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"Lighthouse 3D GLSL Tutorial with OpenGL 2.0" Discussion |
GamerSg Member since: 5/1/2003 From: Singapore | ||||
Is there any way we can use the OpenGL2.0 syntax in developing Windows applications, or are we stuck with the ARB extensions since we are dependant on the extension mechanism on windows? | ||||
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Anonymous Poster | ||||
OpenGL2.0 core entry points are loaded via the extension entry point on Windows. Or just use GLee/Glew and forget about it and just use OpenGL.20 core. | ||||
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