Return to my Checkers pages
Go to my home page
© Copyright 1998, Jim Loy
You may print this and show it to others. But, this article will eventually be
part of a book that I am writing. So, please do not distribute it widely.
If you need help reading checkers notation, please print out the numbered board.
Here is a game that I played against my computer. The program is Sage. The computer was set at 2 sec./move. I moved a little slower than the computer.
J. Loy - Sage (2 sec./move)
11-15 24-19 (2nd Double Corner) 15-24 27-20 8-11 (Not in Sage's book,
surprisingly) 22-18 10-15 28-24 15-22 25-18 9-14 (Apparently not PP. 7-10 or
6-10 are PP) 18-9 5-14 24-19 6-10 29-25 11-15 19-16 12-19 23-16 15-19 25-22 4-8
22-17 8-11 26-23 19-26 30-23 10-15 17-10 6-17 2-11 31-26 15-18 23-19 18-23
26-22 23-26 19-16 11-15 22-17 14-18 17-14 26-31 16-11 31-26 (Red has to prevent
21-17 and 11-7) 14-10 26-23 11-7 23-19 7-2 18-23 21-17 15-18 2-6 18-22 6-9
22-25 9-13 [diagram]
Is Sage giving me a piece? 19-15 (Red doesn't win the piece. But, he forces the trade) 10-7 3-10 17-14 10-17 13-29 15-19 29-25 23-26 25-22 26-31 (26-30 may be more efficient) 22-18 1-6 18-22 1-6 18-22 6-9 22-17 31-26 32-27 26-30 27-24 (White will lose a piece soon, anyway) 19-28 20-16 30-26 16-11 9-13 17-14 28-24 11-7 24-19 7-2 19-15 2-6 26-23 14-10 15-18 10-7 RW.
When I play that fast, I often lose to the computer. But I win a few, and draw quite a few. How do I ever win?
The newer programs are hard to beat. This can be frustrating. Just keep trying. Be careful. Be patient.