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Lighthouse 3D GLSL Tutorial with OpenGL 2.0

Lighthouse 3D's GLSL tutorial now covers OpenGL 2.0 functions in addition to the ARB extensions. Both versions are now available in the tutorial, with syntax and source code color coded. While the ARB extension version provides backwards compatibility, the OpenGL 2.0 version is available more and more with the new driver releases and new hardware. The source code has also been updated to include both versions.

For more information, visit Lighthouse 3D.


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 "Lighthouse 3D GLSL Tutorial with OpenGL 2.0" Discussion
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Is there any way we can use the OpenGL2.0 syntax in developing Windows applications, or are we stuck with the ARB extensions since we are dependant on the extension mechanism on windows?

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OpenGL2.0 core entry points are loaded via the extension entry point on Windows.

Or just use GLee/Glew and forget about it and just use OpenGL.20 core.

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