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Chess variant
From Wikipedia, the free encyclopedia.
A chess variant is any
game
derived from or related to
chess. In practice, a specific chess variant may be similar to chess or
radically different. The broad definition of chess variants is so universal, it
may include nearly any abstract battle or war game played upon a board.
To experts of chess variants, chess,
shogi,
xiangqi and other chess-related games of great popularity are merely special
cases in a theoretically unlimited universe of possible arrangements involving
boards, pieces, rules, and so on. To date, several hundred chess variants have
been catalogued. With the recent invention in
1998
of a computer program which enables non-experts to quickly design and playtest
chess variants using an AI opponent, the total number has been increasing
constantly and rapidly. This growth is likely to continue for years.
Fantasy variants make significant changes to normal chess rules. Other terms
for fantasy chess variants include heterodox chess and fairy chess.
Some of these variants use pieces not found in orthodox chess, such as Berolina
pawns (pawns which move diagonally and capture straight forward); such pieces
are collectively called
fairy pieces.
-
Advanced Chess: the players are allowed to consult a computer.
See also
Computer Chess
-
Alice Chess: played with two boards. A piece moved on one board
passes "through the looking glass" onto the other board.
-
Atomic Chess: any capture on a square results in an "atomic
explosion" which kills (i.e. removes from the game) all pieces in any
of the 8 surrounding squares, except for pawns.
-
Avalanche Chess: each player moves an opponent's pawn after their
move.
-
Baroque Chess: (a.k.a. Ultima) the pieces all move like queens
but have various capturing methods.
-
Bughouse Chess: (a.k.a. Tandem Chess, Siamese Chess) two teams of
two players face each other on two boards.
-
Capablanca Chess: a 10x8 board.
-
Circe Chess: captured pieces are reborn on their starting
sqaures.
-
Double and Triple Move Chess: each player moves twice or thrice
per turn.
-
Fischer Random Chess: the placement of the pieces on the 1st and
8th rank is randomized to enhance the adaptability of chess players.
-
Grid Chess: the board is overlaid with a grid of lines; for a
move to be legal, it must cross at least one of these lines.
-
Kriegspiel: each player does not know where the opponent's pieces
are but can deduce them with information from a referee.
-
Madrasi chess: a piece which is attacked by the same type of
piece of the opposite colour is paralysed.
-
Martian Chess: played with
Icehouse pieces
-
Omega Chess: a 10x10 board with an extra square dangling off each
of the four corners and two new types of chess piece.
-
Patrol chess: captures and checks are only possible if the
capturing or checking piece is guarded by a friendly piece.
-
Progressive Chess: the first player moves once, the second moves
twice, the first moves three times, etc.
-
Suicide Chess: (a.k.a. Giveaway Chess, Take Me Chess, Losers
Chess, Anti-Chess) capturing moves are mandatory and the object is to lose all
pieces.
-
Three-Dimensional Chess: several variants exist, with the most
popular being a version from the television series
Star Trek.
These games have developed independently from chess by unrelated origins.
Nonetheless, they are definable as chess variants. The popularity of these chess
variants is often limited to their respective places of origin. | |
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