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Comprehensive Chess Endings
Comprehensive Chess Endings features
  • 4143 theoretically important games and examples thoroughly analyzed and classified into 300 themes
  • Material based on a printed edition of Comprehensive Chess Endings
  • All the chess material calculated through by the leading chess playing programs using the endgame tables
  • Material deeply elaborated and revised by GM Yuri Averbakh thus contributing to revised evaluation of some important theoretical endings compared to the printed edition
  • Nalimov Endgame Tablebases support and a built-in Test Mode Computer evaluations and variations given for every move in games and examples
  • 2954 additional games from the modern practice, where the position in question occurred
  • The built-in playing program Crafty and the powerful searching system Chess Assistant Light allowing to analyze and play through the positions in question, edit variations, search for the necessary information, print out and export into a text file in both RTF and HTML formats
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$39.95
$37.95
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Manufacturer: Convekta
Availability: In stock

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description

FOREWORD by GM Yury L. Averbakh: The first English edition of Comprehensive Chess Endings was published almost twenty years ago. Much water has flowed under the bridges since that time; swift computerization has caused many changes in all realms of human life. Chess is no exception. The computer program has already defeated the world champion, and there exists a stage of the game where the computer is infallible. That stage is the endgame with few pieces left on the board. The new time control has led to a drastic acceleration of play taking away both adjournments and resumptions into the past. If one could previously adjourn a game and analyze a certain position calmly, now everything is to be done right at the board and in a short time. This makes a good fundamental knowledge of basic endgames all the more important.

The main objective of this new edition is to unite the experience accumulated by many generations of chess players with the latest computer technologies. So no wonder that it is not released as a printed book but as a software product, prepared in co-operation with the famous chess software company Convekta. Together we have done the following work:
  • We have corrected all the previous edition’s shortcomings discovered by the readers. Two supplementary articles have been included, one written by GM Sergey Shipov while the other - by IM Maxim Notkin.
  • All the positions with five or less pieces on the board have been verified with the Nalimov endgame tablebases. The most significant changes were made in the two sections as follows: “Queen and pawn vs. queen” and “Queen vs. rook and pawn”.
  • All the positions with a larger amount of pieces on the board have been checked with the playing programs, with all the computer suggestions being tested by human players.
  • As a result there have been corrected about 130 examples. Since there are over 4,100 examples in total, I can be proud of the work we have done without any computer assistance in the 1950s and 1980s. That is why we often left the previous edition’s text unchanged, simply supplying it with the latest corrections. These are highlighted and marked with the sign “RR”. Running across such a sign an interested reader can compare human investigations with the computer verdict

system requirements
IBM-compatible PC, 64 MB memory (RAM), Hard Disk (150 MB of free disk space), Windows 95/98/2000/NT/ME/XP, CD-ROM drive.
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