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There are going to be a lot of people out there with a lot less free time once Rome: Total War hits shelves. This was one title above all others that I wanted to get some hands-on time with at E3. While there wasn’t a playable demo, I did see a demonstration that, when I wasn’t ogling the toga-clad booth babe behind me, was enough to insure that I would be picking up this game as soon as possible.
The brief glimpse I got of Rome: Total War was of a siege of a fortified town. As I watched soldiers scaling ladders up the side of a stone wall, siege engines hurled flaming projectiles into the archers perched on the parapet. Individual units, engulfed in flames, flew off of the top of the crumbling wall.

I didn’t see much of the world map of which much has been said, but what I did see confirmed what has been said about a topographical approach to borders. This, along with the move to 3D units on the battlefield, means that strategy fans will be spending a lot of sleepless nights trying to conquer the ancient world.

- Tim Eller