous earned one, and the other has a Koopa Shell. Get on the Koopa Shell. Start Koopa Surfin' to the right now, and up the small hill. Your first Silver Star resides here. You need to be careful though. You will need to Jump on the shell a few times to actually start gaining any speed. Keep going until you are close to the wall, then make a right and keep following the path. However, there are 2 Mr. Blizzards along this path so beware of them! At the end of this pathway is your first Silver Star. Now, head off to the right. Continue along this wall, avoiding everything else, enemies, other walls, and other Silver Stars (We will get later) and keep going until you reach the infamous campsite of 3 poor Goombas. Nearby is another Silver Star in the air. Turn around from where you got the second Silver Star and start heading towards the Ice Bully. Near the little pathway that leads to him is another Silver Star in the air. Grab it. Now, if you don't have your Shell you need to go get another one because you risk an easy death if you don't have one. Head to the left from the Silver Star and go under the ice sheet covered platform the Ice Bully is always on. Underneath here on the freeze-your-ass-off-lake is another Silver Star. Grab it with ease. Now that we have reunited all 5 Silver Stars once more, the actual Power Star will appear in the Star Sphere back near the beginning of the level. After geting the previous Silver Star, make a sharp U-turn to the right, then continue following the path that way. You may encounter the campsite of Goombas or an Amp depending on your path. They both end right near the Star Sphere so break it for the Star. Star 6-Into the Igloo Difficulty:**/***** Recommended Character:Luigi needed You need to be the man in green to complete the level. Otherwise, head for the Goomba campsite. Start off by heading to the right, and past a Mr. Blizzard when it pops from the ground. Keep going and when the path splits head towards the right. You will pass a campsite of Goombas with Caps. Ignore them, and keep going. Don't head up the ramp nearby. Keep going into an open area, then head left. You will soon come to the Freezing Pond. This pond is.. pretty bad. Jump across the pond's waters to a nearby island sorta thing. The water is very bad. It will slowly kill you because it is so cold, so avoid dipping into it. If you accidentally fall in, quickly Jump out. Head along the island path to the left where a hole in the wall is making large ice sheets. Right here you should notice 2 Flowergirl's in the water. Jump on the one that is closest to you to get propelled into the air, and start spinning downwards slowly. Quickly start spinning towards the high walled ledge, where the Whirl from the Freezing Pond Star resides. Don't actually get that Start on the other side though. Break the ! Block on the right to have a Koopa Shell come out. Jump onto it, and head back the way you came. Surf over the wall back onto the Freezing Pond. Look around on the water for a trail of Coins leading up a sharp hill. Follow the Coins, then Jump up the hill with the Shell. Its very steep, and you will lose speed very quickly. Quickly keep Jumping up to the top of the hill, the crash your Shell into the fence. Crawl into the nearby Igloo that's by the fence. Wow...WTF? The Igloo from inside is like...100 times bigger thn outside. Kreepy. You may notice that when you start off you will be over a wire mesh grating. Look down...there is your prize. The Star rests there. Head along the left side of the igloo, and Jump across from platform to platform avoiding the freezing cold water. Eventually you will reach the platform with a ? Red Block on it. Hit it and grab the Power Flower as Luigi. Quickly go back the way you came, Jumping over platforms, then fall though the mesh gate and grab the nearby Star. Star 7-Red Coins in the House Difficulty:**/***** Recommended Character:Anybody Back to the Igloo I guess! Start off by heading to the right, and past a Mr. Blizzard when it pops from the ground. Keep going and when the path splits head towards the right. You will pass a campsite of Goombas with Caps. Ignore them, and keep going. Don't head up the ramp nearby. Keep going into an open area, then head left. You will soon come to the Freezing Pond. This pond is.. pretty bad. Jump across the pond's waters to a nearby island sorta thing. The water is very bad. It will slowly kill you because it is so cold, so avoid dipping into it. If you accidentally fall in, quickly Jump out. Head along the island path to the left where a hole in the wall is making large ice sheets. Right here you should notice 2 Flowergirl's in the water. Jump on the one that is closest to you to get propelled into the air, and start spinning downwards slowly. Quickly start spinning towards the high walled ledge, where the Whirl from the Freezing Pond Star resides. Don't actually get that Start on the other side though. Break the ! Block on the right to have a Koopa Shell come out. Jump onto it, and head back the way you came. Surf over the wall back onto the Freezing Pond. Look around on the water for a trail of Coins leading up a sharp hill. Follow the Coins, then Jump up the hill with the Shell. Its very steep, and you will lose speed very quickly. Quickly keep Jumping up to the top of the hill, the crash your Shell into the fence. Crawl into the nearby Igloo that's by the fence. Once inside the Igloo..again. There are only 8 Red Coins that lie inside this Igloo...like the title implies. There are a few Coins under the freezing water, so quickly grab those. There are a few Coins in the air so use the Backflip to reach them. A few Coins are just lying on the ground. Their descriptions for locations are hard to describe but this should take no more than 2 minutes. Star 8-Collect 100 Coins! Difficulty:***/***** Recommended Character:Anybody Another 100 Coins challenge it appears....why must it always be this way. Good for you though, Snowman's Land is chuck full of Coins, so you shouldn't have any trouble reaching 100 in a few minutes. Seriously. Just a few minutes. From where you start head right until a Mr. Blizzard comes from the ground. Run around him a few times until he dies where he will then spit out 3 Coins. Head back to the left now, towards the ice sculpture. Head right of the sculpture, and you will see 3 Coins on the ground. The first 2 are normal but when you get near the third it will transform into a Money Bag. It will hop around a little bit, so Jump on it for him to die, and spit out 5 more Coins. Turn around and head for the wall. A few Flowergirl's are lined up against the wall, so Ground Pound them all for another three Yellow Coins each. Now, head back to where you started, but keep on heading forward. Keep heading up the hill until you reach another Flowergirl. Kill her for 3 more Coins. Jump off the small cliff you are on now onto the windy valley below. When you have the chance, kill the nearby Fly Guy for more Coins. Head to the left after the wind sweeps you out of the valley. Eventually you will come up upon a campsite. 3 Goombas are wondering around in there, all with Caps on then. Kill all 3 for 3 more Coins, then kill the nearby Flowergirl for another 3 Coins. After you have hoarded all 6 Coins in this small section, head left, but stay to the right of the rampway that leads to Ice Bully. Once you pass the Ice Bully and the Freezing Pond, you will be in another small section of Snowman's Land. Here, walk to the left and Mr. Blizzard will pop out of the ground. Run around him several times to kill him and make him squirt out several Coins. Nearby is a Coin on the ground, which will morph into a Money Bag when you come near it. Jump on it for a few Coins. Near where the Money Bag was, is another Flowergirl. Kill the Flowergirl to recieve 3 more Coins to your totals. Now, head to the Freezing Lake to the left now. There will be another Flowergirl on the way there, so kill her and collect her 3 Coins left behind. When you reach the Freezing Lake, jump over the small area to the island platform. Another Flowergirl will slowly be approaching you, so kill here once she comes near. Head out into the Freezing Lake and kill the Flowergirl closest to the wall and collect here 3 Coins that sink to the bottom of the lake. After you do that, head back to the middle island. A Flowergirl nearby in the water will just..be there. Jump ontop of her to get a high whirl, and start to spin slowly towards the ground. Keep heading towards the area with the Whirl from the Freezing Pond Star. Once you reach over there, break the ! Box for a Koopa Shell. Once you have the Koopa Shell and are riding it, head back over the cliff into the Freezing Lake. Head towards the tall slope near the ice maker machine. There is a trail of Coins leading up the hill, so grab them as your Shell makes its way up there (You may need to Jump once or twice). Once at the top, break the shell then crawl into the Igloo. If you haven't gotten 100 Coins yet (I doubt you have now) then the remaining 40 or so Coins rest inside the Igloo. Whether in the air or uner water, the Coins, not to mention Red Coins worth 2 Coins are in here. There are around a dozen or so Flowergirl's, so another 36 Coins will be added to your totals there. If you still don't have 100 Coins....your pretty shkrewed. Not much more left to say for this course. ~Back in the Castle...~ We won't be heading to the next course just yet. You are back in the mirror room of course. Enter the mirror room as Luigi, and on some of the pedistials in the room will be a Power Flower. Grab one as Luigi, then run through the mirror. On the other side you can enter the opposite door for a Star...or enter the nearby Wario Painting. Do so. ~Unlocking Wario~ Unlocking Wari can be a bit...tough really. Getting to him is pretty damn annoying. Firstly, the only requirement is to have beaten the 2nd Bowser to have access to the 2nd Floor of the Castle. Next, you need to be Luigi. Sadly nobody else is able to pull off this stunt. Head up the stairs in the Lobby and through the door. Climb around the spiral staircase then go through the nearby door. Head to the right inside this next large room and go through the next visible door. Finally, you will be in the mirror room. As Luigi, some of the pedistials in the room will have a Power Flower ontop of them. Shweet. Grab one of them and quickly run through the mirror. Cool. On the other side, walk towards the right. The Wario Painting will be in view. Jump into the painting. You will be dropped onto the new course...and whattya know? Its a snow level. ...more like an ice level. Everything is more like ice. Great. Start off by sliding down the slide that lies infront of you. Eventually, the slide will end...into a bottomless pit. However, fortunately for you there is a gust of wind though once you fall off. Manuver yourself forwards still, until you drop onto land. There will be a few Bullies on this platform. Ignore them, and head towards the left. There will be four diamond shaped tilting platforms all near each other. Once you are on the fourth one, jump back onto solid land. There is another lone Bully here, but ignore him. Head towards the right and a mesh pathway will be moving back and forth across a gap. Jump on it, then Jump onto solid land once there. Once you are on this large platform, the pathway spilts. Take the path to the right, and eventually it will end. Don't worry, but Jump off and another gust of wind will push you high and will eventually stop once you clear the gap. You will land in another freezing pond. Swim across, then Jump out and across the fence. Once you are out of the lake and across the fence you will be on another rather large section of ice. There are 5 Bullies here, and will all charge at you when your close to them. Jump over them to pass them, then Jump over the next fence. You will be on a small piece of land, with a lot of large and small ice blocks infront of you. Some are moving back and forth, left and right, or even some are moving up and down. It is very hard to describe what to do exactly. Jump carefully from one to the next until you are back on solid ground again. Now that you are back on solid land once and for all, continue forwards along the fenced path. Head past the gated bars once you come to them. Soon enough you will soon see some platforms rising and sinking and poping out and in of the nearby walls. Once again, they move in wierd patterns, so simply keep jumping up them until you reach the next level. On this next level you will once again see some more walls of the walls (...) move back and forth, up and down and the like. When you have the chance keep Jumping up them to the next level. Here, keep heading forwards, past a Mr. Blizzard that is in the ground. Pass him, and the last set of platforms that are coming in and out of the walls will be infront of you. Simply wait for them to be in the right position then continue to Jump up them to the top. Jump into the hole here. You will be dropped down onto a small battlefield, infront of another Ice Bully. He will introduce himself as Chief Chilly, and comment your moustache sucks and his is teh P\/\/NAGE! He also comments that he locked up another yellow fellow with a good moustache. So...let's kill him. Outside of the battlefield is icey cold water. When you get the chance, Jump into him or keep Punching him until he finally falls off the edge. He will then proceed to bounce around the outside of the stage, making some of it fall into the water. On a smaller arena now just repeat that same process. After he is in the water again he will bounce around the arena breaking off and even LARGER portion of the field. On a rather small field push Chief Chilly to the edge, and while he is bouncing hit him again. He will then forfeit the Wario Key. ----------------------------------------------------------------------------- ~V N.Course 11:Wet-Dry World~ ----------------------------------------------------------------------------- Welcome to Wet-Dry World! Odd name wouldn't you say? After beating the 2nd Bowser, head up to the second floor of the Castle, and enter the painting of a Skeeter. Wet-Dry World's painting though has a catch. Depending on how high you entered the painting, will determine the water level when you enter the world. The higher your Jump the higher the water level and vise versa. Also within the world are multicolored Diamond Water Raisers (As I call them) These, when touched, will raiser or lower the current water level to where the diamond is in the level. There are sevral diamonds placed throughout the world. Easy to find. Also, the world contains 2 sections. The normal area and Downtown. Near start you should see a very very tall cage. If the water level is very high or you use the cannon and swim along the path, you'll enter Downtown. From Downtown, there is no way to possible go back to where you started. Have fun... Star 1-Shocking Arrow Lifts! Difficulty:*/***** Recommended Character:Anybody Special moving elevators with arrows signifying their directions+Amps that circle them=Shocking Arrow Lifts. I can do math can't I? Wet-Dry World usually wants you to take the normal route to the Star...but sadly there are always shortcuts in life, and this world is no exception. I'll always list the shortest routes to the Star. Before you Jump into the painting for this Star, make sure you Jump into the bottom to make the water the lowest. When you start off, head left. Keep going until you see a medium ranged high platform, with what looks like stairs on it from above. This sorta makes a backwards L shape. Stand in the corner of the "|" and the "_". By standing in this corner, you will activate the warp. When you reappear, you will soon find out you are near a cannon cover..on a high platform pretty high off the ground. Turn to the right, then grab the edge and fall down. You wil land on a small platform, with a fire emmitter and a ! Yellow Block. Hit the ! Block, which will reveal this Power Star. Go grab it. Star 2-Top 'O the Town Difficulty:**/***** Recommended Character:Anybody When you enter the painting for Wet-Dry World, Jump into the painting as high as you can go to flood the world to the highest point (That's not all of it, but up like 90% to the top). Now, when you start, swim forwards. When you reach the edge of the level, turn to the left and face a brick slope. Jump up ontop of it. Once you climb up onto the tilted surface, run forwards past a Goomba and a Bob-omb Buddy. Some brick stairs will be infront, leading to a small gap. Jump over the gap. Once you are on the main flat section, if you aren't Mario, ignore the ? Red Block. If you are, grab the Power Flower and turn around and keep floating towards a small platform. The Star is on the platform so grab it. If you aren't Mario, continue along and before you reach the Chuck-Ya, turn left. A long wooden plank will be there. Jump ontop of it and walk over the precariously perched platform. Soon you will reach a spinning platform right near the Star. Grab it. Star 3-5 Secrets in the Shallows & Sky Difficulty:***/***** Recommended Character:Anybody There are 5 hidden secrets hidden secretly about this secret world. lol. Seriously now, like I said we are on another hunt to find 5 secrets, but they aren't exactly "Coins" secrets. You will find out soon. Start the level with the water as low as possible. From where you start when dropped to the bottom, head to the left and onto another platform. Go past the fire breather, Skeeter and Blue Coin Switch until you see a metal block in the wall. You can push this block. Push it in until you get the first Secret. Head to the left some more and drop down into the shallow water. There is another metal block here near the wall. Push it to the left until the block is under a ! Yellow Block. Get ontop of the brick and break the block for the second Secret. While you are pushing you will earn the third secret as well (How odd...). Head back onto the platform we just dropped ourselves off of and waith for the Heave-Ho to be approaching you and facing away from the wall. Walk into his...heaving device thing to be flung up to the next level. Repeat this same process with another nearby Heave-Ho to be flung to the next level. Ignore this Heave-Ho and the Amp and go left until your near a round small tower. Get ontop of this tower (Don't fall down though :)) and break the ! Block for your fourth secret. Head to the left on the same high area, and walk towards a ! Red Switch. Activate it to have some stairs lead to the top of the wire cage leading towards another ! Yellow Block ontop of it. Break it open for the fifth and final secret. The Star will appear on a platform quite a distance away from your location. From the top of the cage, Long Jump over to the nearby platform jutting out of the wall, with a Goomba and a Bob-omb Buddy there. Head to the right on that platform to find a Diamond Water Raiser. Rise the water to the top, then get in it and swim down under the water to where the Power Star is. Grab it to clear the level. Star 4-Express Elevator-Hurry Up!! Difficulty:**/***** Recommended Character:Luigi We all love and know Shortcuts. Heh, this Star is a rather large one at that! Not to mention, you save a lot of time and its literally a backflip away. So of course, you want to start off as Luigi (The Luigi Cap is downtown, and you can swim back to uptown once Downtown). Also, it is highly reccommended that you start off this Star whilst the water is at its highest level to make this quick and simple. Once you start off, head forwards from where you start into the water. Keep swimming and make a left once you reach the big mesh wall. Take a left from the mesh tower. Keep swimming then head onto land, and ignore the Goombas. Jump up the large stairs and ignore the Bob-omb Buddy who exclaims that there is a wildfire of Wario Caps in the world. Who cares? Walk under the nearby ? Red Block over the gap. Jump and break the ? Red Block to reveal *surprise* a Power Flower! Run forwards now, hurry hurry! Go past Chuck-Ya and to the left, then Jump ontop of the big and long wooden plank. Walk on it, ignoring the Amps that can't hurt you. When you reach the spinning platform, head 1 platform to the left of it and face away from the large cage with the Power Star. Backflip and twirl down to the Star, and you go right through the Cage. Amazing! If your Flower Power runs out, its easy to retry. This Star is possible with the Backflip from MANY different positions so do whichever suits you best (The above I personally like). Simply grab the Star (Don't fall onto the actual elevator!) to clear the level. Star 5-Goto Town for Red Coins Difficulty:***/***** Recommended Character:Anybody Before entering Wet-Dry World, enter the painting as high as you can go so the enitre world is flooded and....the Star will be easily accessed from there. Once you start, head forwards and into the water. Keep swimming towards the very tall mesh wire structure. Once you are close to it Jump out into the structure. Start diving downwards once you are inside the mesh grating. At the bottom he path continues to form a tunnel. Its pretty long, so I advise you to swim as quickly as you can before you completly run out of air. Keep heading inside the tunnel, following the arrows until you reach 2 mesh walls in the tunnel. There are holes under and above them so you can easily squeeze through there. Once out of the tunnel you will be in the Downtown area of Wet-Dry World. Head to the left and keep swimming downwards. You will see a Diamond Water Raiser. Hit it to lower the water to the very bottom, revealing all of Downtown. Now that we are downtown, we need to find all 8 Red Coins that reside here. Almost all of them are hidden in crates, but the crates are too easy to find. Start off from the Diamond Water Raiser by backflipping onto a thin black wall. There are 2 crates up here, and each of them contains your first and second Red Coin. From the blasted bricks, head to the right and up a few large steps and you will be near what appears to be a church. A Red Coin rests inside the little alcove in it so grab it. Backflip to the pole ontop of the church (Also, a brick block near the church contains a Red Coin if you didn't figure it out already) and climb to the top, and head across the bridge to a small platform with a Diamond Water Raiser. DON'T activate it. Face to the left towards the rooftops of some houses. Long Jump over there. Break a brick there for another Red Coin, then Jump to another nearby roof for the 6th Red Coin. From there, head all the way back to the top via the pole ontop of the church. This time around face to the right and Long Jump over thatta way. You shall land on another rooftop with a brick containing the 7th Red Coin. Jump to another nearby rooftop and break the final brick for the last and final, 8th Red Coin. The Star will now appear in the little alcove in the church. Go over there and grab the Star. Star 6-Quick Race Through Downtown! Difficulty:**/***** Recommended Character:Luigi needed Before entering Wet-Dry World, enter the painting as high as you can go so the enitre world is flooded and....the Star will be easily accessed from there. Once you start, head forwards and into the water. Keep swimming towards the very tall mesh wire structure. Once you are close to it Jump out into the structure. Start diving downwards once you are inside the mesh grating. At the bottom he path continues to form a tunnel. Its pretty long, so I advise you to swim as quickly as you can before you completly run out of air. Keep heading inside the tunnel, following the arrows until you reach 2 mesh walls in the tunnel. There are holes under and above them so you can easily squeeze through there. Once out of the tunnel you will be in the Downtown area of Wet-Dry World. Head to the left and keep swimming downwards. You will see a Diamond Water Raiser. Hit it to lower the water to the very bottom, revealing all of Downtown. One the water has been completly drained, turn around and head towards the ? Red Block in the distance. Grab the Luigi Cap along the way if you need it. Break the ? Red Block and grab the Power Flower that lies inside to become invisible. Now that Luigi is invisible for a limited time, we can finally access the cage in the corner of Downtown. Run back the way you came, slipping through the walls that you come to. Once you reach the mesh cage quickly run through it. Once inside the cage, Backflip to a higher level. From there you can easily Jump up a few stairs, and this all leads directly to the Power Star. Star 7-Soaked Silver Stars Difficulty:***/***** Recommended Character:Mario needed All-rightyo! Its time to collect another batch of 5 Silver Stars hidden throughout the level! You are gonna need the water level to be at the very top to make this pretty simply, so do so and this Star will be a breeze. Start off by swimming forwards towards the giant mesh gate, then taking a left onto land with a Goomba and a Bob-omb Buddy. Head forwards until you reach a ? Red Block. Grab the Power Flower as Mario, and float high until a Silver Star is visible in the distance in the air. Float all the way over to it and grab it. You will fall down and do you Star dance. Yay yay yay. Fall from there into the water, and start swimming right and diving downwards. There is a bridge leading to the upper level submerged underwater. Under that bridge is another Silver Star. Collect it, and start heading back the way you came towards the starting point. From where you started, keep swimming backwards, then heading underwater towards a small section of raised land with a Diamond Water Raiser. Near it is another Silver Star. Swim to the right of the Diamond and there is another platform made of bricks. This platform contains your fourth Silver Star. From this point, head back to start. From start, keep swimming downwards until you see a Diamond Water Raiser all the way on the bottom on the ground. Activate it to lower the water level to its lowest point. Now, head back past start towards an area with some bricks. Breakk all of the bircks and one of them will reveal the fifth Silver Star. Now, the Power Star will appear in the Star Sphere high above the world on a platform. Head back some more towards an L shaped platform. Stay between the | and the _ to be warped to the Cannon in the level. Hop inside the cannon and shoot towards the far left corner of the highest level of the world. From this point, head right over some gaps to reach a Diamond Water Raiser. This will raise the water to its highest point. Now, you should see a long line of wooden platforms floating on the surface of the water. From where you are, head along those platforms until you reach the end, where you are a Backflip away from the Star. Star 8-Collect 100 Coins! Difficulty:**/***** Recommended Character:Mario, Luigi, Wario Once again, the task of reaching our shiny prize at 100 Coins annoys us once again. Deal wit' it. Wet-Dry World is full of Coins like Snowman's Land, and if you collect everything in the uptown area, there is no need to actually head to downtown. Unless you run out of Coins. No big deal really. Start off by killing the Skeeter that always is near you at the start of the level. Collect his 3 Coins, then head right to an area with a few brick blocks. Smash them all with Punches to reveal 3 Coins that comes out of all of them. Head back the way you came, and onto the raised platform. Kill the nearby Skeeter and collect his 3 Coins. Nearby where you killed him is a Blue Coin Switch. Activate it, and collect the 6 Blue Coins along the edge of the platform. Head over to the corner of the level, where we found a secret a few Stars a while back. Move the giant block until the shadow of the ! Block can be seen, then jump ontop of the box and break the ! Block. 10 Coins will pop out so quickly retrieve all of them. Head over to the Diamond Water Raiser closest to the bottom of the level, and activate it. Then climb up the platform with the Amp circling around it, and activate the Diamond Water Raiser. Head onto a nearby wooden long platform. On it is another ! Block with 3 Coins in it. Hit the ! Switch to make another path leading upwards to another Diamond Water Raiser. Hit it. By now, you should have the water level raised high enough to reach the highest area of the level. Swim over to the rised black bridge like structure and run up it to the top of the level. Head over to a platform an Amp is circling around constantly. There are a circle of 8 Coins around this platform so grab them all. Jump up onto the raised structre and break the ! Block for an additional 10 Coins. Head over to the cage that contains the Star for Express Elevator-Hurry Up!! and activate the ! Switch to make a stairway of blocks. Jump up on the blocks to reach the top of that cage. There is a ! Block here that contains 10 Yellow Coins (Not to mention a secret...you may have all 5 now but don't bother with that Star) Coins. From the top of the cage, Long Jump over to the little section of platform sticking out of the wall with a Goomba wearing a Wario Cap. Get over there and head to the right and activate the Diamond Water Raiser. Kill the Goomba for another Coin. Head up to the left and jump up the nearby platforms to reach a platform with a Chuck-Ya on it. When you have the chance to, run behind him/her/it and pick it up, then chuck it anywhere (Not at the water because that ruins the point of this) to make him break, and to reveal 5 more Coins. From here, head onto the long wooden platform to the Star Top O' the Town and collect the Coins along that platform, and the spinnign platform up ahead. If you don't have 100 Coins yet, head towards the cage the leads all the way to downtown. Once in Downtown, drain the water level, then collect the Coin Circles in front of the "Church" and get all the Red Coins. There are also many Coins on rooftops too. This place holds and easy 100 Coins Star. Not too hard at all. ~Back in the Castle...~ Head to the right of the Skeeter painting and eventually you will reach a tiny painting with some Mushrooms on it. Tall Tall Mountain is this next course. ----------------------------------------------------------------------------- ~V O.Course 12:Tall Tall Mountain~ ----------------------------------------------------------------------------- Welcome to Tall Tall Mountain! This incredibly high peaking mountain has an ass load of secrets, and a few pesky things to get in your way. Falling from the mountain doesn't ever result in death...it imply means that's gonna be a LOOOOOOOONG trip back up to your previous stand point. Your gonna need to be fast and have good Jumping power, so I highly advise using Wario at all unless you need him for a specific Star. So....ge ready to start climbing the mountain! Star 1-Scale the Mountain Difficulty:***/***** Recommended Character:Anybody In case you missed the intro, Tall Tall Mountain is quite literal to its name. It indeed is a very tall mountain. You will be traversing many gaps and needing to go across very narrow ledges, so let's get started. Our first objective is to reach the Star at the top of the mountain. Not too hard.... until you see for yourself. Start off by heading forwards towards a trio of Goombas. Head along the path past them then Jump over the gap, and Long Jump over the following gap. Once you are past those gaps, you will be near a group of Mushrooms just floating mysteriously in air. Wow. Some Red Coins are on them, but for now simply ignore them as we don't have business with them until much later. After you have followed the curving path past those Mushrooms, you will be in a small field with many holes in the ground. Monty Moles occasionally appear. The Monty Moles will be annoying and throw rocks at you, but they are pretty easy to avoid. Head past all the Monty Mole Holes and past the nearby rock wall with platforms. Some consider using it a shortcut, but the normal route is proven to be just as fast. Continue along the side of the mountain, and along the path you will find a trio of Bob-ombs all in sync with eachother. Quickly run past them all. Even if they spot you, a little damage makes no difference at all. Now in this slightly larger area, a Chuck-Ya is constantly bubbling around like any jackass would. Run past him continuing to the left and forwards. A very thin wooden bridge should be visible. Walk across it to a small platform on the other side. Jump over to another nearby platform, then a little distance upwards towards a higher ledge. The path has now widened out for the better. A waterfall is booming near you in this section, along with a Ukiki following you and an Fly Guy spinning around. Pass them all and hop onto the nearby log. Start walking on it slowly towards the right, but enough so you don't fall off. This will move the log over to another position where more path is available. Jump over to it. There is a nearby pole. FUN. Pound it into the ground and a Mushroom will appear. Grab it to become gargantuan size. Start running upwards on the path as usual. Many bowling balls are constanly rolling down this black pathed section. Ram into them all, you easily destroy them. By the time you reach the source of the falling bowling balls, your Mushroom power will probably have ended. Continue by sliding down the hill and to the left, where you will be near a group of Goombas. You can easily kill them all, but it makes no difference in your travels. Soon past them you will come to a large gap. Long Jump across it to the other side. If you fall, hopefully you didn't miss the waterfalls' river, or your stuck right back at start (ouch). Be careful to avoid missing. Once here you should see a small white cloud. Quickly run past him, because if you are too close to him for too long, he will blow at you and you'll be knocked back to the bottom of the level and your hat will be blown off if you weren't Yoshi. Once your past the cloud, hop into some green vined area with a few Goombas. The green vines hinder your Jumping power (lol...Wario may have some trouble) so at the other side, Double Jump a few times to grab onto the ledge. Once you've climbed up, continue along the path. There is hardly anything left to hinder you from reaching the summit of the mountain. Just 1 more thin path and your done. You will soon come up to a small bridge near the waterfall, and its beautiful source. Carefully walk across this bridge, don't fall off as that isn't a very smart thing to do. Continue along the path, and you will finally be all the way at the top of the mountain. The Power Star is nearby, so grab it. Star 2-Mystery of the Monkey Cage Difficulty:***/***** Recommended Character:Anybody Start off by heading forwards towards a trio of them thar Goombas. Kill the Goombas. Head along the path past them then Jump over the gap, and Long Jump over the following gap. Once you are past those gaps, you will be near a group of Mushrooms just floating mysteriously in air. Wow. Some Red Coins are on them, but for now simply ignore them as we don't have business with them until much later. After you have followed the curving path past those Mushrooms, you will be in a small field with many holes in the ground. Monty Moles occasionally appear. The Monty Moles will be annoying and throw rocks at you, but they are pretty easy to avoid. Head past all the Monty Mole Holes and past the nearby rock wall with platforms. Some consider using it a shortcut, but the normal route is proven to be just as fast. Continue along the side of the mountain, and along the path you will find a trio of Bob-ombs all in sync with eachother. Quickly run past them all. Even if they spot you, a little damage makes no difference at all. Now in this slightly larger area, a Chuck-Ya is constantly bubbling around like any jackass would. Run past him continuing to the left and forwards. A very thin wooden bridge should be visible. Walk across it to a small platform on the other side. Jump over to another nearby platform, then a little distance upwards towards a higher ledge. The path has now widened out for the better. A waterfall is booming near you in this section, along with a Ukiki following you and an Fly Guy spinning around. Pass them all and hop onto the nearby log. Start walking on it slowly towards the right, but enough so you don't fall off. This will move the log over to another position where more path is available. Jump over to it. There is a nearby pole. FUN. Pound it into the ground and a Mushroom will appear. Grab it to become gargantuan size. Start running upwards on the path as usual. Many bowling balls are constanly rolling down this black pathed section. Ram into them all, you easily destroy them. By the time you reach the source of the falling bowling balls, your Mushroom power will probably have ended. Continue by sliding down the hill and to the left, where you will be near a group of Goombas. You can easily kill them all, but it makes no difference in your travels. Soon past them you will come to a large gap. Long Jump across it to the other side. If you fall, hopefully you didn't miss the waterfalls' river, or your stuck right back at start (ouch). Be careful to avoid missing. Once here you should see a small white cloud. Quickly run past him, because if you are too close to him for too long, he will blow at you and you'll be knocked back to the bottom of the level and your hat will be blown off if you weren't Yoshi. Once your past the cloud, hop into some green vined area with a few Goombas. The green vines hinder your Jumping power (lol...Wario may have some trouble) so at the other side, Double Jump a few times to grab onto the ledge. Once you've climbed up, continue along the path. There is hardly anything left to hinder you from reaching the summit of the mountain. Just 1 more thin path and your done. You will soon come up to a small bridge near the waterfall, and its beautiful source. Carefully walk across this bridge, don't fall off as that isn't a very smart thing to do. Continue along the path, and you will finally be all the way at the top of the mountain. Once at the top, you will find another Ukiki. He will try to avoid you, so run around and soon enough you will catch him. You will be asked if you want to let him go. Even though he is a pesky *****, let him go anyways. He said he would give you a nice prize so...what is there to lose? Follow him down the mountain trail until he stops. He will Jump onto the nearby Monkey Cage we saw earlier, and make it fall and break. The Star will be revealed, and will appear on a platform to the right of the waterfall below. Jump and grab it. Star 3-Scary 'Shrooms, Red Coins Difficulty:**/***** Recommended Character:Anybody Fortuantely, this is one of the easier Red Coin challenges. Not too much trouble actually. A bit time consuming if you are constantly falling down in the second phase, but otherwise pretty easy. Continue forwards from where you start and head past the trio of Goombas. Long Jump over both gaps that are infront of you. You will now be infront of....a field of Mushrooms? lol...I told you earilier these Mushrooms would be of an importance eventually. Eventually is right now. Jump onto the big Mushroom right near your point right now, to earn Red Coin numero uno. Jump to another medium sized Mushroom to gain the second Red Coin. From there, Jump to a really small Mushroom, then to another tiny Mushroom right near it to pick up the third Red Coin. Jump back to a Mushroom that's a bit biggerm then to a pretty large Mushroom after that one. That last Mushroom has the fourth Red Coin. From here, simply Jump back to the main path again. Now that we have half of the Red Coins in our possesion, let's go get the other half. Once you are back on the path, continue along until you reach the field of Monty Mole Holes. Head to the left, and get up close to a ledge out of the mountain wall. Turn around from the ledge so your back is facing away from it. Do a Backward Somersult onto the ledge platform. Turn around once you land on it, and easily hop up to a nearby ledge, The fifth Red Coin is perched just above this platform. Hop down 1 ledge, and face the small ledge where you just earned the previous Red Coin. Do another Backwards Somesult to a higher platform, and it too has a Red Coin. Once you earn the sixth Red Coin, pull off yet another Backwards Somersult. Walk forwards on this next ledge until another higher ledge becomes visible. Do another Backwards Somersult onto it. Now, you should land on a higher ledge on the side of the mountain. Do a Double Jump once you are there, which is high enough to grab onto the next ledge nearby. Before doing so you should have gotten the seventh Red Coin, which couldn't be missed. Double Jump to the next higher ledge. This is the final ledge we need to visit. The side we are trying to get up on is a bit slanted, which isn't very good. Quickly Backflip onto the platform or Double Jump onto it and grab the 8th and final Red Coin. The Power Star will appear on another large Mushroom far below. Jump right off this ledge to the Monty Mole field. Turn the camera around to make it face the Mushroom, then Jump to it and claim the Star. Star 4-Mysterious Mountainside Difficulty:***/***** Recommended Character:Anybody Star 5-Blast to the Lonely Mushroom Difficulty:*/***** Recommended Character:Luigi makes this too easy Star 6-5 Secrets of the Mountain Difficulty:***/***** Recommended Character:Mario needed Star 7-Breathtaking View From the Bridge Difficulty:*/***** Recommended Character:Wario needed Star 8-Collect 100 Coins! Difficulty:****/***** Recommended Character:Mario Another 100 Coins collecting task....I know I know...were all sick and tired of doing this lame type of Star..XD. Tall Tall Mountain has 105-ish Coins without the neccesity of heading into the Mysterious Mountainside. Good thing too. If you get your 100th Coin on that slide, no friggin way your gonna be able to reach the Star. Simple geomerty and speed really. Anyways...you going to have to venture over death A LOT during this Star, and if you die, feel free to throw your DS at the closest wall and curse in anger. I do that too. Mario is able to collect nearly everything, so it is best to start out as him...his Cap is near the top of the mountain, I I ain't wasting room to tell you how to get THERE. As we start off our Mountain Trek, head to the right and down the slope instead of up the slope with the trio of Goombas. Eventually you will come to the bottom of the slope and reach the wall of a gap. There is a circle of Coins nearby, so collect all 8 of them. Also, a Crazy Box is here...but it is highly likely to bounce you right off the level, so I advise you not to take the box. Head back up the mountain slope you just came from, back to where you started. Once you are back on the main path of the world, continue heading forwards until you get close to the gap. The trio of Goombas we saw before are just waddling around here, so kill them all and take the 3 Coins that they give out kindly. Head forward and Long Jump over the gap. Then Long Jump over the next gap that shortly follows. The Scary 'Shrooms are infront of you now. Jump ontop of the first one and collect the Red Coin on it. Nearby this Mushroom is another Mushroom with another Red Coin so collect that as well. Head over the next few small and tiny Mushrooms carefully and collect the Red Coin on the smallest one, then jump over a few more to get the fourth Red Coin on a medium sized Mushroom. By now, you should have over 20 Coins. Jump back to solid land. Head along on the path continuing to the left. Eventually you will come upon the area with a ton of Monty Mole Holes. Avoid those damned rock throwing moles and head to the left. You should see a ledge shortly to the left. Jump up ontop of it. You will see another Red Coin here. Double Jump or Backflip onto the next ledge, and take the Red Coin there. Jump across the precarious platforms using Backflips mostly to get to the top section. Head to the left for another Red Coin. Head onto the green mesh grating for the last Red Coin. The Red Coin Star will appear, but we don't need it. Head back carefully to the bottom area with the Monty Mole's. Head forwards and to the left once you are back down there. Once you are past all of the Monty Mole's, you will pass another corner, and 3 Bob-ombs will be walking around on the ground. Pick them up and throw them all at the wall for them all to explode. Take the single Coin they each spit out after their death. Continue along the path around the next corner until a Chuck-Ya is in view, circling around the platform as the little ***** always does. Stand a little ways away from him, then when he comes to try and grab you, Backflip over him, then grab him from behind and chuck him to the side, then collect the 5 Yellow Coins that pop out once he goes 'splodes on the ground. After collecting his Coins, head continually to the left and over the very narrow bridge. There are 5 Coins on this bridge so grab them all. Jump over to the next ledge, then jump up the small hill to the middle portion of the mountain. A Ukiki and a Fly Guy are in this section. Kill the Fly Guy with a Ground Pound and collect the 2 Coins that come out of him. After that, jump onto the giant log and run to the right (Not to much...) to make the log start rolling to the left. Once you are close enough, jump over to the next ledge. Ground Pound the log into the ground. A Mushroom will soon appear. Grab the Mushroom to grow super sized! Bulldoze your way through this next section, easily killing any bowling balls along the way. Pass the next corner, head up the bowling alley, slide down the hill and you will see another trio of Goombas. When you are supersized, and plow over Goombas, they each give 2 Coins instead of one. Easily kill them all for another 6 Coins. By this time you should have shrunken back again. Keep heading forward until you reach the large gap by the waterfall. Long Jump your way across it, then continue along the path and past the blowing Lakitu cloud. Nearby are a trail of Coins leading inside the Mysterious Mountainside. Collect the Coins, but don't enter the Mountainslide (get it?). Head along the path some more until you pass over a green grass section with 4 Goombas. Because your jumping is hindered in this section, Punch all 4 Goombas for their Coins. Get out of the thick underbrush and continue along the path. There will soon be a thin bridge leading across the waterfall, with 5 Coins on it. DON'T GET THE COINS! We want to save them for last to make this easy. Jump over the 5 Coins and jump to the next ledge. Back flip up for the next 5 Coins, then continue to the top of the mountain. As Mario, a ? Red Block will be waiting here. Grab it for the Wings to fall. Incase you don't remember, 5 Coins circles, each with 9 Coins in them are around the top of the mountain. Triple Jump into flight and circle the top of the mountain for about 15 seconds and collect as many Coins as you can (After about 15 seconds you will be too low to get anymore Coins). Fly back to the summit of the mountain and get another Wings. Repeat this process. Whatever you do, don't get the 100th Coin while flying. Just don't. Stop collecting the Coins in the circles when you have 95-99 Coins...guess what now? Head back down the mountain and to the bridge overlooking the beautiful waterfall. There are the last 5 Coins...collect them. That's every Coin in the world I covered...sorta. You can always risk heading to the Mountainslide for the remaining few Coins if you can't find anymore. Hard time GETTING the Star though. Good luck! ~Back in the Castle...~ ----------------------------------------------------------------------------- ~V P.Course 13:Tiny-Huge Island~ ----------------------------------------------------------------------------- Star 1-Pluck the Pirhana Flower Difficulty:*/***** Recommended Character: Star 2-To the Tip Top of Huge Island Difficulty:*/***** Recommended Character: Star 3-Rematch with Koopa the Quick Difficulty:*/***** Recommended Character: Star 4-Klepto the Vulture Difficulty:*/***** Recommended Character: Star 5-Wiggler's Red Coins Difficulty:*/***** Recommended Character: Star 6-Make Wiggler Squirm Difficulty:*/***** Recommended Character: Star 7-Switch Star of the Island Difficulty:*/***** Recommended Character: Star 8-Collect 100 Coins! Difficulty:***/***** Recommended Character:Anybody Once again, we are on the chase for 100 more Coins hidden around the level. Tiny-Huge Island has its secrets for Coins...and we are gonna need to exploit them all to reach 100. Start off by entering the large painting, making you tiny. The large Goombas? Couldn't be happier that they are huge. When you Ground Pound a huge Goomba, it doesn't spit out 1 or 2 Coins. But rather a Blue Coin. This happens for every large Goomba. Shweet right? Start off by Ground Pounding all 3 Goombas that are near you from the start for 15 quick Coins. Head near the hole in the wall and pound the pole into the ground. Collect the Coins that pop onto land quickly, then jump into the water if any fall in there and collect them. After that, head through the hole in the wall and swim to the sandy beach. Once you have made it to the sandy beach, head to the top of it and collect the 2 Coins up there. Kill the nearby Fly Guy for 2 more Coins, then kill the pesty Lakitu for another 5 Coins. With Yoshi, you can constantly eat and kill Spinies (The things Lakitu throws at you) for a Coin. Wanna wait for a while? Heh....anyways, nearby where Lakitu was on the beach should be a Koopa Troopa. Kill him after knocking him out of his shell and take his Blue Coin. Get on the Shell, and surf over to the nearby shoreline with the cannon...or cannon cover if you haven't unlocked it yet...Kill the Fly Guy as he is a big pain for 2 Coins, then kill the nearby large Goomba for another Blue Coin. Now that you have recieved the large Goomba's Blue Coin, we are ready to climb higher in the mountain. Head forwards and you should see the gap infront of you right? Get back a little ways, then start running towards it. Once you are close to it do a Long Jump to the floating platform a little distance aways. If you are Wario, get a different Cap. Wario's Long Jump isn't enough to clear the gap. You don't wanna die right now...that's annoying and frustrating. Once you are on the floating platform head forwards and fall off the platform. The wind gusts will start flowing you upwards so aim yourself for the ledge that is sticking out of the wall. Its hard to miss really.... Connected to the platform you are on, and slightly lodged in the wall is a very narrow wooden plank for a platform, with 5 Yellow Coins on it connected to more land. Carefully cross it, mainly by hugging the wall for safety. Once you reach the other side a large Goomba will be near you. Ground Pound him for a Blue Coin. Head to the left now and make your way across another wooden bridge. Its slightly wider this time around, but it has no walls near it, not to mention a strong wind gust is blowing on the bridge so you have to avoid plowing off the left side of it. After you cross the windy valley you will see a series of ledges getting progressively higher and higher. Bowling balls are plowing down these ledges, so stick to the wall and you will avoid everything. Keep heading to the top most ledge and keep following the path. You will see a green Warp Pipe, but we have no business with it yet. Head past the bowling ball creator and follow the path southern. You will see 4 Coins lying on the ground. Collect them and keep going. Soon you will come to a small field with 3 more large Goombas. Do a Ground Pound on each of the Goombas to recieve a Blue Coin. After that head back towards the green Warp Pipe and jump inside it. Once you exit the Warp Pipe, you will rule as a giant on Tiny Island. We need to head back to where we were before so head down the small now slope near the bowling ball creator and head towards the small fence we saw before. In the semi-large open field, a Koopa will be there...but he's puh-thetically tiny. Heh. Kill him with a simple jump and take away the Blue Coin he leaves behind. Head back the way you came towards the green Warp Pipe again, up the slope and past the bowling ball creator. Jump up the tiny ledges avoiding the green Warp Pipe for now. A Goomba is at the top, stomp on him for a Coin. Head along the edge of the mountain carefully. There are 5 Coins placed on this ledge. Now, skip this step if you already unlocked the cannon. Head back to the spot where the cannon is when you are tiny. Along the lake's shoreline. The cannon is too tiny for you to squeeze into, but a normal sized Bob-omb Buddy will be there waiting. Talk to it to activate the cannon. We don't see the animation because...its too tiny? As your large character still, head for the sandy beach. Your soooooo big you can easily jump up to the land nearby. Do so (The land on the left that is...) and you will be in that small open field we were in a while ago. Head up the slope and past the bowling ball creator. Jump inside the green Warp Pipe. Head up the now large ledges that are close to you. At the top is an annoying Chuck-Ya. If your Yoshi, don't bother with this. If your not, run behind him and pick him up, then throw him towards the wall of the mountain to have him break into 5 Coins. Collect them all. Head onto the small wooden bridge close to you for another 5 Coins. Now from your current position on the high point of the tall mountain, look towards the sandy beach a longggggg ways down. Pretty far isn't it. Jump. That's right. Jump off of the mountain and start falling towards the sandy beach. Don't worry about a Ground Pound because you'll just fall into teh sand...which won't hurt at all. Aiming for the water isn't a great idea because you may land too closeto Bubba and....risk dying. Not good at all. Start to swim towards the shoreline with the cannon, then once you are on it hop inside the cannon. Once inside the cannon aim towards the right for a tree, then aim north 1 full crosshair. Shoot and you will hopefully crash into the mountain wall or land on a tree. Once there, Ground Pound a nearby large Goomba for a Blue Coin. (lol..if you happened to defeat the Goomba while being shot out of the cannon he would have given up the Blue Coin that way as well...cool and funny isn't it?). Near where you killed the Goomba and the tree is a small wooden path. Walk along this path collecting the Coins along the way as well until you enter a hole. In Wiggler's cavern, jump from precarious platform to precarious platform, collecting the Red Coins as you go along. They will continue to add to your total....and by now you might have 100 Coins. Near a flame creator and another Red Coin is a Blue Coin Switch. Activate it for 2 Blue Coins. If you don't have 100 Coins, head back along the path and exit the cavern. You have 2 ways to get Coins right now...if you have at least 85...wait... there is only 1 main way to get Coins now anyways. After exiting the cavern make your way around the mountain by swimming towards the cannon shoreline, jumping across the gap then using the updraft of wind to reach the higher area, then run across the windy bridge and up the large cliffs and avoid bowling balls until you finally reach a green Warp Pipe. Jump inside to turn giant and the course tiny again. Head along the ledges and do a Backflip to reach the top of the mountain. Do a Ground Pound to drain the pool of water, then jump back down into the green Warp Pipe to turn the course huge and you tiny once more. Head up the now large ledges and past Chuck-Ya (Unless he is already dead) and head along the wooden bridge. Head up the steep hill to the very top of the mountain, then fall into the hole there to be in Wiggler's Home. There re some sccattered Coins in here. You must have gotten the Star by now. ~Back in the Castle...~ ----------------------------------------------------------------------------- ~V Q.Course 14:Tick Tock Clock~ ----------------------------------------------------------------------------- Star 1-Luigi in the Cage Difficulty:*/***** Recommended Character: Star 2-The Pendulam Switch Star Difficulty:*/***** Recommended Character: Star 3-Get a Hand Difficulty:*/***** Recommended Character: Star 4-Stomp on the Thwomp Difficulty:*/***** Recommended Character: Star 5-Timed Jumps on Moving Bars Difficulty:*/***** Recommended Character: Star 6-Stop Time for Red Coins Difficulty:*/***** Recommended Character: Star 7-Tick Tock Silver Stars Difficulty:*/***** Recommended Character: Star 8-Collect 100 Coins! Difficulty:*****/***** Recommended Character:Anybody It isn't the fact that you can die. It isn't the fact there aren't a lot of Coins in this level. Oh wait...yeah it is. Exactly there is a shortage of Coins in this level. Only 1 area holds half your Coins....and the other half is scattered everywhere. I will follow the path in my special order, which in my opinion is comfortable to me. You will want the clock stopped for this Star though. Once you start off, turn around and head towards the cage on an area dipped below. There is a ! Block there with a fast and easy 10 Coins inside. Once you get those Coins head onto the first non-spinning platform. Jump up to the next one nearby it. A Red Coin is floating there. Grab it and turn around. Another platform higher is there, so Double Jump up to it and another Red Coin will be there. Also, a Red Coin was near the first non-spinning platform in case you missed. Jump up to the next platform, then jump higher to another nearby platform. There are 2 Red Coins here. Jump up even higher to another non-spinning platform and take the Red Coin on it. Jump a little higher for the final Red Coin. The Red Coin Star will appear, but don't grab it. Fall to the bottom now. Once you have those Coins head to where you started and continue forwards and jump over the small pit near the pendulam. Head up the wire grating path until you reach a big yellow block. Jump up on it and grab the 2 Coins floating just above it. Head over the next pit near a larger pendulam and then follow the path around the dge of the clock. Eventually you will come to the large mesh grating field with a ! Block. Inside this block are another 3 Coins. Head along forwards again now and over the tuna can-like platforms (lol). Double Jump over the big cage fit for Luigi, and continue along the rising path. Eventually you will come to a platform that isn't moving up and down. Double Jump up to the higher ledge. There is an Amp circling a pole. Grab the 5 Coins that are sitting near the pole. Now, climb up the pole and jump to the left. In this next area, a Heave-Ho! is constantly moving around at you trying to lift you away...possibly into death if he gets you. Bad thoughts! There are 2 ! Blocks in this area, each one containing 3 Coins. Lure the Heave-Ho! away from the boxes, then quickly break them both and collect their prizes inside. Also, 2 Goombas (Wearing a Mario Cap is one of them) are nearby so kill them both for a Coin. Jump across the tuna shaped platform and to the other side where another Goomba is waiting. Jump back to the other side again and Ground Pound the Blue Coin Switch. Jump across the platform and to the other side and you will see a triangle of Blue Coins. There are 7, so hurry up and collect them all. Your Coin totals should be over 55 by this time. Head back the way you came until you reach the pole, but don't go down it. Instead, keep going towards the platform a bit raised off the ground. Jump on it, then Backflip up to a higher platform. Walk off nearby onto a large grating. There is another ! Block here, with 3 more Coins inside it. Nearby is a black brick block reached by the moving bars. ABove all of the moing bars is another Coin, so grab them. Get back onto the other raised platform and Backflip onto the highest platform. Backflip or Double Jump to another nearby ledge leading to more platform on the edge of the clock. Follow the pathway past the Wario Hat and past 4 moving/unmoving bars. Jump inside the cage once you find the chance. There is a ! Block here that contains 10 more Coins. Now for the final Coins. By now the Star should be your...but incase you haven't gotten it, a few more Coins are still available. Head along the path now until it starts winding around, where another ! Block lies with 3 more Coins inside. Nearby this area should be a circular wire floating island. When you get the nearest chance Jump to it and break the ! Block for 10 more Coins. Jump back to the mainland and contnue your way up through the clock to the very top, and near a fire shooter is the last ! Block with 10 Coins. The Star should be yours by now. ~Back in the Castle...~ ----------------------------------------------------------------------------- ~V R.Course 15:Rainbow Ride~ ----------------------------------------------------------------------------- Star 1-Cruiser Crossing the Rainbow Difficulty:*/***** Recommended Character: Star 2-The Big House in the Sky Difficulty:*/***** Recommended Character: Star 3-Coins Ammassed in a Maze Difficulty:*/***** Recommended Character: Star 4-Swingin' in the Breeze Difficulty:*/***** Recommended Character: Star 5-Tricky Triangles! Difficulty:*/***** Recommended Character: Star 6-Somewhere Over the Rainbow Difficulty:*/***** Recommended Character: Star 7-Switch Star of the Manor Difficulty:*/***** Recommended Character: Star 8-Collect 100 Coins! Difficulty:******/***** Recommended Character:Mario That's-a right! 6 out of 5 Stars. There are enough and plenty of Coins in Rainbow Ride. But there is 1 quick mad dash for a hoard of Blue Coins..... but is that the problem? NO. Its the matter of getting nervous in this challenge and falling off into a bottomless pit and losing. All that time wasted getting Coins. This Course is a living hell. Good luck with this Star! Once you start, don't bother with the pole behind you and Long Jumping to it unless you want to miss some Coins. Take the first carpet and ride it until a small block blocks you and you must jump over it. Jump ontop of it and jump to the circular platform with an Amp on it. There is an 8-Coin circle, so grab them quickly, then head back onto the carpet. Ride it until a fire emmitter start spewing fire on the carpet. Jump over the flames and land back on the carpet, then jump off on the circular platforms. There are 2 platforms out of these 4 that have a circle of 8 Coins on them. Grab them easily. Then, there is a Lakitu in this area who is a pest. Stay in the middle of one of the platforms and jump up to hit Lakitu when he is over you, then take his 5 Coins before they fall off the edge of the level. After you get these Coins head to the Red Coin Maze. Once on the platform at the bottom of the maze, head past it until you reach a spinning heart......and a Blue Coin Switch! Practice first as Mario Wall Kicking your way up the wall as fast as you can. Fall back to the bottom then activate the switch. Grab the first Blue Coin near where the switch was then start Wall Kicking as fast as you possibly can. At the top there is a row of 5 more Blue Coins, for a total of 30 Coins in this area. Once you have all of the Blue Coins head back to the bottom of the maze. Double Jump and grab onto the ledge to the left for the first Red Coin. Long Jump to the other side and traverse the nearby platform for another Red Coin, and another just above it. Another Red Coin is a Long Jump away near a fire emmitter, and another needs a Double Jump to reach. The last you will need to lunge out to reach. The Red Coin Star will appear, but we have no need for it. Head back to the spinning platforms. Head on to the spinning platforms, and to the right. ou will eventually come to the pole we always use to head down to the lower area from the start. Get onto it and slide down it. There are a string of 5 Coins here and a Fly Guy. Kill the Fly Guy for 2 Coins and get the 5 Coins on the ground. On the tilting platform head right and jump to the next ledge. On the swinging platform you should get on you will encounter 5 Coins in the air. Grab them all. Continue the ride to the next platform, leading to another tilting platform and then donut blocks. Quickly jump from one level of donut blocks to the next until you reach solid ground. Collect the Coins on the blocks when you can. On solid ground, jump the gap to the next donut blocks then wait for a platform to come near you. Jump on it to the other side, then climb up the wooden planks to the swinging platform that leads to Swingin' In the Breeze Star. In the air above the platform are 5 Coins. Get them then head back to the platform you were on. Head down the wooden planks and to the right some more. Jump across a small gap to another donut blocks and a small ramp with 5 Coins on it. Get them, then head allllll the way back to the spinning platforms. Once back on these platforms head across them to the other side and then get on the carpet that takes you further away. Ride it around, collecting the few Coins that come across your path, jumping over platforms...and just plain waiting around for the oppertunity to switch carpets. Once it comes, you have 2 options. Take the left carpet to the flying ship. The ship has a ring of 8 Coins, a Lakitu for 5 Coins, and a Bob-omb for 14 Coins. Or... you can take the right carpet to the Big House in the sky with 5 Coins inside and 5 Coins in the air, and 5 on another platform. Its your choice. Do whichever. The Coins, like I just described, are in plain view. Get there then claim the Star. ~Back in the Castle...~ ----------------------------------------------------------------------------- ~V S.Bowser in the Sky~ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ~V T.All of the Castle Secret Stars~ ----------------------------------------------------------------------------- ~Castle Secret Star #1:Princess's Secret Slide~ This Star is pretty easy to obtain. Go forward in the lobby to the second floor of the lobby, and head to the rightr and enter the 1 Star Door. Upon entering this door, head to the right and you will see a picture of Princess Peach looking sideways holding flowers. Jump into that stained glass painting for a secret level. In this secret level, you will find yourself sitting at the top of a rather large slide. Damn that sounds cool doesn't it? Remind you of something? *coughcoolcoolmountaincough* so I think we have had enough practice on these stunts. Head down the first ramp, and you should notice the timer in the top right corner of the screen. Don't worry about that until later.....go around the first left sharp turn, about 270-Degrees or so until the wall dissappears and there...aren't any walls. You will slide down a rather large hill, followed by a 180-Degree right turn, where you will pass through a lot of coin strings and a series of mini-hills. Then, you will pass through a quick left turn, then a right turn, then another left turn, and then it is a quick straight slide to the finish line. After crossing the finish line, jump up onto the platform and break the ! Box to open the Star, claim it. ~Castle Secret Star #2:Princess's Secret Slide-Race to the Finish!~ We need to revisit the Princess' Secret Slide for another new Power Star. However, there is a simple catch:You need to finish in under 21 seconds. Still think you can make it hot shot? No big deal actually. It is VERY simple as there is a big shortcut. Wario can't make the shortcut though, so don't bother with him. Start out by holding forwards in hugging the inside walls. Keep building you speed until the path flattens out for a second and the walls end. Right before the first big hill, Jump off to the left. Keep a steady eye on the Touch Screen Map to make sure your aiming for another section of track. Land on it, and continue sliding to the finish. You will make it in under 21 seconds with plenty of time to sparem and a new Power Star will appear. If this method is too hard, you can always try to beat it the normal route way. ~Castle Secret Star #3:Sunshine Isles~ You should be inside the middle door now. You will see that your in some sort of playroom....lol. Talk to the Toad inside and he will explain his situation. This room is actually the Princess' Playroom. She has had these games ever since she was a little kid (....my the years pass...) and that he has lost all of the keys that open the drawers to access those games. He will ask you to find them....but we will worry about finding those stupid keys later. Anyways, it is time to actually go to Sunshine Isles. Isle Delfino, anyone? Inside of the Princess's Game Room, to the left of the Toad is a painting of what seems like a resort island....hmmm.....well, anyways jump into it for a Mini-World. There is only one Power Star to be found in this region though...but no matter. You will start off on a small island, with the Star Sphere right near you. Let's get those Silver Stars! Start off by heading to the left onto the nearby small island. Then, head straight until you are upon a tiny sand bar. It is upon this sand bar you will find your first Silver Star. Now, from your location on the sand bar another island, that is short though, should be pretty close to you. It also has a palm tree on it. Walk in the water over to that palm tree island. Once you are on that island, climb up the palm tree until you are at the very top. It is here, you shall find your second Silver Star. Our next Silver Star from your location is currently NEVER in an exact location. Klepto the Vulture is flying around with the Silver Star clawed firmly. It is best advisible to just stay in one place and wait for him to fly over to where you are. When he comes near jump up and him Klepto. He will get like all freaked out and drop the Silver Star, which will start to bounce around Sunshine Isles. Grab it before....it gets annoying to catch, and that will be Silver Star number three. Now, the last two Silver Stars are pretty close nearby, fortunately. Head to the center and tall island, and jump up the the very top of it. It is here, bouncing hapily up and down, where your fourth Silver Star lies. Now, jump off of the island into the water, and start circling around the center islands base until you find a tiny alcove in the bottom of it. This is where your fifth and final Star lies. Now, the Power Star appears in the Star Sphere near where we began. From this point, head....just back a few feet and you should be there. Claim the Star. ~Castle Secret Star #4:The Secret Aquarium~ Near the door that leads back to the lobby from Jolly Roger Bay is a little hole in the wall. Jump inside it for a seret Star challenge. You are inside a giant aquarium! There is NO way of getting any air. The object is to collect all eight Red Coins. Pretty simple really. No detailed explainations are needed. Simply, there are four circles or coins in the upper half of the aquarium. In the center of all four of these coin circles lies a Red Coin. After you have easily collected four Red Coins, swim down to the bottom of the aquarium. There are another four Red Coins down here. There is one Red Coin in each corner of the room. After you have collected all eight of the Red Coins, your Star will appear in the bottom, center of the room. This is a very difficult, nearly impossible challenge. Good freakin luck. (Ok..... just kidding. This challenge is wayyyyy to easy. If you lose you must suck.) ~Castle Secret Star #5:8 Red Coins in Goomboss's Area~ This secret Star lies only in.....Goomboss's Area. Wow...what a surprise THAT was to find out eh? Start off in the lobby, and head to the second floor of it and enter the One Star Door on the far right side. Once inside, head straight through the middle door into the Princess's Play room. Head to the right of the bouncing Toad, and through the 8 Star Door. In this next tiny room we gonna see some tables and chairs, not to mention a nearby Mario painting. WHAT? Um....yeah. I think you know the drill with paintings. Jump inside it, genius. Awesome....we now, once again, have the glorious not to mention, daunting task of searching frantically for another set of eight Red Coins. Many of them are hidden well, and you are gonna need to use every character for the job. Wario to break some bricks, Mario to float up high, Luigi to mad dash while invisible, and Yoshi for.....nothing really. Just useful when traversing the many gaps inside Goomboss's Area. Start off as usual by sliding down to log and moving around to the left. Kill that Goomba if he is in your way. After you pass the above part, keep heading straight until you find the giant log stump platforms moving up and down. They subcede into the water, then come back up onto dry land. Jump onto the first moving platform as it is going up. Then, jump onto the second platform as it is receding down, now quickly jump onto the third platform. If you can't, keep yourself in the air to avoid falling onto the stump which is in the poisonous water. After getting past the third log, jump onto solid land for our next task, and Red Coin! All right. We are away from the daunting water of doom. What now? Look to your left and you should see a small platform going back and forth to where near you are standing now, and into the empty abiss. When that small platform comes back to you, jump onto it and wait until it takes you over the abiss. Now, another platform is coming your way too. When it is right next to your platform jump onto it carefully, and ride it over to a small tree stump with a lone Goomba and a black brick. The Goomba standing around there will be wearing a Wario Cap, if you aren't Wario right now. Grab the Cap and destroy the black brick for our first Red Coin. Seeming daunty task now right? Carefully head back over the platforms, making sure not to fall off into El Doomo. When you get back to solid land, head straight until you see a sleeping Pirhana Plant to your right, and a wire mesh net right behind it. Grab onto the wire net and hand over hand, move all the way over to the other side.....however, along the way in the middle of the net you will find your second Red Coin. Collect it, and go back to where we came. (The spot before you jumped for the wire net.) That's two Red Coins already! Now, head straight along the path, killing the Pirhana Plant along the way if you feel like it if you need health. Climb up the very tall pole. There will be a Lakitu circling around you now.......... but you can simply ignore him because he can't do anything while you are climbing the tall pole. Climb quickly (By holding Y and climbing the pole) until you reach the very top. Pretty damn great view isn't it? On this circular log is a small branch extending out (Not the wooden bridge you may see!). At the tip of this branch lies your third Red Coin. After you retrieve this Red Coin, go back to the pole and slide all the way back down the pole back to the log where the Pirhana Plant used to be. More Red Coins coming up! Now that we are on this log, jump back to the checkered-colored pathways and head towards the left, and the pathway will quickly become narrow. Destroy any annoying boxes that may get in your way, and keep following the path until there are two directions to go-Left or Right. Choose to go left and continue following the path, still getting rid of useless boxes that may block your path. Follow the path some more and it will appear as to come to a dead end. However, the seemingly "wall" that signifies the dead end is actually a big tree stump moving up and down. When it stops at the bottom for a second or two, jump onto it and ride it to the top. At the apex of the stump's travels, you will find the fourth Red Coin in mid air. You can jump to get it, but a Backflip is the best way to ensure you grab it. That's four down! After retrieving your fourth Red Coin, head back onto the tree stump and wait for it to reach ground level again, then hop off of it. Now, it is a bit of a long path to out fifth Red Coin. Follow the pathway, to the right instead of left when you get to the fork again. Keep following the winding pathway, with moving platforms to add to the annoyence until you come across a wide section of platform. Head to the left, where you will see a sleeping Pirhana Plant. Kill it if you feel like it, then head behind it and you will see te Blue Star Marker, and that's where the Star will appear after the eight Red Coins are found. Head behind it to find five logs that are moving up and down, and go way out over the pit of emptiness. Carefully navigate over all five logs and you will be on the last platform, with another sleeping Pirhana Plant (...is this their home or something?). Kill it to easily clear the path for the prize that is behind it-your fifth Red Coin. Be careful! That's another Red Coin down! The remaining three are all in the same area, but require Mario and Luigi to get. Oh boy....Anyways, after collecting your fifth Red Coin, head across the logs again (You should notice they are actually in-sinc with eachother to create the path back easier). Once you are on the other side, take a left until you reach a pretty big gap over the poisonous water. Long Jump over it, until you are on a realitvely large platform, with a small, tilting diamond shaped platform in the middle of it. Jump onto the small diamond-shaped and tilting platform. You can see the sixth Red Coin lying just within a Jump's reach hovering above the diamond platform. Nearby is a Goomba wearing a Mario Cap if you aren't already him yet. You need Mario for the following Red Coin. The stupid Goomba should be within a few feet or so of your current location on the platform. If there is no Mario Cap lying nearby, either you are too blind to realize your Mario, or you need to look at the Touch Screen Map. Easily locate the Mario Cap, and rush over to it and grab it. If you are sure there is NO Mario Cap within the level, go ahead and beat Goomboss (path is a few sections below), that way you can be sure a Mario Cap will appear somewhere within Goomboss's Area. Anyways, from where you SHOULD be near the diamond shaped platform, look around and nearby you should see some more diamond-shaped tilting platforms all lined up, and they connect to a log far away in the distance. Hmmm..... so...hop aboard the tilting platform (Heh...the tilt is pointless if you are worried about falling off into the abiss, you can't fall off these platforms unless you walk off stupidly). Then jump to the next platform, and then to the final one, and then hop to the small log. All there is here is a lonely signpost and a ? Red Block. Hit the block and recive the Power Flower that pops out of it. Now, quickly push B to keep floating upwards. Aim for the very top of the gigantic tree stump that isn't moving. Once you reach the very tip top of the tree stump, you can't posssibly miss the Red Coin lying in the middle. Now we are only one Red Coin away from another Star! Jump off of the giant tree towards land, and make sure to Ground Pound before slamming onto the ground to not lose four Bars of Health (It is a HUGE fall...). Anyways, turn right near that lonely diamond shaped platform and kill the nearby Goomba for a Luigi Cap, which we need to earn the last Red Coin. If that Goomba isn't there, look at the Touch Screen Map until you find the Luigi Hat. It's always there even if you haven't unlocked him. Head back across those three diamond shaped tilting platforms. Well what do you know? You happen to be right back on the small log containing the Red ? Block we hit eariler. Get ready for a quick race! Hit the ? Red Block and get the Power Flower that falls from it to recieve the power of being invisible. You don't have very much time, only 15 or so seconds. You need to hurry! Head quickly across those three tilting diamond shaped platforms again. After you do that, head to the left and keep going until you are at the base of the giant tree stump. Stand in the middle of it, then do a high Backflip. You will see a wire gate on this small ledge you are currently standing on. Because of the fact you are invisible, you can, with ease, go right through the gate and collect the last and final and eigth Red Coin that simply lies there. If you are trapped inside the gate right now (lol...that's funny) then grab the Power Flower in the red ? block to get out. Now, it is a matter of actually getting the Power Star that appeared. It is actually close by. We even SAW that Blue Star Marker before right? After jumping off of the not high up ledge, make your way to the left and cross the gap with a Long Jumpo when it appears. Cross along the narrow and winding platforms until you reach those moving up and down tree stumps again. Your Power Star is waiting there! ~Castle Secret Star #6:Wall Kick Switch Star in Goomboss's Area~ This secret Star lies only in.....Goomboss's Area. Wow...what a surprise THAT was to find out eh? Start off in the lobby, and head to the second floor of it and enter the One Star Door on the far right side. Once inside, head straight through the middle door into the Princess's Play room. Head to the right of the bouncing Toad, and through the 8 Star Door. In this next tiny room we gonna see some tables and chairs, not to mention a nearby Mario painting. WHAT? Um....yeah. I think you know the drill with paintings. Jump inside it, genius. You have to use Mario for this Star, obviously as the title states, only he can do the stupendous Wall Kick. So it is best that you enter Goomboss's Area as Mario to make this Star short and easy to get. Anyways.....start out as usual at the top of the log, so slide down it to the first platform. Instead of taking the path to the left as usual, go straight across the short gap and follow the mild path to the right. Keep going and going. By the time you meet back up with the main path you should see a very narrow path that is a hill going upwards. That hill leads to our destination, so....wonder what happens now? Walk up the freakin path you moron. By the time you reach the top, the platform will flatten and get a little wider. There will be a Pirhana Plant sleeping soundly up here. Kill it. No risk of falling off this high platform thanks to no more Pirhana Plants. Cross the diamond shaped platforms very carefully to reach another platform, quite high up above land.... actually, technically it is floating because of the pit right past the edge of the platform...Anyways, head to the right when you are on this platoform making sure to not stupidly fall off (It is wide so that isn't a problem.... or are you stupid?) until you reach a little bit of pathway sticking out. It is here, where the Star Switch of Goomboss's Area is located. Ready for a little fun? As Mario (I hope to god your Mario at this point), activate the switch. You will see the Star appear in what seems to be a cage....but that isn't Luigi's problem. After hitting the switch, run all the way to the end of the platform, making sure you don't bump into those Goombas to stall up time (How bad.....). Then, the bottom of the "cage" should be infront of you. Jump onto the wall infront of you, and do a wall kick to the other side of the cage. Keep doing this quickly, tilting in the direction you wanna go after each Wall Kick until you finally reach the very top of the cage. Quickly now, jump into the Star Sphere to break it, and claim yet another Power Star. ~Castle Secret Star #7:Red Coins in the Courtyard~ Before we begin our official business entering Big Boo's Haunt, there is an easy Castle Secret Star we can get before entering. All around the Courtyard is a TON of Boo's. I mean a lot (And the Big Boo in the corner of course). Most of the Boo's have Yellow Coins inside them, which can only be gotten after Punching/Ground Pounding them to death, which they willl then drop. However, eight Boo's contain Red Coins instead of Yellow Coins inside them. This, fortunately, is such an easy Red Coin mission I don't think I need to explain to you how to do it. Boo's will float towards you while your back is turned away from them, however, you still may run into a bit of trouble with finding all of them. If you face a Boo, it will become transparent in fright. Oh boy. If you get hurt by a Boo in its normal state, that's 2 Health Bars ticked off. However, there's infinite life here. Simply, jump into the water around the Eternal Star statue, float at the surface, and wait for your health to be replenished back to full. Pretty darned simple isn't it? Anyways, right past the door when you enter the Courtyard a Boo will begin coming towards you right then. He contains Red Coin #1. There are a few Boo's in the water, none have Red Coins however. To the right end of the Courtyard are around 5-7 Boo's just wondering around with no intention. Three of them have Red Coins inside of them, so I think you know the drill. A hop, spin, Pound. Then, head behind the Star Statue for another Boo with another Red Coin. Now we have three left to find. Head to the left side of the Courtyard for where the Big Boo is located, and there are another bunch of Boo's. The final three Red Coins are inside some of them. After collecting all 8 Red Coins, head over and grab the Power Star that appears behind the Star Statue (Woulda made sense ABOVE the statue....). Just as a note, it has been rumored that this Star is IMPOSSIBLE after a period of time. The Red Coins in the Boo's are said to dissappear making the Star ungettable. However, I have proven this rumor false. Go ahead and get this Star whenever you feel like in the game-even if Star 150 if you want to! ~Castle Secret Star #8:Silver Stars in the Battlefield of Battle Fort~ ~Castle Secret Star #9:8 Red Coins Hidden in Bowser in the Dark World~ ~Castle Secret Star #10:8 Red Coins in the Tower of the Wing Cap~ ~Castle Secret Star #11:8 Red Coins Hidden in the Maze of King Boo Battle~ ~Castle Secret Star #12:Luigi's Mad-Dash in King Boo Battle's Area~ ~Castle Secret Star #13:8 Red Coins in the Cavern Behind the Waterfall~ ~Castle Secret Star #14:Mario's Balloon Trip Behind the Waterfall~ ~Castle Secret Star #15:8 Red Coins on Platforms and Above in Under the Moat~ ~Castle Secret Star #16:Mario's Balloon Trip-Redux and Super Wall Kick Switch Star Under the Moat~ ~Castle Secret Star #17:Switch Star; Stairway Madness in Bowser in the Dark World~ ~Castle Secret Star #18:A kind Power Star gift from Toad~ ~Castle Secret Star #19:Fire Ocean of Bowser Lies 8 Hot-Red Coins~ ~Castle Secret Star #20:Big Jump; Long Fall; Butt Burn; Switch Star in the Fire Sea~ ~Castle Secret Star #21:Opposites of Room's behind the "Invisible" Mirror~ ~Castle Secret Star #22:8 Red Coins Hidden Amoung Bullies and Wind in Chief Chilly's Area~ ~Castle Secret Star #23:Blown Away and Heavy Weights Secret Star in Chief Chilly's Area~ ~Castle Secret Star #24:Another kind gift from a nearby Toad~ ~Castle Secret Star #25:Another gift? Where does Toad get these Stars...~ ~Castle Secret Star #26:Somewhere Over the Rainbow's Red Coins on Floating Clouds~ ~Castle Secret Star #27:Secret Brick with Secret Wario on a Secret Cloud in the Secret Level Somewhere Over the Rainbow~ ~Castle Secret Star #28:8 Red Coins Floating High and.....Not Low in Bowser in the Sky~ ~Castle Secret Star #29:Mario's Mad-Dashing Switch Star in Bowser in the Sky~ ~Castle Secret Star #30:Mystery Door in the Character Room....Another Mystery involving....rabbits???~ ----------------------------------------------------------------------------- ~V W.Secrets of the Castle~ ----------------------------------------------------------------------------- There are many secrets to the Castle you may not know about. Here I will cover them all. ~Activating Solid ? Red Blocks~ Simply enough, you have probably seen in many courses that there are transparent red ? Blocks. These contain Power Flowers and in some cases a Feather for Mario once hit, but they need to be solid first. Once you have collected at least 14 Stars, there will be a shining ray of light shining down onto a Sun Picture in the Castle's Lobby. You need to go to the painting as Mario. As Mario, go into 1st person view and look up at where the clouds are shining from. You will be transported to Tower of the ? Switch. Simple thing to do here really. Mario will automatically start with the Wing Cap. Simply fly down to the center tower, where there is a large ? Red Switch. Simply Jump on it, and every ? red Block will now be solid. Your mission here is completed, so Jump off the side to exit the world. ----------------------------------------------------------------------------- ~XII.Credits~ ----------------------------------------------------------------------------- CJayC-For hosting this FAQ and the greatest gaming site evar Me-I created this FAQ didn't I? You-You read the FAQ! Nintendo-For allowing me to once again play the classic I love BranBranMB@aol.com-Gave me additional hints on a Star