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Latest Articles and Columns
IGF Interviews
by GameDev.net Staff  posted 2/5/06
We continue our annual tradition and chat with the finalists in the 2006 Independent Games Fesival.
21-6 Productions
Atomic Elbow
Grubby Games
Ominous Development
Pocketwatch Games
P R O D U C T   R E V I E W
GP2X: An Early Adoption Report
by Oli Wilkinson  posted 2/3/06
A review of this open handheld platform from a developer's perspective.


Recent Articles and Columns
Sweet Snippet: Direct3D 9.0 with Allegro
Feature: Introduction to GameMonkey Script Part 1
Product Review: eDimensional Force Feedback Gaming Headset

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Game Developer's Spotlight
ionforge Evolution® is a powerful source control and product versioning system. It goes beyond simple checking in and out of files and provides features that allow developers to version whole components and entire projects. It can also be used as a digital asset management system.
'A man of sense is never discouraged by difficulties; he redoubles his industry and his diligence, he perseveres, and infallibly prevails at last. '  -Lord Chesterfield
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Wednesday, February 8, 2006
Hansoft Releases Next-Gen Game Project Management Update
Swedish project management software vendor Hansoft has included new features in the latest release of its eponymous software to assist productivity for next-generation games development teams.

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Game Connection @ GDC Details, Deadlines Announced
Lyon Game, the organizers of the Game Connection networking event at Game Developers Conference 2006, have announced details and deadlines regarding this year's event, which will be held at the Fairmont Hotel, San Jose on March 20 and 21, 2006.

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Q&A;: An audience with Lord British
Richard Garriott is asked about his induction into the AIAS Hall of Fame, his proudest moments, and whether his biggest contributions are behind him.

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Capcom profits on the rise
Zombies and monsters mean money as publisher posts improved results for the holiday quarter.

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Morphology Version 1 Public Beta Release Now Available
Gastineau Productions has released its first public beta for Morphology, the 3D modelling application. The tool uses the OpenGL API to easily allow indie game developers and 3D artists to create low poly models for games, with full control over the polygon count. Or hi-resolution models using subdivision surface and displacement mapping features which can then be used to create normal maps for high quality real-time rendering. This is the first in a series of linked applications that will include animation, world creation, AI and physics modeling.

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Tesseraction Games wins lawsuit against publisher
Tesseraction Games recently won a lawsuit filed for breach of contract against UK publisher GMX Media in 2003. Tesseraction Games has been awarded summary judgment against GMX Media Commercial Director Mike Bright and Summary Judgment against GMX Media Software Ltd. is expected to be awarded before the end of the quarter.

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v2.3 of gDEBugger released
Graphic Remedy has released V2.3 of its OpenGL debugger and profiler, gDEBugger. The new version introduces a Calls Statistics view that allows viewing the number of times each OpenGL function call was executed in the previous frame and it's percentage from the total functions execution count.

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RealNetworks Buys Zylom
RealNetworks the company behind Real Arcade, which publishes downloadable PC games from indie developers, announced yesterday, that it has acquired Zylom, a major European competitor for 21million dollars or 17.2 million euros.

Real is the leading provider in the U.S. of downloadable PC casual games, and with this acquisition Real now becomes the leading provider of downloadable PC casual games in Europe.

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Wave of Video Game Fatigue Afflicts Sales, Not Thumbs
The New York Times is running an article by Robert Levine which discusses the past year's substandard market performance and the extent to which this may be due to an excessive number of sequels and franchises instead of new ideas and IP.

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John Carmack on Mobile Development
John Carmack talks with MobileIndustry.biz about mobile platform game development.

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Tuesday, February 7, 2006
Sony exec Ken Kutaragi discusses chip used in PS3
Ken Kutaragi, President and CEO of Sony Computer Entertainment (Tokyo), has said that the CELL chip used in the PS3 is going to allow "the same level of quality as that of the latest movies". This is a similar claim Sony made in reference to ps2's "emotion engine".

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EA anticipates growth in mobile gaming
Videogames industry powerhouse Electronic Arts has offered some insight into the potential revenue gains resulting from its acquisition of Jamdat, predicting a substantial growth in the wireless gaming market.

The move cements EA's commitment to the platform, and could potentially offer a significant boost to the global wireless gaming market. EA intends to release some fifty mobile games in the first year following the completion of the deal.

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DCI request Mobile Game submissions
The Digital Convergence Initiative has announced details of a new festival event designed to examine the current influence of mobile devices on our culture and explore the development of mobile games, applications and films.

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Nintendo President Iwata Returns to GDC
Iconic game developer and president of Nintendo. Satoru Iwata will return for the second consecutive year to deliver the keynote address of the 2006 Game Developers Conference.

In his keynote, entitled “Disrupting Development,” Iwata will inspire developers to take risks and mine the depths of their imaginations to create innovative games regardless of the size of their teams or budgets. Iwata will also share his thoughts on the role Nintendo's video game systems will play in expanding the market and widening the possibilities for developers.

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Forbes Details Cell Processor Development
An article on financial site Forbes.com looks into the upcoming Cell processor chip, a co-production of IBM, Toshiba, and Sony made to power image-intensive software and hardware.

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Analysts Calculate Grand Theft Auto's Worth
In a report released today by the Susquehanna Financial Group, analysts Jason Kraft and Chris Kwak ask, "What is GTA worth?" Or more specifically, what exactly is the Grand Theft Auto franchise worth to Take-Two investors?

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EA, DICE Axe Mystery Project
Citing falling current-gen game sales, the US publisher and Swedish studio cancel untitled PS2 Xbox game.

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Visual Science CEO confirms closure
Scottish developer Visual Science has gone into administration CEO Tim Christian this afternoon confirmed to MCV.

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Left Behind Games Completes Entry into Public Market with Bonanza Gold
MURRIETA, Calif. -- Feb. 6, 2006 -- Left Behind Games, exclusive licensee to develop computer and video games based upon the LEFT BEHIND series of books, announced today that its share exchange agreement with Bonanza Gold has closed.
Left Behind Games is now a subsidiary of Bonanza Gold, a publicly traded company on the over-the-counter-bulletin-board, ticker symbol BZAG.OB. The ticker symbol is expected to change in the coming weeks.

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Foundation 9 Adds New Studio
Foundation 9 Entertainment, the largest independent developer in North America, will open a new Canadian studio this year under its Backbone brand.

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Monday, February 6, 2006
VU Games NA President Leaves
Phil O'Neil, president of Vivendi Universal Games North America has left the company "to explore opportunities outside of VU Games"; sales team reorgainzes.

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James Cameron Planning MMO/Film Crossover
Storied director tells BusinessWeek that he's working on an ambitious game which will tie into his next big screen project. But is it Battle Angel or Avatar?

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More Post-'Hot Coffee' Take-Two Lawsuits Arise
Take-Two Interactive is being sued again, as its recent SEC filing warned was a possibility, in a lawsuit by one of its stockholders charging the company of insider trading and mismanagement. John Fenninger, who holds Take-Two common stock, filed a motion against the company for "fraudulent scheme and course of business."

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Sunday, February 5, 2006
Lighthouse 3D GLSL Tutorial with OpenGL 2.0
Lighthouse 3D's GLSL tutorial now covers OpenGL 2.0 functions in addition to the ARB extensions. Both versions are now available in the tutorial, with syntax and source code color coded. While the ARB extension version provides backwards compatibility, the OpenGL 2.0 version is available more and more with the new driver releases and new hardware. The source code has also been updated to include both versions. For more information, visit Lighthouse 3D.

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PixelBox Academy to Deliver COLLADA Training
Courses on use of COLLADA to construct state-of-the-art content creation pipelines;
Industry-wide Khronos open standard originally created by Sony Computer Entertainment for PLAYSTATION®3

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Player Designed Games
User-generated content is back in vogue as games go "open source;" J Allard and Will Wright get behind personalization of games at SoCal conference.

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Programming Languages for Games
Tim Sweeney (from Epic) recently held a talk at POPL'06 (Principles Of Programming Languages) entitled "The Next Mainstream Programming Language, a game developers perpsective".

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Saturday, February 4, 2006
Revolution Detailed at GDC?
According to MCV, Satoru Iwata, president of Nintendo, is going to unveil some key details regarding the Revolution console at the Game Developers Conference in March.

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Swedish Game Awards - Game Developers Evening #1
Swedish Game Awards 2006 is beginning! This Wednesday, 8th of February, will be the official kick-off with a Game Developers Evening. Representatives from two of our partners, Starbreeze and Peligroso, are coming to hold two very interesting presentations about the game industry. More information at the official website (Swedish).

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Friday, February 3, 2006
5 Big Careers in Demand, and .NET Developers are in!
CNNMoney.com talked with specialists at national staffing and recruiting firm Spherion to find out which job-hunting workers today are sitting in the catbird seat when it comes to negotiating better pay.

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