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Glossary of Terms
Pawn Power in Chess
 
by Hans Kmoch

Backward pawn, Straggler A half-free pawn on the second or third rank whose stop square lacks pawn protection but is controlled by a sentry.
Basic duo

A duo where one of the pawns constitutes the base of a chain.

Buffer duo Two opposing duos facing each other with one rank in between.
Candidate Unopposed or half-free pawn.
Center lever A lever wholly within the two center files.
Center pawn Pawn on the d- or e-file.
Centerswap A capture from and to the d- or e-file that produces a doubled pawn.
Chain A diagonal pawn formations, identified by the number of their links (pawns).
Chain lever Adjacent levers in a diagonal formation, where the respective headpawns attack the base of the opposing chain, e.g., f5, g4 vs. g6, h5. Produces passed pawns.
Compound formation A formation consisting of several descriptive categories whose defining characteristics depend on the perspective from which it is viewed, e.g., d4, e4 vs. d5 - could be described as a center ram, center duo, tight duo, lever duo, center lever, tight lever, duo lever, etc.
Conditional backwardness A pawn that is backward in only certain respects.
Counterpawn Directly opposing pawn.
Cross lever Four immediately and directly opposing pawns, two of each color, e.g., d4, e4 vs. d5, e5.
Dispersion The vertical splitting of pawns (most commonly, isolation) caused by captures.
Distortion The horizontal splitting of pawns caused by advances.
Double lever An innerpawn under simultaneous attack from both adjacent files. It may be loose or tight.
Double pawns, Twins Friendly pawns on the same file.
Doubling, Undoubling The creation or elimination of a double pawn formation.
Duo Two adjacent pawns of the same color on the same rank that mutually cover the other's stop square.
Dynamical Obstruction Opposing pawns on adjacent files.
Faker A half-free pawn with inadequate helpers.
Fork lever A lever attacking two units at once (can include a piece).
Free pawn, passed pawn, passer A pawn with no counterpawn and no opposing sentries.
Frontspan Vertical distance between a pawn and the forward edge of the board.
Front-twin The foremost doubled pawn.
Half-free pawn Pawn with opposing pawns or pawn on adjacent files.
Hanging duo An isolated pair of half-free pawns.
Head-duo The headpawn and a friendly pawn in contact with it.
Headpawn The foremost pawn in a pawn formation.
Helper A candidate's own pawn on an adjacent file.
Home pawn Pawn on the castled side of the board.
Home side The castled side of the board.
Inner lever A lever where the capture would move toward the center.
Innerpawn Pawn on one of the files b-g.
Interspan Vertical distance between two opposing pawns.
Innerswap A capture towards the center that produces a doubled pawn.
Lee Shorter side of the horizontal beam of the pawn cross.
Lever Two opposing pawns in contact that can capture each other.
Local majority A pawn majority on one wing.
Loose duo A duo not in contact with an opposing pawn(s).
Loose lever A lever where each side has the option of capturing or bypassing.
Loose twin A double pawn whose undoubling is a possibility.
Luff Longer side of the horizontal beam of the pawn cross.
Mechanical Obstruction Opposing pawn on the same file.
Mute chain lever A chain lever in which the bases of the opposing pawn chains are not attacked, e.g., a5, b4, c3 vs. a7, b6, c5. Doesnt produce passers.
Outer lever A lever where the capture would move away from the center.
Outerswap A capture towards the rim that produces a doubled pawn.
Outside passer A passed pawn removed from the bulk of opposing pawns.
passed pawn, passer, Free pawn A pawn with no counterpawn and no opposing sentries.
Passer duo A duo of two passed pawns.
Pawn-cross Cross formed along the rank and file on which the pawn sits with the pawn itself at the center of the cross.
Pincer lever Two levers that convergingly attack a chain of two pawns, including it's base, e.g., b2, c3 vs. a3, d4.
Protected passer A passed pawn protected by one or more helpers.
Quart Four horizontal friendly pawns.
Quartgrip Prototype of the siege. A formation of four vs. four pawns in which the shorter frontspan constitutes a great advantage.
Ram Two deadlocked, directly opposing pawns.
Ranger Pawn on the uncastled side of the board.
Ranger side The uncastled side of the board.
Rearspan Vertical distance between a pawn and the rear edge of the board.
Rear-twin The least-advanced doubled pawn.
Rimpawn Pawn on either the a- or h-file.
Saw A zigzag pawn formation (most commonly seen in the Stonewall formation).
Sentry Opposing pawn on an adjacent file.
Sham twin A double pawn whose undoubling is assured beforehand.
Shielding A pawn or a piece being protected from frontal assault by the opposing pawn whose stop or telestop it is occupying.
Siege Shielded backwardness that paralyzes a whole formation of pawns.
Sneaker An unfree pawn or faker that may become a passer through a sacrificial combination.
Span The pawn's vertical distance from the edges of the board.
Straggler, Backward pawn A half-free pawn on the second or third rank whose stop square lacks pawn protection but is controlled by a sentry.
Stopsquare, stop The square directly in front of a pawn.
Symmetrical exchange An exchange eliminating a pawn and its counterpawn. Reduces chances for levers and opens a file. Typically stabilizing. E.g., 1.d4 d5 2.c4 c6 3. cxd5 cxd5.
Telestops Squares beyond the stop square in the frontspan of a pawn.
Tight duo A duo in contact with an opposing pawn(s), whose axis forms a ram.
Tight lever A lever including a ram, that offers only one side the option of both capture and bypass, e.g., c4, d4 vs. d5, e6.
Tight twin A double pawn whose undoubling by force is theoretically impossible.
Triad A group of three pawns including a non-isolated twin, e.g., b2, b3, c2. A triad of unfree pawns is unable to produce a passer against a duo.
Trio Three horizontal friendly pawns.
Twins, Double pawns Friendly pawns on the same file.
Undoubling, Doubling The creation or elimination of a double pawn formation.
Unfree pawn Pawn with a counterpawn.
Unsymmetrical exchange A dynamic exchange resulting in a half-open file and half-free pawn for each side. E.g., 1.d4 d5 2.c4 e6 3. cxd5 exd5.
Wedge Two converging chains reaching into enemy territory.
Wing pawn Pawn on the files a-c or f-h.


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