Game: Queens or Castles |
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Invented by Gary K. Gifford
Implemented by L. Lynn Smith, 2005-12-03
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Checkmate combo 2-player
download 31 K
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It is the end of the romantic magical era of Kings and Queens living in majestic castles, and of lively mischief Wizards and entertaining Jesters. In this game, Jester can advance in life to become Diplomats which talk enemy Kings into resigning [even if your own is in check]. Wizards promote to perform their last act of magic by making a selected opponent's piece [or pawn] and themself vanish from the face of the board. The two lovely Queens can leave the game, but will provide you with a gift of four Castles as they depart. Use your pieces wisely to defeat the enemy King. After all, his Jesters, Wizards, Diplomats, and Queens [or Castles?] will be out to get Your Majesty.
"Queens or Castles" is played on a 9x9 field.
- JESTER steps one forward orthogonal without capture or one forward diagonal with capture. Promotes to DIPLOMAT upon reaching the last rank.
- WIZARD steps one forward orthogonal without capture or one forward diagonal with capture. Upon reaching the last rank, it immediately captures itself and any enemy piece on the field excluding the KING.
- KNIGHT leaps one orthogonal then one diagonal to a second cell away.
- BISHOP slides diagonal.
- ROOK slides orthogonal.
- QUEEN slides orthogonal or diagonal. If it becomes adjacent to its other QUEEN, where it or the other are beyond the second rank and both of their set-up cells are vacant, they may be replaced with ROOKs and ROOKs created on their set-up cells.
- DIPLOMAT steps orthogonal or diagonal.
- KING steps orthogonal or diagonal.
The game is won by either checkmating the opponent KING, or placing a DIPLOMAT adjacent an opponent KING. A player's KING need not be un-attacked in order to perform the DIPLOMAT win. |
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