Marco van Haren of Spellborn Int. took some time recently to answer our questions about The Chronicles of Spellborn. This Dutch company has been hard at work on a unique MMO using the Unreal 2.5 engine for quite some time and as they get closer to public testing, it seemed to time to check in on their progress.
WarCry: Your FAQ says "we've taken measures to make [PvP Arena Battles] more interesting". Can you explain specifically how you hope to achieve this?
Marco van Haren: Using a FPS style combat system offers the perfect opportunity to create some interesting PvP options. At release the Arena will contain 5 different map setups that will allow for 1 on 1 or group vs. group battles with options such as death matches, time trials and last man standing. Combine these option with a tournament and ladder system and a statue reward system and I think we can safely state that the Arena offers some interesting PvP gameplay.
Read more after the click.