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Get to know Ysaneya...  GDNet+
Full Name Flavien Brebion
Nickname Ysaneya 
State/Province, Country Brabant    Belgium
GD Gathering City Brussels, Brabant, Belgium
Contact Info
Homepage URL www.fl-tw.com/Infinity/engine.htm 
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Current Occupation
Job Title Graphics programmer 
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Rating 1495  (Rate this user)
Number Of Posts
In our forums
1563  
Member Since 1/7/2000 2:00:54 PM
GDNet+ Journal http://members.gamedev.net/ysaneya/journal/
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Some recent topics started on our forums
It's cold out here (no 56k user) Versoix, Switzerland, near the Leman lake:  
Posted December 11, 2005 8:11:04 AM
The document contains no data Every time i view a forum or a post, i get in Firefox a dialog box "The document contains no data". In IE, i get "The page cannot be displayed". This only happens on GDNet, and yesterday it was fine.. is there a problem ? Y.  
Posted October 31, 2005 4:57:22 AM
Acclaim is selling I.P. rights to old titles Acclaim I.P. rights being auctionned Includes some of these titles: - Bubble bobble (currently at $5100) - Burnout - Bust a move (currently at $5000) - the Double Dragon serie - the Mortal Kombat serie - Myst - Populous - Rise of the Robot... 
Posted November 2, 2005 7:07:06 AM
The Elder's Scrolls Oblivion: 20 minutes in-game video Nice, very nice: Get it here A bit dark in some places, and the animations are somewhat lacking.. but overall it's impressive. I'll definately buy it when it comes out. Y.  
Posted October 3, 2005 6:20:43 AM
Infinity forums opened Infinity is an Elite-inspired MMOG project set in a futuristic, persistent universe, in which players are free to explore a galaxy containing millions of solar systems generated procedurally, and play as pirates, traders, scientists, business-men, or... 
Posted September 29, 2005 11:20:44 AM
Awesome perspective tricks Sent by one of my coworkers today: Not photoshopped! That's just amazing. I stared at the first image for a few seconds, trying to understand what this was about. I also love the third image where he has even recreated the reflections ... 
Posted September 14, 2005 6:07:28 AM
Everyquest II cheater confession Article here I hope it's not a repost.. it's enlightening. I just don't get why some people are so selfish that they do not care if they are hurting other players. Even worse, this guy is proud of his actions! Bestof: Quote: I checked the pric... 
Posted August 13, 2005 7:45:30 AM
Everybody fear my Ultimate RPG ( Nostalgia Inside ) Yesterday, a friend i haven't seen for 3 years, sent me a link to a game we were working on together.. a long, long time ago (it was in 1997 i think). At the time, we were young and naive (now we're old and stupid), and we were working on a... 
Posted August 11, 2005 7:05:42 AM
Lib for multithreaded memory alloc I'm looking for a memory allocation library, with these properties: 1. Must solve the heap contention problem when used in a multithreaded environment. 2. Must be portable (Linux and Windows at least, then more is better). 3. Must be fast. ... 
Posted July 20, 2005 10:06:07 AM
Blurring a cube map All on the CPU. I've got 6 images, forming a cube map, in memory. I want to apply a blur filter on it. The kernel size can be pretty big. The approach i've been using so far is to use a border of N pixels and to duplicate the image &#... 
Posted July 14, 2005 12:34:49 PM
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Some recent replies made on our forums
Sword Fighting Games? Morrowind (or the old Daggerfall). In development, i think Dark Messiah of Might and Magic will have sword fights. Y.  
Posted December 24, 2005 5:50:15 AM
Battle of the monkeys Rampage, for sure.  
Posted December 15, 2005 5:18:50 PM
Future of graphics hardware Quote:Original post by m4gnusQuake 3 raytraced runs on 36ghz and has all features that could make it look FAAAAR better than today's games... Like ? Because the Quake 3 level shown in the SaarCOR prototype is quite ugly. Of course, you could... 
Posted December 13, 2005 7:12:35 AM
bilinear interpolation doesn't work with GL_FLOAT? Quote:Original post by rapunzelI am afraid OpenGL saves even GL_FLOATS just 8 bit :-( I partially solved the problem, by exchanging glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_LUMINANCE, GL_FLOAT, buffer); Of course, your GL_R... 
Posted December 12, 2005 1:03:36 PM
Thread scheduling in Windows I don't loose any benefit: the code i presented is just a quick example to show how it works, but the actual implementation works on multi core machines. I know, i've designed it specifically for my dual core machine. Y.  
Posted December 12, 2005 4:28:53 AM
Future of graphics hardware The problem i have with a RTRT chip, is that i do not believe it will be successfull if it doesn't offer *at least* a better quality, or a better performance than our standard video cards, at the time it is released. And honnestly, we're still far... 
Posted December 12, 2005 4:25:34 AM
Landscape photos. (& post your photos there) Those are very nice and inspirational. Thanks for the link.  
Posted December 11, 2005 3:59:21 PM
Thread scheduling in Windows I'd invite you to read a solution that i developped for Windows, in my journal.. sounds pretty close to what you need. I can post the code if you want. Y.  
Posted December 10, 2005 6:05:46 PM
Upgraded from GFX5200 to 9800 Pro, need help! Why are you using the alpha buffer to do a lens-flare effect ? Do you realize that the ALPHA internal format in your textures, has nothing to do with the alpha_dst blend mode ? Y.  
Posted December 8, 2005 1:02:25 PM
MMO Hardware and Bandwidth costs I just found that article about Eve Online, speaking about their hardware, architecture system, and some nice stats about their database transactions: Problem: 17,000 concurrent users causing sluggish OLTP response Y.  
Posted November 30, 2005 7:03:28 AM
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