Articles in the archive contain broken links because outdated files are removed.
Friday, September 12, 1997 |
Quake II Enemies
There are a bunch of cool images of many of Quake II enemies from Paul
Steed over on Redwood's.
Hexen II Patch, Vérité Support
Raven's Rick Johnson updated his .plan describing a patch in the works for
Hexen II, and the state of Vérité support:
FYI, the full version does have a very rare network bug that makes some entities disappear in your current area. I've already found and corrected the problem, so this will be fixed once the patch is released.
The patch will also probably include random class selection for DM games.
There hasn't been any discussion on when utilities will be released, but probably not long after the patch and an OEM version is completed.
Work is being done by Stefan at Rendidion for a Verite port. I should be getting an alpha version soon. I don't know when this will be made available to the public.
Yesterday's Quake II Screenshot of
the Day
PC Gamer
posted their Quake II screenshot of the
day (Eerie Colored Lighting), and the thumbnail after I went off to QuakeCast,
so here it is.
CTF Expansion Project Update
Version 1.4 of the CTF Expansion Pack has been released on the CTF Expansion Project page. The new release fixes a
number of bugs, and adds a feature (the haste rune now speeds your running as well as your
ate of fire). There are instructions there on how to update a version 1.2 client to 1.4
without downloading the whole client side again.
Prey Update
There is an open letter from Paul Schuytema (Prey project leader) up on PreyStation detailing the current state of the
game.
Tournaments
The
Vallasherra Tournament is a TeamFortress
tourney open for all Northern European clans.
The Sniper versus the Grumpy Gamer
PC Games has posted the new editions
of The Sniper and the Grumpy Gamer. Thanks Prophet.
Half-Life Wallpaper
ColdSun has whipped up a cool Half-Life Windows wallpaper and posted it on
his brand-spanking-new Half-Life site which will rock, because ColdSun is tight with Wedge
and Choryoth. You can check it out on the MicroGuy's Half-Life Site.
Skies Preview
Next-Generation has posted a preview of Segasoft's
upcoming 3D shooter Skies (not slated for open beta until the end of 1998). Thanks Prophet.
Movement
etc.
Quake in the Journal, yes Quake (specifically Internet gaming) made it
into the Wall Street Journal again, featured on the front page of yesterday's Marketplace
section. Thanks Fargo QuakeCon on TV
- a 12 MB AVI clip of the WFAA-TV newscast that features
brief interviews with Thresh, Kornelia and Bear has been uploaded by Polish to a few sites
(here, here and here). Thanks Prophet ... A Custom Rocket Arena Tab
has been written by stepto, available under the
QuakeSpy Tabs library option on the QSpy Community menu (over 80 RA servers are
currently up) There is also now a Rocket Arena strategy guide up called the Pit ... The other Green
Ribbon campaign (that predates the one recently in the news) is an effort to
generate donations for the makers of TeamFortress.
More details can be found here
... Sorry about the offbeat update schedule: I've been working through
some Internet bugs (couldn't log in all morning-ugh) ...
Thursday, September 11, 1997 |
QuakeCast
Tonight on QuakeCast (8:30 PM Eastern, RealPlayer
required), we have id Software's Kevin Cloud (as
he mentioned in his .plan "I am sure the guys there will make it interesting for
everyone" eeek!), Dakine from Gibbed.com, Mike
Scandizzo from Kill the Llama mod, and PlanetQuake's Bastard.
Hexen II Is Out
The Hexen II is out in stores (a day earlier than expected), thanks to all
who wrote, first being Fargo.
Kevin Cloud on Quake II Demo &
Screenshot Glut
id Software's Kevin Cloud updated
his .plan to explain why there has been such an unintentional deluge of screenshots
from Quake II (some of them unspectacular) on the web lately, and to quell speculation
that the release of the Quake II demo is too imminent:
I've been reading on the net that the Quake 2 demo will be released in four to six weeks. This is pure speculation.
I want to release a Quake 2 demo. It is uncertain whether the demo will be just a Qtest-like tech demo or a full featured demo. We have certain internal expectations for getting it completed. However, it will be done when it is done. I don't want to raise people's expectations for no reason. Please don't expect a demo in four to six weeks.
Over the last few weeks I've seen a ton of Quake 2 screen shots on the web. Six screens from here, and ten from there have all add up to complete over saturation. It was not my intention to blanket the web with screen shots.
In order to limit distractions, we scheduled a number of magazine visits during the same week. During this period I did not keep a close enough watch on the content of the screen shots or the amount they took. Besides some of the shots being completely boring, many of them are of unfinished areas, or areas that will never make it in the game. This is not the fault of the magazines. Rather I dropped the ball in not properly controlling the release of new screen shots. I apologize for this mistake. In the future I will try not to let it happen again.
I'll be on Quakecast tonight. I don't know what all will be discussed.
I am sure the guys there will make it interesting for everyone.
Quake II Preview
PC Games has a new Quake II preview up with some new
screenshots (on the heels of the above, some of these screenshots are pretty cool). Thanks
Todd.
Quake II Character Sheets/Editing
A couple of cool Quake II things on Redwood's.
There are two character sheets from id's Paul Steed for Quake II monsters, and id's Tim
Willits talks about the differences between the Quake II BSP format and the original Quake
format in this conversation.
DOS Qoole
Version 2.0
of Qoole for DOS (852 KB) has been released on the Qoole
page. Thanks Vertigo.
QNG
The Quake Newbies Guide has
been updated to include two new topics. One is community action within the Quake community
("Screw Actura", the Green Ribbon Campaign) and the other covers Partial
Conversions.
Defiance Demo
ZDNet has posted an exclusive
demo of Defiance on GameSpot. The upcoming 3D
game from Avalon Hill (of all companies), Defiance is described as the "thinking
man's Descent" (though there's no flying), and supports Direct3D, DirectX, MMX and
3Dfx, providing a maximum resolution of 1024x768. Also, kamikaze points out there is no mouse support in the
demo, but will be in the final release). Here's a screenshot:
New GL+
Version 1.1 of GL+, the front-end to optimize your configuration for GL
Quake and Hexen II has been released on the GL+ page.
Rocket Arena Quake C
I mentioned yesterday that I was playing a lot of Rocket Arena (and I then went back
and played some more). This simple mod has the potential to be huge, though there is still
work to be done, as one or two of the maps need a little speed tweaking (there are
apparently a load of new maps on the way), and more programming is required. To find two
programmers, they are holding a simple Quake C contest.
Unreal Movie
There is an Unreal movie up on UnrealNation,
apparently originally from a German gaming magazine called PC Player. The 12 MB zip file
has been edited, just showing examples of gameplay, apparently a lot of German language
interview with Mark Reign (Epic VP) has been edited out from what was originally a 40
some-odd MB file.
AFT Stuff
Interviews
What They Said
Movements
LAN Parties
On the LAN Parties page, a new event in Bolton,
England.
etc.
Looking ahead, there are quotes about Trinity from Michael Abrash's new
book up on Trinity: The Site. Thanks Prophet ... Keeping tabs on players by
location is the goal of the Regional Quake Directory
... Hexen II strategies are the focus of Strategon, the new section at HexenWorld ... Threshmania continues, as
apparently he's featured in an article on on-line gaming in the October print Wired
magazine (print). Thanks Pete Ness ... A weird
female player model coincidence has Boon releasing a player model
replacement here on the heals of
yesterday's FPC from "Boom," weird, huh? The model is also part of a QW patch
called There is no God ...
Wednesday, September 10, 1997 |
Dominion storm
Ion Storm has acquired Dominion from 7th Level, which will be completed by
its originator, Todd Porter (while still at 7th Level) and released in January under the
name Dominion Storm. Here's an excerpt from the press release:
ION Storm, Eidos Interactive and 7th Level announced today that ION Storm is acquiring and finishing the development on 7th Level's Dominion, now renamed Dominion Storm, a sci-fi real-time strategy combat game. The Dominion Storm purchase includes the license for 7th Level's TopGun technology for the title and the first mission pack. The game, originally conceived, designed and animated by two of ION Storm's founders, Todd Porter and Jerry O'Flaherty, while at 7th Level, will be co-developed by ION Storm and 7th Level under Todd's direction. Dominion Storm will be released at retail in January and published by Eidos Interactive
Rocket Arena
Disruptor updated
his .plan to say he had put up a Rocket
Arena server at id. I spent the afternoon playing this mod and it is loads of fun, I
highly recommend trying it out. Here's id's Rocket Arena server:
inferno.idsoftware.com:27555
Quake II Screenshots Part II
There was a bit of lag so PC Gamer posted both today's Quake II screenshot of the day (Alien
Technology), and the thumbnail
and yesterday's Quake II screenshot of the
day (Bridge Over Troubled Lava), and the thumbnail. There are also 16 Quake II
images from the new UK PC Gamer Magazine in the "Scanned" section over at 3Dx.
X-Men Screenshots
The X-Men page
has been updated with some nice screenshots. I got to play with an alpha of this TC at the
Fray and it is very cool. Thanks Prophet.
Cash in the .plan
John Cash is feeling
better now.
morbid Departs QuakeWorld/GLQuake
Team
Brian Hook updated
his .plan announcing that Jack "morbid" Mathews will no longer be working
with Zoid on the ongoing development of QuakeWorld and GLQuake, id's unsupported (or
semi-supported) releases. This decision is made by mutual agreement, to avoid any
appearances of favoritism or impropriety, since morbid has been hired by 3Dfx. morbid also
made a .plan update of his own describing the situation: Jack says the last
version he will be a contributor to is the upcoming QuakeWorld 2.10. There is also the
good news there that he will not be leaving TeamQSpy (in fact, he's going to have more
time for QSpy now).
Cheating in Hexen II Multiplayer
There is a new feature article up on HexenWorld titled The Cosmos Element discussing a method
for cheating in deathmatch that's been discovered in the Hexen II Demo (or why you should
quit if your playing an opponent named Cosmos). There is also the reassurance from Raven
that the cheat will not be included in the final version of the game (still due in some
stores Friday).
ECTS Forever
OGR has posted a batch of photos from the European
Computer Trade Show '97. Thanks Prophet.
Rocket Arena Quake C
The progs.dat (not the source code, as originally, erroneously reported)
for Rocket Arena, the increasingly popular mod (I'm told it's already running on more than
50 servers?) that pits you in one-on-one in RL duels in an arena (taking turns with a
group of spectators) has been released on the Rocket Arena page.
Vigilance
There is a preview of
Vigilance, SegaSoft's first-person shooter in development up on Next-Generation. Thanks Prophet.
Interview
Brian Bruning (Developer Relations for 3Dfx) conversed with Voodoo Extreme at ECTS (commenting on the new 6
MB Voodoo cards, among other things). Thanks Prophet.
What They Said
The theory behind the significance or topicality of .plan files comes from
a Brian
Hook .plan update. In an effort not to contribute to the problem by over-emphasizing
updates, I'll try presenting interesting tidbits thus (all .plan information as usual,
thanks to the genius of QuakeFinger):
etc.
Make those wacky names for Quake/QuakeWorld/Hexen II with mned and Wmned,
available on the Qnom
page ... Prefabs for making PaintBall maps with the Registered
Worldcraft are up on the Clan Carbine page thanks
to the work of BabelFish ... A Hexen II screensaver featuring 16
bit color (no GL card required) has been posted on the Unnofficial Hexen II Screensaver
page (rolls off the tongue, huh?) ... Revamped - Inside 3D has been redesigned around
their new logo ...
Tuesday, September 9, 1997 |
Return of the Hexen II Box Art
I received a copy of the Hexen II box art from Activision that guess I can
safely post:
John Cash
John Cash made a .plan update that bespeaks a bit of a bad mood:
WARNING: Bad Mood Plan Update (revised so my kids can read it)
Stupid Rumor
------------
Quake 2's monster AI is in no way a derivative (AKA rip-off) of Steve Polge's work. We'll be releasing our prog source; don't you think it would be pretty [BLEEP] obvious if I'd done that?PC Gamer (Europe)
-----------------
They did a really nice review for their October issue. Lots of cool pictures and a very favorable article. But it seems that I may not actually work at id. There's one picture that shows I at least hang out here, but according to them the programming is done by John Carmack, assisted by "Bryan" Hook. They mention everyone here but me; yes, even Donna.
[BLEEP].PC Gamer (US)
-------------
I don't care if these two magazines aren't related. These guys don't mention me either. Their October spread is really huge, like 20+ pages. Nice article and good review. You think they'd have had room for two nice four letter words (John Cash in case any of you absent minded reports see this). Bah! These magazines both mentioned Romero several times and he doesn't even work here anymore.Don't get me wrong. I'm not an egotistical person. I don't live just to see my name up in lights. But it would be nice to see it somewhere down in the fine print.
Note to sCary: Here's one for your "Stuff that Sucks"...
You work your ass off for months on end and still nobody knows who the [BLEEP] you are.
That really does suck. For the record, besides being the author of the world's greatest diet, John Cash is a talented programmer, a kickass deathmatcher, and a man who appreciates the joys of the RangerTub, which proves he's well rounded (or something). Hell, even onethumb know who he is!
Also, John sent along an email to completely clarify the Reaper bot AI issue:
Actually Disruptor wasn't totally correct, but it was just because of something he didn't know.
I was talking with Steve Polge back when he was still with IBM. He did send me a version of the Reaper bot source at that time. We agreed that it was for research only and that I would not release or use it without his permission. When he changed jobs shortly thereafter I figured it was best for both of us if I didn't even use it as a research base. So, even though I did have the source I never inhaled.. ummm, used it. Nobody else here even had access to it so I can safely state that nobody at id has ever seen the source (I hadn't yet had the time to look at it when he made his job change). I just wanted to make this clear so that Steve doesn't think that there's something fishy going on. He's a good guy doing good work.
TeamFortess BOT
A public beta of the TeamFortess Bot has been released on the TF Bot page. Thanks Bozer.
Wampey's Censuses
The weekly update to Wampey's Census brings a fresh round of questions and
answers. No number two pencil required.
Still Yet Even More ECTS
...No. Considering that;
a) We've never seen the reaper bot source and
b) Quake II doesn't use QuakeC
PC Games?
Paul
Jaquays and Brian Hook (a
second, then a third) each updated their .plans with wry commentary on political
correctness.
Snail?
There are a pair of screenshots on HexenWorld
that are Raven's attempts to prove that Eidolon, Hexen II's final monster, is indeed a
giant snail.
Female Player Model
For those who can't wait for Quake II to play using a female player model,
Boom has posted ROX(anne) a patch to replace the player model
with a female character.
Quake II Screenshots
The Sentinel has posted two more
Quake II screenshots here. Thanks Marc Huebner.
Hexen II Modem
There are instructions on HexenWorld
and Hexen2.com from Raven's Mike Gummelt on how to
play modem to modem games with the Hexen II demo, and step-by-step instructions on setting
up a Hexen II dial-up server.
DirectEngine
Monolith has put up a DirectEngine
website dedicated to DirectEngine, their upcoming 3D engine (being developed in
conjunction with Microsoft) designed to be licensed to third party developers.
DirectEngine will be used in Riot: Mobile Armor (slated
for a 1998 release), and on that subject, Prophet
sends along word that HotGames has a Riot preview up.
Worldcraft 1.5 FAQ / Review
There is a FAQ on the Worldcraft page dealing with questions about the
recently released version 1.5. Thanks Mike Kelly.
There is also a review
of Worldcraft 1.5 up on the Forge
(as well as the beginnings of their WC 1.5 mini-tutorial).
Another New Fantasy Quake
Version 0.665 of Fantasy Quake is up on the Fantasy Quake: Rise of the Phoenix page. Thanks Koma.
Color Palette Editor
Version 1.1 of RGB (Red, Green & Blue, not Ranger Gone Bad), a utility
to allow you to easily manipulate Quake's color palette, has been released on the SHTF Development page.
Green Ribbon Campaign
My mail is slowly catching up with me from this weekend's outage.
Something that just tricked in is word on the Green Ribbon Campaign, an effort by some
concerned members of our community to band together on some of the civics issues we've
been seeing lately (e.g., HellKitten), a campaign that I have no problem
supporting. More information is on the Green Ribbon
Campaign page.
Paul Jaquays Speaks Out
id Software artist Paul Jaquays updated his .plan a couple of times
yesterday, the first time welcoming Warren Spector to the Quake community,
commenting on the HellKitten situation as it relates to porn/pr0n, and his thoughts on
racism and political correctness. On a roll, he updated a
second time delving into the issue of copyright protection.
Interviews
Movements
LAN Parties
On the LAN Parties page, a planning stages
event in Atlanta, GA.
etc.
Partay - Gateway updated
his .plan with word on Ensemble Studios' Age of Empires release party ... It's
not necessarily funny, but it's topical, there's a Quake II related cartoon on >BYTE ME_. Thanks Mark Krynsky ... Button count
- for those keeping score at home, Scarecow's
Quake Button page now has 348 Quake-related buttons ... Winners - The
winning essays in the "Why I want a Pure3D Card Contest" have been posted here. Thanks SwanSong, who one one himself (he threatened to go
postal on Santa if he didn't) ... Log Parser of the Day today is FragZ, which is up to version 0.94 ... Thresh
TV - Thresh apparently appeared on the USA Network over the weekend. Thanks Lithium (PreyStation)
... The future of organized deathmatch competitions may be represented by Cyberathlete (sponsors of the Frag), whose site has been updated. Thanks Prophet ... AFT Review - There is a review of the All-Female Tourney up on Gamers Extreme ... Happy Birthday
(belated, it was yesterday) to Valve level designer Brett "Thanos" Johnson ... No
Mail Bag - nothing in the mail seemed to warrant posting in the Mail Bag today.
If you have thoughts you want to share on topics of the day, feel free to sound off (I've
gotten a ton of mail on the topics previously posted in the Mail Bag, but they're pretty
covered already) ...
Monday, September 8, 1997 |
New WinQoole
Version
2.0 of WinQoole has been released (1.3 MB) on the Qoole
page. DOSQoole 2.0 is promised tomorrow. There is also word up there that the final Qoole CDROM went off to replication today.
Thanks Vertigo.
Quake II Screenshot of the Day
PC Gamer
has posted their Quake II screenshot of
the day (Infantry), and the thumbnail.
Monthly Sin Update
Saw on sCary's that PC Games is doing a monthly Sin update, with the
first installment a description of Sin and life at Ritual by Richard "Levelord"
Gray with a couple of new screenshots.
ECTS Report
There is a report by Madman up on Redwood's
on the European Computer Trade Show (ECTS) talking about playing all the latest versions
of the upcoming 3D games, etc.
Transparent Senseless Violence
There version of the Random Acts of Senseless Violence pack on MultiPlayer Quake (MPQ) that has been re-vised to
allow transparent water with GL Quake.
New Fantasy Quake
Another new version of Fantasy Quake (version 0.664) has been posted
on the Fantasy Quake: Rise of the Phoenix page
(also, check out the RealLife error message dialog box -- too cool). Thanks Prophet.
More Quake II Screenshots
There are a half-dozen screenshots from Quake II on the Sentinel (Stomped's
Quake II site). Apparently three of them are authentic shots that are extensions of the
page where the Quake II sound prank played a while back. Saw that on Redwood's.
Earthquake TC
A preliminary version of the Earthquake TC has been released on the Earthquake page.
Madman's Guide
The Madman's Guide to Game
Design has a review of the After the Fall TC,
as well as a new topic of the week: Realism, how real can it get?
Qoole 2.0 Release Party
Version 2.0 of Qoole, the Quake Object-Oriented Level Editor, is slated to
be released tonight, in conjunction with one of those IRC release parties. The gathering
will be tonight at 6:00 PM Pacific Time on EFnet IRC #qoole, and all are invited. Thanks Matt Lee.
Paul Steed's Long Animation
Tutorial
Paul Steed updated
his .plan with what he describes as a long animation tutorial and another chapter of
the 'Steed Way To Model And Animate'. He also reveals that he's managed to economize
enough that the number of Quake II player animations is back up to 50 (save a frame here,
and a frame there...). he also does a little chest-beating.
Shadow Warrior Debate
id's Brian Hook updated
his .plan with his feelings about racism, partially inspired by the controversy over
the portrayals of Asians in Shadow Warrior. 3D Realms/Apogee's George Broussard updated
his .plan to respond, and 3DR/A's Scott Miller updated
as well, choosing to gloat that the game's controversy is helping boost its sales.
Finally (for the moment), Brian Hook updated
again, following up his original post, and responding to some of George Broussard's
statements..
HellKitten Editorial
There is an editorial
about the recent harrasment of HellKitten written by loonyboi up on PlanetQuake. Thanks [R2]Armadon.
PowerVR Update
There is word on
PCME that they've been playing with a PowerVR with some pre-release Open GL drivers,
and are pleased with the results. there are also a few screenshots of the OpenGL version
of the Hexen II Demo. Thanks DaFragsta.
Interviews
Competition
The League of Capture has
opened its doors, planning on holding non-stop tournaments and ranking participating
clans.
Mail Bag
No big controversies for the MailBag today (yet), but I posted an impassioned plea for
MacQuakeWorld.
LAN Parties
On the LAN Parties page, a planning stages
event in Chicago, IL.
etc.
Technical Quake II specs are being collected at the Quake 2 Technical page on Quake2.com ... Quake Front-end - QStarter is a front-end for Quake that allows
you to select a patch, etc. Thanks Prophet
... Happy Birthday Stevie "KillCreek" Case (belated, she was 21
yesterday. Thanks ParadoX ... Sorry that
the site was down most of yesterday (I'm concerned that I lost some mail along the way,
too), the server went kaboom. In case you were wondering, the hardware is still being
worked out around here (performance is still an issue) ...
Sunday, September 7, 1997 |
CTF EP Update
An updated version 1.2 of the CTF
Expansion pack (9.6 MB) has been released by the CTF Expansion Project fixing the bugs in
ctf1bsp6 (telefragging server crashes) and ctf1bsp9 (various entity bugs). You can also
download the two maps separately if you have already downloaded the whole pack.ctf1bsp6.zip (955 KB) and ctf1bsp9.zip (655 KB). also, on the Mortal Delerium page is a demo showing
all the secrets on the CTF Expansion pack.
Hexen II Article
HexenWorld has posted their third
featured article, The Mystery of Eidolon,
that draws on clues from Heretic, Hexen, and the Hexen II Demo to explore the question of
whether or not Hexen II's final boss is actually a giant snail (as Raven says).
Unreal versus Quake II
Tim Sweeny made three posts to the Unreal message board (one, two, and three) on his
understandings of the differences between Quake II and Unreal. The posts are summarized on Unreal.org.
Mail Bag
Today's mailbag is a
couple of letters from the creators of the Wolfenstien
3D Mini-Conversion raking me over the coals for criticizing their website. A brief
follow up to yesterdays barrage of electronic opinions on the Reaper de-compiling issue: Drywall of Inside3D.wrote
Reaper author Steven Polge and determined that there was no problem with his site's
Improving the Reaper series because:
"I don't have any problem with people modifying the reaper bots for their own personal use"
Interview
Dave Perry of Shiny is interviewed on Video Game Design.
Although the interviewer starts by saying there is no intent on starting a flame war
between developers, a majority of their talk centers on id Software and the issue of
patenting the technology in Shiny's upcoming Messiah. Thanks Prophet.
LAN Parties
On the LAN Parties page, a planning stages
event in Portland, OR.
etc.
Ethics of Electronic Gaming Journalism is the subject of this interesting essay. Thanks Prophet ... PC and TC authors can
get publicity for their projects by submitting screensjhots to the Shot of the Day ... The log
parser of the day is Seismograph
v1.0, a QuakeWorld log parser that supports unlimited players, multiple configurations,
two ranking methods, and can output to text or HTML (fast) ... Prey release date?
This is kind of funny, Lithium (with the help of Fragmaster) dug up an
old USENET post I made to George Broussard about the released date of Prey and posted
it on Preystation ...
Saturday, September 6, 1997 |
We Get Letters - Part II
The letter I posted on the Reaper bot
story inspired some lively follow up, so I added to today's Mail Bag section.
Rocket Arena
The client pack for Rocket Arena
(1.2 MB) was released yesterday on the Rocket
Arena homepage. This new deathmatch modification pits you against an opponent in a
one-on-one rocket launcher duel in an arena. The loser becomes an observer, and one of the
observers becomes the next contestant. There are four servers currently running the mod,
including one earmarked for high-ping connections and one for LPB's.
Hexen II Strategy Guide
PC Gamer Online has posted a strategy guide for the Hexen II Demo.
Thanks Prophet.
Revivals
Registered Worldcraft Patch
The patch
to update the Registered Worldcraft 1.3 to version 1.5 (524 KB) has been released on
the Worldcraft page (where they warn to pay attention to what directory the patch says it
will upgrade). Once again here's the shareware version 1.5 of
Worldcraft (1 MB).
New Fantasy Quake
Fantasy Quake version 0.663 has been released on the Fantasy Quake: Rise of the Phoenix page fixing a
few bugs and making slight tweaks to the character classes. Thanks Prophet.
Rush News
There is a statement on Zanshin's
GLQuake Dojo (please remove your shoes before entering) from 3Dfx describing the
current state of GLQuake on Voodoo Rush based boards, and giving a release date for new
drivers that improve Rush performance, as well as address the extra texture RAM on 6MB
Voodoo cards as Friday, September 12. Thanks James.
ArchMage Feature
The new feature article is up on TC
Magazine, all about the Arch-Mage TC.
Hercules 3D 128
A new TSR has been released by Hercules
to enable VESA 2.0 modes on the Hercules Stingray 128 3D. Sorry, I skipped this at first
because I thought it was a TSR for the Stingray 128 (which already supports VESA 2.0, so I
just got confused). Thanks DaFragsta.
Rings Rings Rings
Interview
Skin Artiste Dan Bickell is interviewed over on
the Chop Shop (formerly the Quake
Place). This is Dan's first interview, and includes some previously unpublished
screenshots from the Apocalypse project.
LAN Parties
On the LAN Parties scene, the LAN Party Connection Page is at a
new address.
etc.
56K okay? There is an extensive article on the
current crop of 56K modems and what you should know about them before you consider
buying one on CNET. Thanks ColdSun ... Facelift:
The Wolfenstein 3D mini-conversion page has
been redone (I've expressed my bewilderment at the incredible number of swastikas on the
site, but they say they like it like that) ... Quake News in Singapore
can be followed in the Quake
NewsPepper ...
Quake and the
stylized "Q" are trademarks of id Software, used with
their kind permission All rights reserved. Copyright © 1997 by Stephen Heaslip |