As a professional game designer, Heather Kelley is no doubt used to facing difficult challenges put to her by her bosses. But, according to Boing Boing, one she recently undertook on her own may have a much broader effect than anything she ever did for Ubisoft, her employer.
"I wanted to design a game that would improve actual sex in the world, and for an underserved population," Kelley wrote on her Web site. "In other words, I want my game to teach techniques of female sexual gratification to a target audience of females."
Her idea was to create a game that would help women--or girls--learn about their sexuality using a non-sexual metaphor. Thus, she created "Lapis--a magical pet adventure," in which users play with androgynous rabbits, scratching them (digitally, on a Nintendo DS), petting them, tickling them and generally trying to elicit positive responses.
In the end, Kelley writes, "Lapis" is not about addressing sex and sexual pleasure for women directly. The idea, rather, is to approach it indirectly and hope that females who play the downloadable game--what she calls a "stealthy primer on female sexual pleasure"--will gradually come to the realization that the game is about them and their bodies and not just about tickling a cute little bunny.
"The hope is that the game would entertain females--without them ever needing to understand the sex metaphor," Kelley writes. "But at some point when they did start figuring out the connection to their own sexuality and pleasure, they would have learned some ideas and techniques behind sexual satisfaction."
Brandon Gilliam Dec 8, 2005, 2:37 PM PST
Randy Clamons Dec 8, 2005, 12:57 PM PST
Mark Brunner Dec 8, 2005, 12:57 PM PST
M. owen Santy Dec 8, 2005, 12:33 PM PST