Genre: RPG
Publisher: Activision
Developer: Raven Software
Release Date: October 18, 2005
Buy 'X-MEN LEGENDS II: Rise of Apocalypse':
Xbox | GameCube | PC | PlayStation 2 | PSP The
best thing about X-Men Legends II on the PSP is that
it's an amazingly faithful adaptation of the console version.
The worst thing about X-Men
Legends II on the PSP is that it's an amazingly faithful adaptation
of the console version.
Sometimes, video games like to give you things
with one hand, then slap you stupid with the other.
In the aftermath of the high-octane beat-'em-up
that was the original X-Men Legends,
the X-Men mount an assault on a compound in Greenland to rescue the captive
Professor Xavier. Strangely, they're aided in this by Magneto and the
members of his evil Brotherhood, their sworn enemies.
The amazingly powerful Apocalypse, an ancient Egyptian
who might be the first mutant, has appeared on the scene. He may be too
dangerous for either the X-Men or the Brotherhood to oppose alone, so
they'll have to team up. In groups of four, choosing characters from either
the X-Men or the Brotherhood, you'll need to bludgeon the holy bejesus
out of hordes of enemies and dozens of named characters from Marvel Comics
in order to reach and defeat Apocalypse.
As with the past game, this is a pretty simple
concept that's inexplicably not applied to superhero games very often.
It's a top-down brawler/shooter like the Dark Alliance
games, and the 36,000 other action titles that run off of
the Snowblind engine. It's excellent, albeit sort of mindless, fun for
up to four players, and X-Men Legends II has so many
characters – Cyclops, Jean Grey, Wolverine, Storm, Rogue, Colossus, Nightcrawler,
Gambit, Juggernaut, Sunfire, Toad, Scarlet Witch, Magneto, and several
unlockables, including a few that are unique to the PSP version – and so
much to do that it'll keep you busy for some time to come.
Granted, all of what it gives you to do involves
variants on the same basic theme – "find something evil and punch
it to death" – but it's a classic and solid theme. It'll serve you
well through the game's numerous missions, difficulty levels, and the
Danger Room mini-games.
The game's also a considerable improvement on the
original X-Men Legends for a host of reasons. The level
cap's much higher, you can buy skill points or the right to reshuffle
assigned points from Forge or Beast's item shops, you can set the game
up to automatically assign level-up points or equipment, and enemies are
randomly tougher every time you play through the game.
Weirdly, the PSP version of X-Men Legends
II looks almost as good and sounds just as good as the PS2 version.
There's some nasty anti-aliasing here and there, and some jaggies that
could put out an eye, but that's no great deal. With the wifi functionality
and three friends, you'll be able to kill the hell out of a road trip,
as long as the batteries hold out.
Of course, that's also part of the problem. X-Men
Legends II has taken a few regrettable control hits as part
of its move to the PSP, some of which take a lot of
getting used to.
For example, there's now no ability whatsoever
to control the camera. It'll eventually reorient behind your character
as you move in a given direction, which is tons of fun when you're playing
near giant chasms or whatnot. You also can't zoom out or in on the characters,
which results in some unfortunate cases of either eyestrain or sudden
ambushes, depending on the environment.
More importantly, there's a distinct and annoying
loading time every time you try to access the stat screen, which can really
be a drag. One of the penalties that's been paid to fit X-Men
Legends II onto the PSP is apparently horrifyingly long waits
as you load a new level or the character lineup.
Finally, a few regrettable control decisions have
been made. With fewer buttons available, you'll have to rely upon the
D-pad and a few button combinations to do things like change characters
and use health potions. Going from a console version of this game to the
PSP version, as I did, is like shifting without a clutch; it takes a lot
of getting used to.
X-Men Legends II on the PSP
is a remarkably faithful but also remarkably flawed version of a great
party game. It's excellent for tuning everything out during a long road
trip – and yes, this is tested with bitter experience – but you'll want
to bring a car adaptor for your PSP. The only problem that this game really
has is that it's imperfectly adapted for a portable console, so if you're
going to get one version and you want to take it on the road… get
this one. It'll save you some headaches.
Score: 7.9/10
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