Errata -
September 30, 2002
- FATAL ATTRACTION
- Change "Until it moves or is captured, no piece (belonging to either
player)" to "Until it moves or is captured, no piece (except Kings)
belonging to either player."
- PASSING IN THE NIGHT
- Change "Play this card before your move. This effect is added to
your regular move." to "Play this card on your move, instead of
making a regular move."
- SPECIAL PROMOTION
- Change "you may duplicate any transformed piece in play" to "you may duplicate any transformed piece (except a King) in play".
- UNDER ELF HILL
- If the King is unable to move upon his return (e.g., it's the only piece you have left) it's a "pass" turn. This prevents a player from using the card to end the game in a draw, but the game is still a stalemate if he cannot return at all.
- Conflicts (rules change)
- When two cards appear to conflict, Continuing Effects take
precedence. If both (or neither) are Continuing Effects, the last
card played takes precedence.
- Continuing Effects (rules addition)
- If a Continuing Effect's initial conditions are no longer met, the
Continuing Effect is suspended until the conditions are re-met.
- Empty/Vacant Spaces (card clarification)
- You cannot use Ghost Walk or Hurricane to move to a Seat of Power.