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Tagged News: gamecock

Tuesday, December 18th
Interviews

Fury launched in October and hoped to capture an audience through fast-action, PvP combat in a free-to-play/subscription hybrid model MMO. It has not gone quite to plan and last week the company was forced to layoff many of its developers. We caught up with Auran CEO Tony Hilliam and Lead Designer Adam Carpenter to find out how they got to this point and how they hope to turn it around.

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WarCry: Layoffs cannot be spun as good news and shake player confidence. Why should someone who sees Fury in a store feel confident that the game they purchase will still exist in a few months?

Auran: The primary reason is that the smaller core team staff allocated to Fury means the project is now operating at the break even point in terms of salaries and overheads. The Director's decision to cut back on staff ensures that even without significant increases in player populations, the game can be maintained and improved.

Read more after the jump.

Tuesday, October 16th
News

Fury has launched in North America. The PvPMMO offers fast action "FPS-style" gameplay with full RPG mechanics. The game requires only a retail purchase, but also has an optional subscription fee for some additional bells and whistles.

The game should filter out to stores over the next few days.

Monday, October 8th
Videos

The story for the upcoming MMO, Fury, is detailed in this latest trailer. Fury's storyline pits you in a fight for country, glory and most importantly "Essence" some sort of resource that nourishes the people, protecting them from an all consuming darkness known as the "Fade."

Check out the trailer after the jump.

Wednesday, October 3rd
Developer Journals

imageThe Fury Challenge continues as does our examination of their in-game abilities. This week, we bring you Purify, Soul Flux, Bloodfire and Fist of the Cobra. All three are interesting abilites players can earn and use on their enemies in the PvPMMO out of Australia.

Read more after the click.

Wednesday, September 26th
Developer Journals

imageWith the pot up to $2 million, the Fury Challenge is in high gear and today, we give you the insight that might help you capture some of those goods. These are four more abilities as the weekly Wednesday series gets back on track.

This week we bring you Backstab, Elemental Mirror, Stormseal and Cyclone.

Read more after the click.

Monday, September 24th
Videos

The Fury developer team has released a second video in the "school" series. This video has to do with Growth and shows some of the abilities of this school. Click below to watch the new video.

Click below to check it out.

Wednesday, September 12th
Developer Journals

imageFury is on the very of its $1,000,000 Fury Challenge Beta Event. This is a chance for players to take in $1,000,000 worth of prizes through pure, unadulterated PvP skill. The event also serves as the "Open Beta" for Fury in advance of its October launch.

In the 15th week, we get a couple basic Healer abilities and two neat tricks. Static Slam is the Overlord stun and Chainfire sends an arc of flames from the Destroyer to his enemies.

Read more after the click.

Friday, August 31st
Interviews

I got the chance to sit down and talk with Tony Hilliam CEO of Auran, and Adam Carpenter the Lead Designer of Fury at PAX recently. For those that don't know much about Fury, its genre is a bit hard to nail down. It has elements of an MMO, such as levels, persistent characters, acquiring items and money, with a very fast paced melee and magical battle that is much closer to a first person shooter.

WarCry: Can you explain how levels will work in Fury? Do you have them, and how does that fit in with the combat system?

Auran: We do have levels; however they work a bit differently than in most games. We have these abilities; there are over 300 in total that allow you to do different things. We don't have classes in the game, so everyone can be whatever they want. You basically choose your abilities you want to use right now, and head out. Any time in-between battles you can swap them out for others. So basically you can have different sets depending on what your group needs right now. The levels in the game are really just to introduce you to all these abilities. So you can start out with say 25 abilities to check out, instead of overwhelming you with 300. You can reach the top level within about 25 hours of game play, or 50 if you are really slow. So it's not that a certain level guy is so much higher than a lower level guy, it's just a way for us to introduce you to all the abilities over time without overwhelming you.

Read more after the click.

Wednesday, August 29th
Developer Journals

imageIn our weekly Wednesday feature, we look at four more of the hundreds of abilities players can earn in the upcoming PVP MMO Fury. Published by Gamecock and developed by Auran, Fury lets players mix and match their skills for the ultimate arena-based PvP experience.

This week, we have "Roar of the Warchief", a unique field ability that buffs the damage output of all the good guys in that area. Freezing Shot not only roots, but injures the target. Paralyze slows the enemy, doing damage. Finally, Judgment steals health from the target and any nearby enemies, then transfers it to the player and nearby friends.

Read more after the click.

Wednesday, August 22nd
Developer Journals

imageThe highlight of this week's dose of Fury abilities is the Guardian's Wrath, the elite Warden ability. This attack does large damage to all surrounding enemies, knocks them back and then simultaneously acts as a buff to nearby allies. It shows that it is not a good idea to piss off the local Warden.

The Guardian's Wrath is joined by three other abilities in our weekly four-pack. Check back next Wednesday for four more!

Read more after the click.