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Wednesday, April 2nd
Interviews

In the second half of our interview, we focused on Book 13. Yesterday, it was all about The Mines of Moria expansion pack. Today, we look at the next patch, in this transcription of Jeffrey Steefel's conversation with our own Jordan Deam.

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WarCry: Going back to "biomes" for a bit, I understand in Book 13 you will be debuting a new zone [Forochel] which will be the first to feature open water. Will that be significant to the gameplay in this zone?

Jeffrey Steefel: It's extremely cold water; when you go into it, it's going to have a very bad effect on you very quickly. And so in terms of ... if your question is "are we going to be embarking on missions on ships in Forochel," the answer is "no." It's the first exposure of players to the edges of the continent and seeing that there are oceans out there, that there are opportunities in the future to venture out into them. But in the case of Forochel, it's really meant to be ... more aesthetic than anything. And obviously some of the creatures that reside there and some of the atmospheric effects happen to result from it being near ocean. But being in the water is not a major part of the gameplay in Forochel. Other than dying.

Read more after the jump.

Tuesday, April 1st
Interviews

Lord of the Rings Online will launch its first expansion pack in the coming months and they're starting big in the Mines of Moria. We spoke to Executive Producer Jeffrey Steefel about this expansion in the first half of an epic interview, which we have now transcribed for your pleasure.

Check back tomorrow for Book 13 and general updates.

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WarCry: Talking about the actual zone of Moria, how do you plan to differentiate sub-zones within the Mines to give players a sense of variety?

Jeffrey Steefel: This is where we get into that "we're still a long way away from launch," and we don't want to let all the cats out of the bag at the same time, so we're obviously going to be talking about all the different zones and how to differentiate them from each other. But what I can say is that you're spot on. We're creating a deep, giant, huge underground environment ... and one of the things we've talked about is how are [players] not going to feel like they've been treading through rock, you know, forever ... treading through dark passages and rock. As cool as Moria is, that would get kind of boring. And the truth is that Moria wasn't like that; Moria was an entire world underground, so there will be different biomes - "biome" is what we use to describe a type of environment in the world, so like "forest" is a biome, or "swamp" is a biome, or, you know, "snowy, icy" ... the Misty Mountains is a biome. There will be many biomes inside of Moria that are being being created as new that are very specific to Moria, and very distinct from each other.

Read it all after the leap.

Friday, March 28th
Screenshots

We get to see some effects in our most recent batch of screenshots from Funcom's Age of Conan. Every other week, they give us two images, so be sure to check back soon for more and remember we've been at this for a while!

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Thoughts and comments are encouraged as always!

Thursday, March 27th
Interviews

Warhammer Online has been delayed from Q2 of this year until the fall. We had a chance to interview EA Mythic General Manager Mark Jacobs about the delay, the reasons for it and what that means for the future of WAR.

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"If we had tried to force the game out in the 2nd Quarter, as we had originally planned to release it," said Jacobs. "We could have but it would have meant pretty much no time for polishing the game. The decision was to continue to iterate and reserve polish time."

The main area that requires further attention, according to Jacobs, is class balance. He explained how the classes of Warhammer Online do not necessarily fall into specific boxes as they do in many MMOs. Most classes are multi-faceted hybrids of several traditional RPG classes and this means they need to rethink some of the conventions of MMO balance. "If you don't release it right from the beginning with classes at least pretty much balanced, where they're all fun, you're not going to be in good shape in an [Realm vs. Realm] game."

Read more after the jump.

Screenshots

In addition to the 11 new screenshots, preview of siege and keep combat, our interview with Mark Jacobs on the delay, and a look at high-end RvR, we also have two exclusive screenshots to squeeze in. So here they are!

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Remember, check out our gallery for more new images!

Tuesday, March 25th
Interviews

CCP's Pétur Óskarsson recently spoke to WarCry about EVE Online's experiment in game development democracy, the Council of Stellar Management. In this interview, we talk about the genesis of the idea, timing, scope and more.

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WarCry: Are there any limits to how many times a player can be on the Council?

Pétur Óskarsson: Yes, everyone is limited to two terms of six months each. This can be concurrent terms or two terms in total over their lifetime. We want to keep the program a bit more inline with most Democratic states.

As I said before, the first year is going to be hard but we still believe it's worth the effort and worth the time. We really want EVE to become better and hopefully this council will become an essential part of EVE in the future. We're really kind of flying blind here and don't really know what to expect but no guts, no glory.

Read it all after the jump.

Monday, March 24th
Interviews

Our Jordan Deam recently spoke to The Matrix Online Producer Dan Myers about the movie-inspired MMO that recently turned three. After a shaky start, MxO was snapped up by SOE and has since gone on to carve out its own niche as part of the larger SOE family of MMOs. We find out how they've found their footing and where they're headed in this update.

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Unlike most MMOs, The Matrix Online has primarily been about linear story development rather than providing a sandbox-style environment for unlimited player choice. The game picks up where the movies left off, and the developers are very serious about preserving that continuity while giving players an opportunity to keep the plot moving in new and interesting directions. When I slipped up and mentioned Neo in passing to Myers, he was quick to admonish me.

Read more after the jump.

Friday, March 21st
Screenshots

Today we have three exclusive screenshots of Severii, a stronghold which houses an undead army commanded by the will of Cyriacus. Cyriacus is a godlike and ancient skeletal dragon.

Severii fortresses are found throughout the Alfar nation of Nagast and Cyriacus himself (the Alfar area demigod) is said to occasionally manifest within its borders.

Aventurine SA also passes down word that they are going to release updated images of the Alfar, Orks, Dwarves and Mirdain on the official site's race section later today.

Also, next Friday, Associate Producer Tasos Flambouras will be back with a new written update here on WarCry.

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Let's hear your comments on our forums.

Wednesday, March 19th
Interviews

At GDC 2008, we spoke to David Perry about Top Secret, the community driven and developed MMO project he's directing for Acclaim. He brings us up to date on the competition:

The game revolves around beast racing as an MMO. Players ride a variety of creatures in competitive online races as they advance their characters. It is a rather unique but scalable idea, which is good for a small MMO. At times, Perry mentioned, the design would just get too big, and they had to work hard to make sure the community stuck to the core themes.

Originally, they had simply hoped to hire a development team to produce the final design document, but the idea became so unique that they felt it just wouldn't work.

Read more after the jump.

Friday, March 14th
Screenshots

After a brief hiatus, we're back with our series of exclusive screenshots from Funcom's upcoming MMO Age of Conan. In this batch we get a shot of an archer and a shot of a character on a horse.

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We're eager to hear your comments on the forums.