Rutherford's 1-dimensional Shogi is played on a linear field of seventeen cells. All pieces, except for the King, promote or demote when performing captures.
PAWN[P] steps one forward. Promotes to GO-BETWEEN. GO-BETWEEN[GB] steps one forward or one backward. Demotes to GO-BETWEEN. SILVER[S] steps one forward, leaps to the second forward or backward. Promotes to GOLD. GOLD[S] steps one forard or backward, leaps to the second forward. Demotes to SILVER. KNIGHT[N] steps one forward, leaps to the third forward. Promotes to PHOENIX. PHOENIX[Ph] leaps to the second or third forward or backward. Demotes to KNIGHT. BISHOP[B] can make up to four leaps to the second forward or backward, if each consecutive touched cell is vacant. Promotes to CANNON. CANNON[C] slides up to eight vacant cells forward or backward. May capture a piece up to eight cells forward or backward away using a screen. Demotes to BISHOP. LANCE[L] slides up to eight cells forward. Promotes to REVERSE CHARIOT. REVERSE CHARIOT[RC] slides up to four cells forward or backward. Demotes to LANCE. KING[K] step one forward or leaps to the second forward.
Captures become the property of the captor and can be introduced to the playing field as a move on subsequent turns under the following conditions:
- They may not be place behind the friendly KING.
- They must dropped at least two cells from a friendly KING.
- They may check the opponent KING, but not mate.
- They may be dropped with either of their value.
- PAWN, LANCE and KNIGHT can be dropped on the last cell. KNIGHT can be dropped on the second to last cell.
The game is won by checkmating the opposing KING.
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