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Some recent topics started on our forums |
It's cold out here (no 56k user)
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Versoix, Switzerland, near the Leman lake:
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Posted December 11, 2005 8:11:04 AM
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The document contains no data
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Every time i view a forum or a post, i get in Firefox a dialog box "The document contains no data". In IE, i get "The page cannot be displayed". This only happens on GDNet, and yesterday it was fine.. is there a problem ?
Y.
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Posted October 31, 2005 4:57:22 AM
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Acclaim is selling I.P. rights to old titles
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Acclaim I.P. rights being auctionned
Includes some of these titles:
- Bubble bobble (currently at $5100)
- Burnout
- Bust a move (currently at $5000)
- the Double Dragon serie
- the Mortal Kombat serie
- Myst
- Populous
- Rise of the Robot... |
Posted November 2, 2005 7:07:06 AM
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The Elder's Scrolls Oblivion: 20 minutes in-game video
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Nice, very nice:
Get it here
A bit dark in some places, and the animations are somewhat lacking.. but overall it's impressive. I'll definately buy it when it comes out.
Y.
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Posted October 3, 2005 6:20:43 AM
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Infinity forums opened
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Infinity is an Elite-inspired MMOG project set in a futuristic, persistent universe, in which players are free to explore a galaxy containing millions of solar systems generated procedurally, and play as pirates, traders, scientists, business-men, or... |
Posted September 29, 2005 11:20:44 AM
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Awesome perspective tricks
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Sent by one of my coworkers today:
Not photoshopped!
That's just amazing. I stared at the first image for a few seconds, trying to understand what this was about. I also love the third image where he has even recreated the reflections ... |
Posted September 14, 2005 6:07:28 AM
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Everyquest II cheater confession
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Article here
I hope it's not a repost.. it's enlightening. I just don't get why some people are so selfish that they do not care if they are hurting other players. Even worse, this guy is proud of his actions! Bestof:
Quote:
I checked the pric... |
Posted August 13, 2005 7:45:30 AM
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Everybody fear my Ultimate RPG ( Nostalgia Inside )
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Yesterday, a friend i haven't seen for 3 years, sent me a link to a game we were working on together.. a long, long time ago (it was in 1997 i think). At the time, we were young and naive (now we're old and stupid), and we were working on a... |
Posted August 11, 2005 7:05:42 AM
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Lib for multithreaded memory alloc
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I'm looking for a memory allocation library, with these properties:
1. Must solve the heap contention problem when used in a multithreaded environment.
2. Must be portable (Linux and Windows at least, then more is better).
3. Must be fast.
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Posted July 20, 2005 10:06:07 AM
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Blurring a cube map
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All on the CPU.
I've got 6 images, forming a cube map, in memory. I want to apply a blur filter on it. The kernel size can be pretty big.
The approach i've been using so far is to use a border of N pixels and to duplicate the image &#... |
Posted July 14, 2005 12:34:49 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Sword Fighting Games?
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Morrowind (or the old Daggerfall).
In development, i think Dark Messiah of Might and Magic will have sword fights.
Y.
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Posted December 24, 2005 5:50:15 AM
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Battle of the monkeys
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Rampage, for sure.
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Posted December 15, 2005 5:18:50 PM
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Future of graphics hardware
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Quote:Original post by m4gnusQuake 3 raytraced runs on 36ghz and has all features that could make it look FAAAAR better than today's games...
Like ? Because the Quake 3 level shown in the SaarCOR prototype is quite ugly. Of course, you could... |
Posted December 13, 2005 7:12:35 AM
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bilinear interpolation doesn't work with GL_FLOAT?
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Quote:Original post by rapunzelI am afraid OpenGL saves even GL_FLOATS just 8 bit :-( I partially solved the problem, by exchanging
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_LUMINANCE, GL_FLOAT, buffer);
Of course, your GL_R... |
Posted December 12, 2005 1:03:36 PM
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Thread scheduling in Windows
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I don't loose any benefit: the code i presented is just a quick example to show how it works, but the actual implementation works on multi core machines. I know, i've designed it specifically for my dual core machine.
Y.
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Posted December 12, 2005 4:28:53 AM
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Future of graphics hardware
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The problem i have with a RTRT chip, is that i do not believe it will be successfull if it doesn't offer *at least* a better quality, or a better performance than our standard video cards, at the time it is released.
And honnestly, we're still far... |
Posted December 12, 2005 4:25:34 AM
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Landscape photos. (& post your photos there)
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Those are very nice and inspirational. Thanks for the link.
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Posted December 11, 2005 3:59:21 PM
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Thread scheduling in Windows
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I'd invite you to read a solution that i developped for Windows, in my journal.. sounds pretty close to what you need. I can post the code if you want.
Y.
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Posted December 10, 2005 6:05:46 PM
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Upgraded from GFX5200 to 9800 Pro, need help!
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Why are you using the alpha buffer to do a lens-flare effect ?
Do you realize that the ALPHA internal format in your textures, has nothing to do with the alpha_dst blend mode ?
Y.
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Posted December 8, 2005 1:02:25 PM
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MMO Hardware and Bandwidth costs
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I just found that article about Eve Online, speaking about their hardware, architecture system, and some nice stats about their database transactions:
Problem: 17,000 concurrent users causing sluggish OLTP response
Y.
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Posted November 30, 2005 7:03:28 AM
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View All Replies Made By This User
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