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The game of Carrom  

Carrom originated in India several centuries ago and is now very popular in the UK. It is the ancestor of pool, snooker and billiards. Carrom is played with counters and you flick the pieces into the pockets using a striker. Children as young as seven can pick the game up easily. It is also played seriously all over Asia, with international tournaments for cash prizes. The game is sometimes referred to as finger billiards and is described by some as a cross between tiddlywinks and pool.

Compendia's Rules to the game of Carrom  

Carrom is a two or four player game. For players there are two teams. The person sitting opposite you is your partner.

Object: To score as many points as possible by potting the counters.
Read these rules through once before you begin to play.

Put all the pieces in the centre of the board.

Shooting
Sit down. In front of you are two lines which form the ‘bed’. The striker must be placed inside the bed when you shoot, and should touch both the lines. You can only shoot from the bed in front of you and you must keep your bottom on the chair at all times.

Decide who will be black and who will be white. The white player breaks. Place the striker anywhere in your bed so that it touches both the lines. Flick it into the pieces. Keep your finger very close to the striker and will not hurt your fingernail.

Take it turns to shoot. You are trying to get your own pieces in the pockets.

International rules state that you may not shoot backwards, so if you have your own colour pieces between you and your Carrom bed then you must use a rebounding shot to move or pocket them. This is a rule that can be abandoned when playing with children or learning. If you need to shoot backwards then you can use your thumb to filck. Remember, do not take your bottom off the chair!

While shooting, your elbows must stay off the board and may not go out past the side of the board.

You bring the striker back to the Carrom bed every time you shoot and you can place it anywhere along the bed, to line up the most useful shot, but it must always touch both lines.

If you pocket your colour then you get another shot.

If you pocket the striker then you must get one of your pieces out of a pocket and place it in the centre of the board. Or owe one.

If you pocket an opponent’s piece, there is no penalty, but of course, you are helping them to win the game.

If you hit your opponent’s colour first, or at any time during the shot, there is no penalty.

The first player to pocket all their pieces is the winner of that game.

The Queen.
Once you have pocketed one of your own pieces you may go for the queen.
The queen is the red counter. She is worth three points to the player who wins the game, so worth spending some time on. If the player who pockets the queen loses the game then nobody scores any points for her.

You must pocket the queen and then immediately pocket any one of your own pieces. This is called ‘covering the queen’.

You can cover by putting any of your pieces into any of the pockets.

You can cover the queen in the same shot as the pocketing the queen, if both the queen and one of your pieces go down. It does not matter if the queen or the other piece goes down first.

If you do not manage to cover the queen then she comes back into play and is placed in the very centre of the board.

International rules state that one of the players must successfully pocket and cover the queen. However this can make for a very long game so when starting out you might like to decide that the queen can remain on the board at the end of the game. If this is the case then she is not worth any points at all. You must decide this before you begin playing.

Scoring
The winner scores three points if they potted the queen and one point for each of the other pieces left on the board.

You usually play several games of Carrom in and evening and keep count of the points from each game. So someone who is losing can be helped by a resounding win.

 
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Last updated: 22 April 2007