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PS2 Game Interviews - The closest thing to paying a visit to your favorite PlayStation 2 game makers

Bringing the PS2 Game World Even Closer to You

Film Composer James Michael Dooley Discusses SOCOM 3; Breathes New Life Into Warfare Combat
11/30/2005
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A Hip-Hop Breakdancing Samurai!? It Could Only Happen in One Game – Samurai Champloo
12/05/2005 05:00:00 PM
“If you think you've mastered the game with Mugen, play it with Jin and it's like a totally different game.” ... more
Film Composer James Michael Dooley Discusses SOCOM 3; Breathes New Life Into Warfare Combat
11/30/2005 02:40:00 PM
“The music is highly dependent upon your actions. If you are a slow gamer, there were will be more random music to give you the sense that it's being scored on-the-fly.” ... more
Red Octane’s John Tam cranks out the jams (Ok, they are answers) on Guitar Hero
11/10/2005 04:26:00 PM
“Everything in the game is built to support the illusion of you playing real guitar and the player is totally rocking out.” ... more
Creative Assembly Makes a Complete Warrior for “Spartan”
10/31/2005 07:46:00 AM
“For the 160+ enemies, they're all thinking. They're looking around, they have certain motivations. They're all driven by AI.” ... more
Executive Producer Marcus Nilsson conducts a tour of duty on Battlefield 2: Modern Combat
10/28/2005 02:29:00 PM
“This is a completely new product designed from the ground up for consoles.” ... more
Irwin Chen, Associate Producer of GUN, talks about this upcoming Shooter
09/29/2005 02:35:00 PM
"Combat in GUN is brutal and fast paced. Pump some lead into the knee of your foe and watch him stagger and collapse before putting your final shot between his eyes." ... more
“The Nightmare Before Christmas” Art Director Deane Taylor Returns for Oogie’s Revenge
09/27/2005 09:25:00 AM
“The biggest challenge is to hold back. Because you do have the ability to do anything...the tendency is to do it.” ... more
Graeme Revell Answers the Call of Duty; Writes Music For Both Sequels
09/23/2005 10:01:00 AM
“The action stuff is easy, but when you're dealing with specific emotions and you're not quite sure what they are it's quite difficult.” ... more
Neversoft’s Brian Bright Grinds Out a Look at Tony Hawk American Wasteland
09/21/2005 07:44:00 AM
“We always strive to keep things fresh. Fortunately the team here is full of great ideas.” ... more
Treyarch’s Christian Busic talks about Call of Duty 2: Big Red One
09/19/2005 01:12:00 PM
“At the heart of Call of Duty 2: Big Red One is the Call of Duty experience that has set the standard for WWII first-person action games since its inception on the PC” ... more
SEGA’s new VP of Product Development, William Pedro, talks about the challenges ahead
09/15/2005 11:26:00 AM
“I think the biggest challenge right now is re-inventing SEGA as a strong third-party publisher” ... more
Lionhead’s Adrian Moore calls ‘action’ on the making of The Movies
09/14/2005 09:54:00 AM
“It’s fascinating to see the illusion of the movies” ... more
Konami’s Mr. Sasaki talks about the online fighting world of S.L.A.I.
09/12/2005 10:10:00 AM
“For combat, each player can take on easy and difficult strategies to reflect his/her preference and personality” ... more
Krome’s Lindsay Parmenter talks about the invasion of the Quinkan in TY the Tasmanian Tiger 3
09/08/2005 09:53:00 AM
“We love the look and feel of TY – it’s pretty unique – so we stayed true to that” ... more
Raven’s Dan Vondrak talks about X-Men Legends II
09/06/2005 03:10:00 PM
“We have so much stuff extra in the game” ... more
Treyarch’s Jonathan Zamkoff conducts a tour of Ultimate Spider-Man
09/02/2005 11:06:00 AM
“…everything we did was to make a comic book come to life in a 3D environment” ... more
Feudal Combat Leads to a Grand Battle: “Inuyasha” and “One Piece” Invade Our Game Consoles
09/01/2005 04:06:00 PM
“We're always working hard to produce the best game we possibly can.” ... more
Get Down With “Pump It Up: Exceed”
08/31/2005 01:27:00 AM
“Everyone who plays it, especially DDR fans, say the same thing: ‘Wow. That's real dancing.’” ... more
The Key to Telling a Great Story: Hire Paul Jenkins, Author of The Incredible Hulk: Ultimate Destruction
08/29/2005 10:02:00 AM
“Writing about yourself is ultimately the key to bringing your audience in.” ... more
True Drugs. True Assault. True Murder. “True Crime: New York City” Set to Open Fire this Fall
08/18/2005 05:26:00 AM
“We are talking impeccably recreated 24 square miles of Manhattan made up of over 31,000 buildings (including 80 landmarks) and 1,200 linear miles of roads.” ... more
Indigo Prophecy Aims to Revolutionize Interactive Storytelling
08/16/2005 08:19:00 AM
“Indigo Prophecy is basically a movie in which the player controls the hero. His actions can modify the way the story is told.” ... more
No One Can Stop The Incredible Hulk from Achieving “Ultimate Destruction”
08/15/2005 03:55:00 AM
“Just moving is an exhilarating experience as the most powerful character on earth.” ... more
Cute, Cuddly and Often Deadly, “Happy Tree Friends” Invades the Next Generation
08/13/2005 03:07:00 PM
“Clearing certain levels may reveal special codes that can be entered at the Happy Tree Friends web site to gain access to unique animations.” ... more
Take Total Control of Your Team in NASCAR ’06: Total Team Control
08/11/2005 02:24:00 AM
“Every year we play test and polish our driving mechanics to ensure that we strike a good balance between a challenging experience and also a driving experience that anyone can enjoy.” ... more
Is Grand Theft Auto more Sexually Explicit than Leisure Suit Larry? PSVratings Investigates with Surprising Results
08/02/2005 08:25:00 AM
“That's one of the big differences between us and, say, the ESRB.  We actually play the video games.” ... more
Senior Producer David Perkinson skates in with details on Gretzky NHL ‘06
08/01/2005 11:54:00 AM
“There have been lots of other impressive additions to the game” ... more
Music Producer Michael "My'Kill" Calderon Joins Chakrasound; Brings Talent and Years of Musical Expertise to Gaming
07/29/2005 07:57:00 AM
“Chakrasound is doing what makes sense for games and what needs to be done to push things forward.” ... more
Delicious Compositions: Winifred Phillips Makes “Charlie and the Chocolate Factory” Extra Sweet
07/28/2005 07:03:00 AM
“I didn't really feel like I was writing music at all – I felt like I was telling Charlie's story.” ... more
Inspiration on the Prowl: Greeting Cats Targets Pac-Man for Creative Expression
07/27/2005 07:01:00 AM
“The potential is huge. You never know, these songs might become something like ‘Pac-Man Fever.’” ... more
This Game’s Got Bite – “JAWS Unleashed” Thrashes onto Xbox, PC and PS2
07/25/2005 06:23:00 PM
“JAWS Unleashed is all about devouring and destroying everything!” ... more
“Pilot Down” Gamers, Send Help! He’s Trapped Behind Enemy Lines!
07/22/2005 12:19:00 PM
“We also tried hard to communicate the sense of fear and tension of the character, isolated and facing overwhelming odds, forced to risk capture searching for food and shelter.” ... more
Producer C.J. Connoy conducts a tour of NBA ‘06
07/12/2005 08:25:00 AM
“NBA ‘06 features real life team- and player-based situations” ... more
Makai Kingdom INVITEs Strategy Enthusiasts to Control the World
07/08/2005 01:46:00 AM
“They decide to help Lord Zetta because that is really the only way to torture him and get away with it.” ... more
Dallas goaltender Marty Turco to grace cover of 2K Sports’ NHL 2K6
07/07/2005 11:34:00 AM
“It’s pretty cool to have a package going around the world with your picture on it. It blows me and my family away” ... more
Conducting the Future: Jade Empire Composer Jack Wall Makes “Video Games Live” a Reality, Part 2
07/05/2005 09:05:00 AM
“We've got 42 classics.  Pong, Missile Command, Joust, Robotron, Defender, Space Invaders, all the classic arcade games.” ... more
Red Zone’s Craig Ostrander gives an overview of Road to Sunday
07/01/2005 08:00:00 AM
“The game is a very unique football experience that blends together both nontraditional football gameplay and the 'core' football gameplay” ... more
Conducting the Future: Jade Empire Composer Jack Wall Makes “Video Games Live” a Reality
06/30/2005 08:53:00 AM
“We want people to walk away saying, ‘Wow, I never knew games had this kind of excitement and fun and variety.’” ... more
Forget the BFG, I’ve Got an 8-Bit Weapon That’ll Rock Your World
06/29/2005 07:30:00 AM
8-Bit Weapon answers the question, “What would happen if someone combined live music with the vintage tunes of classic video games?” ... more
Video Games Live Dares to Redefine Interactive Entertainment, Part 2
06/27/2005 10:26:00 AM
Game composer Tommy Tallarico continues explaining how Video Games Live will redefine and revolutionize interactive entertainment. ... more
Video Games Live Dares to Redefine Interactive Entertainment
06/21/2005 11:04:00 AM
If Video Games Live achieves half of Tommy Tallarico’s goals then it will redefine live entertainment and provide a new venue for players to enjoy their favorite games. ... more
Art Director Damon Conn talks about bring the Fantastic Four to videogame life
06/17/2005 12:03:00 PM
“We packed the game full of enemies. I don’t think any fan would wanting more because there is every one we’ve touched on.” ... more
Logitech's Global Marketing Manager talks about keeping on the leading edge of peripheral market
06/15/2005 12:21:00 AM
"The way we find insights is in actually going out to the community and talking to people" ... more


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