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Games design  

We often get emails from students who want information about designing board games as projects for GCSE and degree courses. These are are some of the questions we've been asked in the past and the answers we've been given. Remember though, that we are a games shop rather than a group of designers, so this is from a retail perspective.

How do you come up with designs for board games?
There are two ways, the way a game is played, which is often how people who
are good at maths or spacial awareness begin. The other way is to start with
a 'theme' which might be 'School' or 'London' or 'Nature'. A lot of simple games are race games where the play is generally decided by dice, there is not much strategy in these games. Some have more sophisticated play with cards and obstacles.

It is important to play games if you are going to design one. You could also read some of the rules on this website and have a think about the mechnisms they use. You could try a simple board game like goose a tile laying game like mexican trains or a card game like cribbage. Think about the basic mechanisms, like blocking your opponents or scoring for combinations and how you might apply them differently. For children a simple matching mechanism within the game can be very effective.

Redesign can be very original, for instance the game tri-ominos uses a traditional method of play from dominoes, but with an innovative new twist, that the tiles are triangular.

What board games sell best?
A game that has been advertised well; Cranium had lots of tv advertising. Or games that have been around a long time like monopoly. If it has spiderman on the box it can sell without being a good game but we don't sell any games like this (the name for these is 'licensed'). It is very difficult to get a new game to sell well, though we do our best when talking to customers.

Do you trial your games on the public?
Its important to get lots of people to play the game through because different people will come up with different problems. Most games are printed in runs of 20,00+ to keep the costs down to something reasonable, so obviously you have to be very sure of the design before you go to print.

Have any types of board games have you found to be unsuccessful?
Its very difficult to get people to take risks with new, unadvertised games, but some poeple are moderately successful. Its easy to kill a game by being too expensive, the more components, and the more different kinds of components a game has, the more expensive it will be to produce.

New games will benefit by word of mouth so if it is boring it won't get that. You might also want to avoid
- long rules that are difficult understand
- a long setup
- a mechanism where people are 'knocked out' if you are the first to be knocked out that can get boring.

Does your board have to be a board, some games have tiles that you lay down so the board is different every time. Some boards are simply places to lay cards.

I would say its important to decide whether the game is for children or adults, since these are very different. Ask yourself, what is your favourite game, what do you like about it.


 
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Last updated: 22 April 2007