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Tagged News: war

Monday, March 31st
Previews

JR Sutich has one final report from his recent trip, we affectionately call "angry man goes to Washington". This time, it is a more general preview of Warhammer Online, largely based on what they showed and his own hands on experiences with the game. Topics include Capital Cities, crafting Realm vs. Realm and more.

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Realm vs. realm conflict is an integral parts of Warhammer Online: Age of Reckoning. During my visit, I was able to experience the ultimate goal of RvR and capture an opposing capital city. Defeating journalists from other websites in PvP combat was just a bonus.

The battle for the Order capital of Altdorf started in a military district of the city with players from both sides fighting over six control points. I played as a geared-up, leveled-up Chaos Chosen with a two-hand sword to maximize damage. When the battle started, I noticed an enemy player with a name that had been used the day before during our play session, so I knew someone in the room was playing. My suspicions were confirmed when I hit them for about a third of their health in one shot and the person to my immediate left exclaimed, "Oh my god!" Good times. While the rest of my team captured the control points, I managed to kill my hapless victim four more times.

Read it all after the leap.

Thursday, March 27th
Videos

With the release of the March newsletter, EA Mythic has given us a new video to drool over. In this video,we get to see in game footage of landscape, monsters, and fighting throughout the different lands.

Click "Read More" to see the video.

Previews

JR Sutich offers us his impressions of keep and city siege in EA Mythic's Warhammer Online, which were demonstrated for him during a recent trip to their Fairfax, VA offices.

Today we will also have his preview of high level RvR, two exclusive screenshots (and a pile more) and an interview with Mark Jacobs on the company's decision to delay Warhammer Online until fall. Stay tuned!

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In our demo, a ballista was built and when the character took control of the weapon the view changed into a first-person mode with large arrows representing a targeting reticule bordering the edges of the screen. Once a target was selected, the arrows began to slowly move towards the center with the intent that the closer the arrows got to each other, the more accurate the shot would be. Individuals can be targeted by a ballista but whenever you move your aim, the arrows reset to the outer edge and you will have a hard time hitting your target. Still, for the NPC that stood still long enough the ballista did a great deal of damage.

Read more after the leap.

Screenshots

In addition to the 11 new screenshots, preview of siege and keep combat, our interview with Mark Jacobs on the delay, and a look at high-end RvR, we also have two exclusive screenshots to squeeze in. So here they are!

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Remember, check out our gallery for more new images!

News

With the release of the March newsletter, EA Mythic has given us a new video to drool over. In this video,we get to see in game footage of landscape, monsters, and fighting throughout the different lands.

Click "Read More" to see the video.

Wednesday, March 26th
News

Gamespy has an interview with Mark Jacobs about the announcement that Warhammer Online: Age of Reckoning has been pushed back to a fall release. It begins with the most obvious question:

GameSpy: Warhammer Online has been delayed again -- until when, and why?

Mark Jacobs: The when is fall '08. As to why -- pretty much the same reason as before. When we go into development and go through the various phases of beta, we gather a lot of information, feedback, suggestions. We also see how much of that phase was implemented by the team. What has been happening, and this happened the last time, is that the team is getting everything done, but they're cutting into our polish time. So we had a choice. We could be feature-complete by the end of the second quarter, which was our last release date, and release the game unpolished, or we could extend it and do a lot of polishing.

And so begins another of the age old discussions amongst gamers: "Should the game be pushed or polished?" What do you think? Let us know on our forums.

Previews

During a trip up to DC, JR Sutich got hands on with the Warhammer Online Collector's Edition. As our resident and offers his impressions of what is in the box, in what is always an important announcement for the hardcore.

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The Collector's Edition contents were decided upon by asking the question, "What are the quintessential elements of Warhammer?" One of the answers is of course, miniatures. But there are also great stories and great art.

Using White Box Technology™, EA Mythic showed that the box itself will be about 13"x10"x3" and will tip the scales at around 7 lbs. Much like everything about Warhammer, it could be used to crush a skull. The box art itself looked amazing and even if the box wasn't gigantic will be sure to make the CE stand out on store shelves.

For JR's preview, images of the CE and a fact sheet, click on.

News

Eurgamer editors attended a press conference in which EA's Mark Jacobs announced a delay in the release of Warhammer Online: Age of Reckoning. Already delayed from Q1 to Q2 2008, the ambiguous date is now sometime in the "fall". Jacobs indicated that the delay would allow developers to "invest additional time and effort in implementation and polish to make WAR great".

News

Eurgamer editors attended a press conference in which EA's Mark Jacobs announced a delay in the release of Warhammer Online: Age of Reckoning. Already delayed from Q1 to Q2 2008, the ambiguous date is now sometime in the "fall". Jacobs indicated that the delay would allow developers to "invest additional time and effort in implementation and polish to make WAR great".

Monday, March 24th
News

Play.tm has a two page preview of Warhammer Online: The Age of Reckoning. Sprinkled with some screenshots, here is some of what they have to say:

Warhammer : The Age of Reckoning has been in development for what seems like forever now, but we are promised a serious look at an all but finished product soon. EA Mythic are certainly not short of guinea pigs volunteering to test out even the most cut down version of their product. The level of investment in this title is unprecedented in an MMO - whilst the current King of the Hill has indeed continued to invest in its product and provide expansion, it did not hit the ground running at quite the pace Warhammer promises to do.

Head over to Play.tm for a look at the rest.