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Tagged News: netdevil

Tuesday, February 12th
News

NetDevil's Hermann Peterscheck confirmed in a recent interview with VideoGaming247 that Jumpgate Evolution is slated for release in the second half of this year:

"We are planning on launching in the second half of 2008," lead producer Hermann Peterscheck told VG247. "It's really exciting to announce our partnership with Codemasters Online. They are already running some of the biggest MMO's and have extensive experience - there's only a handful of companies out there with their kind of breadth and depth of experience."

Read the full interview at VideoGaming247.

Tuesday, February 5th
News

Jumpgate's premier fan site, Joystick Required, announced a special naming contest for one of Jumpgate Evolution's upcoming space ships, the Octavius Light Fighter:

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Remember when one of our members, Winkinn, named Jumpgate Evolutions Solrain Starter Ship the Halcyon? Well if you didn't win that one or chose not to participate because you hate Solrain, now is your chance. You may be the lucky winner and have your idea in the game for it's life cycle. How's that for bragging rights. And not only that, you will also receive an autographed concept art of this Oct Light Fighter...

Only three entries are allowed per person, and each entry must follow an avian or flying theme. The contest will run for a minimum of two weeks, so jet over to Joystick Required and submit your entries directly to the contest thread.

Saturday, February 2nd
News

In their latest Developer Log, NetDevil's president Scott "Scorch" Brown talked about Jumpgate's journey from a personal obsession to an advanced and highly polished reincarnation, appropriately titled "Evolution":

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When we started Netdevil 10 years ago to create Jumpgate Classic, we were just a handful of people. Most of us were still working fulltime jobs, but every free minute we had was spent developing the game. For us it was the game that we always wanted to play. At the time the most popular space games were Elite and Wing Commander and those games were our inspiration.

Jumpgate Classic was a true labor of love and because of it we have some great stories to tell. It really shaped us as developers and we gained a lot of experience from it. We often joke that the game was finished on passion alone. Well, passion and a lot of Pizza...

Knowing what we know today and being in possession of much better resources then we were 10 years ago, we felt very confident that we could make a much better game that was based in the Jumpgate universe. A game that would be really special. Thus, the decision was made and Jumpgate Evolution was born.

Read More for the full log plus the latest released screenshots!

Monday, January 28th
News

In an early UK press release, Codemasters announced their new deal with NetDevil to publish the upcoming space combat MMO Jumpgate Evolution. Codemasters will be publishing the game in Europe and North America this year:

'We are very pleased to be working with NetDevil to release this exciting project across North America & Europe. Jumpgate Evolution brings something new and fresh to the online persistent space," commented David Solari, Vice President, Codemasters Online. "The all-action approach and thrilling, twitch-based space combat really sets it apart from other MMOs in the market and we are very much looking forward to releasing this space epic in late 2008."

Click after the jump for the full press release!

News

Our sister magazine, The Escapist, had an opportunity to sit with Jumpgate Evolution's Lead Producer Hermann Peterscheck, and talked about NetDevil's plans to take the franchise into the next level:

TE: So how did you guys decide on a sequel to Jumpgate as opposed to a new expansion or property?

HP: The reality is that most game companies that are started, or at least the independent ones, are just started on vision and dog work. It's a few people get together and they say, "hey, wouldn't it be great if there were a game that did this, this, this and this?" And that's really how Jumpgate was started. At that time the big game that was played was Air Warriors, but we were also big fans of Wing Commander and later on Tie Fighter, so Scott's idea was always, "Imagine that scene at the end of Return of the Jedi where all the ships jump in and there's the big fight around the Death Star, like I wanna play that!"

This was before "MMO" was even a word, so it's interesting the process when you go to pitch it to publishers and there's no mainstream MMO like World of WarCraft or EverQuest or any of that. And you say you're gonna make this game and there will be all these people playing, and they ask if you mean 32 people in a map and you say no! A thousand people!

So after Auto Assault we all sat down and wondered, well, what can we do? And, a lot of ideas got bounced around, but the reality is that a lot of the quality games come out of iteration. You'll notice that a lot of the really successful studios tend to make similar kinds of games over and over. So we talked about this love of space games and the people out there who still like playing them, so we wondered what we could do if we really spent some time and resources with that game.

Originally it was supposed to be an update, but as we worked on it more and more, especially with the visual quality coming out of the art department early on, we decided we should make a completely new game. It evolved from there, and has grown into what it now is.

Read the full interview at The Escapist.

Wednesday, December 19th
News

The official Jumpgate Evolution website has re-launched and contains loads of new content for fans of the game to enjoy. It even includes some videos of the re-make of NetDevil's space MMO classic.

Check it out here.

Tuesday, December 18th
Screenshots

Jumpgate Evolution is a new MMORPG based off the classic Jumpgate MMO from NetDevil. The original game shows its age, but confident in the design, NetDevil has decided to rebuild and expand it into a modern MMO. Today we have three screenshots of a Solrain Fighter.

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