Carrom is
a two or four player game. For players there are two teams.
The person sitting opposite you is your partner.
Object: To score as many points as possible
by potting the counters.
Read these rules through once before you begin to play.
Put all the pieces in the centre of the board.
Shooting
Sit down. In front of you are two lines which form the ‘bed’.
The striker must be placed inside the bed when you shoot,
and should touch both the lines. You can only shoot from the
bed in front of you and you must keep your bottom on the chair
at all times.
Decide who will be black and who will be white.
The white player breaks. Place the striker anywhere in your
bed so that it touches both the lines. Flick it into the pieces.
Keep your finger very close to the striker and will not hurt
your fingernail.
Take it turns to shoot. You are trying to get
your own pieces in the pockets.
International rules state that you may not shoot
backwards, so if you have your own colour pieces between you
and your Carrom bed then you must use a rebounding shot to
move or pocket them. This is a rule that can be abandoned
when playing with children or learning. If you need to shoot
backwards then you can use your thumb to filck. Remember,
do not take your bottom off the chair!
While shooting, your elbows must stay off the
board and may not go out past the side of the board.
You bring the striker back to the Carrom bed
every time you shoot and you can place it anywhere along the
bed, to line up the most useful shot, but it must always touch
both lines.
If you pocket your colour then you get another
shot.
If you pocket the striker then you must get
one of your pieces out of a pocket and place it in the centre
of the board. Or owe one.
If you pocket an opponent’s piece, there
is no penalty, but of course, you are helping them to win
the game.
If you hit your opponent’s colour first,
or at any time during the shot, there is no penalty.
The first player to pocket all their pieces is the winner
of that game.
The Queen.
Once you have pocketed one of your own pieces you may go for
the queen.
The queen is the red counter. She is worth three points to
the player who wins the game, so worth spending some time
on. If the player who pockets the queen loses the game then
nobody scores any points for her.
You must pocket the queen and then immediately
pocket any one of your own pieces. This is called ‘covering
the queen’.
You can cover by putting any of your pieces
into any of the pockets.
You can cover the queen in the same shot as
the pocketing the queen, if both the queen and one of your
pieces go down. It does not matter if the queen or the other
piece goes down first.
If you do not manage to cover the queen then
she comes back into play and is placed in the very centre
of the board.
International rules state that one of the players
must successfully pocket and cover the queen. However this
can make for a very long game so when starting out you might
like to decide that the queen can remain on the board at the
end of the game. If this is the case then she is not worth
any points at all. You must decide this before you begin playing.
Scoring
The winner scores three points if they potted the queen and
one point for each of the other pieces left on the board.
You usually play several games of Carrom
in and evening and keep count of the points from each game.
So someone who is losing can be helped by a resounding win.
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