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Gemstone III Year in Review - 2000
http://www.play.net/gs4/news/2000_review.asp
The year 2000 was a very successful one in GemStone III. Among other things, GemStone III celebrated its 10th year anniversary in February, saw the release of many new spells and roleplaying commands, and surpassed our previous record for the number of events by more than two hundred percent. With great pride, we are pleased to present to you this list some of the most notable accomplishments the staff of GemStone III brought to you this year.
We welcome any comments or discussion in the Suggestion, Comments and Concerns Topic of the Discussions with Simutronics Category in the GemStone III Forums.
Customer Experience Team Totals
|- |Prime Referrals: || 6,500 + |- |Platinum Assists: || 900 + |- |Unique "Box Found" Items Released: || 1,600 + |- |"Small" Events: || 1,200 +
"Large" Events
|-
|Premium Auction 2000 || Thurfel=92s Island
|-
|The Founder92s Festival || The Ebon
92s Gate Festival
|-
|The Festival of Oleani || Something Wicked (The Sapling Event)
|-
|The Hunt for History || The Juggernaut
"Mid-sized" Events
|- |The Gypsy Butterfly Festival |- |The Farmer=92s Market |- |Thingul Manor |- |The Winter Solstice Carnival
Area Releases
|- |Solhaven Zoo || MoonStone Abbey |- |Thurfel=92s Keep || Stone Valley Stronghold |- |The Giantman Village || River=92s Rest Citadel Infirmary |- |The Abandoned Inn Improvement || Frostacres
History
|- |Giantman Clans |- |Giantkin Histories |- |Human Empire Histories |- |Human Empire Map
Notable Auto-Merchant Releases
|- |Hilt Customization |- |Armor Crest Customization |- |Pie Merchant |- |New Dye Tent
New commands
|- |EXHALE || FLIRT || HISS || YELP || SWAY |- |STUMBLE || GRIEVE || HUM || ROCK || WHEEZE |- |MARCH || GLOWER || RASPBERRY || POSE || ENCUMBRANCE |- | SASHAY || GNASH || TRUDGE || GAG || IGNORE |- |PROD || ROAR || STOMP || STRIDE || SWEAT |- |STRUT || SCOLD || TWIDDLE || WIGGLE || PLUCK
Verb Enhancements
|- |GRIN || LAUGH || CRY || EAT || BLINK || |- |CRINGE || CHEER || APPLAUD || LISTEN || TURN || WHISPER
Spells
|- | Focused Implosion (720) || Empathic Rage (1109) |- |Disintegrate (705) || Sensations (1110) |- |Song of Rage (1016) || Limb Scar Repair (1111) |- |Song of Noise (1017) || System Scar Repair (1112) |- |Sonic Armor (1015) || Head Scar Repair (1113) |- |Song of Mirrors (1035) || Organ Scar Repair (1114) |- |Heal (1101) || Adrenal Surge (1115) |- |Limb Repair (1102) || Cry for Help (1116) |- |System Repair (1103) || Strength of Will (1119) |- |Head Repair (1104) || Relaxation (1120) |- |Organ Repair (1105) || Troll's Blood (1125) |- |Empathic Focus (1106) || Intensity (1130) |- |Tend Lore (1107) || Empathic Dispell (1150) |- |Empathy (1108) || Call Wind Spell (912) was adjusted
Other Releases
=95 The Calendar Event System. (http://www.play.net/gs4/events).
=95 A new character manager that includes many new features.
=95 ALAE went live in Platinum.
=95 The ability to sell gems and skins out of containers.
95 Modifications to creatures that limited the maximum available stance
of a given creature.
=95 Modified creatures "cast roundtimes."
95 A flaw in the way we calculated lock difficulties for high level boxes
was discovered, and a correction was made.
=95 Various small bugs were fixed with creature fear routines.
95 Focused Implosion was found to be ignoring implosion immunities on
creatures and was fixed.
95 The cap of 150 experience points for a single creature kill went
live.
=95 An enhancement was introduced to the "frostbite" effect.
95 Change to armor and WAVEing. Players now require proper training
before the spell failure mod is reduced to the minimum number.
95 Castle Varunar creatures got some modifications that made the area
more challenging. Skeletal Lords now disarm, and the other creatures received a special attack as well.
=95 Designs for the "Growing Pains" initiatives began.
=95 Creature Experience Contribution changed.
=95 The Warrior's Guild Warcry skill was overhauled.
95 Two new wands were introduced into the game: The bloodwood wand
(Bloodburst) and the smooth bone wand (Disintegrate).
95 Significant upgrade to our treasure system that included the addition
of various generic jewelry items and other valuables, such as rings, necklaces, figurines, vases, crowns, goblets and the like. There are 60,000 combinations available.
=95 Modification to "Voln Fu".
95 The liaison team began their program to provide monthly forums or
focus groups for each profession.
=95 The WAVE verb takes encumbrance into consideration.
95 A major upgrade to our gems went into effect. The benefits included
the ability to have the treasure system generate gems that are specific to a region.
=95 New Gems were generated for the Rift.
95 An exit was built into Plane Five of the rift so that rescues were not
so impossible as before.