Game: Turing Machine II |
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Invented by Alan Turing
Implemented by Karl Scherer, 2002-02-02
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6 variants
Educational Solitaire 1-dimensional Customizable
download 61 K
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Updated 2003-03-22 - improved graphics |
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Object: Learn about a Turing Machine. In the following we assume that you have used the game 'Turing Machine' and are familiar with the terms used. In Turing Machine II you edit each state separately. There are 26 states available, named A, B, C,... Z. State Y is reserved for 'Error', state Z is reserved for 'Finish'. A few recorder-buttons (<<,<,>,>>) help you to edit the states. The 'columns' of the states have been turned sideways for practical reasons. Sixteen input/output characters are available, including the digits 0 to 9. This allows for more complicated programs to be coded and executed. Variant 1: convert to binary. Variant 2: convert binary to base-10. Variant 3: add two binary numbers. Variant 4: divide by three. Variant 5: empty program, for you to encode. For more information on the variants see the game text of the variants. The Turing Machine is named after Alan Turing, who was one of the founders of modern computer and information theory and investigated into the possibilities of this machine. In 1986 I built a mechanical Turing machine from a metal construction set, plastic pipes, strings, springs, and pieces of wood. For more information on this construction see history text of the game 'Turing Machine'. Besides, this game is an example of how to program the editing of a large 3-dimensional matrix in a Zillions game while only displaying one 2-dimensional slice of it at any time. More freeware as well as real puzzles and games at http://karl.kiwi.gen.nz. |
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