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Tagged News: dev chat

Thursday, January 31st
Dev Chat Log

Here is the chat log from our Warhammer Online Dev chat. We want to thank the Devs for taking time out of their busy schedule to answer a few questions.

<~DelmarWynn> Guest120: 1) Tell me more about lairs. Saw them in newsletter, but not too much info. How are they different from an instance dungeon.
<@[WAR]Gabe> Generally speaking lairs will be fundamentally different in that they are not instanced.
<@[WAR]Gabe> They will be persistant world things that you come by.
<@[WAR]Gabe> There will be various ways to gain access to them.
<@[WAR]Gabe> For example discovering a button in one end of city.
<@[WAR]Gabe> That opens a cage with a beast inside on the other.

Click "Read More" to see the entire chat.

Thursday, January 24th
Dev Chat Log

You totally missed it and we hate you for that. Next time, we're not even going to save a piece of the cake for you. Meanie. We don't hold a grudge, though, so be sure to click Read More for the full chat log! Here's a mere taste:

WarCry: Orladen: Will we ever see the costline in the areas we currently have to explore,?
Scenario: Our next new region, currently slated for a Book 13 release, will allow players to see the ocean for the very first time. The time for speculation is now!

Enjoy!

Wednesday, January 23rd
General

WarCry and Turbine will hold a developer chat tonight, for fans of the Tolkien inspired MMORPG. Fans can crowd into our IRC channels tonight and talk get their questions answered in real time by Executive Producer Jeffrey Steefel and others. The chat kicks off at 8:00pm Eastern (5:00pm Pacific). Here are the connection details:

When: 01/23/2008 8pm EST

Where: irc.chatspike.net 6667 in #WarCouncil
General chat will be available in #warcry

Who: The following Turbine developers will be on hand.

  • Jeffrey Steefel (Executive Producer)
  • Brent Schmidt (Content Lead)
  • More to be announced...
Need a way in? No problem just use our Java Client or Chatspike's IRC Client

We look forward to seeing you there!

Chat log now available, click on to see what juicy questions were answered.

Friday, January 18th
General

WarCry is proud to announce that on Wednesday January 23rd, we'll be hosting the developers of Lord of the Rings Online live on IRC for fans of the game to get their questions in, face to face. The chat will kick off at 8:00pm Eastern (5:00pm Pacific).

When: 01/23/2008 8pm EST

Where: irc.chatspike.net 6667 in #WarCouncil
General chat will be available in #warcry

Who: The following Turbine developers will be on hand.

  • Jeffrey Steefel (Executive Producer)
  • Brent Schmidt (Content Lead)
  • More to be announced...
Need a way in? No problem just use our Java Client or Chatspike's IRC Client

We look forward to seeing you there!

Wednesday, December 19th
Dev Chat Log

The chat's officially over. Were you there? If not, you missed a great one! Fortunately for you, however, we have the log. Here's a sample:

WarCry: AnnraThannar: When will trial island be ready and is trial island also dedicated for old buddy key owners. I hope so, because it may help reducing spam.
Phathom: Trial Island is a name that has a poor association with it at the moment. The Trial Island was started with the intention of having a stand alone client that new players can try out. Our current intention for the Trial Island is to use it as the new starting location for most of the races and new players.
Phathom: The Isle of Dawn is the actual name now "Spoiler Alert"
Phathom: We plan on restarting work on the Isle next month and expect to have it out to you near and around April
Phathom: Spam -- We are looking at issues at the moment with this but we want you to be able to get your friends back in the game to experience a much better starting experience
Phathom: and allow you to be there to share the new experience without having the content too low for you to play. We're still working out the details

You'll just have to click on "Read More" to devour the rest. A huge thank you for everyone, especially the developers, for taking the time to join us tonight. We look forward to doing it again!

Friday, December 14th
News

WarCry is proud to announce that on Wednesday December 19th, 2007, we'll be hosting the developers of Vanguard: Saga of Heroes live on IRC for fans of the game to get their questions in, face to face. The chat will kick off at 8:00pm Eastern (5:00pm Pacific).

When: 12/19/2007 8pm EST

Where: irc.chatspike.net 6667 in #vanguard
General chat will be available in #warcry

Who: The following SOE developers will be on hand.

  • Thom "Phathom" Terrazas (Producer)
  • Nick "Glip" Parkinson (Associate Producer)
  • Salim "Silius" Grant (Lead Designer)
  • Sharon "Moonlight" Morris (Senior Customer Service Manager)
  • Ryan Elam (Director of Technology)
  • Julie "Ellyra" Burness (Community Rep)
Need a way in? No problem just use our Java Client

We look forward to seeing you there!

Thursday, December 13th
Dev Chat Log

Ah, another fantastic chat in the books! Here's a sample of what went on:

WarCry: arkohighstar: there has been much discussion lately on the death penalty, any update on whether you plan on making major changes to it in the future?
Eladrin: There's been a very active thread on the DDO forums related to XP as a death penalty, and we've been listening to the feedback that we've been getting from there and other sources.
Eladrin: Two of the biggest things we hear about as negative play experiences revolve around permanent item damage as well as XP loss on death.
Eladrin: Both of these are being addressed in Module Six...
Eladrin: First off, bound items will no longer be subject to permanent damage. The permanent damage rate on unbound objects will be halved, and repair costs are reduced across the board.
Eladrin: A simple manner to bind any objects you desire will be available using the Eldritch Devices in some common areas.
Eladrin: Related to the death penalty: We've removed the XP penalty from death entirely, and replaced it with a system that deals some item wear to all equipped, non-stacking objects and applies a short duration debuff after resurrection.

Big thanks to everyone for joining us and to Turbine for taking the time to answer our questions! Be sure to click "Read More" to see the entire log.

Wednesday, December 12th
DDO

Just a reminder we are hosting a chat with the developers of Dungeons & Dragons Online tonight:

Come join us for a dev chat this Wednesday, December 12 2007 at 8pm EST.

When: 12/12/2007 8pm EST
Where: irc.chatspike.net 6667 in #ddo
General chat will be available in #warcry

Need a way in? No problem just use our Java Client or the Chatspike Java Client

So bring you questions on the new level cap, module 6, and the extra tough ones on new quests.

We look forward to seeing you there.

See you there!

Thursday, December 6th
News

We're hosting a dev chat with the developers of DDO next Wednesday:

Come join us for a dev chat this Wednesday, December 12 2007 at 8pm EST.

When: 12/12/2007 8pm EST
Where: irc.chatspike.net 6667 in #ddo
General chat will be available in #warcry

Need a way in? No problem just use our Java Client

So bring you questions on the new level cap, module 6, and the extra tough ones on new quests.

We look forward to seeing you there.

Friday, September 14th
Developer Journals

The bi-weekly Darkfall developer journal series moves to a new day as we continue with our coverage of this game. Associate Producer Tasos Flambouras will continue his updates every other week in this space, but from here on out, it will be on Friday.

In this issue, he gives us a general development update.

There are a few AI issues having to do with the AI configuration which are being fixed. Some animation blending bugs have been fixed. Animation blending as in the character jumping for example involves three different animations.

We're continuing to make tools lessening the need for human interaction with the data which leads to less inconsistencies and more speed for the developers. We're making more worldbuilder tools to automate production, and server monitoring tools for statistical analysis of the data.

Read more after the click.