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Strife Review
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Graphics: 6.0
Sound : 8.0
Gameplay : 6.0
Multiplayer : N/A
Overall : 7.5

Review by
Strife (c) Rogue Entertainment

Genre: FPS/RPG
Year: 1996

Man, how I remember when I first played the demo of this game 4 years ago. And how addicted I was! Being limited to a somewhat small portion of the game I knew I had to get the whole thing, somewhere, somehow.
In 1999 I found a store that sold the full game, and as any gamer on a mission, I did not hessitate at buying it. The thing that makes Strife different from every other FPS out there is it's mixture of a game where you shoot everything that moves, and a game where you actually have a role to play. Unlike games such as Doom you here have to think before you shoot. Such as in the start you can't just go around and gib every guy you see, friend or foe, it will almost every time set off the alarm.

By now you're probably wondering what story this game has, and it goes as following: In medieval ages a comet struck the planet, really big comet. To make matters worse it brought with it a plague, a plague powerful enough to kill millions. And so it did. Not everyone died though, those who died were the lucky ones. Some of those who survived became human mutations, mutations that formed a grand council named The Order. By the side of The Order were it's patriots, having survived a plague that horrible many joined up to help The Order do what they wanted. And what The Order wanted, was domination. Not all of those who survived went to help The Order though, actually some saw through the plan of the order and became rebels. Not being especially armed the rebels had a tough task, but with powerful leaders, strong soldiers, and alot of hope they actually could have a shot at taking down the order and perhaps making some kind of a place for people to live in harmony, not under the ruling of mutants, and not being treated as servants. Thats where you get in. If you play your cards right you should gain your trust with the rebels, and by
completing the tasks they give you, your powers will increase. If you're a lamer though, you have the ability to kill both friends and foes, so if you'd like to make things really farked for yourself you can go on a hunt for blood, the only bummer is that you will be killed, and it will happen fast.
For RPG fanatics I'm afraid you will not find ALOT of rpg-like elements, but considering this is a game in first person, where you carry guns, it does not have a bad rpg element either. I suppose Strife was meant for gamers who like both genres, and if you do, then you definatly should give this game a try.

A sad fact about the company that made this game is that they are not existing any more. They did not put out many games, and only this game, Strife was popular. You can think of it as a small author who comes up with a great idea for a book, writes the book with success, and for the rest of his/hers life is unable to make anything as good. A sad fact, but a true one.

The Graphics:
Based on the heretic engine this game has actually fairly decent graphics, but remember that this game came out just a few months before quake so it will not have graphics up to those standards. The levels are mostly well made, with buildings that look medieval, which is good :>
The friends and foes do look very similar, often just differentiated by color of the shirt etc. Your friends do look different than your enemies, but your friends all look the same, and so do each type of the enemy. One bad thing though, you will experience the texture caused headache syndrome a bit out on the game, as the halls get small and the textures look very much the same. The best help I can give you is to take breaks!

The Sounds:
All the important characters have a voice, a voice that actually sound like the voice of the guy/woman you talk to. You see when you speak with an important person you have a large picture of him/her on your right side, and choices of what to say in the bottom. Unlike many other games the heroes sound like heroes, and the peasants sound like peasants. The weapons sound like weapons usually do in games, as it's probably a bit tough making sounds like for example a lightning-emitting crossbow would make.

The Music:
Depending on your whereabout the music differs, not as well as DirectMusic, but keep in mind that this is 96 I'm writing about, hehe. When the alarm goes off the tempo increases, and your pulse has a tendancy of going up a couple of beats. Being so, in my opinion the developers succeeded.

The Gameplay:
Since this game uses the heretic graphic engine it has also taken with it it's controls, so you can use keyboard + mouse, only keyboard, or joystick. It is recommended by yours truly that you do not use your Q3 controls here, as sliding from one side to another does not work as good as in newer games. One thing that's for certain is that you will need to change it from it's default controls, or else you will be sorry.
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