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Is it allowed to use external help in the club?
  Use of External Help


According to the club's Regulations, external help is NOT permitted during games; no computer software - including chess engines such as Crafty, Fritz, etc. - can be used to suggest, generate, test, or verify moves, or to analyze games while they are in progress. Use of chess databases is also forbidden during a game.

Do not ask your grandmaster friend, or anyone else, for help in playing or analyzing any of your running games.

All help is forbidden which could misrepresent or exagerate a player's strength, or influence the result of a game. Here players must play using only their own brains.

Any assistance that supports learning, developing, improving and doesn't connect to any of your running games is permitted.

Of course, after your game ends you can analyze it with the help of computers or friends, since recognizing good and bad moves improves your chess knowledge.

Enforcing the above rules is very hard in the practice, therefore we trust you to obey them. There is no prize money you could cheat for. In this club we believe that fair play is the most important thing.

The club may organize tournaments for other organizations from time to time, and accepts the regulations of those tournaments. Some organizations may not prohibit computer or other external help, and this is always shown in the rules for these tournaments and games. So, computer or other help in these and ONLY in these games may be allowed.


Scoring

In competitive chess, a player scores one point for a win, a half-point for a draw, and zero points for a loss. So the rankings at the end of a tournament are easy to calculate by simple addition.

In the early 19th century, when modern competitive play began, draws were ignored, and a match was won by the player who first scored an agreed number of wins, or who had the most wins after an agreed number of games. With the advent of all-play-all tournaments (the first international all-play-all was held in London in 1851) draws became more important. At first, rules were devised to discourage draws, which were very unpopular with the chess public, but gradually these were dropped and draws were counted as a half-point.
 
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