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F I D E  L A W S  O F  C H E S S  &  S W I S S  P A I R I N G


FIDE LAWS OF CHESS

The FIDE Laws of Chess cover over-the-board play.

The English text is the authentic version of the Laws of Chess, which was adopted at the 71st FIDE Congress at Istanbul (Turkey) 
November 2000, coming into force on 1 July 2001.

In these Laws the words 'he', 'him' and 'his' include 'she' and 'her'.
PREFACE

The Laws of Chess cannot cover all possible situations that may arise during a game, nor can they regulate all administrative questions. Where cases are not precisely regulated by an Article of the Laws, it should be possible to reach a correct decision by studying analogous situations, which are discussed in the Laws. The Laws assume that arbiters have the necessary competence, sound judgment and absolute objectivity. Too detailed a rule might deprive the arbiter of his freedom of judgment and thus prevent him from finding the solution to a problem dictated by fairness, logic and special factors.

FIDE appeals to all chess players and federations to accept this view.
A member federation is free to introduce more detailed rules provided they:
a. do not conflict in any way with the official FIDE Laws of Chess
b. are limited to the territory of the federation in question; and 
c.

are not valid for any FIDE match, championship or qualifying event, or for a FIDE title or rating tournament.

Article 1: The nature and objectives of the game of chess
1.1

The game of chess is played between two opponents who move their pieces alternately on a square board called a 'chessboard'. The player with the white pieces commences the game. A player is said to 'have the move', when his opponent's move has been made.

1.2

The objective of each player is to place the opponent's king 'under attack' in such a way that the opponent has no legal move which would avoid the 'capture' of the king on the following move. The player who achieves this goal is said to have 'checkmated' the opponent's king and to have won the game. The opponent whose king has been checkmated has lost the game.

1.3

If the position is such that neither player can possibly checkmate, the game is drawn.

Article 2: The initial position of the pieces on the chessboard
2.1

The chessboard is composed of an 8x8 grid of 64 equal squares alternately light (the 'white' squares) and dark (the 'black' squares).
The chessboard is placed between the players in such a way that the near corner square to the right of the player is white.

2.2

At the beginning of the game one player has 16 light-colored pieces (the 'white' pieces); the other has 16 dark-colored pieces (the 'black' pieces): These pieces are as follows:
A white king, usually indicated by the symbol
A white queen, usually indicated by the symbol
Two white rooks, usually indicated by the symbol
Two white bishops, usually indicated by the symbol
Two white knights, usually indicated by the symbol
Eight white pawns, usually indicated by the symbol
A black king, usually indicated by the symbol
A black queen, usually indicated by the symbol
Two black rooks, usually indicated by the symbol
Two black bishops, usually indicated by the symbol
Two black knights, usually indicated by the symbol
Eight black pawns, usually indicated by the symbol

2.3

The initial position of the pieces on the chessboard is as follows:

2.4

The eight vertical columns of squares are called 'files'. The eight horizontal rows of squares are called ranks'. A straight line of squares of the same color, touching corner to corner, is called a 'diagonal'.

 
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LAWS OF CHESS
MOVEMENTS
LEGAL MOVES
RULES
IRREGULARITIES
RECORDING MOVES
DRAWN GAME
QUICK PLAY
CONDUCT OF PLAYERS
ARBITER'S ROLE
KOYA SYSTEM
ANNEX
Pakistan Chess Player


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