IGF Interviews by GameDev.net Staff posted 2/5/06 We continue our annual tradition and chat with the finalists in the 2006 Independent Games Fesival. 21-6 Productions Atomic Elbow Grubby Games Ominous Development Pocketwatch Games |
|
P R O D U C T R E V I E W GP2X: An Early Adoption Report by Oli Wilkinson posted 2/3/06 A review of this open handheld platform from a developer's perspective. |
Wednesday, February 8, 2006 | |
Hansoft Releases Next-Gen Game Project Management Update | |
Posted by: Leigh Stringer at 4:54:54 PM | |
Swedish project management software vendor Hansoft has included new features in the latest release of its eponymous software to assist productivity for next-generation games development teams. Read More.. | 0 Comments | |
Game Connection @ GDC Details, Deadlines Announced | |
Posted by: Leigh Stringer at 4:50:24 PM | |
Lyon Game, the organizers of the Game Connection networking event at Game Developers Conference 2006, have announced details and deadlines regarding this year's event, which will be held at the Fairmont Hotel, San Jose on March 20 and 21, 2006. Read More.. | 0 Comments | |
Q&A;: An audience with Lord British | |
Posted by: Leigh Stringer at 4:39:44 PM | |
Richard Garriott is asked about his induction into the AIAS Hall of Fame, his proudest moments, and whether his biggest contributions are behind him. Read More.. | 0 Comments | |
Capcom profits on the rise | |
Posted by: Leigh Stringer at 4:36:03 PM | |
Zombies and monsters mean money as publisher posts improved results for the holiday quarter. Read More.. | 1 Comments | |
Morphology Version 1 Public Beta Release Now Available | |
Posted by: Tiffany Smith at 1:59:48 PM | |
Gastineau Productions has released its first public beta for Morphology, the 3D modelling application. The tool uses the OpenGL API to easily allow indie game developers and 3D artists to create low poly models for games, with full control over the polygon count. Or hi-resolution models using subdivision surface and displacement mapping features which can then be used to create normal maps for high quality real-time rendering. This is the first in a series of linked applications that will include animation, world creation, AI and physics modeling. Read More.. | 0 Comments | |
Tesseraction Games wins lawsuit against publisher | |
Posted by: Tiffany Smith at 1:56:46 PM | |
Tesseraction Games recently won a lawsuit filed for breach of contract against UK publisher GMX Media in 2003. Tesseraction Games has been awarded summary judgment against GMX Media Commercial Director Mike Bright and Summary Judgment against GMX Media Software Ltd. is expected to be awarded before the end of the quarter. Read More.. | 1 Comments | |
v2.3 of gDEBugger released | |
Posted by: Tiffany Smith at 1:53:46 PM | |
Graphic Remedy has released V2.3 of its OpenGL debugger and profiler, gDEBugger. The new version introduces a Calls Statistics view that allows viewing the number of times each OpenGL function call was executed in the previous frame and it's percentage from the total functions execution count. Read More.. | 1 Comments | |
RealNetworks Buys Zylom | |
Posted by: Tiffany Smith at 1:45:24 PM | |
RealNetworks the company behind Real Arcade, which publishes downloadable PC games from indie developers, announced yesterday, that it has acquired Zylom, a major European competitor for 21million dollars or 17.2 million euros. Real is the leading provider in the U.S. of downloadable PC casual games, and with this acquisition Real now becomes the leading provider of downloadable PC casual games in Europe. Read More.. | 0 Comments | |
Wave of Video Game Fatigue Afflicts Sales, Not Thumbs | |
Posted by: Richard Fine at 12:27:59 PM | |
The New York Times is running an article by Robert Levine which discusses the past year's substandard market performance and the extent to which this may be due to an excessive number of sequels and franchises instead of new ideas and IP. Read More.. | 0 Comments | |
John Carmack on Mobile Development | |
Posted by: Rob Loach at 1:39:31 AM | |
John Carmack talks with MobileIndustry.biz about mobile platform game development. Read More.. | 5 Comments | |
Tuesday, February 7, 2006 | |
Sony exec Ken Kutaragi discusses chip used in PS3 | |
Posted by: Tiffany Smith at 7:00:32 PM | |
Ken Kutaragi, President and CEO of Sony Computer Entertainment (Tokyo), has said that the CELL chip used in the PS3 is going to allow "the same level of quality as that of the latest movies". This is a similar claim Sony made in reference to ps2's "emotion engine". Read More.. | 7 Comments | |
EA anticipates growth in mobile gaming | |
Posted by: Tiffany Smith at 6:18:20 PM | |
Videogames industry powerhouse Electronic Arts has offered some insight into the potential revenue gains resulting from its acquisition of Jamdat, predicting a substantial growth in the wireless gaming market. The move cements EA's commitment to the platform, and could potentially offer a significant boost to the global wireless gaming market. EA intends to release some fifty mobile games in the first year following the completion of the deal. Read More.. | 0 Comments | |
DCI request Mobile Game submissions | |
Posted by: Tiffany Smith at 6:08:29 PM | |
The Digital Convergence Initiative has announced details of a new festival event designed to examine the current influence of mobile devices on our culture and explore the development of mobile games, applications and films. Read More.. | 0 Comments | |
Nintendo President Iwata Returns to GDC | |
Posted by: Tiffany Smith at 5:43:57 PM | |
Iconic game developer and president of Nintendo. Satoru Iwata will return for the second consecutive year to deliver the keynote address of the 2006 Game Developers Conference. In his keynote, entitled “Disrupting Development,” Iwata will inspire developers to take risks and mine the depths of their imaginations to create innovative games regardless of the size of their teams or budgets. Iwata will also share his thoughts on the role Nintendo's video game systems will play in expanding the market and widening the possibilities for developers. Read More.. | 0 Comments | |
Forbes Details Cell Processor Development | |
Posted by: Leigh Stringer at 5:26:24 PM | |
An article on financial site Forbes.com looks into the upcoming Cell processor chip, a co-production of IBM, Toshiba, and Sony made to power image-intensive software and hardware. Read More.. | 0 Comments | |
Analysts Calculate Grand Theft Auto's Worth | |
Posted by: Leigh Stringer at 5:22:45 PM | |
In a report released today by the Susquehanna Financial Group, analysts Jason Kraft and Chris Kwak ask, "What is GTA worth?" Or more specifically, what exactly is the Grand Theft Auto franchise worth to Take-Two investors? Read More.. | 0 Comments | |
EA, DICE Axe Mystery Project | |
Posted by: Leigh Stringer at 5:17:35 PM | |
Citing falling current-gen game sales, the US publisher and Swedish studio cancel untitled PS2 Xbox game. Read More.. | 0 Comments | |
Visual Science CEO confirms closure | |
Posted by: Evelyn F at 1:30:17 PM | |
Scottish developer Visual Science has gone into administration CEO Tim Christian this afternoon confirmed to MCV. Read More.. | 0 Comments | |
Left Behind Games Completes Entry into Public Market with Bonanza Gold | |
Posted by: Ernest Pazera at 9:57:35 AM | |
MURRIETA, Calif. -- Feb. 6, 2006 -- Left Behind Games, exclusive licensee to develop computer and video games based upon the LEFT BEHIND series of books, announced today that its share exchange agreement with Bonanza Gold has closed. Left Behind Games is now a subsidiary of Bonanza Gold, a publicly traded company on the over-the-counter-bulletin-board, ticker symbol BZAG.OB. The ticker symbol is expected to change in the coming weeks. Read More.. | 0 Comments | |
Foundation 9 Adds New Studio | |
Posted by: Rob Loach at 9:55:35 AM | |
Foundation 9 Entertainment, the largest independent developer in North America, will open a new Canadian studio this year under its Backbone brand. Read More.. | 0 Comments | |
Monday, February 6, 2006 | |
VU Games NA President Leaves | |
Posted by: Rob Loach at 11:26:05 AM | |
Phil O'Neil, president of Vivendi Universal Games North America has left the company "to explore opportunities outside of VU Games"; sales team reorgainzes. Read More.. | 0 Comments | |
James Cameron Planning MMO/Film Crossover | |
Posted by: Leigh Stringer at 5:30:15 AM | |
Storied director tells BusinessWeek that he's working on an ambitious game which will tie into his next big screen project. But is it Battle Angel or Avatar? Read More.. | 3 Comments | |
More Post-'Hot Coffee' Take-Two Lawsuits Arise | |
Posted by: Leigh Stringer at 5:05:26 AM | |
Take-Two Interactive is being sued again, as its recent SEC filing warned was a possibility, in a lawsuit by one of its stockholders charging the company of insider trading and mismanagement. John Fenninger, who holds Take-Two common stock, filed a motion against the company for "fraudulent scheme and course of business." Read More.. | 3 Comments | |
Sunday, February 5, 2006 | |
Lighthouse 3D GLSL Tutorial with OpenGL 2.0 | |
Posted by: Antnio Ramires at 6:43:40 PM | |
Lighthouse 3D's GLSL tutorial now covers OpenGL 2.0 functions in addition to the ARB extensions. Both versions are now available in the tutorial, with syntax and source code color coded. While the ARB extension version provides backwards compatibility, the OpenGL 2.0 version is available more and more with the new driver releases and new hardware. The source code has also been updated to include both versions. For more information, visit Lighthouse 3D. Read More.. | 2 Comments | |
PixelBox Academy to Deliver COLLADA Training | |
Posted by: PixelBox Academy at 4:51:31 PM | |
Courses on use of COLLADA to construct state-of-the-art content creation pipelines; Industry-wide Khronos open standard originally created by Sony Computer Entertainment for PLAYSTATION®3 Read More.. | 0 Comments | |
Player Designed Games | |
Posted by: Rob Loach at 12:21:38 PM | |
User-generated content is back in vogue as games go "open source;" J Allard and Will Wright get behind personalization of games at SoCal conference. Read More.. | 15 Comments | |
Programming Languages for Games | |
Posted by: Sebastian Sylvan at 8:55:24 AM | |
Tim Sweeney (from Epic) recently held a talk at POPL'06 (Principles Of Programming Languages) entitled "The Next Mainstream Programming Language, a game developers perpsective". Read More.. | 36 Comments | |
Saturday, February 4, 2006 | |
Revolution Detailed at GDC? | |
Posted by: Rob Loach at 6:27:19 PM | |
According to MCV, Satoru Iwata, president of Nintendo, is going to unveil some key details regarding the Revolution console at the Game Developers Conference in March. Read More.. | 2 Comments | |
Swedish Game Awards - Game Developers Evening #1 | |
Posted by: JP Johansson at 1:49:58 PM | |
Swedish Game Awards 2006 is beginning! This Wednesday, 8th of February, will be the official kick-off with a Game Developers Evening. Representatives from two of our partners, Starbreeze and Peligroso, are coming to hold two very interesting presentations about the game industry. More information at the official website (Swedish). Read More.. | 2 Comments | |
Friday, February 3, 2006 | |
5 Big Careers in Demand, and .NET Developers are in! | |
Posted by: Steven Bradley at 3:46:29 PM | |
CNNMoney.com talked with specialists at national staffing and recruiting firm Spherion to find out which job-hunting workers today are sitting in the catbird seat when it comes to negotiating better pay. Read More.. | 2 Comments |