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MasterChess 98
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Master Chess 98
Reviewed in 1998
I regularly get e-mail from people complaining that chess software is
too complex, and difficult to use. The people at BOOKUP software have
attempted to address this issue with their first integrated database
and playing program called MasterChess 98. The features of this
program include: a 1.1 million game database, a playing program
featuring the Zarkov 4.2 engine and a chess tree based on 20,000 high
level games. The program has a BOOKUP look and feel, because these two
programs share some common software components.
I would recommend MC98 primarily for those that want an exceedingly
easy-to-use program with basic functionality, or to those that want a
quick and easy interface into a large games database (possibly to
flesh out an existing collection). I would not recommend this program
to people looking for a full featured program along the lines of Chess
Assistant, Tascbase or Chessbase.
Strengths
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This is a very simple, easy to use program.
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A chess tree is included. This tree provides one bit of information
that other trees do not present, except indirectly, which is the
most recent date that a particular opening move was played.
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Searches are very easy and straightforward.
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Searches on 1.1 million games are quite fast. A search for all of
Anand's games took 2 seconds on a P150. A list of
transpositional paths are shown for opening moves entered with the
chess tree.
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The program is very stable.
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The Zarkov playing program is provided. You can set time controls,
but no engine parameters. You can select from various opening
books, although no explanation is provided as to what each book
represents.
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You can set separate times in the Zarkov engine for both white and
black, which amounts to handicapping.
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The program can process EPD files using Zarkov.
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The database contains a huge number of games (1.1 million) so the
probability of finding the game you are seeking is relatively high.
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Last name spellings appear to be fairly consistent throughout the
database. There are some differences and omissions in first name
spellings, but this does not affect search results (which are done
on last names).
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There are computer games included in the database, and they are
denoted as such. This may be of some historical interest to
computer chess junkies.
Weaknesses
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You cannot add moves/games to the tree. All statistics of the tree
are fixed.
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You cannot comment moves.
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There is no support for variations in the game score.
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You can't add to the database, and you can only open the MC98
database with the program. It should be noted here that the MC98
format is quite similar to PGN, and you could probably do some sort
of conversion if you had to.
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I needed to resize the board window every time the program was
opened.
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You cannot edit the Zarkov opening books.
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You can't search on arbitrary position or material, piece
maneuvers, or number of moves. If you use the opening transposition
feature, you can perform what amounts to a positional search for
games in the opening phase, but not beyond that (although the times
when you would want to do this are limited).
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You cannot take the moves from the current game, and use them in a
game search, unless you re-enter them using the tree.
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