COSSACKS - EUROPEAN WARS
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A brilliant blend of strategy and tactics
By JAMES ANTHONY
One of the best real-time strategy games to be released in a long while
is Cossacks - European Wars, an Age of Empires-style, empire-building
title that covers the rarely visited 16th, 17th and 18th centuries.
They were times of great political and social upheaval across Europe with
great Western nations like France, Spain, Holland, Sweden and Britain
establishing themselves as powers and finding themselves in conflict with
not only each other, but eastern empires such as the Russians, Turks and
the marauding Cossacks. There are 16 nations in all with Algeria, Austria,
Piedmont, Poland, Portugal, Prussia, Saxony, Ukraine and Venice.
Technological change was also leaping ahead with armies moving from using
pikes and swords to augmenting their forces with muskets and cannons.
Cossacks drops gamers right into the period with the best graphics and
strategic-game sprites that this fellow has seen and maintains the seduction
with nice in-game animation and fine gameplay.
As you would expect from a huge game like this, there is a fairly steep
learning curve. By that I mean overall strategies, rather than the nuts
and bolts of creating an empire.
Similar in the basic look, operation and feel of AoE, Cossacks gives you
a wide choice for the type of game you want to play and which country
you want to control. Pick a provided campaign, custom one, or try some
of the single mission workouts.
The first thing you notice about Cossacks is the eye-popping graphics.
Truly, they are sensational. Whether it be the highly detailed terrain,
pin-sharp buildings or cleverly designed sprites, they are gobsmacking.
How's this: little
figures that go through separate movements to load muskets, horses whose
legs move in coordination, cannonballs that arc nicely towards destroying
something, explosions that look like voluminous clouds, drummers whose
little arms beat the drumskins and individual shadows for the sprites'
weapons.
During melees or firefights the developers have made it look as if each
unit is fighting as individuals and you can watch as pikemen lean forward
to jab opponents, or shoulder arms to manouevre. The great detail of what's
going on in the screen makes this a fascinating game to just watch.
There is a wealth of units to produce and use, with different nations
having their own specialist advantages. There are pikemen, swordsmen,
musketeers, dragoons, mamelukes, winged horsemen, spearmen, cannons, howitzers,
officers, drummers, archers, highlanders, streets, panders, janissaries,
grenadiers, hussars, cossacks … the list just keeps going.
Artillery is an incredibly
powerful technology in Cossacks, as are the stone defence towers. Both
pack quite a punch and, properly postioned, can smash most attacks against
your settlements.
Naval units are included and these move nicely on some pretty cool waters
and their broadsides are pretty devastating.
Damage, on both land and sea, is well portrayed with pieces of wood, brick
and masonry flying all over the show.
The military campaigns include The 30 Years War (1618-1648), the English
Civil War, the English and Dutch wars, the War for Spanish Succession,
the Northern war, the War of Austrian Succession, the Seven Years War,
the Ukrainian independence war (1648-1657) and various sea wars against
pirates.
Cossacks is a very
in-depth game and you will need to read the rules to get the full advantage
of it. The almost-200-page manual is one of the best produced in a very
long time. It is so nice to be able to sit down and just flick through
the pages at leisure and not find out about everything you need to know
to get through the game, but also extra detail on the periods Cossacks
covers. They are not huge tracts of indecipherable detail, but nicely
weighted and easy to digest snippets.
You run your country's in a similar way to other empire strategy games
with your production based upon the collection of six resources: food,
wood, stone, gold, iron, and coal.
A sound economy is important but, once you've got it up and running with
lots of little peasants doing your bidding, it is fairly easy to manage.
You just need to keep an eye on things every now and then.
One of the key strategies has to be keeping your technologies up. For
no matter how many troops you've got, if they come up against better trained
units then you get your bottom kicked - horribly. Aside from the military
worth of technological advancement, keeping your production cogs running
quickly and smoothly - again via advancements - means units can be produced
more quickly and cheaply.
Overall, Cossacks is a terribly appealing and addictive strategy game
that will keep you occupied for months. Congratulations Game World, you
have an absolute winner here.
ORIGINALITY 80%
SOUND/GRAPHICS 95%
PLAYABILITY 95%
ADDICTION 95%
ENJOYMENT 95%
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