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Tagged News: stargate worlds

Thursday, December 27th
News

Sci-Fi Channel announced today that they will air Stargate Worlds' first sneak peek during the Stargate Atlantis broadcast on January 4, 2008. With the recent site revamp and the upcoming sweepstakes and sneak peeks, it seems they're finally entering that stage where we'll see more and more of this game.

Check out the peek on January 4th.

Friday, December 21st
News

Cheyenne Mountain Entertainment team gave their Stargate Worlds website a brand new intro page, with updated sections and all the bells and whistles you'd expect. The update is a precursor to an upcoming major announcement, which everyone is hoping to revolve around the letter B!

Swing over to Stargate Worlds new site!

Tuesday, November 27th
Developer Journals

Stargate Worlds is in development at the appropriately named Cheyenne Mountain. In the first of a series of developer journals here on WarCry, Lead World Builder Josh Kurtz supplies us with insights into cover in combat, a key part of their tactical combat design. He presents the journal in the format of a "question and answer session" with a "Jaffa Interrogator".

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Jaffa Interrogator: But then what happens on a PVP server or in a wilderness space where there is PVP?

Josh Kurtz: That's a really good question, I'm glad you asked. Basically what this means for PVP is that you need to be very, very careful when moving through wilderness spaces alone in a PVP space. Can a hidden enemy lay around for hours just waiting for unsuspecting players to wander through an unprotected area so he can blow them away before they find cover ... yes he can, but by the same token a sneaky player can be aware of a wilderness space that looks good for an ambush and sneak around the outskirts looking for the ambusher and then ambush him in turn.

Read more after the click.

Thursday, November 22nd
News

Cheyenne Mountain Entertainment released new concept art and screenshots and posted the following:

The new images include an in-game screenshot of the Ancient planet, recently revealed as "Agnos." Other images include a Goa'uld/Jaffa tent on a desert world, various Goa'uld and human buildings, and a first look at concept art for a Goa'uld character!

Many new images will be added in the weeks ahead, so be sure to keep your browser locked on StargateWorlds.com so you don't miss them when they first appear!

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Check the complete collection inside our galleries!

Tuesday, October 30th
Interviews

While at E for All Warcry had the chance to sit down with Kevin Balentine of Cheyenne Mountain Entertainment, to talk about Stargate Worlds (SGW). Stargate Worlds is Cheyenne's upcoming Massively Multiplayer Online Role Playing Game (MMORPG), based on the Stargate SG-1 and Atlantis TV series. With a huge fan base and a great show providing continuous content, we are getting excited to see where this Stargate takes us.

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Warcry: Everyone is very happy with the team's decision to allow other playable races beyond humans. What can you tell us about some of the changes to the races that we might not have seen in the series?

Kevin Balentine: Those familiar with the series will know the Goa'uld. The Goa'uld are these parasites that enter into a host, have godlike tendencies, and even godlike powers. If you watched the series you know that late in season 9 there was an episode called Strong Hold where Baal is talking to Teal'c. Baal is on a tangent were he believes that the Goa'uld need to rethink the whole god portrayal. The Goa'uld of Stargate Worlds have followed this line of thinking. They are still megalomaniacs, and lust for power; they have just stopped pretending to be gods.

Read more after the click.

Wednesday, October 10th
Screenshots

Stargate Worlds released ten new images (9 screenshots and 1 concept) revealing more details about the landscape behind Tollana!

Art Director Howard Lyon's latest concept art piece pictures a Tollana recreational area (featuring the Statue of Shar'mal). These new screenshots feature the city in both intact and damaged states, during the day and after dark. Broken buildings, ruined bridges and a scarred landscape are vividly detailed in these shots!

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Check the rest in our galleries!

Wednesday, October 3rd
Screenshots

Cheyenne Mountain's Stargate Worlds has been in development for some time, but more and more we begin to get some peeps out of them. Today, WarCry gets a taste, as we show off two exclusive images from the game.

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We'd love to hear your comments.

Wednesday, September 26th
News

Cheyenne Mountain Entertainment announced a few new hires recently for the Stargate Worlds team. Click below to find out more about senior product manager Jeremy Taylor, QA lead Neelam Patel and worldbuilder Nikol Stein.

Read more after the click.

Monday, September 10th
Interviews

Stargate Worlds is on the verge of breaking out and flaunting its features and screenshots to the world. At AGDC 2007, we got the first trickle of the coming flow from Kevin Balentine of Cheyenne Mountain.

Now only roughly one year away from its intended launch in Q4 of 2008, the team is excited to finally get talking. So far, they've only released a handful of screenshots of some small areas. Expect that to change in a big way over the coming months.

The game has six factions players can play as. The "good guys" are the Stargate Teams (SGC), the Free Jaffa and the Asgard. The "bad guys" are the Op-Core, the Loyal Jaffa and the Goa'uld. Most of these names are familiar to fans of the shows, but the Op-core are a new invention for the game, developed in close consultation with the show's writers.

Read more after the click.

Friday, June 1st
News

The Hollywood Reporter has a feature up on how a new generation of developers hopes to move beyond the traditional MMORPG grind. Paul Hyman spoke to Mike Wallis of Colony Studios, Joy Ybarra of Cheyenne Mountain and Phil Shenk of Flagship Studios for this piece.

Read more on the Hollywoood Reporter website.