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You'll need the full version of Zillions to run these games, which you can get at the Zillions Store.


Game: HexQuint
 
Created by Mats Winther, 2005-12-24
version 1.2
8 variants
requires ZoG 2.0

Arrange
2-player

download 461 K
 
Updated 2006-08-05
Improved playing strength.
 
HexQuint is a new game and the goal is to achieve five-in-a-row; a quint (the word 'quint', or 'quintuplet,' means "a combination of five of a kind"). The game is played on an hexagonal board with a 5 square side. Counters are dropped on the board, one by one. Between drops, and also after all counters have been dropped, they can move one step in all directions. An enemy counter is captured by sandwiching it between two of one's own (so called interception-capture). Capture is not mandatory. Note that it's admissible to make captures before all counters have been dropped. Similar to Go-Moku, 'overlines' don't count (i.e., 6-in-a-row, or more). Stalemating or reducing enemy stones to zero also count as win, but this occurs rarely. Note! Three-times repetition of a position, with the same player to move, loses. This is to improve the play of the engine. In the dropping phase, if one decides to capture an enemy counter, one should keep in mind that one risks losing the initiative to the opponent. Remember to keep count of how many pieces there remains to drop.
 

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(461 K)

HexQuint

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