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Tagged News: dungeons and dragons

Monday, December 17th
News

According to this thread on the official forums, it looks like a preview of Module 6 is now available on Risia. Tolero has posted a plethora of feedback threads, looking for player feedback and input, so if you'd like to comment, now's the time!

Plus, there was this mysterious comment:

At long last the mysterious Twelve will... still be mysterious, but at least you now have the chance to explore that mystery!

Head over to the official forums to take a peek!

Wednesday, December 12th
DDO

Just a reminder we are hosting a chat with the developers of Dungeons & Dragons Online tonight:

Come join us for a dev chat this Wednesday, December 12 2007 at 8pm EST.

When: 12/12/2007 8pm EST
Where: irc.chatspike.net 6667 in #ddo
General chat will be available in #warcry

Need a way in? No problem just use our Java Client or the Chatspike Java Client

So bring you questions on the new level cap, module 6, and the extra tough ones on new quests.

We look forward to seeing you there.

See you there!

Thursday, December 6th
News

We're hosting a dev chat with the developers of DDO next Wednesday:

Come join us for a dev chat this Wednesday, December 12 2007 at 8pm EST.

When: 12/12/2007 8pm EST
Where: irc.chatspike.net 6667 in #ddo
General chat will be available in #warcry

Need a way in? No problem just use our Java Client

So bring you questions on the new level cap, module 6, and the extra tough ones on new quests.

We look forward to seeing you there.

Tuesday, November 13th
News

Wizards of The Coast has started releasing information about what players can expect to see in 4th edition Dungeons & Dragons. In this funny video, a Beholder tells us some of the changes we can look forward to. Including, no more "Save or Die" spells, and Boss mobs. It seems that with this new information, as well as their virtual table top application, and Gleemax (WOTC's online gaming community) Wizards of The Coast is really attempting to blur the line between video gamers, and table top gamers.

Click "Read More" to see the video.

Tuesday, November 6th
News

Quarion posted some updates to the items currently in testing for Module 6:

  • General - An adjustment has been made to ranged combat to prevent players from missing the target when it is moving in certain ways.
  • UI Improvements - When clicking in the 3D world after typing in the chat window, the game will now recognize your change in focus, while also preserving the text you typed.
  • New Spell - Seek Eternal Rest

    • Conjuration (Healing)
    • Level: Clr 2, Pal 1
    • Grants a +4 Sacred bonus to level for the purposes of turning undead.
  • General Spell Changes - Self targeting spells should no longer ever be "blocked".
  • General Spell Changes - The Holy Sword spell now creates Holy Burst weapons rather than Holy weapons.
  • General Skills, Feats & Abilities changes - Greater two weapon fighting now enables an extra left hand attack hook while standing, making it more consistent with mobile attacks.
  • Monsters - Further reduced the rate at which incorporeal enemies phase on hit to about a third of the rate it was at before.
  • Monsters - Monsters now have a better understanding of the world around them know what to do around doors and some area of effect spells.
  • Quests: Abandoned Keep - The quest will no longer care if Coyle enters the room before you do
  • Quests: Black Abbot Raid

    • Touch of Dolurrh is now removed when you are teleported to a puzzle.
    • Ice platforms last for a longer period of time, and are much less likely to appear underwater.

You can post your comments on the official forums here.

Tuesday, October 23rd
News

Quarion, Turbine's DDO Community Specialist, has published the release notes for Update 1 to Module 5:

  • Large violet slimes will no longer split an infinite number of times when a Blade Barrier is cast upon them.
  • Any bag containing a bind on acquire item will become bound. The bag itself will become bound once a bind on acquire item is put in it and will unbind once all bind on acquire items are removed from it.
  • The Accursed Ascension now has a repeat delay timer.
  • In Ghosts of Perdition, Cholthulzz now retreats deeper into the icy cavern. You will now have to chase him all the way down before you can launch your attack.
  • Exploiting Cholthulzz through the walls was not very "cool". Now it is. Some would say, down-right icy.
  • The giant gate lever in The Black Mausoleum now requires constant attention. If all members of the party leave the room, the Abbot’s minions will turn it closed and the party will need to pull it again to restart the process from the beginning.
  • As originally intended, the gate levers in Tomb of the Forbidden will now require a gear to unlock whenever they are to be pulled. You will have to quickly switch the gear between the two levers.
  • In response to player feedback on the usability of the experience, many small tuning changes have been made to the Black Abbot's Ascension raid.
  • Fixed an issue where other player's movement may appear to stutter during non-peak times.
  • Sir Rohine Stiedra will now take your sigil after your dialog instead of before it.
  • Fixed a bug with Minos Legans Helm.
  • The "limbchopper" effect is now removed by death or by a good rest.
  • The final vampire room in the Cursed Crypt will now seal upon completion.
  • Desecrated Temple of Vol Changes:
    • The Shadows of Vol have become more deadly and numerous in the temple in response to the trespasses of raiding adventurers.
    • The random chest found within the Desecrated temple will not always appear, as was originally intended.
    • The seal to enter the lower level now requires a silver key and a gold key, as opposed to two gold keys.
At this time there are no Known Issues for this release.

"No known issues" is always a good thing!

Wednesday, October 10th
News

The new Wizards of The Coast online initiative "Gleemax" has entered Alpha. For those of you who aren't familiar with Gleemax, think MySpace for gamers. Gleemax is trying to bridge the gap between the pen & paper and table top gamer with the online gamer. They will be doing things like bringing all the Avalon Hills board games online, as well as several custom made games just for online play, and of course, Gleemax will play a large role in Dungeons & Dragons 4th Edition.

You can sign up for the Alpha at the Gleemax site.

You can read more about Gleemax and what they hope to do in Our Interview with Gleemax at PAX.

Wednesday, October 3rd
Interviews

Wizards of the Coast have recently announced 4th Edition Dungeons & Dragons. While the details are still sketchy, we do know that as part of the release, WOTC is seeking to attract more online players to the old pen and paper games with a new division called Gleemax. Being a huge D&D; fan, I couldn't pass up the opportunity to sit down and talk to Iija Rotelli, the director of online media at Wizards of the Coast. I am happy to report that if you are a gamer, any type of gamer, regardless if you play WOTC games, you want to check this out!

WarCry: So you are looking to help out the indie game developer? These are video games we are talking about?

Iija Rotelli Absolutely, all sorts of games. There are a lot of great games out there, both pen and paper games, and video games that you could get a lot cheaper than those big titles at games stores. We want to help the indie developer get their games to the gamers who want it.

One of the portals we are opening on Gleemax is for Avalon Hill. So we are starting to take Avalon Hill games and digitizing them for multiplayer online gaming.

Read more after the click.

Friday, September 21st
News

Are you good at writing guides and would love to participate with Turbine's DDO team to make some official ones? Well here is your chance as Turbine is holding a contest to find the best user written guides. Best of luck to anyone that enters. If you don't get pick, don't forget that you could also send your guides to us so that we make it accessible to other visitors of WarCry.

Start your typewriters err...word processors!
Are you a wiz at Dungeons and Dragons Online? Do you know everything there is to know about the game? Why not share your knowledge and possibly score some big-time loot? We are accepting submissions for the first Player to Player Contest! We're looking for the BEST user written Game Guides! Click Here for more info!

Monday, August 13th
News

Turbine filled in some details on the third phase of their plan to merge servers yesterday. Here are the details:

All worlds (including Risia) will be down from approximately 7am-1pm EST on Monday, August 13th for scheduled maintenance.

This will include regular maintenance and complete the server merge process.

Risia will remain offline until later in the week to prepare and merge the characters from the rest of the worlds.

We apologize for any inconvenience and thank you for your patience.

For more info on this game, check out DDO WarCry.