GameSpot Review
Gameplay | 4 | |
Graphics | 5 | |
Sound | 7 | |
Value | 5 | |
Tilt | 3 |
Shortly after Grand Theft Auto III set the gaming world ablaze in 2001, one of the first games to attempt to emulate that game's gritty style and open-ended gameplay was True Crime: Streets of L.A. The game left a lot of room for improvement, but it at least laid a foundation that could be built upon in future installments in the series. Somehow, though, with the follow-up, True Crime: New York City, the series has taken a huge step backward. True Crime: New York City is so riddled with problems that it feels like it was rushed to make it to store shelves in time for the holidays or was just a lost cause that got shoved to retailers in the hopes of recuperating some of the development costs. Even if you forgive the flimsy story, cliché characters, and derivative gameplay, it's impossible to look past the myriad of game-stopping bugs, frustrating glitches, and glaring technical problems that plague this game.
Before we get to the laundry list of problems with this game, here's the basic setup. You play as Marcus Reed, a young gangster-turned-cop who is out to clean up the streets of New York City with his own brand of off-the-books justice. Reed is the newest member of the Organized Crime Division in the NYPD, and he's eager to make a name for himself by taking down the biggest crime syndicates in the city. There are four major cases to solve, and each one involves taking down the same kind of stereotypical thugs and mob bosses you've seen in countless cop movies. Each case is broken down into several smaller missions that follow the same basic pattern. You get a tip about a bad guy, locate that bad guy, waste all his henchmen, and then interrogate him until he tells you about yet another bad guy that you have to bust. You then head off to do the same thing all over again in a slightly different location. The missions are extremely easy, and it doesn't take too long to complete each one. Since there are only four cases, you can easily beat the story part of the game in just a few hours.
If for some reason you feel like spending more time with this game, there are some side missions to keep you busy. You can meet up with informants who give you tips on various crimes going down around the city or who ask you to do a bit of dirty work for them. These missions are pretty quick and easy, but completing them is a good way to make a little extra cash. There's a madam who sends you on errands to take care of her girls, a cabbie who needs an extra driver from time to time, and more. Aside from the informant missions, you can join an illegal street racing circuit or put your fists to work in an underground fighting tournament. As you cruise around the city, police dispatch will inform you of random crimes that are happening in your vicinity. If you want to, you can go arrest or kill the perps. If that's too much work, you can simply walk up to people on the street and frisk them for contraband. Sometimes you'll find things like gun parts, stolen license plates, obscene photos, or drug paraphernalia. When you collar a criminal, you earn career points, and you can turn in collected evidence to the precinct or sell it to a pawn shop for cash.
Career points are rewarded every time you solve a crime. Once you have enough career points, you'll be promoted within the police department. There are five ranks to achieve, and at each rank you can earn a couple of new driving or shooting skills. If you play by the rules, you'll earn good-cop points. If you use unnecessary force and terrorize the public, you'll earn bad-cop points. These good-cop and bad-cop points don't have much effect on the game unless you reach the extreme on the bad-cop side of the scale, which will cost you a rank within the department.
The basic gameplay mechanics are pretty simple in True Crime: New York City. You can run around, climb on obstacles, shoot enemies, commandeer and drive cars, trucks, and motorcycles, and use a few different styles of melee combat. Each of the three console versions of the game play similarly, but the GameCube version definitely suffers from not having enough buttons. As a result, on the GameCube you have to push two buttons to perform various actions like opening doors and climbing fences, which isn't at all intuitive.
Once you play this game you'll realize why nobody in New York drives. It's just not worth the hassle. You can flash your badge or fire your gun into the air to get a driver to hand over a car, and you can also purchase various cars if you're so inclined. The cars are all based on real-world vehicles, and you'll recognize them as such even though none of them are licensed. The vehicle physics aren't realistic at all. Cars seem to float around at times, and they don't ever feel like they have any weight to them. You can perform some fancy moves, like driving on two wheels and performing a pit maneuver to spin out a fleeing suspect, but these tricks look and feel awkward. The pit maneuver is especially goofy, because all you have to do is lightly tap the rear quarter-panel of any car and it will instantly spin out, regardless of what type of vehicle it is.
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