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Game: G.U.E. 3D Chess
 
Created by L. Lynn Smith, developed from ideas found in the adventure games of Zork published by ActiVision., 2005-06-11

Checkmate combo
2-player
3-dimensional

download 23 K
 
 
The Great Underground Empire(GUE) 3D Chess game is a homage to those really great Zork adventures. Several elements are based upon games presented within Zork Grand Inquisitor[ZGI] and Return to Zork[RTZ].

 
THE PLAYING FIELD

The playing field, which was in ZGI with only Pawns and no rules [the solution was to hit it with a plank, breaking it], consists of three seperate circle patterns. They are basicly 8x8 fields with the outer cells and the second corner cells cut off. Or a 6x6 field with its corner cells removed.

Each field will be considered connected to the others in a circular manner, meaning that the first is below the second which is below the third which in turn is below the first. The c2 cell of one field is orthogonal to the c2 cell of the other two. This makes the b2, c1, c3 and d2 cells of the other fields diagonal to that same c2 cell. And b1, b3, d1 and d3 of the other fields are triagonal to that c2 cell.

 
THE PIECES

DUNGEON MASTER leaps to any vacant cell on any field, leaving a Hole behind which no piece may land on. Does not capture any piece, can only be captured by Grue. A player may also rotate the level that this piece occupies 1/4 of a turn as a move if the opposing DM is not present on that level. Represented by an `X`.

GRUE moves orthogonally, may leap over any number of occupied cells or Holes, excluding those which are occupied by Fire of either player. Must end its move on the first vacant cell. Can capture Water or Dungeon Master. If there is a vacant cell directly between it and another Grue, regardless of owner, a new Grue may be spawned as a move. If the Grue performs a capture, it may make another move including spawning another Grue. Represented by a question mark because none who have seen a Grue have survived, and those who perished by a Grue rarely actually saw it coming.

WATER spawns more Water in any one adjacent diagonal cell. Can only capture Fire. Represented by three wavy lines.

FIRE spawns more Fire in any one adjacent triagonal cell. Can only capture Grue. Represented by an open triagonal.

Grue, Fire and Water will move to and from each field according to their particular move restriction. Note that Fire is only able to move by changing fields. Spawning moves are accomplished by simply tounching the piece to spawn and releasing it.

The Dungeon Master is an amalgamation of two pieces within the game of Survivor located in RTZ. The pieces of Grue, Fire and Water were based upon elements within a form of Rock-Paper-Scissors located in ZGI.

 
THE SETUP

Each field is initially occupied by one type of piece of each player, either Grue, Fire or Water. The players choose which field will hold these pieces in turns. Four of the same will be placed in the first rank of four cells on any one side of a field, with the other player placing on the four far cells directly across.

It is not necessary that each player place the same piece as the opponent on the same field. Nor is it necessary to place pieces on the same side of the field on each level.

Then each player will place their Dungeon Master in turn on any vacant cell of any field. And the game commences.

Just touch the cell where you want your Dungeon Master to move, and like magic, it will move there. To rotate a field, simply touch the desired directional arrow below it. Be sure that SMART MOVES is activated in OPTIONS located in the VIEW section.

The game is won by either capturing the opposing Dungeon Master, stalemating the opponent, or capturing all opposing Fire, Grue and Water.

 

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(23 K)

G.U.E. 3D Chess

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