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Tagged News: mmorpg

Wednesday, April 2nd
News

Tabula Rasa is adding a new arena in v1.8 but needs community assistance to name it. Check it out:

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The AFS has announced a new fighting arena and need YOUR help in naming it! This new arena sports a large fighter's ring complete with red and blue "corners", bar, medic station, upper deck viewing area, and several recreation rooms. AFS officials have condoned the use of this new area for both 1 vs. 1 and Squad vs. Squad fighting events. The new AFS Arena is accessible from several locations, so even new recruits can join in on the fun.

High Command ordered the location to be built, but they aren't too creative when it comes to naming. We're asking YOU soldier, to submit your ideas for the new Arena name by Friday, April 11, 2008 to trcontests@ncsoft.com. Who knows, we might just pick your entry!

Click below to see some more screenshots to stir the creative juices.

Screenshots

The Chronicles of Spellborn has a new grab bag of visuals from an area of their world called the Quarterstone. This Unreal 2.5 powered MMORPG is developed out of Holland and is set to launch this year on the far side of the pond. We have of course added all 14 - which you can view after the click - to our larger gallery.

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View them all after the leap.

Videos

To go with the announcement of Bad Moons Rising going live, Acclaim also released a trailer of what is in store for potential players and fans of the game. For more information on Bad Moons Rising, check out their release.

The video is available after the jump.

Tuesday, April 1st
News

Play TR announced a new playable class, the Skitterin Hybrids.

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Due to overwhelming feedback from the Tabula Rasa Community, we are proud to announce our latest addition to the Hybrid Series: The Skitterin Hybrid. Hey, YOU asked for it! Let us delve into the past of one of the newest playable classes and find out how this abomination...err...new soldier...was created.

Click through to read the lore about this creature.

News

*wink wink* Jumpgate's "NetDevil" announced today that a name change will go into effect on April 1st:

Today, NetDevil announces a new name change to NetAngel. This new company name establishes a clearer link to our commitment to make immersive and socially responsible massively multiplayer online games. This change takes effect on April 1st, 2008.

I can't wait for April Fools Day to pass.... *g*

Editorials

Jim Moreno's RoleCraft is back. This bi-weekly column moves to Tuesdays and this week he calls it "Role-ing Solo" as he looks at roleplaying all by yourself, which sounds a lot worse than it is.

I was telling my RP friend Wendy a couple days ago about The Elder Scrolls IV: Oblivion, and how I easily roleplay my characters therein. Oblivion is the best and most current game I can use as an example, even though the game was released in 2006. Oblivion is a huge game, with an incredibly large and open world, and is a great game for RP. Simply remove the massively-multiplayer and online aspects from an MMORPG, and you could have Oblivion. The game, that is. Aside from speech, if you ever want to give yourself a test to find out how much of a roleplayer you (think) you are, make Oblivion your testing ground. I think you'll be surprised at what you find out about yourself and your RP style.

Read more after the jump.

Videos

The always odd Scott Foe was on Electric Playground to talk about the N-Gage, his super secret - maybe even MMOish - Project White Rock and, of course, unveil the new N-Gage. This video is worth a peek.

Keep in mind the day.

News

Once again the Camelot Herald has been updated with questions taken from the official forums as well as several announcements of interest to DAoC players:

Q. I'm playing a Heretic and I'm in a duo with a Friar who has Bodyguard on me. The Heretic Level 48 spell Torrential Blaze is uninterruptable by magic damage, but when other players are nearby and start to melee me, I get interrupted. If I am bodyguarded, then how is it I am getting interrupted?

A. The Balancinator smiled and jumped right on in to explain: I appreciate your feedback. I think a common misconception about the "uninterruptible"(I dare you to find that word in a dictionary.) or "UI" spells is the definition of the word "ranged". The word "Ranged" represents your geographical location in comparison to the position of your opponent and not the type of attack. It is possible to have a spell interrupt your cast if they are within 100 units of you.

You can read the rest at the Camelot Herald.

Monday, March 31st
News

The marketing for Issue 12 continues in this latest reveal. Typically, every issue brings along with it's major features a good number of QoL or "Quality of Life" changes, Issue 12 is no different, and one of it's most notable will be the inclusion of an updated Character Creator interface.

This interface update will allow players to get a full rundown of info for every power as they create their character, with such options as showing the effects of a power in PvP vs PvE, as well as level scaling to show how the power performs at later levels. The updated creator will also allow for one to choose from pre-defined costume setups to save time when wanting to work from a base costume style, such as Jester.

Some additional info from City of Heroes/Villains Programmer, pohsyb:

The detailed power info will be available in the power selection screen, level up screen, respec screens, enhancement screen, and as another tab on the info window for powers.

Source

You can view the full update here.

Editorials

In the second half of his two part article called "To Be A Hero" (Part One is here), Jonathan Steinhauer gives us more of his personal take on how MMORPGs and how players want to be the center of that universe.

Every other Monday, Steinhauer brings us his design related MMO thoughts in this column.

Achievement can be broken into two basic categories: fame and influence. As I considered the former, my time playing AC jumped quickly to mind. In the early days of AC, they introduced top ten lists. These were published about once a month and showed who had the highest rating in a particular stat by server. This had the benefit of instant recognition for those who were the most skilled in the world. Of course, the downside is that the achievement didn't necessarily speak to actual player ability. Gaining skill proficiency, like gaining levels, doesn't prove noteworthy competency. The advantage often goes to those who started playing the game sooner or those who've had more time to spend in game rather than those who truly are expert in a particular field.

Read more after the leap.