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Tagged News: mmorpg

Thursday, January 31st
News

EA Mythic is performing an analysis of the Realm vs Realm conflict that fuels the gameplay of Dark Age of Camelot. Players will have a chance to participate in this analysis by answering a new poll that may well have an impact on the future of the game's central conflict. The poll is as follows:

The Dark Age of Camelot team is currently going through a detailed analysis of New Frontiers. Please select the option that best describes your feeling about the New Frontiers territory:

  • I do not wish to answer this poll.
  • New Frontiers is just fine.
  • Keep New Frontiers, but reduce the size of the region.
  • Keep New Frontiers, but cluster it across all servers.
  • Get rid of New Frontiers. I want a new area, smaller than New Frontiers but larger than a battleground.
  • I don't care what the territory is; just give me more things to do while I'm there.
  • I have no preferences with regard to the RvR territory.
  • I do not see my option on this list.

All current Dark Age players can hop in-game to answer this poll.

News

A new documentary, titled Second Skin, is all about virtual worlds and gamers. EverQuest 2 is one of the games featured in this film.

Here's the trailer to a new movie, Second Skin, a documentary about virtual worlds and the gamers who play them. EverQuest II is one of the main games the film documents, including an interview with Scott Hartsman, a trip to Fan Faire and in game Machinima. It's just been completed and is in the final round of SXSW (they're saying it has an extremely good chance of getting in- official announcement Feb 5th) where it might premiere. The filmmakers are in talks with HBO and The Sundance Channel about distribution, and are waiting to talk to theatrical distribution companies at the festival.

You can view the trailer here.

Editorials

Sean Bulger's community management driven column this week is called "Emergent Gaming". He looks at the upcoming trends in gaming and how that relates back to the community.

This could appear in several different forms, one of which is known as emergent gameplay. Emergent gameplay has been a popular phrase lately. Effectively, it is players doing something with a game that the game wasn't actually designed for. Races in MMOs, creating pictures with gold in Lineage 2, or using grenades to launch vehicles or players in the air in spectacular ways in FPSs, are all prime examples of this.

In fact, there are some games out there, and in the works, that are built entirely upon the principle of emergent gaming. They aim to give players tools, as opposed to game systems, with which they can create their own gameplay.

Read more after the jump.

Wednesday, January 30th
News

Spelbutiken has posted the contents of the Collectors Edition Warhammer Online. Some great stuff, both in game and out.

Collector's Edition content:

* In-Game:
o 12 exclusive quest (two for each army)12 exclusive quest rewards (one for each quest)
o 12 exclusive character heads
o Special player title
o 30 days of free game play
* In-Box
o Game on 2 DVD
o Manual
o Exclusive Mousepad
o WAR Graphic Novel
o Art Book/Atlas
o Exclusive Warhammer Miniature
War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new MMORPG from the creators of Dark Age of Camelot. Based on Games Workshop's popular Warhammer fantasy war game, WAR features next generation Realm vs. Realm (RvR) game play that will immerse players in a world of perpetual conflict.

Hopefully the US version will give out the same. You can't beat getting in game swag, and a graphic novel.

You can see the source over at spelbutiken.

Edit* James from EA Mythic has spoken out on this issue.

Hey folks,

Until EA Mythic and GOA announce anything concerning the Collectors Edition everything is speculation

Glad to see the excitement to find out though!

So take this with a grain of salt.

News

Meet the classes in 'Age of Conan'!

More tasty tid-bits from the 'Age of Conan' Collector's Edition art book preview CD given to all those that attended the community event in Oslo on January 18.

Here's an hors d'oeuvre:

Dark Templar

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Pay a visit to the Renders section of the screenshots page to see the rest the images.

Tuesday, January 29th
Screenshots

Turbine released a bunch of screenshots to whet our appetites for Module 6. This is just one of them:


image

You can see the entire set after the jump!

Monday, January 28th
Editorials

Jim Moreno gets back into the groove in 2008 with his latest column: Roleplayers Set S.A.I.L.! This is an acronym for "speech, actions, interactions and look", which are to him four main traits roleplayers focus on. Every other Monday, Moreno brings us a new column where he focuses in on issues that are important to roleplayers.

Taking a good look at my fellow roleplayers in the four MMORPGs I play, and across many other RPGs I've played, I see a vast number of ways we display our RP talents, way too many to count. Yet, I think these methods may all be categorized under four main traits that we focus on - speech, actions, interactions, and look - and are very easily remembered with the acronym SAIL.

Read more after the leap.

Screenshots

In anticipation of Book 12, Turbine has released 10 new screenshots of Lord of the Rings Online. Six show off improvements to character customization, while four show us some tweaks to the housing system.

imageimage

See them all after the jump.

Videos

During the community event in Oslo last week, the formalities were concluded with a two hour developer Q and A session, which gave press and community representatives a chance to ask those hard-hitting questions about all things 'Age of Conan'.

Here's a small taste of things:

image

Parts two, three, and four of the Q and A session will come with next week's Funcom Age of Conan Friday Update.

News

Our sister magazine, The Escapist, had an opportunity to sit with Jumpgate Evolution's Lead Producer Hermann Peterscheck, and talked about NetDevil's plans to take the franchise into the next level:

TE: So how did you guys decide on a sequel to Jumpgate as opposed to a new expansion or property?

HP: The reality is that most game companies that are started, or at least the independent ones, are just started on vision and dog work. It's a few people get together and they say, "hey, wouldn't it be great if there were a game that did this, this, this and this?" And that's really how Jumpgate was started. At that time the big game that was played was Air Warriors, but we were also big fans of Wing Commander and later on Tie Fighter, so Scott's idea was always, "Imagine that scene at the end of Return of the Jedi where all the ships jump in and there's the big fight around the Death Star, like I wanna play that!"

This was before "MMO" was even a word, so it's interesting the process when you go to pitch it to publishers and there's no mainstream MMO like World of WarCraft or EverQuest or any of that. And you say you're gonna make this game and there will be all these people playing, and they ask if you mean 32 people in a map and you say no! A thousand people!

So after Auto Assault we all sat down and wondered, well, what can we do? And, a lot of ideas got bounced around, but the reality is that a lot of the quality games come out of iteration. You'll notice that a lot of the really successful studios tend to make similar kinds of games over and over. So we talked about this love of space games and the people out there who still like playing them, so we wondered what we could do if we really spent some time and resources with that game.

Originally it was supposed to be an update, but as we worked on it more and more, especially with the visual quality coming out of the art department early on, we decided we should make a completely new game. It evolved from there, and has grown into what it now is.

Read the full interview at The Escapist.