We polish off our behind the curtain look at EverQuest II: Rise of Kunark with the final set of four entries from tradeskills game designer Emily "Domino" Taylor. In the final entries she takes us from Halloween to yesterday, the very eve of the expansion's launch.
A special thanks to Emily for her detailed articles.
Tomorrow's the big day; I was starting to think it would never arrive, but we've made it at last! The Rise of Kunark release, my very first expansion and the fourth expansion for EverQuest II. Of course, I've only seen the other three expansions as a player, not from the development side, but this one seems pretty solid to me and Gallenite has been telling us the same thing. Each day for the past week and a bit he's emailed around a graph showing how many bugs for the expansion are still open for the dev team and for QA, and every day that number has fallen dramatically, until at the start of this weekend we were down to two digits, and by today I imagine there were almost none at all. (Of course, many of the QA queue bugs might not be bugs any longer, just waiting to be tested and signed off.) I know that in my own bug queue there's been very little left for this expansion in the past few days, and mostly pretty minor things like spelling errors or inconsistencies in status reduction amounts in furniture, etc.
Read it all after the jump.