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Tagged News: ea mythic

Monday, December 17th
Interviews

In today's Warhammer Online interview, we talk to Associate Producer Josh Drescher and Senior Designer Justin Webb who team up to give us a set of answers. This edition includes questions about the launch delay, longterm appeal, individuality and why they believe they will succeed where other MMOs have failed in recent years.

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WarCry: Your big headline recently was the decision to push back launch. This is not the first time WAR has been delayed. Why do you believe this release date is one players can expect you to meet?

EA Mythic: MMORPG fans have come to expect top tier titles to launch smoothly with finished, highly polished content across the board. This second adjustment of the launch date is intended to give us the time we need to make sure we deliver a product that meets those expectations. We're all but finished with feature and system integration right now, but Mark Jacobs (Lead Designer and GM of our studio) wanted to give us months, rather than weeks, to polish, balance and tighten things up prior to launch. As a result, between the December relaunch of the WAR Beta and the second quarter launch of the game, we're going to be able to focus the entire team on making sure everything feels perfect, looks perfect and plays in a way that will blow gamers away.

Click below to read it all.

Monday, November 26th
Interviews

Warhammer Online Community Coordinator brought together some answers to our latest set of questions to the EA Mythic developer team. This time we learn about public quests, changes to their community team and some more insights out of the recent development letter update.

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WarCry: In the last few months, the community management team itself has undergone a number of personnel changes. What will people notice about the way you deal with the community today vs. how it had been historically?

James Nichols: While change can be difficult, we feel it opens new doors and great opportunities, too. The community team is always here for the players, to keep them informed and to listen and respond to their concerns. They act as the eyes and ears of both the community and the dev team, and work tirelessly to keep both parties informed of what the other is thinking and doing. While the faces might be new, our approach to working with the best MMO communities around is not.

Read more after the click.

Sunday, November 11th
News

For those of you who love to decorate your houses in Dark Age of Camelot, a new contest has just been announced that you will love. Prizes for each realm will be a trophy of your choice presented by Missy and Joanne.

Rules

Decorate your cottage, house, villa or mansion inside and out for your favorite winter holiday. Take 3 screenshots of the various highlights of your house and write a short paragraph explaining what holiday you have decorated for as well as key points that you want us to see.

* All submissions must have a PG rating. Please keep it clean.
* No interface. This includes chat windows, quick bars, etc. (The default to toggle the interface is the "tab" key. If that does not work for you, please look in /keyboard to determine what yours is set at.
* No screenshot modification. (Please do not use any image editors to enhance your screenshots.)
* All submissions must remain decorated as seen in the screenshots until the winners have been announced.
* Your character must be the owner of the house. For a Guild House, your character must be in that guild. Please note: We will only consider one entry for a house.

Be creative! This is a winter holiday theme decorating contest. You can use conventional winter celebrations or make up your own! Judges will be looking at the indoor/outdoor of your house, creativity and of course the use of any decorations you can find.

Click "Read More" to see all the contest rules and prizes.

Thursday, November 8th
News

If you're planning on logging into the Dark Age of Camelot test server, Pendragon, and find that you are unable to do so, fear not, if you are currently running the Trials of Atlantis client then your problem can be easily fixed.

Heads up! Pendragon [is being brought down] in order to disable the Trials of Atlantis client and for related code adjustments . This is in preparation for the removal of the client from Live servers when 1.91 goes live. If you currently use the Trials of Atlantis client and plan to log into Pendragon ... then download the Catacombs client.

You can download the Catacombs client for free here.

Wednesday, October 31st
News

Recently, Dark Age of Camelot held a costume contest for interested players as a way of celebrating October 31st. The entries have been looked over and the winners announced.

Thank you to everyone who entered our Camelot Haunting costume contest. What a fantastic time we've had judging the outfits. Congratulations to everyone!

You can take a look at the winners here.

Monday, October 29th
News

The bonuses received for playing certain races on certain servers have been adjusted. Check out the new bonuses.

Population bonuses for Bossiney, Devon and Killibury have been adjusted. Starting today, here are the new bonuses:

These changes are currently live:

Bossiney: Midgard (7 days), Hibernia (7 days), Albion (3 days)

Devon: Hibernia (7 days), Albion (5 days), Midgard (3 days)

Killibury: Albion (7 days), Hibernia (5 days), Midgard (5 days)

Please checkout our Population Bonuses page for more details.

Please Note: When a Population Bonus is changed, it alters every Free Level Timer on the Cluster. In Game Support can not verify your old timer, or alter your current timer. We're sorry for the inconvenience!

You can see these adjustments over at the Camelot Herald.

Thursday, October 25th
Interviews

In our latest set of questions and answers from EA Mythic's Warhammer Online development team, we learn about tactics, speed, storage, public quests and much more. As usual, the questions are answered by members of the WAR Community Team.

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WarCry: Are their any speed buff, or classes that increase speed like the Minstrel in DAOC?

WAR Community Team: All players have a default sprint ability which allows a short period of increased speed at the expense of your action points, in addition several classes also get an enhanced sprint which uses fewer action points and allows you to run faster than the standard sprint.

Read more after the click.

Monday, October 22nd
News

With the new combat style changes coming, a new guide has been posted with all the details.

The following is a list that we have provided for your convenience while testing the style changes that we introduced to Pendragon in 1.91 a, b, and c. This list is by no means finalized and your input is encouraged while we continue to make adjustments. Other styles are currently in the works. As always, we appreciate your feedback! Please use the feedback form and select Class Balance from the dropdown menu. Thanks!

You can see all the changes over at the Camelot Herald.

Thursday, October 11th
Interviews

The latest batch of questions and answers from EA Mythic about Warhammer Online. Obviously, this batch was conducted before the recent decision to close off their Beta for a couple months.

WarCry: We know that tactics can be switched out as you need them, are there any plans to allow respecs for other things you gain by leveling? If so, how?

WAR Community Team: We are looking at a couple different options for respecing your character down the road, since no one wants to be locked into a character they are not happy with.

Read more after the jump.

News

Chris Rabideau, a producer over at EA Mythic, has released a statement to the Dark Age of Camelot community regarding the recent 6th anniversary milestone for the game. It does quite a bit to sum up a lot of the games history and really let you see how it has developed and what is in store for the future.

It's been six truly wonderful years since Dark Age of Camelot first opened its servers to the hungry Realm versus Realm masses; six years of high intensity melee combat and countless magical explosions on the battlefields of the Frontiers; six years of the deadliest and most compelling siege warfare ever seen in any live MMO to date.

Six years and still counting.

You can view the full article by clicking 'read more' below.