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After blowing a hole in the valley wall, your team finds itself alone in a savage world. Gangs now control the area, carving themselves pieces with what's left of old military equipment. Only you can help free the people again. Hopefully, along the way, you can find out just what happened and where the disease came from.
Sound
Richly detailed and powerful, the sounds in this game are excellent. Its obvious that a lot of time was spent on them. Weapons, in particular, carry weight and feel. Vehicle noises, guns and bombs, I could find nothing that was out of place or bad. Voice overs, on the other hand, are stilted and artificial at times. Overall, they are general decent, but sometimes the actors are unable to convey the emotional intent of the words. I did encounter a constant hiss at times. This seemed to be a little glitch due to the weather effects, as it only occurred after a rainy day in the game world. Almost like the rain sound just didn't turn off when the rain stopped. On longer missions, this was bad enough to force me to reload after a time. It just started to bother me after awhile.
Graphics
Very well done. Everything is detailed, and scales well whether close up or far away in the distance. There are several options for graphics, and the graphics menu is easy to navigate. Probably my only issues were that the trees look pretty pathetic. Basically two flat textures in an x. They just seemed out of place with the rest of the graphics quality being so high. Unfortunately, to really get the full eye candy, you need a very powerful machine. Even on my Ti4400, I couldn't use the upper two graphics settings without also bringing heavy chop into the game. This was disappointing. I would have wanted to play the whole game with the detailed shadows and sharper textures of the higher settings.
Gameplay
This area is a bit of a mixed bag. For the most part, the game is easily controlled and logically laid out. Objectives appear as flashing beacons on your mini map, and your team is in constant contact with homebase for more information as necessary. Your units are controlled with a unique right click menu. If you select a unit, right click and hold for a second, a dial of icons appears, allowing you to choose whatever action you wish the unit to take. Although this is relatively fast, you still need to memorize some hotkeys to really be on the ball. Levels range from just big enough to give you a fun time, to ridiculously large. What I found was odd is that the larger the map, the more difficult your mission tended to be. Save often. You really don't want the hassle of playing through one of the really big ones just to die and have to restart it at the end.
Multiplayer
In the game, your multiplayer choices are a bit limited. You can play either LAN games or directly connect to a server. There is no server browser. Included on the CD is the ever present Gamespy, and it works sufficiently well. At the time of this review, there aren't too many servers out there yet. LAN play is fairly responsive, with lag only becoming an issue during heavy firefights. Adjusting the graphics settings on the server box helped this, tho. Internet play was laggy at best. Hopefully this issue will be addressed by better servers coming online, and possibly some more streamlined netcode in a future patch. All in all, multiplayer plays like single player. Unfortunately, the game is limited to death match. Maybe that patch will also allow for some co-op missions.
Overall
This game is hard to compare against any other. A new step in the lagging Tactical genre, the only comparable game out there is Fallout: Tactics. As interesting as this game is, tho, lets face it. SOA is not Fallout: Tactics. A game with great potential, frustrating gameplay makes me suggest the bargain bin.
UPDATE: With the newly released patch, Soldiers of Anarchy is very much the game it should have been in the first place. Pathfinding has been corrected to a good extent. Vehicles no longer stop completely when given new move orders, your troops no longer go peeling off on their own for very far or long. Pathfinding is still a little bit of an issue, though. Your troops will still try to go the wrong way, at times, but normally will correct their path much more quickly. Vehicles still seem to “snap” to the road, although now they seem to at least take the road in the correct direction.
Also in the new patch is a rudementary Turn Based Mode. You can now pause the game and cue up actions for each soldier. The commands are carried out in the order they were entered. The only issue I encountered was that there seems to be no ability to counteract a given order. If you pause, tell someone to do something, realize you don't want them to do that action, they will still follow the original order. This can be a real pain, so be careful and plan what you want before starting to click around.
The last major change is with camera modes. A new camera mode has been added, allowing a better control while in “follow mode.” It works well, and is a good addition to the game.
Unfortunately, our scores are given for the game as it is released. If Silver Style had put these modes and changes into the original retail game, I can assure you the game would have gotten a much better score. The size of the patch may limit your choice about this game, weighing in at 37MB. If you can stand the download time, and the fact that people that bought this game before you were the beta testers, go for it. Before the patch, mediocre, after the patch, a good game.