Ten Ton Hammer: When looking through the lore of Conan, he held many titles including being dubbed Conan the Conqueror. What sort of lore and story elements did you create to develop this class? How did you decide which skills they would use?
Jørgen Tharaldsen: Aye, I think that is one of the great things about King Conan, his diversity. He absolutely lived his life to the fullest and that diverse "bring it on" approach is definitively something we have tried to achieve with our classes too, including the Conqueror. I am not saying that you can become a conqueror, barbarian, thief, reaver, chieftain, corsair, mercenary, soldier and pirate through choosing just one class, though (unless you are a mighty fine roleplayer and pretending it up that is *winks*), but rather that the Conqueror class in our game is also about diversity and choice.
When it comes to the lore background of the Conqueror, there are many references to this class inside the Hyborian universe, both on Conan, and others. I found this quote from our lore master inside a document, which says a lot I think:
"Conquerors were born on the blood soaked battlefield of Venariun when the finest soldiers of Aquilonia clashed with the Cimmerian hordes and the conquest of nations was at stake."
- General Pallantides of Aquilonia
...When it comes to the concept behind the class I asked system designer Andrew Griffin on the reasoning he had when he first started to flesh out the class several years ago, and he said "The concept behind the Conqueror class was for a non-shield using offensive type tank. They were envisioned to be the warlord type of character, who led from the front by virtue of their martial might and inspiring leadership, a more rugged and raw fighter than the Guardian. Hence they focus on either dual-wielding or using two-handed weapons, forgoing the defense of a shield in favor of rending their opponents apart."